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;Attack power (percentile) |
;Attack power (percentile) |
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− | *{{class|DK|{{ability|Abomination's Might}}}}: Tier 6 Blood talent, 2 ranks, |
+ | *{{class|DK|{{ability|Abomination's Might}}}}: Tier 6 Blood talent, 2 ranks, increases party and raid members' melee attack power by 10%. |
*{{class|Hunter|{{ability|Trueshot Aura}}}}: Tier 7 Marksmanship talent, 1 rank, +10%. |
*{{class|Hunter|{{ability|Trueshot Aura}}}}: Tier 7 Marksmanship talent, 1 rank, +10%. |
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− | *{{class|Shaman|{{ability|Unleashed Rage}}}}: Tier |
+ | *{{class|Shaman|{{ability|Unleashed Rage}}}}: Tier 6 Enhancement talent, 3 ranks, increases party and raid members' melee attack power by 10% @ max rank. |
;Attack power (additive) |
;Attack power (additive) |
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**{{ability|Fortitude}} (from {{item|Runescroll of Fortitude}}) - Equivalent to untalented max rank {{ability|Prayer of Fortitude}}, item is crafted by scribse and usable by any level 80 character. |
**{{ability|Fortitude}} (from {{item|Runescroll of Fortitude}}) - Equivalent to untalented max rank {{ability|Prayer of Fortitude}}, item is crafted by scribse and usable by any level 80 character. |
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− | Crit |
+ | ;Crit |
*Buffs |
*Buffs |
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**Melee and ranged |
**Melee and ranged |
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***{{class|Druid|{{ability|Leader of the Pack}}}}: Tier 7 Feral Combat talent, 1 rank, active while in Bear, Dire Bear and Cat forms, +5%. |
***{{class|Druid|{{ability|Leader of the Pack}}}}: Tier 7 Feral Combat talent, 1 rank, active while in Bear, Dire Bear and Cat forms, +5%. |
||
− | ***{{class|Warrior|{{ability|Rampage}}}}: Tier 9 Fury Warrior talent, 1 rank, |
+ | ***{{class|Warrior|{{ability|Rampage}}}}: Tier 9 Fury Warrior talent, 1 rank, increases ranged and melee critical chance of all party and raid members by 5%. |
**Spell |
**Spell |
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***{{class|Druid|{{ability|Moonkin Aura}}}}: {{ability|Moonkin Form}}, a tier 7 Balance talent ability, applies this buff while active, 5% spell critical strike chance bonus. |
***{{class|Druid|{{ability|Moonkin Aura}}}}: {{ability|Moonkin Form}}, a tier 7 Balance talent ability, applies this buff while active, 5% spell critical strike chance bonus. |
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− | ***{{class|Mage|{{ability|Focus Magic}}}}: Tier 3 |
+ | ***{{class|Mage|{{ability|Focus Magic}}}}: Tier 3 Arcane talent, increases the target's chance to critically hit with all spells by 3%. When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec. |
+ | ***{{class|Shaman|{{ability|Elemental Oath}}}}: Tier 8 Elemantal talent, increases spell critical chance by 5% @ max rank, for all party and raid members. |
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*Debuffs (listed for completeness because Totem of Wrath applies both a buff and a debuff) |
*Debuffs (listed for completeness because Totem of Wrath applies both a buff and a debuff) |
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**Attack and spell |
**Attack and spell |
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**Spell |
**Spell |
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***{{class|Mage|{{ability|Winter's Chill}}}}: Tier 6 frost talent, 3 ranks, gives frost talent spells a 100% chance to apply the Winter's Chill debuff @ max rank, increasing spell critical strike chance by 1% per stack, stacks up to 5 times. |
***{{class|Mage|{{ability|Winter's Chill}}}}: Tier 6 frost talent, 3 ranks, gives frost talent spells a 100% chance to apply the Winter's Chill debuff @ max rank, increasing spell critical strike chance by 1% per stack, stacks up to 5 times. |
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− | ***{{class|Mage|{{ability|Improved Scorch}}}}: Tier 4 fire talent, 3 ranks, gives {{ability|Scorch}} a 100% chance to apply the Improved Scorch debuff |
