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Chain Heal
Spell nature healingwavegreater
  • Chain Heal
  • Row 1 shaman talent
  • 40 yd range
  • 15% of base mana
  • 2.5 sec cast
  • Heals the friendly target for (231% of Spell power), then jumps up to 15 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
Properties
Class Shaman
School Nature
Cooldown None/Global Cooldown
Improvements Spell nature healingwavegreater [Ancestral Reach], Spell shaman blessingoftheeternals [Ancestral Vigor], Ability shawaterelemental reform [Deluge], Spell frost manarecharge [Flow of the Tides], Ability shaman watershield [Resurgence], Spell shaman blessingofeternals [Tidebringer]
"The elements will show you that all things are linked together." —Janvaru the Thunderspeaker[1]

Chain Heal is a shaman class talent, learned automatically for Restoration. It is a multi-target healing spell that can heal up to four targets. It is often seen as the trademark healing spell of Restoration shamans.

Notes[]

Chain Heal is a 'smart' heal and always jumps to the eligible target with the largest hit points deficit in range. The bounce radius is 12.5 yards. Since the targets are linked into a chain, the third target must be in range of the second target but does not have to be within range of the first target. The chain cannot jump back to heal the same target more than once.

Chain Heal has a separate chance to crit on each target. The spell also has a separate chance to apply Earthliving on each target, and can potentially apply Earthliving to all four targets affected, greatly increasing the healing done by the spell. It has a reduced chance to trigger Earthliving compared to single target healing spells, however.

Patch and hotfixes[]

  • Dragonflight Patch 10.1.5 (2023-07-11): Now costs 15% of base mana (was 30%).
  • Dragonflight Patch 10.0.7 (2023-03-21): Tooltip has been updated to indicate its jump distance to give more context to the Spell shaman blessingofeternals [Tidebringer] talent.
  • Dragonflight Hotfix (2023-02-06): Healing increased by 10%.
  • Dragonflight Patch 10.0.0 (2022-10-25): Now a row 1 class talent (was a level 21 Restoration ability).
  • Shadowlands Hotfix (2022-03-28): Fixed an issue that allowed Chain Heal to heal vehicles in battlegrounds.
  • Shadowlands Hotfix (2020-11-09): Healing reduced by 7%.
  • Shadowlands Patch 9.0.1 (2020-10-13): Now learned at level 21 (was 26).
  • Battle for Azeroth Patch 8.1.0 (2018-12-11): Healing increased 33%.
  • Legion Patch 7.1.5 (2017-01-10): Healing is now 380% (was 400%).
  • Legion Hotfix (2016-07-22): Casting Riptide directly after a Chain Heal will now award two stacks of Tidal Waves.
  • Legion Patch 7.0.3 (2016-07-19): Now available at level 26 (down from 44). Healing increased by 97%, but healing is now reduced by 30% each jump (up from 10%).
  • Warlords of Draenor Patch 6.2.0 (2015-06-23):
    • Chain Heal now heals for 25% more.
    • Spell nature riptide [Riptide] no longer increases Chain Heal's effectiveness by 25% on the primary target.
  • Warlords of Draenor Hotfix (2015-02-27): Chain Heal should now be correctly healing the most injured ally first.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14):
    • Now available only to Restoration shaman.
    • Now heals each chain target for 10% less than the previous target.
  • Mists of Pandaria Patch 5.4.0 (2013-09-10): Effectiveness will no longer decrease with each jump (up from a 30% reduction to healing with each jump).
  • Mists of Pandaria Hotfix (2013-03-27): Chain Heal now heals for 20% more.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Now learned at level 44 (was 40).
  • Cataclysm Patch 4.3.0 (2011-11-29): Chain Heal will now animate properly when it bounces to the shaman.
  • Cataclysm Patch 4.0.6 (2011-02-08): Chain Heal's effectiveness has been increased by approximately 10%.
  • Cataclysm Patch 4.0.3a (2010-11-23): Mana cost increased from 17% to 20% of base mana.
  • Cataclysm Patch 4.0.1 (2010-10-12): Now jumps to heal the most injured nearby targets. Now heals 4 targets, up from 3. Mana cost reduced from 19% to 17% of base mana.
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): Jump distance increased by 25% to 12.5 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): This spell will now give an invalid target error message if the primary target is a totem.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Spell graphics changed to look more nature-like and less holy.
  • Bc icon Patch 2.3.0 (2007-11-13): The tooltips on ranks 1-3 have been adjusted.
  • WoW Icon update Patch 1.12.0 (2006-08-22): After the initial target is healed, the healing effect will jump to the most damaged target (by absolute health) within range. In addition, if a raid member is the initial target it will look for valid raid targets to jump to rather than non-raid targets as a priority, making it consistent with group targeted Chain Heals.
  • WoW Icon update Patch 1.6.0 (2005-07-12): Chain spells cast on PvP targets by an unflagged Shaman will now properly bounce to other PvP targets.
  • Test-inline Patch 0.9 (2004-08-17): Added. (Levels 40, 46, 54)

See also[]

References[]

External links[]

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