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{{Race links}}
{{tooltip
 
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{{infobox faction
|mode={{{mode|}}}
 
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| image = AllianceCrest.png
|arg={{{arg|}}}
 
  +
| faction = Alliance
|itemid=10761
 
  +
| name = The Alliance
|dmg=31 - 58
 
  +
| leader = {{npc||King Varian Wrynn}}<br /> (King of Stormwind)<br />
|speed=1.50
 
  +
{{npc||Genn Greymane}}<br />(King of Gilneas)<br />
|icon=INV_Sword_34
 
  +
{{npc||Jaina Proudmoore}} (Ruler of Theramore, Co-Leader of the Western Alliance)<ref>''[[Alliance Player's Guide]]'', 167</ref><br />
|quality=Rare
 
  +
{{npc||Tyrande Whisperwind}} (High Priestess of Elune, Co-Leader of Darnassus, Co-Leader of the Western Alliance)<br />
|effect=Chance on hit: {{Spelllink|13439}}
 
  +
{{npc||Malfurion Stormrage}} (Co-Leader of Cenarion Circle, Co-Leader of Darnassus) <br />
|name=Coldrage Dagger
 
  +
{{npc||Muradin Bronzebeard}} / {{npc||Falstad Wildhammer}} / {{npc||Moira Thaurissan}} (The Council of Three Hammers)<br/>
|durability=65
 
  +
{{npc||Velen||Prophet Velen}} (Leader of the Draenei)<br />
|bind=BoP
 
  +
{{npc||Gelbin Mekkatorque}} (King of Gnomes, High Tinker of Gnomeregan)<br />
|type=Dagger
 
  +
{{npc||Archbishop Benedictus}} (Leader of the Church of the Holy Light)<br />
|slot=One-Hand
 
|dps=29.7
 
|classes=
 
|level=39
 
|sell={{cost|1|71|93}}
 
|ilvl=44
 
}}<noinclude>
 
'''Coldrage Dagger''' is a [[rare]] [[BoP]] dagger. It has a chance on hit to slow the target, much like {{loot|enchant|Enchant Weapon - Icy Chill}} enchant.
 
[[Image:ColdrageDagger.jpg|thumb|right|Night Elf male wielding the Coldrage Dagger]]
 
{{clrl}}
 
== Source ==
 
Coldrage Dagger is dropped by [[Amnennar the Coldbringer]] in [[Razorfen Downs]] in [[The Barrens]]. Amnennar is the end boss of the dungeon and occasionally summons three minions to his aid.
 
   
  +
| leaders = {{npc||Anduin Wrynn}} (Prince of Stormwind)<br />
== Background ==
 
  +
{{npc||Tandred Proudmoore}} (Lord Admiral of Kul Tiras)<br />
{{RPG}}
 
  +
{{npc||Vereesa Windrunner}} (Ranger General of the Silver Covenant)<br />
The origin of these powerful daggers is not known, though some scholars believe they may have extra-dimensional origins. At least three are known to exist in Kalimdor, although ancient tales suggest at least one other surfaced in Lordaeron. A ''coldrage dagger'' appears to have a blade made entirely of ice, although it is not cold to the touch and does not melt in hot conditions. Snowflakes appear and disappear in a swirling cloud about the blade when it is used in combat. The wielder's skin takes on a bluish hue, as if he were suffering from frostbite, although he incurs no ill effects from this condition.{{Cite|MM&M|117}}
 
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{{npc||Auric Sunchaser}} (High elf representative in the Sunwell)<br />
  +
{{npc||Shandris Feathermoon}} (General of the Sentinel Army)<br />
  +
{{npc||Broll Bearmantle}} (Archdruid leader of the Alliance Druid affairs)<br />
  +
{{npc||Lord Darius Crowley}} (Leader of the Gilneas Liberation Front)<br />
  +
{{npc||Ivar Bloodfang}} (Packleader of the Bloodfang pack)<br />
  +
{{npc||Nobundo}} (Leader of the Alliance Broken, Alliance Representative in the Earthen Ring)<br />
  +
{{npc||Velog Icebellow}} (Regent Lord of the Frostborn)<br />
  +
{{npc||Brann Bronzebeard}} (Head of the Explorer's League)<br />
  +
{{npc||Arechron}} (Leader of the Kurenai)<br />
  +
{{NPC||Ton Windbow}} (Ambassador of the Stonetalon Grimtotem)<br />
  +
{{npc||Mathias Shaw}} (Master of the SI:7)<br />
   
  +
| capital = [[Stormwind City]], [[Ironforge]], [[Darnassus]]
== External links ==
 
  +
| capitals = [[Exodar]], [[Theramore]], [[Gilneas City]], [[Gnomeregan]], [[Frosthold]], [[Honor Hold]], [[Wintergarde Keep]], [[Boralus]]
{{elinks-item|10761}}
 
  +
| language = [[Common (language)|Common]]
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| slang = [[Darnassian]], [[Draenei (language)|Draenei]], [[Dwarven]], [[Gilnean]], [[Gnomish]], [[Thalassian]], [[Worgen (language)|Worgen]]
  +
| races = {{Race|Human}}<br />
  +
{{Race|Ironforge Dwarf}}
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*{{RaceIconExt|Dwarf|Male}}{{RaceIconExt|Dwarf|Female}} [[Bronzebeard clan|Bronzebeard Dwarf]]
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*{{Race|Wildhammer Dwarf}}<br />
  +
*{{Race|DarkIron Dwarf}}<br />
  +
{{Race|Gnome|notext}} [[Gnomeregan]] [[Gnome]]<br />
  +
{{Race|Nightelf|notext}} [[Darnassus]] [[Night Elf]]<br />
  +
*{{Race|Highborne|notext}} [[Darnassus]] [[Highborne]]<br />
  +
{{Race|Draenei|notext}} [[Exodar]] [[Draenei]]<br />
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{{Race|Worgen (playable)|notext}} [[Gilneas]] [[Worgen]]<br />
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{{RaceIconExt|Worgen}}{{Race|Worgen|notext}} [[Bloodfang]] [[Worgen]]<br />
  +
{{Race|High Elf}}<br />
  +
{{Race|Half-Elf}}<br />
  +
{{Race|Cenarius' Children}}<br />
  +
{{Race|FrostDwarf}}<br />
  +
{{Race|Half-Orc }}<br />
  +
{{Race|Ancient}}<br />
  +
{{Race|Broken Draenei}}<br />
  +
{{Race|Tauren|notext}} [[Stonetalon]] [[Grimtotem]] [[Tauren]]<br />
  +
{{Race|Furbolg|[[Stillpine]]}} [[Furbolg]]<br />
  +
{{RaceIconExt|Gryphon}} [[Gryphon]]<br />
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{{RaceIconExt|Hippogryph}} [[Hippogryph]]<br />
  +
Few individuals from other [[race|races]]
  +
| theater = [[Eastern Kingdoms]], [[Northern Kalimdor]], [[Theramore Isle]], [[Outland]], [[Northrend]], [[Great Sea]]
  +
|affiliation = [[Independent]]
  +
| pop = 800,000 approx. ([[Church of the Light]])}}
  +
''Humans, night elves, dwarves, gnomes, draenei, and most recently worgen make up the illustrious Alliance. Proud and noble, courageous and wise, these races work together to preserve order in Azeroth. The Alliance is driven by honor and tradition. Its rulers are champions of justice, hope, knowledge, and faith.''
  +
''In a time when chaos and uncertainty reign, the Alliance remains steadfast in its determination to bring light to the darkest corners of the world.''<ref>''Darkmoon Faire Cataclysm Promotion: Fortune card''</ref>
   