+ | ***{{class|Mage|{{ability|Improved Scorch}}}}: Tier 4 fire talent, 3 ranks, gives {{ability|Scorch}} a 100% chance to apply the Improved Scorch debuff @ max rank, increasing spell critical strike chance by 5%. |
***{{class|Warlock|{{ability|Improved Shadow Bolt}}}}: Tier 1 Destruction talent, 5 ranks, causes {{ability|Shadow Bolt}} to increase spell critical strike damage against the target by 5% @ max rank. |
***{{class|Warlock|{{ability|Improved Shadow Bolt}}}}: Tier 1 Destruction talent, 5 ranks, causes {{ability|Shadow Bolt}} to increase spell critical strike damage against the target by 5% @ max rank. |
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;Damage (percentile) |
;Damage (percentile) |
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*{{class|Paladin|{{ability|Sanctified Retribution}}}}: Tier 5 Retribution talent, 1 rank, +3% damage by targets buffed by any of the paladin's auras. |
*{{class|Paladin|{{ability|Sanctified Retribution}}}}: Tier 5 Retribution talent, 1 rank, +3% damage by targets buffed by any of the paladin's auras. |
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− | *{{class|Hunter|{{ability|Ferocious Inspiration}}}}: Tier 7 Beast Mastery talent, 3 ranks, +3% damage |
+ | *{{class|Hunter|{{ability|Ferocious Inspiration}}}}: Tier 7 Beast Mastery talent, 3 ranks, +3% damage to all party/raid members. |
− | *{{class|Mage|{{ability|Arcane Empowerment}}}}: Tier 7 Arcane talent, 3 ranks, +3% damage |
+ | *{{class|Mage|{{ability|Arcane Empowerment}}}}: Tier 7 Arcane talent, 3 ranks, +3% damage to all party/raid members. |
;Haste |
;Haste |
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**{{class|Paladin|{{ability|Swift Retribution}}}}: Tier 9 Retribution talent, 3 ranks, causes auras to grant 3% hast @ max rank. |
**{{class|Paladin|{{ability|Swift Retribution}}}}: Tier 9 Retribution talent, 3 ranks, causes auras to grant 3% hast @ max rank. |
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*Melee |
*Melee |
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− | **{{class|DK|{{ability|Improved Icy Talons}}}}: Tier 6 Frost talent, 1 rank, requires rank 5 {{ability|Icy Talons}} and rank 3 {{ability|Improved Icy Touch}}}}, grants all party and raid members 20% melee haste |
+ | **{{class|DK|{{ability|Improved Icy Talons}}}}: Tier 6 Frost talent, 1 rank, requires rank 5 {{ability|Icy Talons}} and rank 3 {{ability|Improved Icy Touch}}}}, grants all party and raid members 20% melee haste. |
**{{class|Shaman|{{ability|Windfury Totem}}}}: 16% (20% fully talented with {{ability|Improved Windfury Totem}}, a tier 5 Enhancement talent), each shaman can only have one active Air Totem at a time. |
**{{class|Shaman|{{ability|Windfury Totem}}}}: 16% (20% fully talented with {{ability|Improved Windfury Totem}}, a tier 5 Enhancement talent), each shaman can only have one active Air Totem at a time. |
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*Spell |
*Spell |
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;Healing percentage |
;Healing percentage |
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− | *{{class|Druid|{{ability|Tree of Life Form}}}}: Tier 9 Restoration talent ability. While in Tree of Life Form, increases healing received by all party and raid members within |
+ | *{{class|Druid|{{ability|Tree of Life Form}}}}: Tier 9 Restoration talent ability. While in Tree of Life Form, increases healing received by all party and raid members within 100 yards by 6%. |
*{{class|Paladin|{{ability|Improved Devotion Aura}}}}: Tier 4 Protection talent, 3 ranks, causes all your auras to increase healing received by 6% at max rank. |
*{{class|Paladin|{{ability|Improved Devotion Aura}}}}: Tier 4 Protection talent, 3 ranks, causes all your auras to increase healing received by 6% at max rank. |
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*{{class|Paladin|{{ability|Judgements of the Wise}}}}: Tier 7 Retribution talent, 3 ranks, gives [[Judgement]] spells a 100% chance to grant Replenishment @ max rank. |
*{{class|Paladin|{{ability|Judgements of the Wise}}}}: Tier 7 Retribution talent, 3 ranks, gives [[Judgement]] spells a 100% chance to grant Replenishment @ max rank. |
