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(→‎By class: Hysteria added)
 
m (→‎Forging the Scourge: Robot: questclass->plain link. Help:DefaultLinks)
 
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{{removedfromgame|patch=4.0.3a}}
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Most often, a '''buff''' refers to a temporary beneficial spell or effect placed on a player. Buffs can range in effect from simple personal shields to buffs which augment almost every category of [[stats]] a given player may have for their race or class.
 
  +
:''The Alliance equivalent is [[Forging the Mightstone quest chain]].''
  +
{{questchainbox
  +
|name=Forging the Scourgestone
  +
|faction=Horde
  +
| level = 52
  +
|zones = [[Western Plaguelands]],
  +
[[Temple of Atal'Hakkar]]
  +
|doc=
  +
}}
  +
This is the [[Horde]] [[Paladin]] specific quest to the [[Sunken Temple]].
  +
== Forging the Scourge==
  +
;[[Quest:To The Bulwark]]
  +
While training in [[Silvermoon]], [[Champion Bachi]] tells you that [[Mehlar Dawnblade]] has requested an audience with you, at the Bulwark.
  +
:''Training in [[Undercity]], it may have been [[Champion Cyssa Dawnrose]] who contacted you.''
   
  +
;[[Quest:Prove Your Hatred]]
−
Buffs can be of two types: those that expire over time (simple buff like [[Arcane Intellect]]) and those that are dependent of the environment around you (like the AoE effect given by [[Headmaster's Charge]]).
 
  +
Mehlar Dawnblade reminds you of some important history... the slaughter of Blood Elves by Arthas and the Scourge. He tells you to talk to [[Argent Officer Garush]] to learn about Scourgestones and how to get them.
   
  +
You don the [[Argent Dawn Commission]], and proceed to wreak havoc among the
−
You can dismiss an active buff that expires over time by right-clicking on its icon.
 
  +
undead in Western Plaguelands, collecting scourgestones where you
  +
can. Finally, you time somewhat and return to Mehlar with your spoils.
   
  +
;[[Quest:Wisdom of the Banshee Queen]]
−
Most buffs do not stack with other similar buffs. One prominent exception is [[heal over time]] spells, heal over time spells from multiple characters and different heal over time spells from the same character (such as a druid's [[Regrowth]] and [[Rejuvenation]]) will stack with eachother.
 
  +
The scourgestones prove weak, and Mehlar crushed them in his bare hands. He
  +
insists you take them to [[Lady Sylvanas Windrunner]], the [[Banshee Queen]],
  +
in [[Undercity]]. She would know how to turn the fragments into a weapon
  +
against the scourge.
   
  +
;[[Quest:Ancient Evil]]
−
Buff can also be used as a verb, i.e. "to buff" means to apply buffs.
 
  +
The queen is not pleased to see the remnants you carry. She does, however,
  +
see your resolve, and offers to aid you in your vengeance.
   
  +
You must acquire something equally vile to fortify the stones, if you are to
−
Buff is also used to represent a change to a class or ability that makes it more effective or useful. It is the opposite of a [[nerf]].
 
  +
use them as a weapon against the scourge. And she knows just what will do:
  +
In the pit at the bottom of the [[Temple of Atal'Hakkar]] in the
  +
[[Swamp of Sorrows]], an evil awaits. Release it, destroy it, and return
  +
to Mehlar with a portion of it.
   
  +
You find and fight [[Atal'alarion]] in the Temple, and recover a
−
==List of notable buffs obtained from other players==
 
  +
[[Putrid Vine]] from the corpse. Mehlar is pleased to see it; it is just what
−
===By class===
 
  +
is needed. His weaves the vine through the fragments, and Mehlar names the
−
[[Death Knight]]:
 
  +
result [[Scourgebane]]. He warns that it serves against its will, and would
−
*[[Abomination's Might]] - attack power (percentile)
 
  +
turn on you if given the chance.
−
*[[Horn of Winter]] - agility and strength
 
−
*[[Hysteria]] - increased physical damage at the cost of health
 
−
*[[Improved Icy Talons]] - melee haste
 
   
  +
== Rewards ==
−
[[Druid]]:
 
  +
{{lootbox||Scourgebane}}
−
*[[Mark of the Wild]]/[[Gift of the Wild]] - armor, all attributes, and resistances for target/target's party
 
−
*[[Thorns]] - reflective damage for target
 
−
*[[Innervate]] - massive short term mana regeneration for target
 
−  
−
[[Hunter]]:
 
−
*[[Aspect of the Pack]] - run speed for party
 
−
*[[Aspect of the Wild]] - nature resistance for party
 
−
*[[Trueshot Aura]] - attack power for party
 
−  
−
[[Mage]]:
 
−
*[[Arcane Intellect]]/[[Arcane Brilliance]] - intellect for target/target's party
 
−
*[[Amplify Magic]] - increased incoming spell damage and healing for target
 
−
*[[Dampen Magic]] - decreased incoming spell damage and healing for target
 
−
*[[Focus Magic]] - increased critical strike chance for target
 
−  
−
[[Paladin]]:
 
−  
−
*[[Paladin aura|Auras]] - Auras affect the Paladin's party/raid
 
−
**[[Devotion Aura]] - increased armor
 
−
**[[Retribution Aura]] - reflective damage
 
−
**[[Concentration Aura]] - reduced loss of casting/channeling time from damage
 
−
**[[Shadow Resistance Aura]] - shadow resistance
 
−
**[[Frost Resistance Aura]] - frost resistance
 
−
**[[Fire Resistance Aura]] - fire resistance
 
−
**[[Crusader Aura]] - increased mount speed
 
−
*[[Blessing|Blessings]] - Blessings affect single targets, while greater blessings affect the target's class in party/raid
 
−
**[[Blessing of Might]]/[[Greater Blessing of Might]] - increased attack power
 
−
**[[Blessing of Wisdom]]/[[Greater Blessing of Wisdom]] - inceased mana regeneration
 