  +
The '''Alliance''' (aka '''Grand Alliance'''<ref>''[[World of Warcraft]]'' manual, p.171</ref>) is one of two major political [[faction]]s of the mortal races in [[Azeroth (world)|Azeroth]], its counterpart being the [[Horde]]. The Alliance consists of powerful cultures and groups bound not by desperation or necessity, but by their deep commitments to abstract concepts like nobility and honor.<ref>"[[Beginnings and Ends]]"</ref> The Alliance was once also known as the [[Alliance of Lordaeron]] when its leadership was centered in [[Lordaeron]]. However, the Alliance was forced to move the bulk of its forces to Kalimdor and to the southern Eastern Kingdoms continents of [[Khaz Modan]] and [[Azeroth (continent)|Azeroth]] after a [[plague]] of undeath ravaged the Kingdom of [[Lordaeron]] several years ago. It has since lost many members as well as gained new allies.
[[Category:World of Warcraft dagger items]]
 
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[[Category:World of Warcraft rare items]]
 
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==Major members==
[[Category:Razorfen Downs items]]
 
  +
The major partners in the Alliance are:
</noinclude>
 
  +
  +
* {{Race|Human|notext}} The '''[[human (playable)|humans]]''' of [[Kingdom of Stormwind|Stormwind]].
  +
** One of the founding members of the [[Alliance of Lordaeron]] following [[Stormwind City]]'s destruction in the [[First War]]. The city was restored to prominence after the [[Second War|Second]]. One of the last few human bastions not affected by the disasters of the [[Third War]].
  +
** Led by King {{npc||Varian Wrynn}}, with his son Prince {{npc||Anduin Wrynn}} as heir apparent.
  +
*** Other leaders include: {{npc||Mathias Shaw||Master Mathias Shaw}}, Leader of [[SI:7]], {{npc||Archbishop Benedictus}}, Leader of the [[Church of the Holy Light]], and Lady {{npc||Jaina Proudmoore}}, Ruler of [[Theramore]]
  +
** Capital is [[Stormwind City]] in northwestern [[Elwynn Forest]], in the continent of [[Azeroth (continent)|Azeroth]].
  +
** The [[Kingdom of Stormwind]]'s influence extends into the surrounding lands, including [[Sentinel Hill]] in [[Westfall]], [[Lakeshire]] in the [[Redridge Mountains]] and [[Darkshire]] in [[Duskwood]].
  +
** Other Strongholds and affiliated human towns are Theramore in Dustwallow Marsh. [[Nethergarde Keep]] in The [[Blasted Lands]], the [[Rebel Camp]] in [[Stranglethorn Vale]], [[Menethil Harbor]] in The [[Wetlands]] and [[Chillwind Camp]] in the [[Western Plaguelands]].
  +
** A sizable naval fleet enables Stormwind to expand across the seas, with outposts in the [[Borean Tundra]], the [[Howling Fjord]], the [[Grizzly Hills]] and the [[Dragonblight]] in southern [[Northrend]].
  +
** For centuries the humans have been using [[horse]]s as mounts.
  +
  +
  +
* {{Race|Dwarf|notext}} The '''[[Dwarf (playable)|dwarves]]''' of [[Kingdom of Ironforge|Khaz Modan]].
  +
** The Kingdom of Ironforge consists mainly of dwarves, especially the [[Bronzebeard]] dwarves, who took the city following the [[War of the Three Hammers]]; and currently still reside in the [[Ironforge|ancient city]]. They pledged their allegiance to the Alliance following the [[Bleeding Hollow clan|Bleeding Hollow]]'s invasion of [[Khaz Modan]].
  +
** Led by the [[Council of Three Hammers]], consisting of Princess [[Moira Thaurissan]] of the [[Dark Iron clan]], [[Muradin Bronzebeard]] of the [[Bronzebeard clan]], and [[Falstad Wildhammer]] of the [[Wildhammer clan]].
  +
** Capital is [[Ironforge]], located in northern [[Dun Morogh]].
  +
** The Kingdom of Ironforge controls several settlements in Khaz Modan, including [[Kharanos]] and [[Thelsamar]]. More distant outposts such as [[Dun Garok]] and [[Bael Modan]] are the result of exploration and service to the Grand Alliance.
  +
** The [[Stormpike clan]] may be affiliated within the Kingdom of Ironforge.
  +
*** The [[Stormpike Guard]]; for more information see more below.
  +
** The [[Stonefist clan]] like to be a small clan within Ironforge.
  +
** The [[Explorers' League]], a faction set to uncover the dwarfish origins, also has outposts in [[Northrend]] including a base camp in the [[Storm Peaks]] and a small outpost in the [[Howling Fjord]].
  +
** [[The Three Hammers]].
  +
*** {{Race|Dwarf|notext}} The [[dwarves]] of the [[Bronzebeard clan]].
  +
**** A [[War of the Three Hammers|long time ago]], the Bronzebeards gained dominance over [[Kingdom of Ironforge|all]] [[Ironforge]], but when the [[shattering]] happens, Ironforge was left in political turmoil. In order to prevent civil war, the other clans of [[the three hammers]] formed a [[Council of Three Hammers|council]] to share control of the Kingdom.
  +
*** {{Race|Wildhammer dwarf|notext}} The [[dwarves]] of the [[Wildhammer clan]].
  +
**** Led by High Thane {{npc||Falstad Wildhammer}}, based in [[Aerie Peak]], [[Hinterlands]]. Formerly they lived in [[Ironforge]] and their own capital of [[Grim Batol]]; both were abandoned after a series of [[War of the Three Hammers|civil wars]] with the other dwarven [[clan]]s. Thane {{NPC||Kurdran Wildhammer}}, actual Ruler of the [[Highbank]], is a notable leaderance of the clan as well.
  +
**** The Wildhammr train [[Gryphons]] for the Alliance.
  +
*** {{Race|Dark Iron dwarf|notext}} The [[dwarves]] of the [[Dark Iron clan]].
  +
**** After years of hostilies against the other dwarves, the clan will shatter in two. Those under the guidance of [[Moira Thaurissan]] will rejoin the dwarves of Ironforge.
  +
** The Dwarves, living in the high mountains of Khaz Modan, have tamed and befriended the native [[ram]]s, whom they use as mounts.
  +
  +
  +
* {{Race|Gnome|notext}} The '''[[gnome (playable)|gnomes]]''' of [[Gnomeregan (faction)|Gnomeregan]].
  +
** Cousins of the dwarves, joining with their long-time allies to provide technological wonders to aid the Alliance in its fight against its enemies. Their long-time capital was [[Gnomeregan]], located in western Dun Morogh, but it was invaded by a race of [[trogg]]s. The gnomes had to flee and find refugee in their cousins' arms in Ironforge, where they built [[Tinker Town]].
  +
***After [[Operation Gnomeregan]], the Gnomes established [[New Tinkertown]] as their new base of operations.
  +
** Led by High Tinker {{npc||Gelbin Mekkatorque}}, King of Gnomes.
  +
** Gnomish outposts can be found in [[Blade's Edge Mountains]] in [[Outland]] and the [[Borean Tundra]] in [[Northrend]].
  +
** The highly intelligent and resilient gnomes have devised their own unique robotic mount to use: the [[mechanostrider]].
  +
** The gnomes have launched a [[Operation: Gnomeregan|(mostly) successful attack]] on Gnomergan to regain their home, with the aid of the Alliance.
  +
  +
  +