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*{{class|Priest|{{ability|Vampiric Touch}}}}: Tier 9 Shadow talent ability, while active, causes the priest's {{ability|Mind Blast}} spell to grant Replenishment. |
*{{class|Priest|{{ability|Vampiric Touch}}}}: Tier 9 Shadow talent ability, while active, causes the priest's {{ability|Mind Blast}} spell to grant Replenishment. |
||
− | *{{class|Warlock|{{ability|Improved Soul Leech}}}}: Tier 7 Destruction talent, 2 ranks, requires 3 ranks of {{ability|Soul Leech}}, causes {{ability|Conflagrate}}, {{ability|Incinerate}}, {{ability|Shadow Bolt}}, {{ability|Shadowburn}} and {{ability|Soul Fire}} to grant Replenishment when they |
+ | *{{class|Warlock|{{ability|Improved Soul Leech}}}}: Tier 7 Destruction talent, 2 ranks, requires 3 ranks of {{ability|Soul Leech}}, causes {{ability|Conflagrate}}, {{ability|Incinerate}}, {{ability|Shadow Bolt}}, {{ability|Shadowburn}} and {{ability|Soul Fire}} to grant Replenishment when they trigger Soul Leech. |
;Resistance |
;Resistance |
Revision as of 14:26, 4 May 2010
Most often, a buff refers to a temporary beneficial spell or effect placed on a player. Buffs can range in effect from simple personal shields to buffs which augment almost every category of stats a given player may have for their race or class.
Buffs can be of two types: those that expire over time (simple buff like [Arcane Intellect]) and those that are dependent of the environment around you (like the AoE effect given by totems).
You can dismiss an active buff that expires over time by right-clicking on its icon.
Most buffs do not stack with other similar buffs. One prominent exception is heal over time spells, heal over time spells from multiple characters and different heal over time spells from the same character (such as a druid's [Regrowth] and [Rejuvenation]) will stack with eachother.
Buff can also be used as a verb, i.e. "to buff" means to apply buffs.
Buff is also used to represent a change to a class or ability that makes it more effective or useful. It is the opposite of a nerf.
List of notable buffs obtained from other players
By class
- [Abomination's Might] - attack power (percentile)
- [Horn of Winter] - agility and strength
- Hysteria - increased physical damage at the cost of health
- [Improved Icy Talons] - melee haste
- [Mark of the Wild]/ [Gift of the Wild] - armor, all attributes, and resistances for target/target's party
- [Thorns] - reflective damage for target
- [Innervate] - massive short term mana regeneration for target
- [Aspect of the Pack] - run speed for party
- [Aspect of the Wild] - nature resistance for party
- [Trueshot Aura] - attack power for party
Mage:
- [Arcane Intellect]/ [Arcane Brilliance] - intellect for target/target's party
- [Amplify Magic] - increased incoming spell damage and healing for target
- [Dampen Magic] - decreased incoming spell damage and healing for target
- [Focus Magic] - increased critical strike chance for target
- Auras - Auras affect the Paladin's party/raid
- [Devotion Aura] - increased armor
- [Retribution Aura] - reflective damage
- [Concentration Aura] - reduced loss of casting/channeling time from damage
- [Shadow Resistance Aura] - shadow resistance
- [Frost Resistance Aura] - frost resistance
- [Fire Resistance Aura] - fire resistance
- [Crusader Aura] - increased mount speed
- Blessings - Blessings affect single targets, while greater blessings affect the target's class in party/raid
- [Blessing of Might]/ [Greater Blessing of Might] - increased attack power
- [Blessing of Wisdom]/ [Greater Blessing of Wisdom] - inceased mana regeneration
- [Blessing of Kings]/ [Greater Blessing of Kings] - all attributes increased
- [Blessing of Sanctuary]/ [Greater Blessing of Sanctuary] - strength and stamina increased, reduces incoming damage, and target regains mana after successfully blocking, dodging or parrying
- Hands - Hands are short term buffs, affect single targets
- [Hand of Protection] - protection from physical attacks
- [Hand of Salvation] - threat reduced over time
- [Hand of Freedom] - immunity from movement impairing effects
- [Hand of Sacrifice] - transfer of damage to the caster
- Other
- [Sacred Shield] - Causes the affected friendly target to gain a sacred shield the next time he/she takes damage, absorbing damage.
