Tier 13 is the armor set associated with the Patch 4.3.0.
Tier 13 set items will not be available for [Valor Points].[1]
Sets
Class | Looking For Raid - ilvl ... | Normal - ilvl 397 | Heroic - ilvl ... | Role |
---|---|---|---|---|
Death knight | Necrotic Boneplate Battlegear (Raid Finder) | Necrotic Boneplate Battlegear | Necrotic Boneplate Battlegear (heroic) | DPS |
Necrotic Boneplate Armor (Raid Finder) | Necrotic Boneplate Armor | Necrotic Boneplate Armor (heroic) | Tank | |
Druid | Deep Earth Vestments (Raid Finder) | Deep Earth Vestments | Deep Earth Vestments (heroic) | Healer (restoration) |
Deep Earth Battlegarb (Raid Finder) | Deep Earth Battlegarb | Deep Earth Battlegarb (heroic) | Tank/DPS (feral) | |
Deep Earth Regalia (Raid Finder) | Deep Earth Regalia | Deep Earth Regalia (heroic) | Caster (balance) | |
Hunter | Wyrmstalker Battlegear (Raid Finder) | Wyrmstalker Battlegear | Wyrmstalker Battlegear (heroic) | Range |
Mage | Timelord's Regalia (Raid Finder) | Timelord's Regalia | Timelord's Regalia (heroic) | Caster |
Paladin | Regalia of Radiant Glory (Raid Finder) | Regalia of Radiant Glory | Regalia of Radiant Glory (heroic) | Healer (holy) |
Armor of Radiant Glory (Raid Finder) | Armor of Radiant Glory | Armor of Radiant Glory (heroic) | Tank (protection) | |
Battleplate of Radiant Glory (Raid Finder) | Battleplate of Radiant Glory | Battleplate of Radiant Glory (heroic) | DPS (retribution) | |
Priest | Regalia of Dying Light (Raid Finder) | Regalia of Dying Light | Regalia of Dying Light (heroic) | Caster |
Vestments of Dying Light (Raid Finder) | Vestments of Dying Light | Vestments of Dying Light (heroic) | Healer | |
Rogue | Blackfang Battleweave (Raid Finder) | Blackfang Battleweave | Blackfang Battleweave (heroic) | Melee |
Shaman | Spiritwalker's Vestments (Raid Finder) | Spiritwalker's Vestments | Spiritwalker's Vestments (heroic) | Healer (restoration) |
Spiritwalker's Battlegear (Raid Finder) | Spiritwalker's Battlegear | Spiritwalker's Battlegear (heroic) | Melee (enhancement) | |
Spiritwalker's Regalia (Raid Finder) | Spiritwalker's Regalia | Spiritwalker's Regalia (heroic) | Caster (elemental) | |
Warlock | Vestments of the Faceless Shroud (Raid Finder) | Vestments of the Faceless Shroud | Vestments of the Faceless Shroud (heroic) | Caster |
Warrior | Colossal Dragonplate Battlegear (Raid Finder) | Colossal Dragonplate Battlegear | Colossal Dragonplate Battlegear (heroic) | DPS |
Colossal Dragonplate Armor (Raid Finder) | Colossal Dragonplate Armor | Colossal Dragonplate Armor (heroic) | Tank |
Set bonuses
Patch 4.3: Tier 13 Set Bonuses | 2011-09-25 02:00 | Zarhym
While we’ve been previewing the visuals of tier 13 on the front page at http://www.worldofwarcraft.com, we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!
Please keep in mind that the below data is pre-PTR and could change prior to the release of patch 4.3.
Death Knight
- Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
- Blood, 4P -- Your [Vampiric Blood] ability also affects all party and raid members for 50% of the effect it has on you.
- DPS, 2P -- [Sudden Doom] has a 30% chance and [Rime] has a 60% chance to grant 2 charges when triggered instead of 1.
- DPS, 4P -- [Runic Empowerment] has a 25% chance and [Runic Corruption] has a 40% chance to also grant 710 mastery rating for 12 sec when activated.
Druid
- Balance, 2P -- [Insect Swarm] increases all damage done by your [Starfire], [Starsurge], and [Wrath] spells against that target by 3%.
- Balance, 4P -- Reduces the cooldown of [Starsurge] by 5 sec.