−
**[[Blessing of Kings]]/[[Greater Blessing of Kings]] - all attributes increased
 
−
**[[Blessing of Sanctuary]]/[[Greater Blessing of Sanctuary]] - strength and stamina increased, reduces incoming damage, and target regains mana after successfully blocking, dodging or parrying
 
−
*[[Hand (spell)|Hands]] - Hands are short term buffs, affect single targets
 
−
**[[Hand of Protection]] - protection from physical attacks
 
−
**[[Hand of Salvation]] - threat reduced over time
 
−
**[[Hand of Freedom]] - immunity from movement impairing effects
 
−
**[[Hand of Sacrifice]] - transfer of damage to the caster
 
−  
−
[[Priest]]:
 
−
*[[Power Word: Fortitude]]/[[Prayer of Fortitude]] - stamina for target/target's party
 
−
*[[Power Word: Shield]] - short term damage absorption for target in Priest's party
 
−
*[[Power Infusion]] - short term increase in spell damage and healing for target
 
−
*[[Divine Spirit]]/[[Prayer of Spirit]] - spirit for target/target's party
 
−
*[[Shadow Protection]]/[[Prayer of Shadow Protection]] - shadow resistance for target/target's party
 
−  
−
[[Rogue]]: rogues have no buff for party members.
 
−  
−
[[Shaman]]:
 
−
*[[Earth Shield]] - healing and reduced spell interruption from damage for target
 
−
*[[Water Breathing]] - target can breathe under water
 
−
*[[Water Walking]] - target can walk on water
 
−
*[[Totem (spell)|Totems]] - Most totems affect the Shaman's party and last 1 or 2 minutes
 
−
**[[Strength of Earth Totem]] - strength & agility
 
−
**[[Grace of Air Totem]] - agility (this totem is no longer in game)
 
−
**[[Fire Resistance Totem]] - fire resistance
 
−
**[[Frost Resistance Totem]] - frost resistance
 
−
**[[Nature Resistance Totem]] - nature resistance
 
−
**[[Windfury Totem]] - Increase melee haste
 
−
**[[Flametongue Totem]] - additional fire damage
 
−
**[[Stoneskin Totem]] - increase armor
 
−
**[[Mana Spring Totem]] - mana regeneration
 
−
**[[Mana Tide Totem]] - short term mana regeneration
 
−
**[[Totem of Wrath]] - spell power and crit chance
 
−
**[[Healing Stream Totem]] - heals party
 
−
**[[Windwall Totem]] - incoming ranged damage reduction (this totem is no longer in game)
 
−
**[[Tranquil Air Totem]] - threat reduction (this totem is no longer in game)
 
−
**[[Wrath of Air Totem]] - spell haste
 
−  
−
[[Warlock]]:
 
−
*[[Unending Breath]] - underwater breathing for target
 
−
*[[Detect Invisibility]] - increase detection of invisibility for target
 
−
*[[Demonic Pact]] - Adds a percentage of the Warlock's spell power to all party or raid members on minion crit
 
−
*Imp
 
−
**[[Blood Pact]] - health for Warlock's party or raid
 
−
**[[Fire Shield]] - reflective damage & fire resistance for target
 
−
*Felhunter
 
−
**[[Fel Intelligence]] - increased spirit and intellect for Warlock's party or raid
 
−  
−
[[Warrior]]:
 
−
*[[Battle Shout]] - attack power
 
−
*[[Commanding Shout]] - health
 
−  
−
[[Draenei]]:
 
−
*[[Heroic Presence]] - physical/spell hit
 
−  
−
[[Consumable]]:
 
−
*{{ability|Blessing of Forgotten Kings}} (from {{item|Drums of Forgotten Kings}} - Weaker version of {{ability|Greater Blessing of Kings}}, +8% to all stats, item is crafted by leatherworkers and usable by any level 80 character.
 
−
*{{ability|Gift of the Wild}} (from {{item|Drums of the Wild}}) - Identical to druids' untalented max rank {{ability|Gift of the Wild}}, item is crafted by leatherworkers and usable by any level 80 character.
 
−
*{{ability|Fortitude}} (from {{item|Runescroll of Fortitude}}) - Equivalent to untalented max rank {{ability|Prayer of Fortitude}}, item is crafted by scribse and usable by any level 80 character.
 
−  
−
===By type===
 
−
Similar buffs do not stack with eachother unless otherwise specified.
 
−  
−
;Attack power (percentile)
 
−
*{{class|DK|{{ability|Abomination's Might}}}}: Tier 6 Blood talent, 2 ranks, gives {{ability|Blood Strike}}, {{ability|Heart Strike}} and {{ability|Obliterate}} a chance to increase party and raid members' melee attack power by 10%.
 
−
*{{class|Hunter|{{ability|Trueshot Aura}}}}: Tier 7 Marksmanship talent, 1 rank, +10%.
 
−
*{{class|Shaman|{{ability|Unleashed Rage}}}}: Tier 8 Enhancement talent, 3 ranks, triggered by the shaman's melee critical hits, +10% @ max rank.
 
−  
−
;Attack power (additive)
 
−
*{{class|Paladin|{{ability|Blessing of Might}}}} / {{ability|Greater Blessing of Might}}: +550 @ max rank (687 fully talented with {{ability|Improved Blessing of Might}}, a tier 2 Retribution talent with 2 ranks), each paladin can only have one active blessing per target.
 
−
*{{class|Warrior|{{ability|Battle Shout}}}}: +548 @ max rank (685 fully talented w/ {{ability|Commanding Presence}}, a tier 3 Fury talent with 5 ranks), the same warrior cannot have both Battle Shout and Commanding Shout active at the same time, however it will stack with another warrior's Commanding Shout.
 
−  
−
;Armor
 
−
*{{class|Druid|{{ability|Mark of the Wild}}}} / {{ability|Gift of the Wild}}: +750 @ max rank (1050 fully talented with [[Improved Mark of the Wild]]), stacks with other armor buffs.
 