- [Divine Sacrifice] - Redirects 30% of all damage taken by party members to the Paladin, up to a percentage of the Paladin's maximum health.
- [Beacon of Light] - Direct heals from the casting Paladin also heal the Beacon if the target is within 60 yards. Not affected by LoS.
- [Power Word: Fortitude]/ [Prayer of Fortitude] - stamina for target/target's party
- [Power Word: Shield] - short term damage absorption for target in Priest's party
- [Power Infusion] - short term increase in spell haste and reduction in mana cost of spells for the target
- [Divine Spirit]/ [Prayer of Spirit] - spirit for target/target's party
- [Shadow Protection]/ [Prayer of Shadow Protection] - shadow resistance for target/target's party
- [Fear Ward] - Causes the next fear effect cast on the target to have no effect.
- [Tricks of the Trade] - Redirects all threat caused by the rogue's attacks to the targeted raid member for 5 seconds, and increases their damage by 15% during this time.
- [Earth Shield] - healing and reduced spell interruption from damage for target
- [Water Breathing] - target can breathe under water
- [Water Walking] - target can walk on water
- [Bloodlust] - Spell ranged and melee haste
- [Elemental Oath] - increase spell crit chance
- [Unleashed Rage] - increase attack power
- [Ancestral Healing] - decrease target's physical damage
- Totem - Most totems affect the Shaman's party and last up to 5 minutes. Some of the totems don't apply buffs, but pulse benefits periodically.
- [Strength of Earth Totem] - strength & agility
- [Fire Resistance Totem] - fire resistance
- [Frost Resistance Totem] - frost resistance
- [Nature Resistance Totem] - nature resistance
- [Windfury Totem] - Increase melee haste
- [Flametongue Totem] - additional spell power healing and damage
- [Stoneskin Totem] - increase armor
- [Mana Spring Totem] - mana regeneration
- [Totem of Wrath] - spell power and crit chance
- [Wrath of Air Totem] - spell haste
- [Grounding Totem] - Redirects direct damage spell
- [Mana Tide Totem] - short term mana regeneration
- [Healing Stream Totem] - heals party
- [Cleansing Totem] - Removes poison and disease
- [Earthbind Totem] - Removes snares if talented
- [Tremor Totem] - Removes fear, charm, and sleep
- [Unending Breath] - underwater breathing for target
- [Detect Invisibility] - increase detection of invisibility for target
- [Demonic Pact] - Adds a percentage of the Warlock's spell power to all party or raid members on minion crit
- Imp
- [Blood Pact] - health for Warlock's party or raid
- [Fire Shield] - reflective damage & fire resistance for target
- Felhunter
- [Fel Intelligence] - increased spirit and intellect for Warlock's party or raid
- [Battle Shout] - attack power
- [Commanding Shout] - health
- [Heroic Presence] - physical/spell hit
- [Drums of Forgotten Kings] (from [Drums of Forgotten Kings] - Weaker version of [Greater Blessing of Kings], +8% to all stats, item is crafted by leatherworkers and usable by any level 80 character.
- [Gift of the Wild] (from [Drums of the Wild]) - Identical to druids' untalented max rank [Gift of the Wild], item is crafted by leatherworkers and usable by any level 80 character.
- Fortitude (from [Runescroll of Fortitude]) - Equivalent to untalented max rank [Prayer of Fortitude], item is crafted by scribse and usable by any level 80 character.
By type
Similar buffs do not stack with eachother unless otherwise specified.
- Attack power (percentile)
- [Abomination's Might]: Tier 6 Blood talent, 2 ranks, increases party and raid members' melee attack power by 10%.
- [Trueshot Aura]: Tier 7 Marksmanship talent, 1 rank, +10%.
- [Unleashed Rage]: Tier 6 Enhancement talent, 3 ranks, increases party and raid members' melee attack power by 10% @ max rank.
