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{{#data:itemtip
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{{npcbox
 
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|name=Deathtouched Boots
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|image=karazhan_chessevent.jpg
 
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|quality=uncommon
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|name=Chess Event
 
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|icon=inv_boots_05
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|races=[[Human]] or [[Orc]]
 
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|bind=BoP
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|faction=Combat
 
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|slot=Feet
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|location=[[Gamesman's Hall]], [[Karazhan]]
 
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|type=Leather
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|instance=Karazhan
 
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|armor=396
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}}
 
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|agility=33
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|stamina=36
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|durability=55
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|expertise=31
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|ilvl=146
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|sellprice=34343
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|itemid=37984}}
   
 
== Source ==
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The '''Chess Event''' in [[Karazhan]] has to be solved in order to reach [[Prince Malchezaar]]. The raid plays a sort of chess match against [[Medivh]].
 
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This item is a quest reward from [[Quest:End Arcanimus]].
   
 
== External links ==
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{{clrl}}
 
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{Elinks-item|37984}}
   
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[[Category:World of Warcraft leather feet items]]
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Although the analogy to chess is usable (Doomguards are "stronger" than Footmen for example), it's not very strict. The pieces from the event behave very differently from real chess pieces, in particular player-controlled pieces autoattack an enemy piece they face, and the Kings are actually the strongest pieces in the game. In order to start the event, a player has to talk to the King piece of their own faction. The objective is to kill the enemy King without losing one's own King. If the game is won, a [[Dust Covered Chest]] appears with loot.
 
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[[Category:World of Warcraft uncommon quest rewards]]
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Afterwards the pieces are reset and it is possible to play a friendly game within the raid. Whenever a game is going on, there is a silence debuff in the chess room to prevent clearing the trash mobs leading to [[Prince Malchezaar]].
 
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It is possible to reset the event by talking to the Echo of Medivh.
 
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== Chess Piece Abilities and Control ==
 
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After the event begins, raid members can control any currently uncontrolled piece of their own faction by talking to it. Upon taking control of a piece the player character is teleported onto a platform at the side of the chess field. The player gains the "control piece" buff, his viewing perspective changes to that of the controlled piece, and their action bar is replaced. It is possible to release control of a piece by removing the control buff (right click it). This incurs a 15 sec debuff, during which time it is not possible to take control of another piece.
 
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The action bar for controlling a chess piece has the following layout:
 
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{| class="darktable"
 
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|-
 
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! [[Image:Spell_Magic_LesserInvisibilty.png|32px]]
 
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! [[Image:INV_Boots_Cloth_03.png|32px]]
 
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! [[Image:INV_Misc_QuestionMark.png|32px]]
 
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! [[Image:INV_Misc_QuestionMark.png|32px]]
 
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|-align="center"
 
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| 1
 
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| 2
 
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| 3
 
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| 4
 
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|}
 
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*1: '''Rotate Piece''': The same for all pieces, click an adjacent square on the board to face toward it
 
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*2: '''Move''': This moves the piece, see piece description for details
 
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*3: '''Special Ability 1''': The piece's first unique ability, see piece description for details
 
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*4: '''Special Ability 2''': The piece's other unique ability, see piece description for details
 
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The abilities can either be activated by clicking on the action bar, or by using keys 1 through 4. It's faster to use the key shortcuts, particularly because the movement controls have a timeout. Each chess piece auto-attacks if it faces an enemy. While pieces can move diagonally, they can only face towards four directions. After a diagonal move, pieces turn 45° clockwise to realign themselves.
 
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Movement and rotation share a common cooldown of 5 seconds, and the special abilities have another shared cooldown of 5 seconds. If an ability has a cooldown of more than 5 seconds, the other ability is only affected by the 5 second cooldown.
 
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{| class="darktable"
 
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|-
 
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! colspan=7 | '''Chess Event Pieces'''
 
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|-
 
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!width=50px|Piece
 
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!width=120px|Alliance
 
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!width=120px|Horde
 
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!width=100px|Movement
 
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!width=200px|Ability 1
 
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!width=200px|Ability 2
 
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!width=150px|Notes
 
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|-
 
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|King
 
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|[[King Llane]]
 
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|[[Warchief Blackhand]]
 
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|1 Space any dir.
 
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|[[Image:Ability_ThunderBolt.png|16px]] <font color="#ABCDEF">'''Sweep'''</font> / [[Image:Ability_Warrior_Cleave.png|16px]] <font color="#E9967A">'''Cleave'''</font><br/> Deals 4000 damage to 3 frontal adjacent enemy units.
 