−
*{{class|Paladin|{{ability|Devotion Aura}}}}: +1205 @ max rank, [[Improved Devotion Aura]] (Tier 4 Protection, 3 ranks) raises armor bonus to +2008.5. Each paladin can only have one aura active at a time.
 
−
*{{class|Shaman|{{ability|Stoneskin Totem}}}}: +1150 @ max rank (1380 fully talented with {{ability|Guardian Totems}}, a tier 2 Enhancement talent with 2 ranks), each shaman can only have one active Earth Totem at a time.
 
−
*{{ability|Gift of the Wild}} (from {{item|Drums of the Wild}}) - Identical to druids' untalented max rank {{ability|Gift of the Wild}}, item is crafted by leatherworkers and usable by any level 80 character.
 
−  
−
;Base stats
 
−
*All stats (percentile)
 
−
**{{class|Paladin|{{ability|Blessing of Kings}}}} / {{ability|Greater Blessing of Kings}}: +10%, each paladin can only have one active blessing per target.
 
−
**{{ability|Blessing of Forgotten Kings}} (from {{item|Drums of Forgotten Kings}} - Weaker version of {{ability|Greater Blessing of Kings}}, +8% to all stats, item is crafted by leatherworkers and usable by any level 80 character.
 
−
*All stats (additive)
 
−
**{{class|Druid|{{ability|Mark of the Wild}}}} / {{ability|Gift of the Wild}}: +37 (+52 fully talented with [[Improved Mark of the Wild]]).
 
−
**{{ability|Gift of the Wild}} (from {{item|Drums of the Wild}}) - Identical to druids' untalented max rank {{ability|Gift of the Wild}}, item is crafted by leatherworkers and usable by any level 80 character.
 
−
*Agility and strength
 
−
**{{class|Shaman|{{ability|Strength of Earth Totem}}}}: +155 (+178 fully talented with {{ability|Enhancing Totems}}, a tier 1 Enhancement talent with 3 ranks), each shaman can only have one active Earth Totem at a time.
 
−
**{{class|DK|{{ability|Horn of Winter}}}}: +155 at max rank.
 
−
*Intellect
 
−
**{{class|Mage|{{ability|Arcane Intellect}}}} / {{ability|Arcane Brilliance}}: +60 @ max rank.
 
−
**{{class|Warlock|{{ability|Fel Intelligence}}}}: +48 @ max rank (53 fully talented w/ {{ability|Improved Felhunter}}, a tier 6 Affliction talent with 2 ranks), [[Felhunter]] ability.
 
−
*Spirit
 
−
**{{class|Priest|{{ability|Divine Spirit}}}} / {{ability|Prayer of Spirit}}: +80 @ max rank.
 
−
**{{class|Warlock|{{ability|Fel Intelligence}}}}: +64 @ max rank (70 fully talented w/ {{ability|Improved Felhunter}}, a tier 6 Affliction talent with 2 ranks), [[Felhunter]] ability.
 
−
*Stamina (percentile)
 
−
**{{ability|Greater Blessing of Sanctuary}}: +10%, also reduces incoming damage by 3% and causes the target to regain 2% of maximum mana after successfully blocking, dodging or parrying, each paladin can only have one active blessing per target. Percenctile buffs to the same stat do not stack. As of [[Patch 3.2.2]], it does not yet affect Strength.
 
−
*Strength and stamina (percentile)
 
−
**{{class|Paladin|{{ability|Blessing of Sanctuary}}}}: +10%, also reduces incoming damage by 3% and causes the target to regain 2% of maximum mana after successfully blocking, dodging or parrying, each paladin can only have one active blessing per target. Percenctile buffs to the same stat do not stack.
 
−
*Stamina
 
−
**{{class|Priest|{{ability|Power Word: Fortitude}}}} / {{ability|Prayer of Fortitude}}: +165 @ max rank (214 fully talented with {{ability|Improved Power Word: Fortitude}}, a tier 2 Discipline talent with 2 ranks).
 
−
**{{ability|Fortitude}} (from {{item|Runescroll of Fortitude}}) - Equivalent to untalented max rank {{ability|Prayer of Fortitude}}, item is crafted by scribse and usable by any level 80 character.
 
−  
−
Crit
 
−
*Buffs
 
−
**Melee and ranged
 
−
***{{class|Druid|{{ability|Leader of the Pack}}}}: Tier 7 Feral Combat talent, 1 rank, active while in Bear, Dire Bear and Cat forms, +5%.
 
−
***{{class|Warrior|{{ability|Rampage}}}}: Tier 9 Fury Warrior talent, 1 rank, activated when the warrior deals a critical strike, +5%.
 
−
**Spell
 
−
***{{class|Druid|{{ability|Moonkin Aura}}}}: {{ability|Moonkin Form}}, a tier 7 Balance talent ability, applies this buff while active, 5% spell critical strike chance bonus.
 
−
***{{class|Mage|{{ability|Focus Magic}}}}: Tier 3 arcane talent, increases the target's chance to critically hit with all spells by 3%. When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec.
 
−
*Debuffs (listed for completeness because Totem of Wrath applies both a buff and a debuff)
 
−
**Attack and spell
 
−
***{{class|Paladin|{{ability|Heart of the Crusader}}}}: Tier 2 Retribution talent, 2 ranks, causes judgements to increase critical strike chance against the target by 3% at max rank.
 
−
***{{class|Shaman|{{ability|Totem of Wrath}}}}: Tier 9 Elemental talent ability, 3% to attacks and offensive spells, each shaman can only have one active Fire Totem at a time.
 
−
**Spell
 
−
***{{class|Mage|{{ability|Winter's Chill}}}}: Tier 6 frost talent, 3 ranks, gives frost talent spells a 100% chance to apply the Winter's Chill debuff @ max rank, increasing spell critical strike chance by 1% per stack, stacks up to 5 times.
 
