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This is a list of known murloc territories and villages.

Eastern Kingdoms[]

Common murloc[]

Grimscale tribe[]

These murlocs pillaged Captain Kelisendra's ship cargo.

Vile Fin tribe[]

These Murlocs come into conflict with both the Rot Hide gnolls and persistent Forsaken. To the south in Silverpine Forest, the Vile Fins build huts and villages along the shore and upon the islands of Lordamere Lake.

Torn Fin tribe[]

These lonely murlocs eke out an existence on the southern shores of the region.

  • Location: Hillsbrad Foothills (coastal)
  • Levels: 18-20
  • Types: Coastrunner, Muckdweller, Oracle, and Tidehunter

Bluegill tribe[]

This is the only region in Khaz Modan that is hospitable to the murlocs' aquatic nature. The vast fens and sticky marshes are home to the Bluegill tribe, who are constantly hunted by adventurers issuing out of Menethil Harbor.

  • Location: Loch Modan, Wetlands (coastal, marshland)
  • Levels: 13-22
  • Types: Forager, Mudskipper, Oracle, Puddlejumper, and Wanderer
  • Famous/Named: Whitefin (level 14, rare), Gobbler (level 22, quest)

Saltscale tribe[]

This is an especially vicious breed of murlocs.

Murkgill tribe[]

  • Location: Northern Stranglethorn (lake)
  • Levels: 24-27
  • Types: Coldbringer, Forager, Hunter, Oracle, and Warrior

Marshfin tribe[]

The Marsh tribe lives to the south and east of the ancient temple that lies in the fens.

Rockpool tribe[]

These murlocs pillaged lived in peace with naga, until they turned on them.

They are friendly, but are enslaved by the Bloodwash naga.

Greengill tribe[]

A physically-small tribe located on the southeastern part of the Isle of Quel'Danas.

They are neutral, but are being mind-controlled by the naga.

Kalimdor[]

Greymist tribe[]

  • Location: Darkshore (coastal)
  • Levels: 12-19
  • Types: Coastrunner, Hunter, Netter, Oracle, Seer, Tidehunter, and Warrior
  • Famous/Named: Flagglemurk the Cruel (level 14, rare)

Siltfin tribe[]

Blacksilt tribe[]

  • Location: Bloodmyst Isle
  • Levels: 11-17
  • Types: Shorestriker, Seer, Scout, Forager, Tidecaller, and Warrior

Blindlight tribe[]

Mirefin tribe[]

Northrend[]

Chillmere tribe[]

White Shark tribe[]

The White Sharks are an important force on the stretch of coast closest to Valgarde, and have more frequent dealings with surface-dwellers than many other murloc tribes.[1]

Winterfin tribe[]

Elsewhere[]

Wide Grin tribe[]

Turquoise-skinned with yellow bellies, these murlocs all bear red tattoos of slitted eyes above wide toothy grins. Some paint the symbol across their bodies as well. This tribe is supposed to be particularly ferocious and intelligent, and its members wield some of the best equipment. They usually content themselves by mincing rival murloc tribes.[2]

  • Location: an island near Broken Isles.
  • Types: Warrior, Rogue, and Shaman
  • Famous/Named: Ogloop, Ipwoom

Lostfin tribe[]

Dark Ray tribe[]

Ripfang tribe[]

Tidewalker tribe[]

  • Location: Serpentshrine Cavern
  • Levels: 71 (elite)
  • Types: Warrior, Shaman, Lurker, Hydromancer, and Depth-Seer

Underworld Minions[]

This organization of murlocs worshiped a banshee or naga named Sea Witch. The group used to have an underground lair, but it collapsed when Thrall escaped their dungeon. These were the first murlocs introduced (chronologically) into the Warcraft universe. Surprisingly, other members of the Underworld Minions included ghosts, golems, spiders, skeletons, gnolls, salamanders, and sludges.

These are the units found in the Warcraft III prologue called Exodus of the Horde that served as the demo for Warcraft III: Reign of Chaos. They were not in the retail version of Warcraft III: Reign of Chaos' "prologue campaign", but were later included with the re-release in the Warcraft III: The Frozen Throne "custom campaign".

  • Heroes
    • Sea Witch (Mystical hero adept at attacking from afar and destroying buildings.)
    • Murloc High Sorcerer (Mystical hero adept at attacking from afar.)

References[]

 
  1. ^ a b c Lands of Mystery, pg. 136
  2. ^ Lands of Mystery, pg. 160-161, 163-164
  3. ^ Lands of Mystery, pg. 135
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