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|[[Image:Spell_Magic_GreaterBlessingofKings.png|16px]] <font color="#ABCDEF">'''Heroism'''</font> / [[Image:Spell_Nature_BloodLust.png|16px]] <font color="#E9967A">'''Bloodlust'''</font><br/> Grants 50% increased damage to all allied humanoids on all 8 adjacent spaces, does not affect self. Cooldown 15 secs.
 
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|High Health/High Damage. The first side to kill the opponent's King wins.
 
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|- class="alt"
 
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|Queen
 
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|[[Human Conjurer]]
 
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|[[Orc Warlock]]
 
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|Straight 3 / Diagonal 2
 
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|[[Image:Spell_Frost_FrostBlast.png|16px]] <font color="#ABCDEF">'''Elemental Blast'''</font> / [[Image:Spell_Fire_Fireball02.png|16px]] <font color="#E9967A">'''Fireball'''</font><br/> Deals 4000 damage to any single chess piece. Range: Straight 4 / Diagonal 3.
 
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|[[Image:Spell_Shadow_RainOfFire.png|16px]] <font color="#ABCDEF">'''Rain of Fire'''</font> / [[Image:Spell_Nature_AbolishMagic.png|16px]] <font color="#E9967A">'''Poison Cloud'''</font><br/> Deal 6000 damage to any hostile chess piece and all adjacent hostile pieces. Cooldown 15 secs. Range: Straight 4 / Diagonal 3
 
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|Medium Health/High Damage
 
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|-
 
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|Bishop
 
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|[[Human Cleric]]
 
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|[[Orc Necrolyte]]
 
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|1 Space any dir.
 
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|[[Image:Spell_Holy_Heal.png|16px]] <font color="#ABCDEF">'''Healing'''</font> / [[Image:Spell_Shadow_ShadowMend.png|16px]] <font color="#E9967A">'''Shadow Mend'''</font><br/>Heal a friendly piece for 12,000. Cooldown 20 secs. Range: Half of board.
 
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|[[Image:Spell_Holy_SearingLight.png|16px]] <font color="#ABCDEF">'''Holy Lance'''</font> / [[Image:Spell_Shadow_ShadowBolt.png|16px]] <font color="#E9967A">'''Shadow Spear'''</font><br/>Deals 2000 damage to enemy units standing in a straight line of 3 squares in front.
 
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|Low Health/Low Damage. Only Healer.
 
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|- class="alt"
 
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|Knight
 
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|[[Human Charger]]
 
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|[[Orc Wolf]]
 
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|2 Straight / 1 Diag
 
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|[[Image:Ability_Mount_Charger.png|16px]] <font color="#ABCDEF">'''Smash'''</font> / [[Image:Ability_Physical_Taunt.png|16px]] <font color="#E9967A">'''Bite'''</font><br/>3000 damage to a target 1 square in front.
 
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|[[Image:Ability_WarStomp.png|16px]] <font color="#ABCDEF">'''Stomp'''</font> / [[Image:Ability_Hunter_Pet_Wolf.png|16px]] <font color="#E9967A">'''Howl'''</font><br/>Reduces damage of all adjacent hostile chess pieces by 50%, last for 10 secs.
 
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|Medium Health/Low Damage
 
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|-
 
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|Rook
 
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|[[Conjured Water Elemental]]
 
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|[[Summoned Daemon]]||1 Space any dir.||[[Image:Spell_Frost_SummonWaterElemental.png|16px]] <font color="#ABCDEF">'''Geyser'''</font> / [[Image:Spell_Fire_SelfDestruct.png|16px]] <font color="#E9967A">'''Hellfire'''</font><br/>Deals 3000 damage to all adjacent hostile chess pieces.
 
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|[[Image:Ability_Shaman_WaterShield.png|16px]] <font color="#ABCDEF">'''Water Shield'''</font> / [[Image:Spell_Fire_FireArmor.png|16px]] <font color="#E9967A">'''Fire Shield'''</font><br/>Reduce damage taken by 50% for 5 sec.
 
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|Low Health/Medium Damage
 
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|- class="alt"
 
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|Pawn
 
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|[[Human Footman]]
 
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|[[Orc Grunt]]
 
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|1 Space any dir.
 
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|[[Image:Ability_MeleeDamage.png|16px]] <font color="#ABCDEF">'''Heroic Blow'''</font> / [[Image:Ability_Hunter_SwiftStrike.png|16px]] <font color="#E9967A">'''Vicious Strike'''</font><br/>Deals 1000 damage to a target 1 square in front.
 
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|[[Image:INV_Shield_06.png|16px]] <font color="#ABCDEF">'''Shield Block'''</font> / [[Image:Ability_Parry.png|16px]] <font color="#E9967A">'''Weapon Deflection'''</font><br/>Absorbs 500 damage. Lasts 5 secs.
 