−
***{{class|Mage|{{ability|Improved Scorch}}}}: Tier 4 fire talent, 3 ranks, gives {{ability|Scorch}} a 100% chance to apply the Improved Scorch debuff (or applications of the Improved Scorch debuff if glyphed) @ max rank, increasing spell critical strike chance by 1% per stack, stacks up to 5 times.
 
−
***{{class|Warlock|{{ability|Improved Shadow Bolt}}}}: Tier 1 Destruction talent, 5 ranks, causes {{ability|Shadow Bolt}} to increase spell critical strike damage against the target by 5% @ max rank.
 
−  
−
;Damage (percentile)
 
−
*{{class|Paladin|{{ability|Sanctified Retribution}}}}: Tier 5 retribution talent, 1 rank, +3% damage.
 
−  
−
;Haste
 
−
*All
 
−
**{{class|Druid|{{ability|Improved Moonkin Form}}}}: Tier 7 Balance talent, 3 ranks, requires {{ability|Moonkin Form}}, causes {{ability|Moonkin Aura}} to provide 3% haste @ max rank.
 
−
**{{class|Paladin|{{ability|Swift Retribution}}}}: Tier 9 Retribution talent, 3 ranks, causes auras to grant 3% hast @ max rank.
 
−
*Melee
 
−
**{{class|DK|{{ability|Improved Icy Talons}}}}: Tier 6 Frost talent, 1 rank, requires rank 5 {{ability|Icy Talons}} and rank 3 {{ability|Improved Icy Touch}}}}, grants all party and raid members 20% melee haste whenever the death knight debuffs a target with {{ability|Frost Fever}}.
 
−
**{{class|Shaman|{{ability|Windfury Totem}}}}: 16% (20% fully talented with {{ability|Improved Windfury Totem}}, a tier 5 Enhancement talent), each shaman can only have one active Air Totem at a time.
 
−
*Spell
 
−
**{{class|Shaman|{{ability|Wrath of Air Totem}}}}: 5%, each shaman can only have one active Air Totem at a time.
 
−  
−
;Healing percentage
 
−
*{{class|Druid|{{ability|Tree of Life Form}}}}: Tier 9 Restoration talent ability. While in Tree of Life Form, increases healing received by all party and raid members within range by 6%.
 
−
*{{class|Paladin|{{ability|Improved Devotion Aura}}}}: Tier 4 Protection talent, 3 ranks, causes all your auras to increase healing received by 6% at max rank.
 
−  
−
;Health
 
−
*{{class|Warlock|{{ability|Blood Pact}}}}: Imp ability, +1330 maximum health @ max rank (+1729 fully talented with {{ability|Improved Imp}}, a tier 1 Demonology talent with 3 ranks).
 
−
*{{class|Warrior|{{ability|Commanding Shout}}}}: +2255 @ max rank (~2818 fully talented w/ {{ability|Commanding Presence}}, a tier 3 Fury talent with 5 ranks), the same warrior cannot have both Battle Shout and Commanding Shout active at the same time, however it will stack with another warrior's Battle Shout.
 
−  
−
;MP5
 
−
*{{class|Paladin|{{ability|Blessing of Wisdom}}}} / {{ability|Greater Blessing of Wisdom}}: 91 @ max rank (109.2 fully talented with {{ability|Improved Blessing of Wisdom}}, a tier 4 Holy talent with 2 ranks).
 
−
*{{class|Shaman|{{ability|Mana Spring Totem}}}}: 91 @ max rank (109.2 fully talented with {{ability|Restorative Totems}}, a Tier 4 Restoration talent with 5 ranks), each shaman can only have one active Water Totem at a time.
 
−  
−
;Reflective damage (damages attackers when hit)
 
−
*{{class|Druid|{{ability|Thorns}}}}
 
−
*{{class|Paladin|{{ability|Retribution Aura}}}}: Each paladin can only have one aura active at a time.
 
−
*{{class|Warlock|{{ability|Fire Shield}}}}: [[Imp]] ability.
 
−  
−
;Replenishment
 
−
*{{class|Hunter|{{ability|Hunting Party}}}}: Tier 10 Survival talent, 5 ranks, gives {{ability|Arcane Shot}}, {{ability|Explosive Shot}} and {{ability|Steady Shot}} a 100% chance to apply Replenishment @ max rank.
 
−
*{{class|Mage|{{ability|Enduring Winter}}}}: Tier 9 frost talent, 3 ranks, requires {{ability|Water Elemental}}, gives {{ability|Frost Bolt}} a 100% chance to apply Replenishment @ max rank.
 
−
*{{class|Paladin|{{ability|Judgements of the Wise}}}}: Tier 7 Retribution talent, 3 ranks, gives [[Judgement]] spells a 100% chance to grant Replenishment @ max rank.
 
−
*{{class|Priest|{{ability|Vampiric Touch}}}}: Tier 9 Shadow talent ability, while active, causes the priest's {{ability|Mind BLast}} spell to grant Replenishment.
 
−
*{{class|Warlock|{{ability|Improved Soul Leech}}}}: Tier 7 Destruction talent, 2 ranks, requires 3 ranks of {{ability|Soul Leech}}, causes {{ability|Conflagrate}}, {{ability|Incinerate}}, {{ability|Shadow Bolt}}, {{ability|Shadowburn}} and {{ability|Soul Fire}} to grant Replenishment when they triger Soul Leech.
 
−  
−
;Resistance
 
−
*{{class|Druid|{{ability|Mark of the Wild}}}} / {{ability|Gift of the Wild}}: +54 to all resistances at max rank (75.6 fully talented with [[Improved Mark of the Wild]]).
 
−
*{{class|Hunter|{{ability|Aspect of the Wild}}}}: Nature (130 @ max rank), each hunter can only have one aspect active at a time.
 
−
*{{class|Paladin|{{ability|Fire Resistance Aura}}}}: Fire (130 @ max rank), each paladin can only have one aura active at a time.
 