* {{Race|NightElf|notext}} The '''[[Night elf (playable)|night elves]]''' of [[Darnassus]].
  +
** The night elves have lived peacefully for centuries in the shadowy forests of northern [[Kalimdor]] until the events of the [[Third War]] when they allied with the survivors of Lordaeron and the {{npc||Thrall}}'s Horde at the behest of {{npc||Medivh}} in order to defeat {{npc||Archimonde}} at the [[Battle of Mount Hyjal]]. However the continuous deforesting actions of the orcs in the forests of [[Ashenvale]] have forced them to break away from the Horde and remain allied with the Alliance alone.
  +
** Led by High Priestess {{npc||Tyrande Whisperwind}} and Archdruid {{npc||Malfurion Stormrage}}.
  +
*** Other leaders include: General {{npc||Shandris Feathermoon}} commands the [[Sentinel|Sentinel Army]] and Archdruid {{npc||Broll Bearmantle}}.
  +
** Capital is Darnassus, located on the new World Tree of [[Teldrassil]], which was [[Stormrage|completely healed recently]], off the coast of northern Kalimdor.
  +
** The sentinels control directly several larger outposts, including [[Astranaar]] and [[Forest Song]] (jointly with the draenei) in [[Ashenvale]], [[Feathermoon Stronghold]] in [[Feralas]], the port of [[Lor'danel]] in [[Darkshore]], and [[Sylvanaar]] in Blade's Edge Mountains.
  +
** The forest dwelling night elves have befriended many beasts and magical creatures over the centuries, including [[Nightsaber]]s and [[Hippogryph]]s (whom they use as mounts) and other magical creatures that helped them in their conflicts like [[mountain giant]]s, [[wisps]], [[chimaera]]s, [[faerie dragon]]s and some [[treant]]s.
  +
** {{Race|Highborne|notext}} The [[Highborne]] return to Darnassus after their long exile and start to train a new generation of night elven [[mage]]s after the [[shattering]].
  +
*** Led by {{NPC||Archmage Mordent Evenshade}}. Other leaders may include {{Npc||Daros Moonlance}}.
  +
  +
  +
* {{Bc-inline}} {{Race|Draenei|notext}} The '''[[draenei (playable)|draenei]]''' of [[Exodar|the Exodar]].
  +
** Refugees of the [[eredar]] race fleeing their corrupted brethren, seeking allies to fight against the [[Burning Legion]]. They lived on Draenor until the orcish onslaught, and fled from the Legion and the forces of {{npc||Illidan Stormrage}} by stealing the Exodar, one of the satellites of [[Tempest Keep]].
  +
** Led by the Prophet {{npc||Velen}}.
  +
***Long-time capital was [[Shattrath City]] on [[Draenor]], now known as [[Outland]]. Current capital is the Exodar, located in the western portion of [[Azuremyst Isle]], off the coast of northern Kalimdor.
  +
** Draenei outposts include [[Azure Watch]] on Azuremyst Isle, [[Blood Watch]] on [[Bloodmyst Isle]], Forest Song (jointly with the night elves) in Ashenvale, the [[Harborage]] in the [[Swamp of Sorrows]], the [[Temple of Telhamat]] in [[Hellfire Peninsula]], and [[Telredor]] in [[Zangarmarsh]].
  +
** {{Race|Broken|notext}} A sect of the [[Broken]] have also joined their unmutated brethren, under the leadership of [[Farseer Nobundo]]. Some Broken in Alliance service are shaman, like Nobundo, but many work as laborers within the Exodar itself.
  +
** The draenei have brought with them their huge [[elekk]] beasts from [[Outland]], whom they use as mounts.
  +
  +
  +
* {{C-inline}} {{Race|Worgen (playable)|notext}} The '''[[Worgen (playable)|worgen]]''' of [[Gilneas]].
  +
**Formerly one of the strongest of the human nations, Gilneas was one of the founding members of the [[Alliance of Lordaeron]], sealing itself off from the world after the [[Second War]] to avoid being brought into "other people's conflicts". People and lands transformed by the worgen plague that resulted in civil war engulfing Gilneas. They officially rejoin the Alliance in ''[[World of Warcraft: Cataclysm]]''.
  +
** Led by {{npc||Genn Greymane||King Genn Greymane}}. Another very important leader is {{npc||Lord Darius Crowley}}.
  +
*** Long-time capital was [[Gilneas City]] in central Gilneas. Following the Cataclysm and the [[invasion of Gilneas]], the survivors have settled in the night elf capital of Darnassus, at [[The Howling Oak]].
  +
*** Other towns include [[Duskhaven]], [[Stormglen]] and [[Keel Harbor]] in Gilneas, [[Surwich]] near the [[Dark Portal]] in the [[Blasted Lands]], [[Talonbranch Glade]] in [[Felwood]] and [[Raven Hill]] in [[Duskwood]]<ref>http://www.worldofwarcraft.com/downloads/ssotd/images/screens/ss1327.jpg</ref>.
  +
** The [[Gilneas Liberation Front]] (GLF), lead by {{npc||Lord Darius Crowley}}, who commands those who stayed behind in protecting Gilneas from the Forsaken.
  +
***They include the survivors of [[Hillsbrad]] that fled too [[Fenris Isle]] have willingly taken the Worgen Curse and have joined the [[GLF]] to get revenge on the Forsaken and bolstering the Worgen numbers.
  +
  +
===Alliance Forces===
  +
;Azeroth
  +
The uneasy truce between the Alliance and the Horde in the aftermath of the Third War was soon broken when several battlegrounds between various forces of the factions erupted:
  +
* [[League of Arathor]] - The main force of the nation of [[Stromgarde]]. In order to supply their war to reclaim the [[Arathi Highlands]] (and help supply themselves and The Alliance with valuable resources) the League has invaded the [[Arathi Basin]] along with Forsaken forces, with whom they fight vigorously over the rich land.
  +
* [[Stormpike Guard]] - A dwarven expedition of the [[Stormpike clan]] to the [[Alterac Valley|Valley of Alterac]] in order to search for relics and treasures from the past, have led to open war with the orcs of the [[Frostwolf clan]] that resides in the southern parts of the same valley.
  +
* [[Silverwing Sentinels]] - The continuous deforesting efforts of the [[Warsong Outriders|Warsong Orcs]] that have settled in southern [[Ashenvale]] have left the sentinels no choice. The Silverwing sentinels wing, based in [[Silverwing Grove]] was appointed to begin a massive push of the orcs out of the elven homelands.
  +
* [[Baradin's Wardens]]- A fierce army that has historic ties to the island stronghold of [[Tol Barad]]. They have joined the forces of the Alliance in an effort to repeal the Horde invaders and gain control of this strategic island.
  +
*{{Race|Wildhammer dwarf|notext}} [[Wildhammer dwarves]] of the [[Twilight Highlands]].
  +
**Clan Firebeard led by [[Keegan Firebeard]].
  +
**Clan Thundermar led by [[Colin Thundermar]].
  +
**Clan Mullan led by [[Duglas Mullan]].
  +
**Clan Moores
  +
  +
;Outland
  +
* The [[Sons of Lothar]] – Remaining members of the former [[Alliance Expedition]] to [[Draenor]] following the [[Second War]], who were joined by the new forces of the Alliance with the re-opening of the [[Dark Portal]].
  +