- Attack power (additive)
- [Blessing of Might] / [Greater Blessing of Might]: +550 @ max rank (687 fully talented with [Improved Blessing of Might], a tier 2 Retribution talent with 2 ranks), each paladin can only have one active blessing per target.
- [Battle Shout]: +548 @ max rank (685 fully talented w/ [Commanding Presence], a tier 3 Fury talent with 5 ranks), the same warrior cannot have both Battle Shout and Commanding Shout active at the same time, however it will stack with another warrior's Commanding Shout.
- Armor
- [Mark of the Wild] / [Gift of the Wild]: +750 @ max rank (1050 fully talented with [Improved Mark of the Wild]), stacks with other armor buffs.
- [Devotion Aura]: +1205 @ max rank, [Improved Devotion Aura] (Tier 4 Protection, 3 ranks) raises armor bonus to +2008.5. Each paladin can only have one aura active at a time.
- [Stoneskin Totem]: +1150 @ max rank (1380 fully talented with [Guardian Totems], a tier 2 Enhancement talent with 2 ranks), each shaman can only have one active Earth Totem at a time.
- [Gift of the Wild] (from [Drums of the Wild]) - Identical to druids' untalented max rank [Gift of the Wild], item is crafted by leatherworkers and usable by any level 80 character.
- Base stats
- All stats (percentile)
- [Blessing of Kings] / [Greater Blessing of Kings]: +10%, each paladin can only have one active blessing per target.
- [Drums of Forgotten Kings] (from [Drums of Forgotten Kings] - Weaker version of [Greater Blessing of Kings], +8% to all stats, item is crafted by leatherworkers and usable by any level 80 character.
- All stats (additive)
- [Mark of the Wild] / [Gift of the Wild]: +37 (+52 fully talented with [Improved Mark of the Wild]).
- [Gift of the Wild] (from [Drums of the Wild]) - Identical to druids' untalented max rank [Gift of the Wild], item is crafted by leatherworkers and usable by any level 80 character.
- Agility and strength
- [Strength of Earth Totem]: +155 (+178 fully talented with [Enhancing Totems], a tier 1 Enhancement talent with 3 ranks), each shaman can only have one active Earth Totem at a time.
- [Horn of Winter]: +155 at max rank.
- Intellect
- [Arcane Intellect] / [Arcane Brilliance]: +60 @ max rank.
- Fel Intelligence: +48 @ max rank (53 fully talented w/ [Improved Felhunter], a tier 6 Affliction talent with 2 ranks), Felhunter ability.
- Spirit
- [Divine Spirit] / [Prayer of Spirit]: +80 @ max rank.
- Fel Intelligence: +64 @ max rank (70 fully talented w/ [Improved Felhunter], a tier 6 Affliction talent with 2 ranks), Felhunter ability.
- Strength and stamina (percentile)
- [Blessing of Sanctuary]/ [Greater Blessing of Sanctuary]: +10%, also reduces incoming damage by 3% and causes the target to regain 2% of maximum mana after successfully blocking, dodging or parrying, each paladin can only have one active blessing per target. Percentile buffs to the same stat do not stack.
- Stamina
- [Power Word: Fortitude] / [Prayer of Fortitude]: +165 @ max rank (214 fully talented with [Improved Power Word: Fortitude], a tier 2 Discipline talent with 2 ranks).
- Fortitude (from [Runescroll of Fortitude]) - Equivalent to untalented max rank [Prayer of Fortitude], item is crafted by scribse and usable by any level 80 character.
- Crit
- Buffs
- Melee and ranged
- [Leader of the Pack]: Tier 7 Feral Combat talent, 1 rank, active while in Bear, Dire Bear and Cat forms, +5%.
- [Rampage]: Tier 9 Fury Warrior talent, 1 rank, increases ranged and melee critical chance of all party and raid members by 5%.
- Spell
- [Moonkin Aura]: [Moonkin Form], a tier 7 Balance talent ability, applies this buff while active, 5% spell critical strike chance bonus.
- [Focus Magic]: Tier 3 Arcane talent, increases the target's chance to critically hit with all spells by 3%. When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec.
- [Elemental Oath]: Tier 8 Elemantal talent, increases spell critical chance by 5% @ max rank, for all party and raid members.