−
*{{class|Paladin|{{ability|Frost Resistance Aura}}}}: Frost (130 @ max rank), each paladin can only have one aura active at a time.
 
−
*{{class|Paladin|{{ability|Shadow Resistance Aura}}}}: Shadow (130 @ max rank), each paladin can only have one aura active at a time.
 
−
*{{class|Priest|{{ability|Shadow Protection}}}} / {{ability|Prayer of Shadow Protection}}: Shadow (130 @ max rank).
 
−
*{{class|Shaman|{{ability|Fire Resistance Totem}}}}: Fire (130 @ max rank), each shaman can only have one active Water Totem at a time.
 
−
*{{class|Shaman|{{ability|Frost Resistance Totem}}}}: Frost (130 @ max rank), each shaman can only have one active Fire Totem at a time.
 
−
*{{class|Shaman|{{ability|Nature Resistance Totem}}}}: Nature (130 @ max rank), each shaman can only have one active Air Totem at a time.
 
−
*{{class|Warlock|{{ability|Fire Shield}}}}: Fire (63 @ max rank, ~81.9 fully talented with {{ability|Improved Imp}}, a tier 1 Demonology talent with 3 ranks), [[Imp]] ability.
 
−
*{{ability|Gift of the Wild}} (from {{item|Drums of the Wild}}) - Identical to druids' untalented max rank {{ability|Gift of the Wild}}, item is crafted by leatherworkers and usable by any level 80 character.
 
−  
−
;Spell power
 
−
*{{class|Druid|{{ability|Improved Moonkin Form}}}}: Tier 7 Balance talent, 3 ranks, requires {{ability|Moonkin Form}}, causes {{ability|Moonkin Aura}} to grant spell damage equal to 15% of the druid's spirit @ max rank.
 
−
*{{class|Shaman|{{ability|Flametongue Totem}}}}: +144 (~165.6 fully talented with {{ability|Enhancing Totems}}, a tier 1 Enhancement totem with 3 ranks), each shaman can only have one active Fire Totem at a time.
 
−
*{{class|Shaman|{{ability|Totem of Wrath}}}}: Tier 9 Elemental talent ability, +280 @ max rank, each shaman can only have one active Fire Totem at a time.
 
−
*{{class|Warlock|{{ability|Demonic Pact}}}}: Tier 10 Demonology talent, 5 ranks. Causes the demon's criticals to grant the party or raid 10% of the warlock's spell power for 12 seconds @ max rank.
 
−  
−
;Miscellaneous sustainable shared buffs
 
−
*Falling speed decrease
 
−
**{{class|Mage|{{ability|Slow Fall}}}}: Requires a reagent unless glyphed.
 
−
**{{class|Priest|{{ability|Levitate}}}}: Also allows water walking, requires a reagent unless glyphed (ends in combat).
 
−
*Speed increase
 
−
**{{class|Hunter|{{ability|Aspect of the Pack}}}}: +30% run speed, dazed when hit.
 
−
**{{class|Paladin|{{ability|Crusader Aura}}}}: Increases mounted speed by 20%. Each paladin can only have one aura active at a time.
 
−
*Water breathing
 
−
**{{class|Shaman|{{ability|Water Breathing}}}}: Requires a reagent unless glyphed.
 
−
**{{class|Warlock|{{ability|Unending Breath}}}}: No reagent cost.
 
−
*Water walking (ends in combat)
 
−
**{{class|DK|{{ability|Path of Frost}}}}: No reagent cost.
 
−
**{{class|Priest|{{ability|Levitate}}}}: Also slows falling speed, requires a reagent unless glyphed.
 
−
**{{class|Shaman|{{ability|Water Walking}}}}: Requires a reagent unless glyphed.
 
−  
−
;Miscellaneous sustainable exclusive buffs
 
−
*{{class|Druid|{{ability|Leader of the Pack}}}}: Tier 7 Feral Combat talent, 2 ranks, causes {{ability|Leader of the Pack}} aura to cause those affected to heal themselves for 4% of their maximum health @ max rank whenever their attacks crit.
 
−
*{{class|Mage|{{ability|Amplify Magic}}}}: Increases spell damage taken and spell healing received, mutually exclusive with Dampen Magic.
 
−
*{{class|Mage|{{ability|Dampen Magic}}}}: Decreases spell damage taken and spell healing received, mutually exclusive with Amplify Magic.
 
−
*{{class|Paladin|{{ability|Blessing of Sanctuary}}}} / {{ability|Greater Blessing of Sanctuary}}: Tier 5 Protection talent. Reduces damage taken by 3%, restores 2% of the target's maximum mana whenever the target blocks, dodges or parries a melee atttack, increases strength and stamina by 10%, each paladin can only have one active blessing per target.
 
−
*{{class|Paladin|{{ability|Concentration Aura}}}}: Grants a 35% chance to ignore pushback (50% with 3 ranks of Improved Concentration Aura, a Tier 4 Holy talent). Each paladin can only have one aura active at a time.
 
−
*{{class|Paladin|{{ability|Improved Concentration Aura}}}}: Tier 4 Holy talent, 3 ranks, causes all of the paladin's auras to reduce Silence and Interrupt effects' duration by 30% at max rank.
 
−
*{{class|Shaman|{{ability|Earth Shield}}}}: Tier 9 Restoration talent. Causes incoming attacks to heal the target (consuming 1 change per heal, healing has an internal cooldown) and reduces pushback by 30%. Improved by various Restoration talents. Each shaman can only have one Earth Shield at a time, and each character can only benefit from one Elemental Shield at a time.
 
−
*{{class|Shaman|{{ability|Healing Stream Totem}}}}: HoT, each shaman can only have one active Water Totem at a time.
 
−
*{{class|Warlock|{{ability|Detect Invisibility}}}}: Invisibility detection.
 
−
*{{class|Warlock|{{ability|Soulstone}}}}: Gives the target a self-[[resurrect|rez]].
 
−
*{{race|Draenei|{{ability|Heroic Presence}}}}: Draenei racial passive, +1% [[hit]]/[[spell hit]], only affects party members.
 