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|Low Health/Low Damage
 
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|}
 
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== Warning: Medivh Cheats! ==
 
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Medivh cheats at random intervals during the game. Although on paper the effects look tough, in reality they usually have little effect on the course of the event.
 
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*'''Healing Cheat''': Heal Medivhs king (and possibly all the other pieces) to full HP.
 
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*'''Damage Cheat''': Medivh places a fire AoE on a random player controlled piece.
 
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*'''Berserking Cheat''': One of Medivhs units gains increased size, speed and damage.
 
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{{clrr}}
 
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== Strategy ==
 
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The king is quite strong and thus should be used in an offensive way, he's in fact similar to a DPS tank (be cautious though). A reasonable kill order is to deal with the enemy healers first, then drop the queen and finally the king. If king and queen work together efficiently, and have good support from the bishops, the combats on the remainder of the board are less important. The friendly healers should move only very little, and concentrate on keeping king and queen at top health.
 
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One simple strategy is to have each player chose one non-pawn piece which they want to control later. Then, each player first moves the pawn in front of their piece as far as needed, releases control and takes over their "real" piece. As soon as holes in the pawn line appear, attack with the player controlled pieces.
 
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A more sophisticated strategy has four players initially controlling the four central pawns, and four other players on king, queen and both knights. The two remaining raid members should take the bishops. This allows to move the offensive pieces more quickly.
 
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[[Image:Large Chest.png|thumb|Appears after the game is won.]]
 
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== Bugs ==
 
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*As of patch 2.4, releasing from a piece may cause the player to spawn below the floor of the room, leaving him back in [[the Curator]]'s hallway. This can prevent the player from looing the chest, because running back may take too long before it disappears - use a Warlock summon if possible in this case.
 
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*Taking control of a piece may sometimes result in an near-immediate disconnect. The only way back into the game is to wait some time until the player is removed from the game with a "desertion" like debuff, or by quickly releasing control of the piece before the disconnect actually takes place.
 
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== Loot ==
 
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{{Lootbox|[[Dust Covered Chest]] drops
 
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|Battlescar Boots
 
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|Bladed Shoulderpads of the Merciless
 
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|Fiend Slayer Boots
 
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|Forestlord Striders
 
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|Girdle of Treachery
 
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|Headdress of the High Potentate
 
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|Heart-Flame Leggings
 
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|King's Defender
 
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|Legplates of the Innocent
 
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|Mithril Chain of Heroism
 
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|Ring of Recurrence
 
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|Triptych Shield of the Ancients
 
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|Badge of Justice
 
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}}
 
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== Quotes ==
 
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The "Echo" of [[Medivh]] speaks at various events during the course of the game:
 
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* '''Event begins:''' ''"Very well. Let the game begin."''
 
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* '''Cheating:''' ''"Perhaps a change is in order." "Time for an alternative scenario." "One must not become too complacent."''
 
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* '''Medivh loses a bishop:''' ''"A necessary sacrifice."''
 
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* '''Medivh loses a knight:''' ''"Yes...of course."''
 
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* '''Medivh loses a pawn:''' ''"Hmm." "Interesting." "No matter."''
 
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* '''Medivh loses his queen:''' ''"Ahh, I should have known."''
 
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* '''Medivh loses a rook:''' ''"A minor concern."''
 
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* '''Player loses a bishop:''' ''"The slightest loss of concentration is all it takes."''
 
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* '''Player loses a knight:''' ''"Yes...all according to plan."''
 
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* '''Player loses a pawn:''' ''"A transparent stratagem." "Let us see." "Ah, the wheels have begun to turn."''
 
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* '''Player loses the queen:''' ''"Now it gets interesting."''
 
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* '''Player loses a rook:''' ''"Foolish! Very foolish!"''
 
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* '''Player's king is in check:''' ''"As it should be."''
 
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* '''Medivh's king is in check:''' ''"And so, the end draws near."''
 
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* '''Player is checkmated:''' ''"Nothing less than perfection will do."''
 
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* '''Medivh is checkmated:''' ''"And so it ends."''
 
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==External links==
 
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{{Elink|site=Boss Killers|link=http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=bosspage&bossid=136|type=bosskillers}}
 
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{{elink|link=http://feeds.feedburner.com/BossSlayersPresentedBySolarShockPictures|site=Boss Slayers|desc=Instructional videos on all the KZ bosses.}}
 
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[[Category:Events]]
 
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[[Category:Karazhan]]
 

Revision as of 01:36, 4 December 2011

Inv boots 05

Source

This item is a quest reward from Quest:End Arcanimus.

External links