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== Patch Changes ==
 
== Patch Changes ==
*{{patched|patch=2.1.0|note="Insignia of the Alliance/Horde and Medallion of the Alliance/Horde now remove Fear, Stun and Polymorph effects and no longer remove Charm effects."}}
 
 
*{{patched|patch=1.4.0|note="Charm and Polymorph mechanics can now be reactively countered by spells and abilities (e.g. Druid Shapeshifting will now cancel Polymorph effects)."}}
 
*{{patched|patch=1.4.0|note="Charm and Polymorph mechanics can now be reactively countered by spells and abilities (e.g. Druid Shapeshifting will now cancel Polymorph effects)."}}
 
*{{patched|patch=2.1.0|note="Insignia of the Alliance/Horde and Medallion of the Alliance/Horde now remove Fear, Stun and Polymorph effects and no longer remove Charm effects."}}
   
   

Revision as of 14:04, 30 November 2008

Charm effects are a form of crowd control that gives control of a victim to the caster. This control can either be direct, giving the caster the same control as a Hunter pet (or his own character) or indirect, causing the victim to "switch sides" and physically attack his former allies with no additional actions needed from the caster. Some charm spells effectively put the caster to sleep while he controls his target.

The Undead racial ability Spell shadow raisedead [Will of the Forsaken] breaks charms and renders a player immune to it for 5 seconds as of the 1.6.0 patch. Charmed creatures will not neccessarily be freed by damage, but damaging and "waking" the caster usually will.

Any charm, no matter the duration listed, will last a maximum of 15 seconds when used against players in PvP.

Examples of abilities that Charm opponents:

Counters

Patch Changes

  • Template:Patched
  • Template:Patched