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<div style="float:right">
{{Infobox zone
 
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<onlyinclude>{{Infobox ability
|ss=nagrand.jpg
 
|name=Nagrand
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|name=Raise Dead
  +
|image=Spell_Shadow_AnimateDead.png
|ruler=
 
  +
|description=Raises a Ghoul to fight by your side. If no humanoid corpse that yields experience or honor is available, you must supply Corpse Dust to complete the spell. You can have a maximum of one Ghoul at a time. Lasts 2 min.
|capital=
 
  +
|class=[[Death knight]]
|races={{Race|Broken Draenei}}<br />{{Race|Mag'har}}<br />{{Race|Draenei}}<br />{{Race|Blood elf}}<br />{{Race|Ogre }}<br />{{RaceIconExt|Gronn}} [[Gronn]]<br />{{Race|Demon}}<br />{{Race|Ethereal}}<br />{{Race|Elemental}}<br />{{Race|Clefthoof}}
 
  +
|type=Utility
|loc=Southwestern [[Outland]]
 
  +
|school=[[Physical]]
|pop=
 
  +
|cost=
|affiliation=[[Independent]]
 
  +
|costunit=
|major=[[Garadar]]<br />[[Telaar]]<br />[[Halaa]]<br />[[Kil'sorrow Fortress]]
 
  +
|range=30
|level=64 - 67
 
  +
|rangeunit=yd
}}
 
  +
|cast_time=Instant
  +
|cooldown=5 min
  +
|improvement=[[Ravenous Dead]], [[Night of the Dead]], [[Master of Ghouls]]
  +
|ranks=1
  +
|buff_name=Raise Dead
  +
|buff_image=Spell_Shadow_AnimateDead.png
  +
|buff_type=
  +
|buff_desc=A Risen Ghoul is in your service.
  +
|buff_dur=2 minutes
  +
}}</onlyinclude>
  +
[[File:Raise Dead TCG.jpg|thumb|In [[World of Warcraft: Trading Card Game]].]]
  +
</div>
   
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:''"Do not be mistaken - I will gladly trade your life for a more obedient soldier." - Randolphe Mortimer''{{Citation needed}}<!-- Cited as TCG - but what page? -->
'''Nagrand''' is a ''[[Burning Crusade]]'' [[zone]] located in [[Outland]]. It lies south of [[Zangarmarsh]], west of [[Terokkar Forest]], and southwest of [[Hellfire Peninsula]]. It is the last remaining unscarred region of Outland.
 
   
  +
'''Raise Dead''' is a level 56 [[Death knight]] ability that allows the death knight to raise a [[Risen Ghoul]] to fight for you for a limited time. This creature can perform a number of attacks including Fear, apply disease, stun, cause a target bleed and pummel.
In the center of the zone is the neutral town of [[Halaa]], which can be captured by either faction. Whoever holds it will have access to a mass of amenities including active quest givers, NPCs who accept turn-ins acquired from the zone's monsters, vendors, trainers and the like. The opposing faction, naturally, is locked out of all this, which is precisely why they will be laying siege to it around the clock. See the [[Nagrand#World_PvP|World PvP]] section below for more information.
 
   
  +
With the [[Master of Ghouls]] talent, the Ghoul becomes a permanent pet under the Death Knight's control.
== History ==
 
Nagrand — [[orcish]] for "Land of Winds" — was formerly the homeland of the [[Frostwolf clan]], and the meeting grounds of the orcish people, where the [[Kosh'harg]] celebrations were held twice every year. The clans would assemble at the base of their sacred mountain, Oshu'gun, and give thanks to the spirits.
 
   
  +
If no dead humanoid bodies are around, {{loot|common|Corpse Dust}} must be used.
During the war against the draenei, Prophet [[Velen]] and a retinue of [[priest]]s made their way to Oshu'gun — the vessel that brought them to Draenor — where they were taken prisoner by [[Durotan]] and the [[Frostwolf clan]], and eventually released (Durotan's reasoning being that the draenei allowed themselves to be taken prisoner, therefore there was no honor in holding them). When the elements abandoned the orcish people, it was here — again, in the shadow of Oshu'gun — that [[Gul'dan]] introduced the orcish people to warlock magics. Today the [[Mag'har]], the orcs who did not partake of the blood of Mannoroth and cut themselves off from the other corrupted clans, make their home here, as do the [[Kurenai]], Broken draenei seeking to find their destiny.
 
