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<!-- Boilerplate: Help:Ability articles -->
 
<!-- Disambiguations should be placed above the infobox -->
 
<!-- :''For the company, please see [[Blizzard Entertainment]].'' (Disambiguation example) -->
 
 
<onlyinclude>{{Infobox ability
 
<onlyinclude>{{Infobox ability
 
|name=Concussive Shot
 
|name=Concussive Shot
 
|image=Spell Frost Stun.png
 
|image=Spell Frost Stun.png
|description=Dazes the target, slowing movement speed by 50% for 4 sec.
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|description=Dazes the target, slowing movement speed by 50% for 6 sec.
<!--Example (for Arcane Intellect): "Increases the target's Intellect by X for 30 min."-->
 
 
|class=[[Hunter]]
 
|class=[[Hunter]]
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|level=8
 
|type=Utility
 
|type=Utility
<!--Ability can be more than one type. Example (for Frost Trap): "Utility, Defensive"-->
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|school=[[Physical]]
|school=[[Arcane]]
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|range=40 yd
<!-- [[Physical]], [[Arcane]], [[Fire]], [[Frost]], [[Holy]], [[Nature]], or [[Shadow]] -->
 
|target=Unfriendly
 
<!--Self/Friendly/Unfriendly (this includes enemy and neutral targets)-->
 
|cost=8% of base mana
 
<!--(if spell; if no cost, remove this line)
 
<!--Example (for Arcane Intellect): "1850"-->
 
<!--|costunit=Mana / Rage / Energy / Focus-->
 
<!--Example (for Arcane Intellect): "Mana" -->
 
|range=5-35
 
<!--(If not relevant (self-buff, etc), remove)-->
 
<!--Example (for Hunter's Mark): "100"-->
 
|rangeunit=yd
 
<!--Example (for Hunter's Mark): "yd" -->
 
 
|cast_time=Instant
 
|cast_time=Instant
<!--x/Instant. "sec cast" is automatically added-->
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|cooldown=5 sec
<!--Example (for Steady Shot): "1.5"-->
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|gcd=1 sec
|cooldown=12 sec
 
<!--x sec/min/hours-->
 
<!--Example (for Arcane Shot): "6 sec"-->
 
|talented=No
 
<!--"Yes" if ability requires a specific talent; otherwise, "No"-->
 
<!--|talent_tree=Tree, Tier x (OPTIONAL)-->
 
<!--If Talented is "Yes", replace "Tree" with talent tree and "x" with tier number. Example (for Ice Block): "Frost, Tier 5"-->
 
<!--|talent_req=What talents are prerequisites? (OPTIONAL)-->
 
<!--Example (for Bestial Wrath): "Intimidation"-->
 
|improvement=[[Improved Concussive Shot]], [[Hawk Eye]]
 
<!--List talents that improve that ability (OPTIONAL)-->
 
<!--Example (for Hunter's Mark): "[[Improved Hunter's Mark]]"-->
 
|ranks=1
 
<!--Replace "x" with amount of ranks. Example (for Arcane Intellect): "6"-->
 
 
|requirements=Requires Ranged Weapon
 
|requirements=Requires Ranged Weapon
<!--List any requirements that the player or the target has to meet in order to be able to use the ability (OPTIONAL)-->
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|debuff_desc=Movement slowed by 50%.
<!--Example: "Requires melee weapon", "Requires Battle Stance", "Enemy must be below 20% HP", etc.)-->
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|debuff_dur=6 seconds
|buff_name=Daze
 
<!--Buff Name (OPTIONAL)-->
 
<!--Leave this out and the buff section will be suppressed-->
 
|buff_type=
 
<!--Leave blank for no type. Replace "Curse" with type ("Disease", "Magic", "Poison")-->
 
|buff_image=Spell Frost Stun.png
 
<!--Replace "Temp" with buff icon image. Example (for Arcane Intellect): "Spell_Holy_MagicalSentry.png"-->
 
|buff_desc=Movement speed reduced by 50%.
 