** Consists mainly of humans, high elves ([[Quel'Thalas]]' [[Elven ranger|rangers]]) and [[Wildhammer clan|Wildhammer dwarves]].
  +
** Stationed mainly in [[Honor Hold]] in [[Hellfire Peninsula]], [[Allerian Stronghold]] in [[Terokkar Forest]] and the [[Wildhammer Stronghold]] in [[Shadowmoon Valley]].
  +
* {{Race|Broken|notext}} The [[Kurenai]], or "Redeemed", a surviving clan of [[Broken]] draenei residing in Outland, Nagrand. They are led by {{npc||Arechron}}.
  +
  +
;Northrend ([[Alliance Vanguard]])
  +
* [[Valiance Expedition]] - The main forces of the Alliance expedition to Northrend, led by {{npc||Highlord Bolvar Fordragon}}.
  +
** [[7th Legion]] - A group of Alliance veterans from past wars bent on fighting the threat of Naxxramas in Dragonblight, led by {{NPC||Halford Wyrmbane}}.
  +
* {{Race|HighElf|notext}} [[The Silver Covenant]] - A militant core of high elves that have united under the banner of {{npc||Vereesa Windrunner}} who opposes Dalaran's acceptance of the horde races. Based in the [[Silver Enclave]], they join the Alliance forces in Northrend.
  +
* {{Race|Frostborn|notext}} [[The Frostborn]] - A lost race of dwarves that reside in the [[Storm Peaks]]. They are led by {{npc||Yorg Stormheart}} (who is in fact {{npc||Muradin Bronzebeard}} with serious amnesia), and later succeeded by {{npc||Velog Icebellow}}.
  +
**[[Frosthold]] is their homecity and primary base.
  +
** The frostborn have a special bond with the [[Stormcrest Eagle]]s of the [[Storm Peaks]].
  +
* The [[Explorers' League]], led by {{npc||Brann Bronzebeard}}, searches for rare artifacts and digs into dwarven history.
  +
  +
===Other members, factions and allies===
  +
* {{Race|Human|notext}} The human nation of [[Theramore]], based in [[Theramore Isle]], [[Dustwallow Marsh]].
  +
** Led by the Third War hero of the alliance, Lady {{npc||Jaina Proudmoore}}.
  +
** Founded by various human refugees that ventured to Kalimdor in the midst of the scourge onslaught of the third war, coming from all the human nations.
  +
** The nation is affiliated with the [[Stormwind (faction)|faction of Stormwind]].
  +
* {{Race|Human|notext}} The human nation of [[Stromgarde]], based in [[Stromgarde Keep]] and [[Refuge Pointe]] camp, [[Arathi Highlands]].
  +
** Current leader is unknown.
  +
*** Galen was killed and raised as a Forsaken and is now stationed at Galen's Fall.
  +
*** {{NPC||Amaren}} and {{NPC||Radulf Leder}} like to be the major leadership.
  +
** The nation is affiliated with the [[Stormwind (faction)|faction of Stormwind]] and the forces of the [[League of Arathor]], notably based in [[Refuge Pointe]] as well.
  +
*** It's unknown what remains and territories of Stormgarde are still affiliated with the Alliance, since Prince Galen has joined the ranks of the [[Horde]].
  +
* {{Race|Human|notext}} The human nation of [[Kul Tiras]], based in the capital of [[Boralus]], Kul Tiras Isle and [[Crestfall]] Island.
  +
** Led by Lord Admiral {{npc||Tandred Proudmoore}}. Formerly led by his father, hero of the Second War, the Lord Admiral {{npc||Daelin Proudmoore}}.
  +
** An old human kingdom of merchants and sailors. Sustained a heavy attack of the horde forces during the second war, but largely avoided and survived the third war. Many of its citizens joined the expedition forces of {{npc||Jaina}} to [[Kalimdor]] where they founded the nation of Theramore (which has the same banner as Kul Tiras what may idicate it being a sub territory of Kul Tiras).
  +
* {{Race|Human|notext}} [[Morgan's Militia]] of [[Morgan's Vigil]], based in [[Burning Steppes]].
  +
** Led by {{npc||Morgan}}.
  +
** The nation is affiliated with the [[Stormwind (faction)|faction of Stormwind]].
  +
* {{Race|High Elf|notext}} The [[High elf|High Elves]].
  +
** That remain untouched by fel magic and are loyal to the Alliance who are currently scattered in many Alliance's settlements.
  +
*** The [[Highvale high elves]] of the the [[Quel'Danil Lodge]].
  +
****Led by {{npc||Jalinde Summerdrake}}.
  +
*** The high elven [[Farstrider]]s who remain loyal to the high elven race (and then [[the Alliance]]) based in [[Farstrider Lodge]].
  +
****Led by {{NPC||Vyrin Swiftwind}}.
  +
*** The ones in [[Theramore]] under {{npc||Captain Darill}}.
  +
*** The ones in Dalaran as part of the [[Silver Covenant]], led by {{NPC||Vereesa Windrunner}}.
  +
*** Among other places, notabily [[Stormwind]].
  +
* {{Race|Halforc|notext}} Some [[half-orcs]] are members of the Alliance (with others being members of the Horde).
  +
* {{Race|Cenarius's children|notext}} The [[children of Cenarius]] of the [[Alliance]]
  +
** Work closely with the night elves throughout Kalimdor, and the most notable in the alliance is {{NPC||Keeper Ordanus}}, son of [[Cenarius]].
  +
** {{RaceIconExt|FrostNymph}} Some of the [[Frost nymph]]s of [[Stars' Rest]]
  +
*** Some [[Frost nymph]]s are within the [[Alliance]], the most notable is {{NPC||Sarendryana}}.
  +
* {{Race|Ancient|notext}} The [[Ancient]]s who work in the [[Alliance]]
  +
** Notable and/or proeminent examples are {{NPC||Ivus}} and {{npc||Onu}}.
  +
* {{Race|half-elf|notext}} The [[half-elves]].
  +
** Many or almost all half-elves are a part of the [[Alliance]] and the most reside in [[Stormwind]].
  +
  +
===Alliance-aligned===
  +
* {{Race|Night elf|notext}} The [[Wintersaber Trainers]] in [[Winterspring]]
  +
** A group of night elven elite [[saber]] riders that provide their mounts to members of the Alliance who prove themselves worthy.
  +
*{{Race|Furbolg|notext}} The [[furbolgs]] of [[Stillpine Hold]].
  +
**Led by {{npc||High Chief Stillpine}}, the [[Stillpine tribe|Stillpines]] have been cooperating with the draenei, an outgrowth of their good relations with the night elves.
  +
* {{Race|Worgen|notext}}{{RaceIconExt|Worgen}} The feral [[worgen]] of the [[Bloodfang pack]].
  +
** Led by Packleader {{npc||Ivar Bloodfang}}, the Bloodfang pack allied themselves with the [[Gilneas Liberation Front]] and the [[Stormpike Guard]] in the war against the [[Forsaken]].
  +
* {{Race|Tauren|}} The fierce and cruel Tauren [[Grimtotem tribe]] of Stonetalon Mountains.
  +
** Led by chieftain [[Grundig Darkcloud]].
  +
** Reached an alliance of convenience with the Alliance at [[Stonetalon Mountains]] thanks for the efforts of [[Grundig Darkcloud]], where both Grimtotem and Alliance would unite against the Horde in the area.
  +
*** However, this cooperation may disappear, for the Alliance has plans to end Darkcloud's life.<ref>{{questlong|Alliance|42|Grimtotem Chiefs: Grundig Darkcloud}}</ref>
  +
  +
==Alliance of Lordaeron==
  +
{{main|Alliance of Lordaeron}}
  +
The modern Alliance is the successor to the Alliance of Lordaeron, which was created at the behest of King {{npc||Terenas Menethil II}} of [[Lordaeron]] and Lord {{npc||Anduin Lothar}} of the kingdom of Stormwind following the [[First War]], five years after the reckoning. The human, dwarf, gnome, and high elf races allied together to fight off the [[orc]]ish [[History of the Horde|Horde]].