- Feral, 2P -- [Pulverize] now also grants your [Mangle (Bear)] critical strikes a 100% chance to trigger [Savage Defense], and your [Blood in the Water] talent now causes [Ferocious Bite] to refresh the duration of your [Rip] on targets with 60% or less health.
- Feral, 4P -- [Frenzied Regeneration] also affects all raid and party members. This effect cannot be triggered if you have been in [Bear Form] for less than 15 sec. In addition, your Stampede talent now grants two charges after using Feral Charge (Cat).
- Restoration, 2P -- After using [Innervate], the mana cost of your healing spells is reduced by 25% for 15 sec.
- Restoration, 4P -- Your [Rejuvenation] and [Regrowth] spells have a 10% chance to Timeslip and have double the normal duration.
Hunter
- 2P -- [Steady Shot] and [Cobra Shot] generate double the amount of focus.
- 4P -- Your [Arcane Shot] ability has a chance to grant 30% haste to you and your pet for 10 sec.
Mage
- 2P -- Your Arcane Blast has a 100% chance, and your Fireball and Frostbolt spells have a 50% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When [Arcane Power], [Combustion], or [Icy Veins] expires, all stacks of Stolen Time are lost.
- 4P -- Each stack of Stolen Time also reduces the cooldown of [Arcane Power] by 7 sec, [Combustion] by 4 sec, and [Icy Veins] by 6 sec.
Paladin
- Holy, 2P -- After using [Divine Favor], the mana cost of your healing spells is reduced by 25% for 15 sec.
- Holy, 4P -- Increases the healing done by your [Holy Radiance] spell by 20%.
- Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 25% of the damage it dealt.
- Protection, 4P -- Reduces the cooldown of [Divine Guardian] by 60 sec and increases the radius of its effect by 70 yards.
- Retribution, 2P -- Your Judgement ability now also generates 1 Holy Power.
- Retribution, 4P -- While [Zealotry] is active your abilities deal 12% more damage.
Priest
- Healer, 2P -- After using [Power Infusion] or [Divine Hymn], the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non-Discipline.)
- Healer, 4P -- Your [Power Word: Shield] has a 10% chance to absorb 100% additional damage and increase the mana granted by [Rapture] by 100%, and the duration of your Holy Word abilities is increased by 20%.
- Shadow, 2P -- [Shadow Word: Death] deals an additional 55% damage, and reduces the damage you take from your own Shadow Word: Death when the target fails to die by 95%.
- Shadow, 4P -- Your [Shadowfiend] and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.
Rogue
- 2P -- After triggering [Tricks of the Trade], your abilities cost 20% less energy for 6 sec.
- 4P -- Increases the duration of [Shadow Dance] by 2 sec, [Adrenaline Rush] by 3 sec, and [Vendetta] by 9 sec.
Shaman
- Elemental, 2P -- [Elemental Mastery] also grants you 2000 mastery rating 15 sec.
- Elemental, 4P -- Each time Elemental Overload triggers, you gain 250 haste rating for 4 sec, stacking up to 3 times.
- Enhancement, 2P -- While you have any stacks of [Maelstrom Weapon], your [Lightning Bolt], [Chain Lightning], and healing spells deal 20% more healing or damage.
- Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.
- Restoration, 2P -- After using [Mana Tide Totem], the cost of your healing spells are reduced by 25% for 15 sec.
- Restoration, 4P -- Increases the duration of [Spiritwalker's Grace] by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.
Warlock
2P -- The duration of your Doomguard and Infernal summons is increased by [20|30] sec and the cooldown of of those spells is reduced by 4 min. (20 for Demonology, 30 for non-Demonology.)
- 4P -- [Soulburn] grants a 10% increase to your spell power for 10 sec, and [Soul Fire] cast with [Soulburn] active now grants a Soul Shard.
Warrior
- Protection, 2P -- Your [Revenge] ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
- Protection, 4P -- Your [Shield Wall] ability now grants 50% of its effect to all party and raid members.
- DPS, 2P -- [Heroic Strike] costs 10 less rage while [Inner Rage] is active.
- DPS, 4P -- Your [Raging Blow] and [Mortal Strike] abilities have a 13% chance to apply the [Colossus Smash] effect on your target for 6 sec.
Gallery
Patch changes
- Patch 4.3.0 (2011-11-29): Added.
References
External links
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