   
  +
== Background ==
Nagrand was one of the first locations to show the signs of corruption from released fel magics including desiccation by long droughts, fertile soil turned to dust and sand that would not hold grasses or crops, and the acrid odor similar to something burning<ref>{{ref book |author= Golden, Christie |authorlink= Christie Golden |title= [[Rise of the Horde]] |isbn= 978-0-7434-7138-1 |pages=266-267}}</ref>. However, having largely escaped the severity of corruption seen elsewhere in the world, it became known as [[mag'har]], "uncorrupted".{{Citation needed}}<!-- Cited as BtDP - but what page? --> It remained one of the few places in the world (along with the [[Fields of Farahlon]] and portions of [[Terokkar Forest]]) that looked largely as they did before the corruption of the world.
 
  +
[[Raise Dead]] and other similar abilities have been a staple of the Warcraft series, commonly used by practitioners of [[necromancy]], including [[Necrolyte]] units in [[Warcraft]], [[Death Knight]] units in [[Warcraft II]], and [[Necromancer]] units in [[Warcraft III]].
   
 
== Notes ==
Worldofwarcraft.com says the following about Nagrand:
 
  +
Even if you aren't Unholy-specced, don't forget that [[Raise Dead]] is still a DPS cooldown!
   
 
== Glyphs ==
''Nagrand is the last unscarred region in Outland. It is the ancestral home of the orcs and the heart of early orcish shamanism. Today it is a fertile retreat where elementals commune with mortals on a regular basis. Marauding ogres from the Blade's Edge Mountains, meaning to claim the territory as their own, currently pose the greatest threat to this unspoiled reserve.''
 
  +
{{:Glyph of the Ghoul}}
 
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{{:Glyph of Raise Dead}}
== Geography ==
 
Green and yellow grassy plains, reminding one a bit of [[Mulgore]] and/or the [[Barrens]]. Pink-channeled sky. Although the geography of the Barrens is of the same type (a savanna), Nagrand is greener and has a minor amount of wetland in places, as well as an overall higher presence of water. The zone's background music implies a mood of reverence, solemnity, and a certain amount of sorrow at its now somewhat broken nature. The music contains a direct quote from the recitative part of the aria "O Zittre Nicht" from Wolfgang Amadeus Mozart's opera, ''The Magic Flute''.
 
 
Nagrand was covered by snow during Draenor's winters (although its unclear if Outland still has regular seasons).<ref>{{ref book |author= Golden, Christie |authorlink= Christie Golden |title= [[Rise of the Horde]] |isbn= 978-0-7434-7138-1 |pages=}}</ref>
 
 
There are no dungeons or battlegrounds in Nagrand. However, there is plenty of opportunity for combat: the city of [[Halaa]] is constantly under siege from one faction or the other, and the [[Ring of Trials]] arena frequently sees heated gladiatorial battles.
 
 
=== Maps and subregions===
 
[[Image:WorldMap-Nagrand.jpg|thumb|left|300px|Nagrand map]]
 
{| class="darktable"
 
|-
 
|[[Aeris Landing]] • [[Abandoned Armory]] • [[Ancestral Grounds]] • [[Arena Floor]]
 
|-
 
||[[The Barrier Hills]] • [[Burning Blade Ruins]] • [[Clan Watch]] • [[Elemental Plateau]]
 
|-
 
||[[Forge Camp: Fear]] • [[Forge Camp: Hate]] • [[Garadar]] • [[Halaa]]
 
|-
 
||[[Halaani Basin]] • [[The High Path]] • [[Kil'sorrow Fortress]] • [[Lake Sunspring]]
 
|-
 
||[[Laughing Skull Courtyard]] • [[Laughing Skull Ruins]] • [[The Low Path]] • [[Mag'hari Procession]]
 
|-
 
||[[Nesingwary Safari]] • [[Northwind Cleft]] • [[Oshu'gun]] • [[The Ring of Blood]]
 
|-
 
||[[The Ring of Trials]] • [[Skysong Lake]] • [[Southwind Cleft]] • [[Spirit Fields]]
 
|-
 
||[[Sunspring Post]] • [[Telaar]] • [[Telaari Basin]] • [[Throne of the Elements]]
 
|-
 
||[[The Twilight Ridge]] • [[Warmaul Hill]] • [[Windyreed Pass]] • [[Windyreed Village]]
 
|-
 
||[[Zangar Ridge]]
 
|}
 
 
{{clrl}}
 
{{clrl}}
* [http://wow.gamepressure.com/map.asp?ID=81 wow.gamepressure.com]
 
 
=== Travel hubs ===
 
[[Image:nagrandcrystal.jpg|thumb|Official artwork of Oshu'gun in southwestern Nagrand.]]
 