  +
  +
==Aftermath of the Second Invasion==
  +
[[File:Alliance Heros.jpg|thumb|Notable figures from the Third War, from left to right: {{npc||Muradin Bronzebeard}}, {{npc||Antonidas}}, {{npc||Uther Lightbringer}}, and {{npc||Prince Kael'thas}}.]]
  +
Events of the [[Third War|Second Invasion]] led to an alliance with both the night elves and the Horde. The former became permanent, while the latter did not.
  +
  +
Following the Second Invasion, many of the surviving high elves rebranded themselves as [[blood elf|blood elves]] and rejoined the Alliance shortly after the invasion, only to leave it again following an attempted purge by Grand Marshal {{npc||Garithos}}. The true high elves remain loyal to the new Alliance, most notably the ones dwelling in [[Theramore]] under Lady {{npc||Jaina Proudmoore}} and {{NPC||Captain Darill}} and in the [[Hinterlands]] at [[Quel'Danil Lodge]], apparently led by {{NPC||Jalinde Summerdrake}}. More recently, high elves have grouped together in Northrend as the [[Silver Covenant]].
  +
  +
A few years later, the draenei joined the Alliance. Stranded a world away from home, they are trying to establish a new base on Azeroth from the wreckage of the [[Exodar]] as well as gain the trust and cooperation of the Alliance.
  +
  +
During the events of the [[World of Warcraft: Cataclysm|Cataclysm]], another race joined the ranks of the Alliance; the [[worgen]] of [[Gilneas]].
  +
  +
==Organization==
  +
[[File:Allianceraces.jpg|thumb|left|''Alliance Races'' by Chris Metzen[http://www.sonsofthestorm.com/viewer.php?artist=metzen&cat=warcraft&art=23]. From left to right: [[High elf]], [[half-elf]], [[night elf]], [[dwarf]], and [[human]].]]
  +
[[File:Heroraces.jpg|thumb|''Hero Races'' by Chris Metzen[http://www.sonsofthestorm.com/viewer.php?artist=metzen&cat=warcraft&art=21]. [[Wildhammer dwarf]] and [[gnome]] (Alliance).<ref>The gnomes and Wildhammer dwarves are members of the Alliance. The furbolgs and pandarens are [[Independent]] though friendly to the Alliance.</ref>]]
  +
[[File:Half-orc.jpg|thumb|Half-orc]]
  +
  +
The Alliance is not a uniform governmental body, but is a coalition of mutual military and economic aid. Housing the Alliance Assembly, [[Theramore]] was once considered the official home of the new Alliance, when Stormwind was bound under [[Onyxia]]'s thrall under the guise of Katrana Prestor. The inability of Stormwind to act forced both [[Theramore]] and the [[night elf|night elves]] to step in, resulting in a growing gap of cooperation between the two continents. This, however, is no longer the case with King Varian's return and the death of Onyxia. Varian's direct aid to the Night Elves has won their trust, and Jaina's constant presence with him as an advisor (and to temper his edges) has firmly reunited Theramore and Stormwind once more.
  +
  +
In the past, certain rules, customs, and regulations were a constant hindrance to mutual actions across the entire Alliance. This made cooperation sluggish, and considerably slowed the rate at which the Alliance was able to reclaim its former lands and glory. Despite the problems and intrigues within their leadership, all parts of the Alliance are steadfast in their desire to reclaim and rebuild, and all members share a distrust of the Horde. Approximately 800,000 souls belong to the allied races spanning two continents (based on membership numbers of the Church of Light)<ref>''[[Alliance Player's Guide]]'', ???</ref>. The Alliance is a great and peaceful body overall, their might being legendary, but their desire for peace, even stronger. Above all, where {{npc||Jaina Proudmoore}} and {{npc||Tyrande Whisperwind}} are good at coordinating their efforts on Kalimdor, Lady {{npc||Katrana Prestor}} of Stormwind was doing a fine job of undoing the Alliance in the [[Eastern Kingdoms]],<ref>''[[Alliance Player's Guide]]'', 163</ref> however she has been slain in lore and King {{npc||Varian Wrynn}} has now taken his rightful place as king.<ref>[[World of Warcraft: Issue 14]]</ref>
  +
  +
Even now, as always, humans are the glue that hold the Alliance together, being the most numerous and diplomatic of the member races. The armies of Stormwind are stationed through out the Eastern Kingdoms, trying to retake regions such as Duskwood, Westfall, and The Redridge mountains. The armies of Ironforge are mainly stationed in Khaz Modan along with their Gnome allies, and the Night Elven armies are mainly defending northern Kalimdor from Horde's deforestation of the Ashenvale. The remaining Draenei forces are still trying to secure their new home on Azuremyst Isle, and are also stationed in Outland. The recently brought in Gilnean armies are defending themselves from the endless onslaught of the Forsaken.
  +
  +
==Notable Leaders==
  +
*{{RaceIconExt|Terenas}} {{npc||Terenas Menethil II||King Terenas Menethil II}}
  +
*{{RaceIconExt|Lothar}} {{npc||Anduin Lothar||Regent Lord Anduin Lothar}}
  +
*{{RaceIconExt|Antonidas}} {{npc||Antonidas||Archmage Antonidas}}
  +
*{{RaceIconExt|Jaina}} {{npc||Jaina Proudmoore||Lady Jaina Proudmoore}}
  +
*{{RaceIconExt|Tyrande}} {{npc||Tyrande Whisperwind||High Priestess Tyrande Whisperwind}}
  +
*{{RaceIconExt|Magni}} {{npc||Magni Bronzebeard||King Magni Bronzebeard}}
  +
*{{RaceIconExt|Anduin}} {{npc||Anduin Wrynn||Prince Anduin Wrynn}}
  +
*{{RaceIconExt|Bolvar}} {{npc||Bolvar Fordragon||Regent Lord Bolvar Fordragon}}
  +
*{{RaceIconExt|Varian}} {{npc||Varian Wrynn||King Varian Wrynn}}
  +
*{{RaceIconExt|Malfurion}} {{npc||Malfurion Stormrage||Arch-Druid Malfurion Stormrage}}
  +
*{{RaceIconExt|Genn}} {{npc||Genn Greymane||King Genn Greymane}}
  +
  +
  +
{| class="darktable" width="75%" style="text-align:center" cellspacing="1"
  +
!colspan="2"|History
  +
|style="background:#555555;"|Alliance of Lordaeron
  +
|style="background:#444444;"|Third War
  +
|colspan="4" style="background:#555555;"|Grand Alliance
  +
|style="background:#444444;"|Cataclysm
  +
|-
  +
!rowspan="2"|Ruler
  +
!Eastern
  +
|style="background:#000088;"|Terenas Menethil II<br/>Anduin Lothar
  +
|colspan="3" style="background:#008888;"|Terenas Menethil II<br/>Antonidas
  +
|style="background:#000088;"|Magni Bronzebeard<br/>Bolvar Fordragon<br/>Anduin Wrynn
  +
|style="background:#008888;"|Magni Bronzebeard<br/>Varian Wrynn
  +
|style="background:#000088;"|Varian Wrynn<br/>Genn Greymane
  +
|-
  +
!Western
  +
||None
  +
|colspan="5" style="background:#660066;"|Jaina Proudmoore<br/>Tyrande Whisperwind
  +
|colspan="5" style="background:#660066;"|Jaina Proudmoore<br/>Tyrande Whisperwind<br/>Malfurion Stormrage