−  
−
==List of notable buffs from environment==
 
−
===[[Lordaeron's Blessing]]===
 
−
Increases [[stamina]] by 5%.
 
−  
−
'''Lasts:''' 30 min
 
−  
−
'''How to get:''' Take control of the northpass tower in Eastern Plaguelands, click the altar that appears outside the door.
 
−  
−
'''Notes:''' Persists in Scholomance, Stratholme and Naxxramas.
 
−  
−
===[[Fire Resist]]===
 
−
Increases [[fire resistance]] by 83.
 
−  
−
'''Lasts:''' 1 hour
 
−  
−
'''How to get:''' [[Mind Control]] (either by the [[Priest]] spell or the [[Engineering]] device) a [[Scarshield Spellbinder]], found in [[Blackrock Spire]].
 
−  
−
'''Notes:''' Sometimes the tooltip will say differing amounts of Fire Resistance, but the buff always provides 83 resistance. Stacks with [[Paladin aura]].
 
−  
−
===[[Rallying Cry of the Dragonslayer]]===
 
−
Increases critical chance of spells by 10%, melee and ranged by 5% and grants 140 attack power, for characters below level 61.
 
−  
−
'''Lasts:''' 2 hours
 
−  
−
'''How to get:''' When the head of {{NPC||Onyxia}} or {{NPC||Nefarion}} is returned the players located in (or nearby) [[Orgrimmar]] or [[Stormwind]] are buffed with this buff.
 
−  
−
===[[Spirit of Zandalar]]===
 
−
Increases all [[stat]]s for a value depending on level for 2 hours.
 
−  
−
(''Old Effect: Increases movement [[speed]] by 10% and all [[stat]]s by 15% for 2 hours.'')
 
−  
−
'''Duration:''' 2 hours ''(As of 1.11, this buff no longer persists through death)''
 
−  
−
'''How to get:''' When the [[Heart of Hakkar]] is turned in to [[Molthor]] on [[Yojamba Isle]] as part of {{Quest|The Heart of Hakkar}} quest, players on the Isle and in [[Booty Bay]] will receive the buff.
 
−  
−
===[[Warchief's Blessing]]===
 
−
Blessing of the Warchief: Increases [[health]] by 300. 15% [[haste]] to [[melee]] attacks. 10 mana regen per tick.
 
−  
−
'''Lasts:''' 1 hour
 
−  
−
'''How to get:''' When the head of [[Rend Blackhand]] is returned after a player completes "For the Horde!", the end of the first part of the [[Onyxia]] prequest chain, all players located in [[Orgrimmar]] are buffed with this buff.
 
−  
−
===Songflower Serenade===
 
−
Increases critical strike rating and spell critical strike rating by 70 and all attributes by 15.
 
−  
−
'''Lasts:''' 1 hour
 
−  
−
'''How to get:''' [[Cenarion Plant Salve|Cleanse]] a [[Corrupted Songflower]] in [[Felwood]].
 
−  
−
== Buffs, debuffs, and raid stacking in WotLK ==
 
−
{{comment}}
 
−
In the {{wotlk-inline}} expansion, buff stacking and whether buffs affected the raid versus only the party were significantly changed. Here is the official release of this change from Blizzard on the forums:
 
−  
−
{{bluepost
 
−
| poster = Vaneras
 
−
| date = 2008-08-29 00:20:15
 
−
| subject = Changes to Debuffs, Buffs, and Raid Stacking
 
−
| body = With the release of patch 3.0.2 players will see a change in the way we allow buffs and debuffs to stack exclusively in a raid. For the most part, what this change means is that many buffs and debuffs that were previously allowed to stack together no longer can, and that many buffs and debuffs that only a single talent specialization could bring can now be brought by multiple different specializations. The philosophy behind this change shows up in many of the changes we have made in Wrath of The Lich King, such as when we made almost all buffs raid-wide. We want players to be able to form raids and parties based on who they want to play with, rather than who has the correct talents and abilities to min-max their raid performance.
 
−  
−
<p>Raid composition will still matter to some extent, but without this change, it would have overwhelmed every other aspect of raid planning (as we added new capabilities to each of 30 different talent trees). You no longer need to rigidly control the melee/spellcaster balance of your raid, or make sure every group has all the critical buffing classes, etc. This change has many class balance implications. </p>
 
−  
−
<p>'''IMPORTANT!''' Before we are done, we will thoroughly test the performance of every class. It should not be assumed that one class' current performance relative to others in beta is final. Some classes (and specializations) will need to be reduced in power and some increased. Many may feel the change has more impact on class X than class Y. We will address all of those concerns via our internal testing and community feedback. </p>
 
−  
−
<p>There are thirty or so different categories into which buffs and debuffs fit. Here you will find a comprehensive list of the changes made broken down by category and which spells/talents are in that category. </p>
 
−  
−
* Armor Debuff (Major): {{ability|Acid Spit}} (exotic Hunter pet), {{ability|Expose Armor}}, {{ability|Sunder Armor}}
 
−
* Armor Debuff (Minor): {{ability|Faerie Fire}}, {{ability|Sting}} (Hunter pet), {{ability|Curse of Recklessness}}
 
−
* Physical Vulnerability Debuff: {{ability|Blood Frenzy}}, (2nd Talent Spec TBA)
 
−
* Melee Haste Buff: {{ability|Improved Icy Talons}}, {{ability|Windfury Totem}}
 
−
* Melee Critical Strike Chance Buff: {{ability|Leader of the Pack}}, {{ability|Rampage}}
 
−
* Attack Power Buff (Flat Add): {{ability|Battle Shout}}, {{ability|Blessing of Might}}
 
−
* Attack Power Buff (Multiplier): {{ability|Abomination's Might}}, {{ability|Trueshot Aura}}, {{ability|Unleashed Rage}}
 