<!--In-game text from the buff tooltip-->
 
<!--Example (for Bloodlust): "Increases melee, ranged, and spell casting speed by 30% for all party members. Lasts 40 sec."-->
 
|buff_dur=4 sec
 
<!--x sec/min/hours seconds (duration, including units)-->
 
<!--Replace "x" with number. Example (for Arcane Intellect): 30 min-->
 
|debuff=
 
<!-- If this line is present, the buff is a debuff. Remove otherwise -->
 
 
}}</onlyinclude>
 
}}</onlyinclude>
<!--If there is a quote to go with the ability, place that here, indented once, as below. If there is a disambiguation, list it ABOVE the infobox. -->
 
:''Your're not going ANYWHERE!''
 
<!--Now comes general information regarding the spell-->
 
<!--'''Ability name''' is a... The first sentence should describe the ability in the most generic way possible. The rest of the lead paragraph should contain the basics of the spell, including its primary uses. Limit this paragraph to basic well-known facts about the ability.-->
 
'''Concussive Shot''' dazes the target, slowing movement speed to 50% of normal for 4 seconds. Useful to slow down a mob that comes towards you or runs away from you.
 
   
== Rank table ==
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'''Concussive Shot''' is a [[hunter]] ability learned at level eight. It dazes the target, slowing movement speed to 50% of normal for 6 seconds. Useful to slow down a mob or enemy player that comes towards you or runs away from you.
<!--This is the rank table. Replace numbers in table if needed -->
 
{| class="darktable" style="text-align: center;"
 
|-
 
! Rank !! [[Mana]] Cost !! Level !! Cost
 
|-
 
| 1 || 8% of base mana || 8 || {{cost|s=2}}
 
|}
 
   
<!--== Notes ==
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== Notes ==
Something very specific about the ability to be mentioned. Separate each note by using double enters. It is suggested that the comments at one of the external database sites be imported here. If no notes, comment out this section.
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*This shot can be used anytime a [[mob]] needs to be slowed down for any reason.
  +
*An excellent place to use it is when a mob tries to flee. As soon as it starts to flee, hit it with Concussive Shot, and it will run away much more slowly. This will give you time to kill it before it gets out of range or aggroes additional mobs.
  +
*If ambushed by another player, this can assist in your escape. Use Concussive Shot to slow down your pursuer initially. While you are fleeing, jump and turn 90 degrees in midair (use your mouse) to fire off Concussive Shot again, then turn 90 degrees back before you land. This will allow you to continue running while firing at the pursuing player.
  +
*The 5 second cooldown for this ability is shorter than the effect. However, in PvP, some other classes have inherent mitigations for such effects, so don't always count on a 6-second duration.
   
Notes are very specific facts about the spell. Here is a good place to include damage equations, special exceptions, and other highly-specific information. Notes in this section should still be generic, whereas situational uses would go in the Tips and tricks section.
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==Patch changes==
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* {{Patch 5.0.4|note=Minor update.}}
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* {{Patch 4.0.6|note=Concussive Shot duration has been increased to 6 seconds, up from 4.}}
  +
* {{Patch 4.0.1|note=Skill costs are now {{cost||3|70}}.}}
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* {{Patch 2.4.3|note=Concussive shot will now properly have a chance to proc Bow of Searing Arrows.}}
  +
* {{Patch 1.7.0|note=The tooltips for quick Hunter shots have been updated to show them as instant abilities.}}
  +
* {{Patch 1.5.0|note=Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.}}
   
If the ability is improved by an item or item-set bonus, then link the item / set here and explain how many pieces are required for a bonus.
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== External links ==
-->
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{{elinks-spell|5116}}
== Talent improvement ==
 
<!--Describe in complete sentences a few notable talents and how they apply in the context of this ability. Do not describe talents in complete detail, that is left for the talent articles themselves. Instead, summarize each talent with a specific focus on how this particular ability is affected.-->
 
[[Improved Concussive Shot]] (a [[Marksmanship]] [[Talent]]) will extend the duration of your Concussion Shot by 1 second per rank (2 ranks total).
 
 
[[Hawk Eye]] (a [[Survival]] [[Talent]]) will increases the range of this shot (and all your other shots) by 2 yards per rank (3 ranks total).
 