  +
|}
  +
  +
==Strengths==
  +
===Technology===
  +
{{main|Alliance technology}}
  +
Technologically speaking, the Alliance is strong, with gnomish and dwarven inventions.
  +
  +
Heavily armored vehicles with massive guns often help take well-defended structures, or even serve to simply destroy an enemy’s morale. The appearance of three or four armored vehicles can often break an enemy’s morale without ever firing a shot. However, they are well armed in case they do need to fire.
  +
  +
All too frequently, war is the primary driver of technological advancements. The Ironforge dwarves spearheaded this trend, developing gunpowder and firearms as a way to achieve an edge against their foes in combat. Flying machines, originally just curiosities or at best scouting tools, are now being outfitted with flak cannons and bombs. Who knows where these advancements will lead? Technology is the system by which an entire society provides for the wants and needs of its population.
  +
  +
Thus, the dwarves of Ironforge are said to be more technologically advanced than the tauren of Mulgore, who are themselves far more advanced than, say, kobolds or troggs.<ref>''[[Alliance Player's Guide]]'', 100, 181</ref> The Alliance views technology as an extension of a new way of thinking. Humans view technology as a powerful tool, as gnomes and dwarves invent new weapons, devices, and vehicles of war that the humans can benefit from.
  +
  +
Dwarves and gnomes are the true masters of steam and brass; for them, forge and artifice has always been a way of life. The ability to craft magnificent weapons of destruction appeals to the dwarven sense of war, and firearms have become a respected aspect of their culture. Dwarven riflemen are feared, and their steam tank crews are also given tremendous respect for their skill in guiding their magnificent weapons of war.
  +
  +
It is clear to all of the Alliance races that the battlefields are changing thanks to technology. Firearms are a tremendous equalizer, and a trained sniper can be as deadly to a knight as a dragon’s breath. The machines of war provide protection and weapons that level the field even against the mightiest of monsters. That the Alliance is aware of this bodes well for their future.<ref>''[[More Magic and Mayhem]]'', 164</ref> Also, with the inclusion of the draenei into the Alliance, the advanced technology of the draenei is now available.
  +
  +
===Tactical mastery===
  +
Strategy in combat is the first step toward winning, and the Alliance uses to its fullest. They take advantage of their typical numerical advantage, to overwhelm opposition with shield and sword. They posses great Arcane spell casters which can be seen taking out many troops single-handedly from behind the front line. They have some great shock infantry with the dwarves and draenei, who prove very resilient on the battlefield. The Alliance is also known for its heavy cavalry where mounted human [[knight]]s and paladins have more than once broken through ranks of Orcs, demons and undead. These mounted warriors have long symbolized the strength of the Alliance armies.
  +
  +
Typically they will utilize flanking tactics, night elven and high elven archery, combined with superior technology and maneuvers to turn battles in their favor allowing heavier troops like human knights and dwarven riflemen to finish their enemies off with the blade and shot. The scouts and rogues of organizations within the Alliance such as SI:7 are used to gather intelligence on the enemy forces and can even be used in sabotage tactics behind enemy lines. Their commanders are very smart, studying the art of war from a young age, and are able and adept commanders who will utilize their armies to the fullest, on the battlefield.
  +
  +
  +
==Weaknesses==
  +
Although the Alliance has built an impressive army in the past years, finding strength in its diversity and numbers, weak points still exist that the Alliance’s enemies can take advantage of when fighting. For example, some lackluster commanders exist within the ranks. Though through this they still maintain a very impressive army.<ref name="APG182">''[[Alliance Player's Guide]]'', 182</ref>
  +
  +
===Pride===
  +
[[File:Lorderan Tabard.jpg|thumb|left|The Seal of Lordaeron is used prominently in Alliance culture.]]
  +
The Alliance is proud of itself. Their people are sophisticated and learned, and they excel in the intellectual pursuits such as arcane magic and engineering. Even after three bloody wars, they still view themselves as overall smarter than the Horde, and believe that greater brain power wins out over primal force. This is even after they fought alongside the Horde in the Third War and saw how they had changed. They underestimate the Horde, especially the new Horde under Thrall, and could easily be guilty of underestimating their enemies’ abilities.<ref name="APG182"/>
  +
  +
===Arcane magic===
  +
{{main|Alliance magic}}
  +
Though their powerful command of the arcane is a point of strength in the Alliance’s arsenal, it also shows a weakness. The magi are weak and easy to kill, if an enemy can break through their protections.<ref name="APG182"/> The benefits of these spellslingers in combat are very rich, causing destruction from a distance unchecked by the enemy.
  +
  +
===Physical strength===
  +
[[File:Worgen artwork1.jpg|thumb|Worgen]]
  +
The front lines of the Alliance’s armies are always in danger against the physically stronger Horde, especially the orcs and tauren.<ref name="APG182"/> Draenei are the strongest Alliance race, and the arrival of the Worgen in [[Cataclysm]] will probably add another brute force to Alliance aswell.
  +
  +
===Territory===
  +
Though the Alliance has a vast amount of territory, its distribution is almost one sided, most of the Alliance territory is in the Eastern Kingdoms. The Alliance presence in Kalimdor is weak, confined mainly to Teldrassil, the islands of Azuremyst and Bloodmyst, and Darkshore (the only mainland Alliance territory in Kalimdor). Though they have also made a strong establishment in Dustmallow Marsh on Theramore Isle. It should be noted that there is a rapidly growing revanchist movement among the Alliance ranks, fueled increasingly now that Varian Wrynn has returned to Stormwind; should the Horde attempt to overwhelm any of the vulnerable Alliance holdings, then it would likely spark all out war, and thus this weakness would prove to be a strength.
  +
  +
==References==
  +
{{reflist}}
  +
  +
{{Grand Alliance}}
  +
{{factions}}
  +
  +
  +
[[da:Alliance]]
  +
[[fr:Alliance]]
  +
[[Category:Alliance| ]]
  +
[[Category:Alliance Player's Guide]]
  +
[[Category:World of Warcraft: The Roleplaying Game]]
  +
[[Category:More Magic and Mayhem]]