−
* Ranged Attack Power Buff: {{ability|Hunter's Mark}} (only Hunters benefit, so no need to exclude against other class abilities)
 
−
* Bleed Damage Increase Debuff: {{ability|Mangle}}, {{ability|Trauma}}
 
−
* Spell Haste Buff: {{ability|Wrath of Air Totem}}
 
−
* Spell Critical Strike Chance Buff: {{ability|Moonkin Aura}}, {{ability|Elemental Oath}}
 
−
* Spell Critical Strike Chance Debuff: {{ability|Improved Scorch}}, {{ability|Winter's Chill}}
 
−
* Increased Spell Damage Taken Debuff: {{ability|Ebon Plaguebringer}}, {{ability|Earth and Moon}}, {{ability|Curse of the Elements}}
 
−
* Increased Spell Power Buff: {{ability|Focus Magic}}, {{ability|Improved Divine Spirit}}, {{ability|Flametongue Totem}}, {{ability|Totem of Wrath}}, {{ability|Demonic Pact}}
 
−
* Increased Spell Hit Chance Taken Debuff: {{ability|Improved Faerie Fire}}, {{ability|Misery}}
 
−
* Percentage Haste Increase (All Types): {{ability|Improved Moonkin Aura}}, {{ability|Swift Retribution}}
 
−
* Percentage Damage Increase: {{ability|Ferocious Inspiration}}, {{ability|Sanctified Retribution}}
 
−
* Critical Strike Chance Taken Debuff (All types): {{ability|Heart of the Crusader}}, {{ability|Totem of Wrath}}
 
−
* Melee Attack Speed Slow Debuff: {{ability|Icy Touch}}, {{ability|Infected Wounds}}, {{ability|Judgements of the Just}}, {{ability|Thunderclap}}
 
−
* Melee Hit Chance Reduction Debuff: {{ability|Insect Swarm}}, {{ability|Scorpid Sting}}
 
−
* Healing Debuff: {{ability|Wound Poison}}, {{ability|Aimed Shot}}, {{ability|Mortal Strike}}, {{ability|Furious Attacks}}
 
−
* Attack Power Debuff: {{ability|Demoralizing Roar}}, {{ability|Curse of Weakness}}, {{ability|Demoralizing Shout}}
 
−
* Stat Multiplier Buff: {{ability|Blessing of Kings}}
 
−
* Stat Add Buff: {{ability|Mark of the Wild}}
 
−
* Agility and Strength Buff: {{ability|Strength of Earth Totem}}, {{ability|Horn of Winter}}
 
−
* Stamina Buff: {{ability|Power Word: Fortitude}}
 
−
* Health Buff: {{ability|Commanding Shout}}, {{ability|Blood Pact}}
 
−
* Intellect Buff: {{ability|Arcane Intellect}}, {{ability|Fel Intelligence}}
 
−
* Spirit Buff: {{ability|Divine Spirit}}, {{ability|Fel Intelligence}}
 
−
* Damage Reduction Percentage Buff: {{ability|Grace}}, {{ability|Blessing of Sanctuary}}
 
−
* Percentage Increase Healing Received Buff: {{ability|Tree of Life}}, {{ability|Improved Devotion Aura}}
 
−
* Armor Increase Percentage Buff: {{ability|Inspiration}}, {{ability|Ancestral Healing}}
 
−
* Cast Speed Slow: {{ability|Curse of Tongues}}, {{ability|Slow}}, {{ability|Mind-numbing Poison}}.
 
−  
−
<p>In each category, you can only benefit from the most powerful spell granting that effect. For example, Fel Intelligence grants spirit and intellect, both weaker than Arcane Intellect and Divine Spirit. If a player has Fel Intelligence and receives a stronger Arcane Intellect buff, he will gain the intellect value from Arcane Intellect and the spirit value from Fel Intelligence. </p>
 
−  
−
<p>In most cases, fully-talented players will have exactly equal power on the strength of these buffs and debuffs. Fel Intelligence is an example of where one ability is weaker than others. The buffs in the "Increased Spell Power Buff" category are also not all the same potency, as they scale and grow in radically different ways. In virtually every other case, however, the buffs are equal. This means, for example, that fully-talented Battle Shout and Blessing of Might now grant the exact same amount of attack power. </p>
 
−  
−
<p>In addition to this change, we also needed to address the "mana battery" roles in a raid. The mana regeneration effect they grant is no longer limited to their own party, and it no longer depends on the amount of damage they deal. Each time they trigger the mana regeneration effect, 10 people in their raid group will receive a buff which causes them to regenerate 0.5% of their maximum mana each second. This buff, Replenishment, will be given preferentially to raid members with the lowest mana, but will re-evaluate which raid members receive it each time it is fired. Replenishment is provided by Shadow Priests, Survival Hunters, and Retribution Paladins. </p>
 
−  
−
<p>Finally, we have modified Heroism and Bloodlust to affect the entire raid. However, all affected raid members will be unable to cast or benefit from Bloodlust/Heroism for 5 minutes. </p>
 
−  
−
<p>Below you will find a list of the changes to abilities which exhibit new behavior regardless of the exclusive categories. The changes usually mean the old behavior was removed and replaced by the new behavior. Numbers listed are for maximally-talented versions. Here is that list of changes: </p>
 
−  
−
* {{ability|Improved Scorch}}: Increases spell critical strike chance against the target.
 
−
* {{ability|Winter's Chill}}: Also increases spell critical strike chance against the target.
 
−
* {{ability|Elemental Oath}}: Grants 5% spell crital strike to raid members.
 
−
* {{ability|Improved Moonkin Aura}}: Grants 3% haste of all types.
 
−
* {{ability|Earth and Moon}}: Increases spell damage taken from all schools by 13% on the target.
 
−
* {{ability|Misery}}: Causes spells cast at the target to have +3% spell hit.
 
−
* {{ability|Shadow Weaving}}: Buffs only self.
 
−
* {{ability|Improved Shadow Bolt}}: Buffs only self.
 