 
== Tips and tactics ==
 
<!--Tricks that can be used with this ability. Separate each note by using double enters. It is suggested that the comments at one of the external database sites be imported here. If no tips tactics, comment out this section.
 
 
This section is for player-submitted tips, tricks, tactics, advice and suggestions. Use separate paragraphs and complete sentences rather than bullet lists. If an ability has a situational use, here is a good place to describe it.
 
 
For broader tactical situations, such as a particular boss strategy or grinding technique that encompasses more than just this one ability, do not list that entire tactic here. Instead, that tactic should be described in the class tactics article, or its own article. Summarize that tactic, paying attention to this ability's role, then link to the tactic article.-->
 
 
This shot can be used anytime a [[mob]] needs to be slowed down for any reason and there is sufficient room and time to accomplish a ranged shot.
 
 
An excellent place to use it is when a mob tries to flee. As soon as he starts to flee, hit him with the Concussive Shot, and he will run away much more slowly. This will give you time to kill him before he gets out of range or aggroes additional mobs.
 
 
If you've gotten jumped by another player, you can run away. First, hit them with [[Wing Clip]], and then run. Once you get far enough away to use Concussive Shot, jump, turn 90 degrees in midair (use your mouse), fire off Concussive Shot, then turn 90 degrees back again before you land. This will allow you to continue running away and still fire a shot at the pursuing player.
 
 
A 4 second [[snare]] goes by very quickly in such a fast-paced game such as [[World of Warcraft]].
 
 
The 12 second cooldown is longer than the duration of the snare.
 
 
==Patch changes==
 
*{{Patch 1.5.0|note=Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.}}
 
   
   

Latest revision as of 20:12, July 22, 2014

Concussive Shot
Spell frost stun
  • Concussive Shot
  • 40 yd  range
  • 5 sec cooldown
  • Instant cast
  • Requires Ranged Weapon
  • Dazes the target, slowing movement speed by 50% for 6 sec.
Usable by
ClassHunter
Properties
TypeUtility
SchoolPhysical
Casting timeInstant cast
Cooldown5 sec (GCD 1 sec)
Level required8
Other information
RequirementsRequires Ranged Weapon
Related debuff
Spell frost stun
  • Concussive Shot
  • Movement slowed by 50%.
  • Duration: 6 seconds

Concussive Shot is a hunter ability learned at level eight. It dazes the target, slowing movement speed to 50% of normal for 6 seconds. Useful to slow down a mob or enemy player that comes towards you or runs away from you.

Notes Edit

  • This shot can be used anytime a mob needs to be slowed down for any reason.
  • An excellent place to use it is when a mob tries to flee. As soon as it starts to flee, hit it with Concussive Shot, and it will run away much more slowly. This will give you time to kill it before it gets out of range or aggroes additional mobs.
  • If ambushed by another player, this can assist in your escape. Use Concussive Shot to slow down your pursuer initially. While you are fleeing, jump and turn 90 degrees in midair (use your mouse) to fire off Concussive Shot again, then turn 90 degrees back before you land. This will allow you to continue running while firing at the pursuing player.
  • The 5 second cooldown for this ability is shorter than the effect. However, in PvP, some other classes have inherent mitigations for such effects, so don't always count on a 6-second duration.

Patch changesEdit

  • Mists-Logo-Small Patch 5.0.4 (28-August-2012): Minor update.
  • Cataclysm-Logo-Small Patch 4.0.6 (8-Feb-2011): Concussive Shot duration has been increased to 6 seconds, up from 4.
  • Wrath-Logo-Small/ Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): Skill costs are now 3Silver 70Copper.
  • Bc icon Patch 2.4.3 (2008-07-15): Concussive shot will now properly have a chance to proc Bow of Searing Arrows.
  • WoW Icon 16x16 Patch 1.7.0 (13-Sep-2005): The tooltips for quick Hunter shots have been updated to show them as instant abilities.
  • WoW Icon 16x16 Patch 1.5.0 (2005-06-07): Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.

External links Edit


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