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Charm effects are a form of [[crowd control]] that gives control of a victim to the caster. This control can either be direct, giving the caster the same control as a [[Hunter]] pet, or indirect, causing the victim to "switch sides" and physically attack his former allies. Most charm spells effectivly put the caster to [[sleep]] while he controls his target.
 
Charm effects are a form of [[crowd control]] that gives control of a victim to the caster. This control can either be direct, giving the caster the same control as a [[Hunter]] pet, or indirect, causing the victim to "switch sides" and physically attack his former allies. Most charm spells effectivly put the caster to [[sleep]] while he controls his target.
   
The [[Undead]] racial ability Will of the Forsaken breaks charms and renders a player immune to [[sleep]], [[charm]], and [[Fear Effect|fear]] effects for 20 seconds. Charmed creatures will not be freed by damage, but damaging and "waking" the caster usually will.
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The [[Undead]] racial ability Will of the Forsaken breaks charms and renders a player immune to [[sleep]], charm, and [[Fear Effect|fear]] effects for 20 seconds. Charmed creatures will not be freed by damage, but damaging and "waking" the caster usually will.
   
 
Examples of abilities that charm opponents:
 
Examples of abilities that charm opponents:

Revision as of 17:24, 4 March 2005

Charm effects are a form of crowd control that gives control of a victim to the caster. This control can either be direct, giving the caster the same control as a Hunter pet, or indirect, causing the victim to "switch sides" and physically attack his former allies. Most charm spells effectivly put the caster to sleep while he controls his target.

The Undead racial ability Will of the Forsaken breaks charms and renders a player immune to sleep, charm, and fear effects for 20 seconds. Charmed creatures will not be freed by damage, but damaging and "waking" the caster usually will.

Examples of abilities that charm opponents:


See also: Crowd Control, root, snare, sleep, stun, and fear