Revision as of 08:56, 6 January 2011

Core races
Allied races
AllianceThe Alliance
AllianceCrest
Main leader

King Varian Wrynn
(King of Stormwind)
Genn Greymane
(King of Gilneas)
Jaina Proudmoore (Ruler of Theramore, Co-Leader of the Western Alliance)[1]
Tyrande Whisperwind (High Priestess of Elune, Co-Leader of Darnassus, Co-Leader of the Western Alliance)
Malfurion Stormrage (Co-Leader of Cenarion Circle, Co-Leader of Darnassus)
Muradin Bronzebeard / Falstad Wildhammer / Moira Thaurissan (The Council of Three Hammers)
Prophet Velen (Leader of the Draenei)
Gelbin Mekkatorque (King of Gnomes, High Tinker of Gnomeregan)

Archbishop Benedictus (Leader of the Church of the Holy Light)
Secondary leaders

Anduin Wrynn (Prince of Stormwind)
Tandred Proudmoore (Lord Admiral of Kul Tiras)
Vereesa Windrunner (Ranger General of the Silver Covenant)
Auric Sunchaser (High elf representative in the Sunwell)
Shandris Feathermoon (General of the Sentinel Army)
Broll Bearmantle (Archdruid leader of the Alliance Druid affairs)
Lord Darius Crowley (Leader of the Gilneas Liberation Front)
Ivar Bloodfang (Packleader of the Bloodfang pack)
Nobundo (Leader of the Alliance Broken, Alliance Representative in the Earthen Ring)
Velog Icebellow (Regent Lord of the Frostborn)
Brann Bronzebeard (Head of the Explorer's League)
Arechron (Leader of the Kurenai)
Ton Windbow (Ambassador of the Stonetalon Grimtotem)

Mathias Shaw (Master of the SI:7)
Race(s)

HumanHuman Human
Ironforge dwarfIronforge dwarf Ironforge dwarf

GnomeGnome Gnomeregan Gnome
Night elfNight elf Darnassus Night Elf

DraeneiDraenei Exodar Draenei
WorgenWorgen Gilneas Worgen
IconSmall WorgenWorgenWorgen Bloodfang Worgen
High elfHigh elf High elf
Half-elfHalf-elf Half-elf
Cenarius's childrenCenarius's children Cenarius's children
Frost dwarfFrost dwarf Frost dwarf
Half-orcHalf-orc Half-orc
Ancient Ancient
Broken Broken
TaurenTauren Stonetalon Grimtotem Tauren
Furbolg Stillpine Furbolg
IconSmall Gryphon Gryphon
IconSmall Hippogryph Hippogryph

Few individuals from other races
Capital Stormwind City, Ironforge, Darnassus
Other major settlements Exodar, Theramore, Gilneas City, Gnomeregan, Frosthold, Honor Hold, Wintergarde Keep, Boralus
Theater of operations Eastern Kingdoms, Northern Kalimdor, Theramore Isle, Outland, Northrend, Great Sea
Language(s) Common
Affiliation Independent

Humans, night elves, dwarves, gnomes, draenei, and most recently worgen make up the illustrious Alliance. Proud and noble, courageous and wise, these races work together to preserve order in Azeroth. The Alliance is driven by honor and tradition. Its rulers are champions of justice, hope, knowledge, and faith. In a time when chaos and uncertainty reign, the Alliance remains steadfast in its determination to bring light to the darkest corners of the world.[2]

The Alliance (aka Grand Alliance[3]) is one of two major political factions of the mortal races in Azeroth, its counterpart being the Horde. The Alliance consists of powerful cultures and groups bound not by desperation or necessity, but by their deep commitments to abstract concepts like nobility and honor.[4] The Alliance was once also known as the Alliance of Lordaeron when its leadership was centered in Lordaeron. However, the Alliance was forced to move the bulk of its forces to Kalimdor and to the southern Eastern Kingdoms continents of Khaz Modan and Azeroth after a plague of undeath ravaged the Kingdom of Lordaeron several years ago. It has since lost many members as well as gained new allies.

Major members

The major partners in the Alliance are:






Alliance Forces

Azeroth

The uneasy truce between the Alliance and the Horde in the aftermath of the Third War was soon broken when several battlegrounds between various forces of the factions erupted:

Outland
Northrend (Alliance Vanguard)

Other members, factions and allies

Alliance-aligned

Alliance of Lordaeron

Main article: Alliance of Lordaeron

The modern Alliance is the successor to the Alliance of Lordaeron, which was created at the behest of King Terenas Menethil II of Lordaeron and Lord Anduin Lothar of the kingdom of Stormwind following the First War, five years after the reckoning. The human, dwarf, gnome, and high elf races allied together to fight off the orcish Horde.

Aftermath of the Second Invasion

File:Alliance Heros.jpg

Notable figures from the Third War, from left to right: Muradin Bronzebeard, Antonidas, Uther Lightbringer, and Prince Kael'thas.

Events of the Second Invasion led to an alliance with both the night elves and the Horde. The former became permanent, while the latter did not.

Following the Second Invasion, many of the surviving high elves rebranded themselves as blood elves and rejoined the Alliance shortly after the invasion, only to leave it again following an attempted purge by Grand Marshal Garithos. The true high elves remain loyal to the new Alliance, most notably the ones dwelling in Theramore under Lady Jaina Proudmoore and Captain Darill and in the Hinterlands at Quel'Danil Lodge, apparently led by Jalinde Summerdrake. More recently, high elves have grouped together in Northrend as the Silver Covenant.

A few years later, the draenei joined the Alliance. Stranded a world away from home, they are trying to establish a new base on Azeroth from the wreckage of the Exodar as well as gain the trust and cooperation of the Alliance.

During the events of the Cataclysm, another race joined the ranks of the Alliance; the worgen of Gilneas.

Organization

Allianceraces

Alliance Races by Chris Metzen[1]. From left to right: High elf, half-elf, night elf, dwarf, and human.

Heroraces

Hero Races by Chris Metzen[2]. Wildhammer dwarf and gnome (Alliance).[7]

Half-orc

Half-orc

The Alliance is not a uniform governmental body, but is a coalition of mutual military and economic aid. Housing the Alliance Assembly, Theramore was once considered the official home of the new Alliance, when Stormwind was bound under Onyxia's thrall under the guise of Katrana Prestor. The inability of Stormwind to act forced both Theramore and the night elves to step in, resulting in a growing gap of cooperation between the two continents. This, however, is no longer the case with King Varian's return and the death of Onyxia. Varian's direct aid to the Night Elves has won their trust, and Jaina's constant presence with him as an advisor (and to temper his edges) has firmly reunited Theramore and Stormwind once more.