 
;{{Alliance Icon Small}} [[Telaar]]
 
 
;{{Horde Icon Small}} [[Garadar]]
 
 
=== Elite areas ===
 
* [[Forge Camp: Fear]]
 
* [[Forge Camp: Hate]]
 
* [[The Twilight Ridge]]
 
 
===Arenas===
 
* The [[Ring of Trials]]
 
 
=== World PvP ===
 
* [[Halaa]]: At the center of Nagrand, the Alliance and Horde struggle to control the city plateau of [[Halaa]] and its resources. Antagonists may use wyvern roosts near Halaa's four rope bridges to bomb guards, vendors, and PvP opponents if they fall within range of their fixed flight paths around the area. When the city's 15 NPC guards have been killed, the invading faction may claim Halaa as their own if they can protect the flag at the center of town. The faction that controls Halaa will get the [[Strength of the Halaani]] (increases all damage done by 5%) region-wide [[buff]] for all those of their faction.
 
 
=== Major factions ===
 
* [[Kurenai]]
 
* [[The Consortium]]
 
* [[The Mag'har]]
 
 
=== Adjacent regions ===
 
{| class="darktable"
 
|-
 
! Zone Name !! Faction !! Level Range !! Direction !! Access
 
|-
 
| [[Zangarmarsh]]
 
| {{Alliance Icon Small}}{{Horde Icon Small}}
 
| 60-64 || North || By foot through a pass to the north
 
|-
 
| [[Terokkar Forest]]
 
| {{Alliance Icon Small}}{{Horde Icon Small}}
 
| 62-65 || Southeast || By foot through a pass to the south-east
 
|-
 
| [[Shattrath City]]
 
| {{Alliance Icon Small}}{{Horde Icon Small}}
 
| 60-70 || East || By foot through an [[Aldor]]-held pass to the east
 
|}
 
 
== Notable characters ==
 
[[Image:nagrandravine.jpg|thumb|Official artwork of a ravine and a floating lake island in south-central Nagrand.]]
 
{{main|Nagrand NPCs}}
 
 
*[[Hemet Nesingwary]] in northeastern Nagrand, at the [[Nesingwary Safari]].
 
*[[Greatmother Geyah]], Thrall's grandmother, is in the horde town of [[Garadar]].
 
*[[K'ure]] the Naaru, is regaining his power within the [[Oshu'gun]].
 
*[[Gezhe]] in west central Nagrand, deals out uncut gems via {{questlong|Neutral|66|Membership Benefits}} every month.
 
 
== Quests ==
 
{{main|Nagrand quests}}
 
 
{{seealso|Nagrand questing guide}}
 
 
{{Stub/Quest}}
 
 
== Resources ==
 
[[Image:Nagrandofficial.jpg|thumb|A Nagrand village.]]
 
 
[[Ore]]
 
* [[Adamantite Ore]]
 
* [[Fel Iron Ore]]
 
* [[Eternium Ore]]
 
* [[Khorium Ore]]
 
 
[[Herbs]]
 
* [[Blindweed]]
 
* [[Dreaming Glory]]
 
* [[Felweed]]
 
* [[Mana Thistle]]
 
 
[[Leather]]
 
* [[Knothide Leather]]
 
* [[Knothide Leather Scraps]]
 
* [[Thick Clefthoof Leather]]
 
 
Miscellaneous
 
* [[Windy Cloud]] - {{loot|common|Mote of Air}}
 
 
== Wild creatures ==
 
[[Image:IsaacNewton1.jpg|thumb|An [[Easter egg]] in Nagrand. Isaac Newton could not handle so many islands defying gravity.]]
 
 
* [[Air elemental]]s
 
* [[Broken]]
 
* [[Clefthoof]]
 
* [[Demon]]s
 
* [[Doomguard]]
 
* [[Earth elemental]]s
 
* [[Elekk]]s
 
* [[Eredar]]
 
* [[Ethereal]]s
 
* [[Felguard]]s
 
* [[Fire elemental]]s
 
* [[Gan'arg]]
 
* [[Ghost]]s
 
* [[Gronn]]
 
* [[Lost One]]s
 
* [[Mo'arg]]
 
* [[Ogre]]s
 
* [[Owl]]s
 
* [[Pit lord]]s
 
* [[Talbuk]]s
 
* [[Thunder lizard]]s
 
* [[Voidwalker]]s
 
* [[Water elemental]]s
 
 
== Notes ==
 
* Nagrand's monsters have a great drop ratio. In less than 1 hour, you can find 4 greens and 1 rare BoE.
 