−
* {{ability|Expose Weakness}}: Buffs only self.
 
−
* {{ability|Shadow Embrace}}: Buffs only self.
 
−
* {{ability|Blood Pact}}: Grants health instead of Stamina.
 
−
* {{ability|Fel Intelligence}}: Has replacement ranks that grant flat values of Intellect and Spirit.
 
−
* {{ability|Frost Aura}}: Excludes properly against all other resistance buffs.
 
−
* {{ability|Grace}}: Reduces damage taken by target by 3%.
 
−
* {{ability|Rampage}}: Increases melee and ranged critical strike chance by 5% for the raid.
 
−
* {{ability|Improved Faerie Fire}}: No longer benefits melee and ranged hit chance, only spell hit.
 
−
* {{ability|Hunter's Mark}}: No longer increases attack power bonus from attacks against the target.
 
−
* {{ability|Improved Hunter's Mark}}: No longer grants melee attack power.
 
−
* {{ability|Sting (Hunter pet)}}: Now acts as a minor armor debuff.
 
−
* {{ability|Waylay}}: Attack speed reduction changed to 20%.
 
−
* {{ability|Icy Touch}}: Only slows melee attack speed (not ranged or spell).
 
−
* {{ability|Tree of Life}}: No longer grants healing based on spirit, grants 3% increased healing received to raid.
 
−
* {{ability|Demonic Pact}}: Now buffs raid instead of debuffing monsters.
 
−
* {{ability|Focus Magic}}: Now buffs raid instead of debuffing monsters.
 
−
* {{ability|Totem of Wrath}}: Now grants a flat amount of spell damage, and all enemies in its radius have an increased chance of being struck by criticals.
 
−
* {{ability|Heroism}}: Cannot be recast while caster has Exhausted debuff, and those with Exhausted debuff cannot be affected by it.
 
−
* {{ability|Bloodlust}}: Cannot be recast while caster has Sated debuff, and those with Sated debuff cannot be affected by it.
 
−
* {{ability|Vampiric Touch}}: Grants Replenishment mana regeneration buff to up to 10 raid members on dealing damage.
 
−
* {{ability|Hunting Party}}: Grants Replenishment mana regeneration buff to up to 10 raid members on specified shots.
 
−
* {{ability|Judgements of the Wise}}: Grants Replenishment mana regeneration buff to up to 10 raid members on Judging.
 
−
| link = http://blue.cardplace.com/newcache/en/5640524782.htm
 
−
}}
 
   
−
==See also==
+
== Summary ==
  +
{{Forging the Stone}}
−
*[[Debuff]]
 
−
*[[Nerf]]
 
−
*[[Healing]]
 
−
*[[HoT]]
 
−
*[[DD]]
 
−
*[[DoT]]
 
−
*[[Area of Effect]]
 
−
*[[Utility]]
 
   
  +
[[Category:Pre-cataclysm quest chains]]
−
== External links ==
 
−
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
−
Links that do not conform to the rules will be DELETED.
 
−
Repeat violations may result in a BAN.
 
−
Have a nice day. :) -->
 
−
* [http://dwarfpriest.com/2008/09/09/raid-stacking-101/ Raid Stacking 101]
 
−
* [http://raidcomp.mmo-champion.com/ MMO-Champion RaidComp]
 
−
* [http://www.wowinterface.com/downloads/fileinfo.php?id=11031 InTheBuff] add-on
 
−
[[Category:Game terms]]
 
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[[Category:Buffs| ]]
 

Revision as of 13:33, 4 December 2011

The Alliance equivalent is Forging the Mightstone quest chain.
HordeForging the Scourgestone
Level range 52
Zones

Western Plaguelands,

Temple of Atal'Hakkar

This is the Horde Paladin specific quest to the Sunken Temple.

Forging the Scourge

Quest:To The Bulwark

While training in Silvermoon, Champion Bachi tells you that Mehlar Dawnblade has requested an audience with you, at the Bulwark.

Training in Undercity, it may have been Champion Cyssa Dawnrose who contacted you.
Quest:Prove Your Hatred

Mehlar Dawnblade reminds you of some important history... the slaughter of Blood Elves by Arthas and the Scourge. He tells you to talk to Argent Officer Garush to learn about Scourgestones and how to get them.

You don the Inv jewelry talisman 07 [Argent Dawn Commission], and proceed to wreak havoc among the undead in Western Plaguelands, collecting scourgestones where you can. Finally, you time somewhat and return to Mehlar with your spoils.

Quest:Wisdom of the Banshee Queen

The scourgestones prove weak, and Mehlar crushed them in his bare hands. He insists you take them to Lady Sylvanas Windrunner, the Banshee Queen, in Undercity. She would know how to turn the fragments into a weapon against the scourge.

Quest:Ancient Evil

The queen is not pleased to see the remnants you carry. She does, however, see your resolve, and offers to aid you in your vengeance.

You must acquire something equally vile to fortify the stones, if you are to use them as a weapon against the scourge. And she knows just what will do: In the pit at the bottom of the Temple of Atal'Hakkar in the Swamp of Sorrows, an evil awaits. Release it, destroy it, and return to Mehlar with a portion of it.

You find and fight Atal'alarion in the Temple, and recover a Ability creature poison 04 [Putrid Vine] from the corpse. Mehlar is pleased to see it; it is just what is needed. His weaves the vine through the fragments, and Mehlar names the result Inv misc rune 10 [Scourgebane]. He warns that it serves against its will, and would turn on you if given the chance.

Rewards

Summary

  1. H IconSmall BloodElf MaleIconSmall BloodElf Female Paladin [52] To The Bulwark
  2. H IconSmall BloodElf MaleIconSmall BloodElf Female Paladin [52] Prove Your Hatred
  3. H IconSmall BloodElf MaleIconSmall BloodElf Female Paladin [52] Wisdom of the Banshee Queen
  4. H IconSmall BloodElf MaleIconSmall BloodElf Female Paladin [52D] Ancient Evil