In the past, certain rules, customs, and regulations were a constant hindrance to mutual actions across the entire Alliance. This made cooperation sluggish, and considerably slowed the rate at which the Alliance was able to reclaim its former lands and glory. Despite the problems and intrigues within their leadership, all parts of the Alliance are steadfast in their desire to reclaim and rebuild, and all members share a distrust of the Horde. Approximately 800,000 souls belong to the allied races spanning two continents (based on membership numbers of the Church of Light)[8]. The Alliance is a great and peaceful body overall, their might being legendary, but their desire for peace, even stronger. Above all, where Jaina Proudmoore and Tyrande Whisperwind are good at coordinating their efforts on Kalimdor, Lady Katrana Prestor of Stormwind was doing a fine job of undoing the Alliance in the Eastern Kingdoms,[9] however she has been slain in lore and King Varian Wrynn has now taken his rightful place as king.[10]

Even now, as always, humans are the glue that hold the Alliance together, being the most numerous and diplomatic of the member races. The armies of Stormwind are stationed through out the Eastern Kingdoms, trying to retake regions such as Duskwood, Westfall, and The Redridge mountains. The armies of Ironforge are mainly stationed in Khaz Modan along with their Gnome allies, and the Night Elven armies are mainly defending northern Kalimdor from Horde's deforestation of the Ashenvale. The remaining Draenei forces are still trying to secure their new home on Azuremyst Isle, and are also stationed in Outland. The recently brought in Gilnean armies are defending themselves from the endless onslaught of the Forsaken.

Notable Leaders


History Alliance of Lordaeron Third War Grand Alliance Cataclysm
Ruler Eastern Terenas Menethil II
Anduin Lothar
Terenas Menethil II
Antonidas
Magni Bronzebeard
Bolvar Fordragon
Anduin Wrynn
Magni Bronzebeard
Varian Wrynn
Varian Wrynn
Genn Greymane
Western None Jaina Proudmoore
Tyrande Whisperwind
Jaina Proudmoore
Tyrande Whisperwind
Malfurion Stormrage

Strengths

Technology

Main article: Alliance technology

Technologically speaking, the Alliance is strong, with gnomish and dwarven inventions.

Heavily armored vehicles with massive guns often help take well-defended structures, or even serve to simply destroy an enemy’s morale. The appearance of three or four armored vehicles can often break an enemy’s morale without ever firing a shot. However, they are well armed in case they do need to fire.

All too frequently, war is the primary driver of technological advancements. The Ironforge dwarves spearheaded this trend, developing gunpowder and firearms as a way to achieve an edge against their foes in combat. Flying machines, originally just curiosities or at best scouting tools, are now being outfitted with flak cannons and bombs. Who knows where these advancements will lead? Technology is the system by which an entire society provides for the wants and needs of its population.

Thus, the dwarves of Ironforge are said to be more technologically advanced than the tauren of Mulgore, who are themselves far more advanced than, say, kobolds or troggs.[11] The Alliance views technology as an extension of a new way of thinking. Humans view technology as a powerful tool, as gnomes and dwarves invent new weapons, devices, and vehicles of war that the humans can benefit from.

Dwarves and gnomes are the true masters of steam and brass; for them, forge and artifice has always been a way of life. The ability to craft magnificent weapons of destruction appeals to the dwarven sense of war, and firearms have become a respected aspect of their culture. Dwarven riflemen are feared, and their steam tank crews are also given tremendous respect for their skill in guiding their magnificent weapons of war.

It is clear to all of the Alliance races that the battlefields are changing thanks to technology. Firearms are a tremendous equalizer, and a trained sniper can be as deadly to a knight as a dragon’s breath. The machines of war provide protection and weapons that level the field even against the mightiest of monsters. That the Alliance is aware of this bodes well for their future.[12] Also, with the inclusion of the draenei into the Alliance, the advanced technology of the draenei is now available.

Tactical mastery

Strategy in combat is the first step toward winning, and the Alliance uses to its fullest. They take advantage of their typical numerical advantage, to overwhelm opposition with shield and sword. They posses great Arcane spell casters which can be seen taking out many troops single-handedly from behind the front line. They have some great shock infantry with the dwarves and draenei, who prove very resilient on the battlefield. The Alliance is also known for its heavy cavalry where mounted human knights and paladins have more than once broken through ranks of Orcs, demons and undead. These mounted warriors have long symbolized the strength of the Alliance armies.

Typically they will utilize flanking tactics, night elven and high elven archery, combined with superior technology and maneuvers to turn battles in their favor allowing heavier troops like human knights and dwarven riflemen to finish their enemies off with the blade and shot. The scouts and rogues of organizations within the Alliance such as SI:7 are used to gather intelligence on the enemy forces and can even be used in sabotage tactics behind enemy lines. Their commanders are very smart, studying the art of war from a young age, and are able and adept commanders who will utilize their armies to the fullest, on the battlefield.


Weaknesses

Although the Alliance has built an impressive army in the past years, finding strength in its diversity and numbers, weak points still exist that the Alliance’s enemies can take advantage of when fighting. For example, some lackluster commanders exist within the ranks. Though through this they still maintain a very impressive army.[13]

Pride

File:Lorderan Tabard.jpg

The Seal of Lordaeron is used prominently in Alliance culture.

The Alliance is proud of itself. Their people are sophisticated and learned, and they excel in the intellectual pursuits such as arcane magic and engineering. Even after three bloody wars, they still view themselves as overall smarter than the Horde, and believe that greater brain power wins out over primal force. This is even after they fought alongside the Horde in the Third War and saw how they had changed. They underestimate the Horde, especially the new Horde under Thrall, and could easily be guilty of underestimating their enemies’ abilities.[13]

Arcane magic

Main article: Alliance magic

Though their powerful command of the arcane is a point of strength in the Alliance’s arsenal, it also shows a weakness. The magi are weak and easy to kill, if an enemy can break through their protections.[13] The benefits of these spellslingers in combat are very rich, causing destruction from a distance unchecked by the enemy.

Physical strength

Worgen artwork1

Worgen

The front lines of the Alliance’s armies are always in danger against the physically stronger Horde, especially the orcs and tauren.[13] Draenei are the strongest Alliance race, and the arrival of the Worgen in Cataclysm will probably add another brute force to Alliance aswell.

Territory

Though the Alliance has a vast amount of territory, its distribution is almost one sided, most of the Alliance territory is in the Eastern Kingdoms. The Alliance presence in Kalimdor is weak, confined mainly to Teldrassil, the islands of Azuremyst and Bloodmyst, and Darkshore (the only mainland Alliance territory in Kalimdor). Though they have also made a strong establishment in Dustmallow Marsh on Theramore Isle. It should be noted that there is a rapidly growing revanchist movement among the Alliance ranks, fueled increasingly now that Varian Wrynn has returned to Stormwind; should the Horde attempt to overwhelm any of the vulnerable Alliance holdings, then it would likely spark all out war, and thus this weakness would prove to be a strength.

References

 
  1. ^ Alliance Player's Guide, 167
  2. ^ Darkmoon Faire Cataclysm Promotion: Fortune card
  3. ^ World of Warcraft manual, p.171
  4. ^ "Beginnings and Ends"
  5. ^ http://www.worldofwarcraft.com/downloads/ssotd/images/screens/ss1327.jpg
  6. ^ A [42] Grimtotem Chiefs: Grundig Darkcloud
  7. ^ The gnomes and Wildhammer dwarves are members of the Alliance. The furbolgs and pandarens are Independent though friendly to the Alliance.
  8. ^ Alliance Player's Guide, ???
  9. ^ Alliance Player's Guide, 163
  10. ^ World of Warcraft: Issue 14
  11. ^ Alliance Player's Guide, 100, 181
  12. ^ More Magic and Mayhem, 164
  13. ^ a b c d Alliance Player's Guide, 182


da:Alliance