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| Release = 2012-01-03 |
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Revision as of 12:39, 9 January 2012
Patch 4.3.2 | |||||
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Release date | 2012-01-03 | ||||
Initial version | 15171 | ||||
Highlights & notes | |||||
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Patch chronology | |||||
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Useful links | |||||
Patches • Patches category |
Patch 4.3.2 introduces the ability to invite your Real ID friends to a Raid Finder raid or any of the older Normal and Heroic raids.
Classes
General
- Vengeance is no longer triggered by receiving damage from other players.
Druids
- The Tier 13 Balance Druid 4-piece bonus now also increases the damage of [Starsurge] by 10%, in addition to its current effect.
Hunters
- [Aspect of the Hawk] now grants roughly 35% more attack power.
- [Deterrence] now also reduces damage taken by 30% while active.
- [Black Arrow] now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
- [Lock and Load] no longer benefits [Arcane Shot], nor is it consumed by Arcane Shot.
Mages
- [Fireball] damage has been reduced by roughly 6%.
- [Pyroblast] damage has been reduced by roughly 6%.
Paladins
- [Holy Radiance] now costs 40% of base mana, up from 35%.
Priests
- [Mass Dispel] should again prefer dispelling targets that have magic effects that can be dispelled.
Dungeons & Raids
- You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
- Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
- Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.
Bug fixes
- This patch fixes an issue where in the Heroic difficulty 25-player Spine of Deathwing encounter, Blood Corruption: Earth is triggering Astral Armor instead of the intended Blood of Neltharion.[1]
References
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