 
==References==
 
{{Reflist}}
 
 
== External links ==
 
{{elinks-zone|3518}}
 
 
   
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==Patch changes==
{{Nagrand}}
 
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* {{Patch 3.2.0|note=This spell will no longer give two errors when the casting player lacks the reagent to cast it.}}
{{Outland}}
 
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* {{Patch 3.1.0|note=Duration lowered to 60 sec. and cooldown lowered to 3 min. The cooldown on this ability now begins when the pet dies rather than when it is summoned.}}
  +
* {{Patch 3.0.8|note=Raise Dead has now been split into two spells:
  +
**Raise Dead now raises a [[ghoul]] or pet ghoul (if talented). Requires {{item|icon=|Corpse Dust}} if no humanoid corpse is nearby.
  +
**[[Raise Ally]] now raises a fallen party member and has no reagent. Available at level 72.}}
   
 
==External links==
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<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
 
{{elinks-spell|46584}}
   
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{{classfooter|Death knight}}
[[fr:Nagrand]]
 
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{{DEFAULTSORT:Raise Dead (Death Knight Ability)}}
[[Category:Flats]]
 
[[Category:Grasslands]]
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[[Category:Death knight abilities]]
[[Category:Nagrand| ]]
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[[Category:Resurrection abilities]]
[[Category:Outland]]
 

Revision as of 03:00, 6 November 2010

Raise Dead
Inv misc questionmark
  • Raise Dead (1 rank)
  • Death knight ability
  • 30 yd range
  • 5 min cooldown
  • Instant
  • Raises a Ghoul to fight by your side. If no humanoid corpse that yields experience or honor is available, you must supply Corpse Dust to complete the spell. You can have a maximum of one Ghoul at a time. Lasts 2 min.
Properties
Class Death knight
School Physical
Cooldown 5 min
Improvements Spell deathknight gnaw ghoul [Ravenous Dead], Spell deathknight armyofthedead [Night of the Dead], Spell shadow animatedead [Master of Ghouls]
Related buff
Inv misc questionmark
  • Raise Dead
  • A Risen Ghoul is in your service.
  • Duration: 2 minutes
[[Category:death knight abilities]][[Category:death knight abilities]]
Raise Dead TCG

In World of Warcraft: Trading Card Game.

"Do not be mistaken - I will gladly trade your life for a more obedient soldier." - Randolphe Mortimer[citation needed] 

Raise Dead is a level 56 Death knight ability that allows the death knight to raise a Risen Ghoul to fight for you for a limited time. This creature can perform a number of attacks including Fear, apply disease, stun, cause a target bleed and pummel.

With the Spell shadow animatedead [Master of Ghouls] talent, the Ghoul becomes a permanent pet under the Death Knight's control.

If no dead humanoid bodies are around, [Corpse Dust] must be used.

Background

Raise Dead and other similar abilities have been a staple of the Warcraft series, commonly used by practitioners of necromancy, including Necrolyte units in Warcraft, Death Knight units in Warcraft II, and Necromancer units in Warcraft III.

Notes

Even if you aren't Unholy-specced, don't forget that Raise Dead is still a DPS cooldown!

Glyphs

Inv glyph majordeathknight20
  • Glyph of the Ghoul
  • Major Glyph
  • Use: Permanently teaches you this glyph.

    Your Ghoul receives an additional 40% of your Strength and 40% of your Stamina.
  • Classes: Death Knight
  • Requires Level 55
  • Sell Price: 37s 50c

Glyph of the Ghoul was created with Inscription (350).

Materials required:
Inv inscription inkblack02 1x [Ethereal Ink] Inv inscription certificate 1x [Resilient Parchment]

Patch changes

External links

For the Cataclysm glyph, see Inv glyph primedeathknight [Glyph of Raise Dead].
Inv glyph minordeathknight20
  • Glyph of Raise Dead
  • Minor Glyph
  • Use: Permanently teaches you this glyph.

    Your Raise Dead spell no longer requires a reagent.
  • Classes: Death Knight
  • Requires Level 55
  • Sell Price: 1s

Glyph of Raise Dead is created with Inscription (75); taught by Inv inscription tradeskill01 [Minor Inscription Research].

Materials needed
Inv inscription inkblack02 1x [Ethereal Ink] Inv inscription scroll 1x [Heavy Parchment]

Patch changes

External links

Patch changes

  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): This spell will no longer give two errors when the casting player lacks the reagent to cast it.
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): Duration lowered to 60 sec. and cooldown lowered to 3 min. The cooldown on this ability now begins when the pet dies rather than when it is summoned.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): Raise Dead has now been split into two spells:
    • Raise Dead now raises a ghoul or pet ghoul (if talented). Requires [Corpse Dust] if no humanoid corpse is nearby.
    • Spell shadow deadofnight [Raise Ally] now raises a fallen party member and has no reagent. Available at level 72.

External links