- Melee and ranged
- Debuffs (listed for completeness because Totem of Wrath applies both a buff and a debuff)
- Attack and spell
- [Heart of the Crusader]: Tier 2 Retribution talent, 2 ranks, causes judgements to increase critical strike chance against the target by 3% at max rank.
- [Master Poisoner]: Tier 9 Assassination talent, 3 ranks, increases critical strike chance by 3% by all targets affected by the rogue's poisons.
- [Totem of Wrath]: Tier 9 Elemental talent ability, 3% to attacks and offensive spells, each shaman can only have one active Fire Totem at a time.
- Spell
- [Flurry]: Tier 6 frost talent, 3 ranks, gives frost talent spells a 100% chance to apply the Winter's Chill debuff @ max rank, increasing spell critical strike chance by 1% per stack, stacks up to 5 times.
- [Improved Scorch]: Tier 4 fire talent, 3 ranks, gives [Scorch] a 100% chance to apply the Improved Scorch debuff @ max rank, increasing spell critical strike chance by 5%.
- [Improved Shadow Bolt]: Tier 1 Destruction talent, 5 ranks, causes [Shadow Bolt] to increase spell critical strike damage against the target by 5% @ max rank.
- Attack and spell
- Damage (percentile)
- [Sanctified Retribution]: Tier 5 Retribution talent, 1 rank, +3% damage by targets buffed by any of the paladin's auras.
- [Ferocious Inspiration]: Tier 7 Beast Mastery talent, 3 ranks, +3% damage to all party/raid members.
- [Arcane Empowerment]: Tier 7 Arcane talent, 3 ranks, +3% damage to all party/raid members.
- Haste
- All
- [Improved Moonkin Form]: Tier 7 Balance talent, 3 ranks, requires [Moonkin Form], causes [Moonkin Aura] to provide 3% haste @ max rank.
- [Swift Retribution]: Tier 9 Retribution talent, 3 ranks, causes auras to grant 3% hast @ max rank.
- Melee
- [Improved Icy Talons]: Tier 6 Frost talent, 1 rank, requires rank 5 [Icy Talons] and rank 3 [Improved Icy Touch]}}, grants all party and raid members 20% melee haste.
- [Windfury Totem]: 16% (20% fully talented with [Improved Windfury Totem], a tier 5 Enhancement talent), each shaman can only have one active Air Totem at a time.
- Spell
- [Wrath of Air Totem]: 5%, each shaman can only have one active Air Totem at a time.
- Healing percentage
- [Incarnation: Tree of Life]: Tier 9 Restoration talent ability. While in Tree of Life Form, increases healing received by all party and raid members within 100 yards by 6%.
- [Improved Devotion Aura]: Tier 4 Protection talent, 3 ranks, causes all your auras to increase healing received by 6% at max rank.
- Health
- Blood Pact: Imp ability, +1330 maximum health @ max rank (+1729 fully talented with [Improved Imp], a tier 1 Demonology talent with 3 ranks).
- [Commanding Shout]: +2255 @ max rank (~2818 fully talented w/ [Commanding Presence], a tier 3 Fury talent with 5 ranks), the same warrior cannot have both Battle Shout and Commanding Shout active at the same time, however it will stack with another warrior's Battle Shout.
- MP5
- [Blessing of Wisdom] / [Greater Blessing of Wisdom]: 91 @ max rank (109.2 fully talented with [Improved Blessing of Wisdom], a tier 4 Holy talent with 2 ranks).
- [Mana Spring Totem]: 91 @ max rank (109.2 fully talented with [Restorative Totems], a Tier 4 Restoration talent with 5 ranks), each shaman can only have one active Water Totem at a time.
- Reflective damage (damages attackers when hit)
- [Thorns]
- [Retribution Aura]: Each paladin can only have one aura active at a time.
- Fire Shield: Imp ability.
- Replenishment
- [Hunting Party]: Tier 10 Survival talent, 5 ranks, gives [Arcane Shot], [Explosive Shot] and [Steady Shot] a 100% chance to apply Replenishment @ max rank.
- [Enduring Winter]: Tier 9 frost talent, 3 ranks, requires Water Elemental, gives [Frostbolt] a 100% chance to apply Replenishment @ max rank.
- [Judgements of the Wise]: Tier 7 Retribution talent, 3 ranks, gives Judgement spells a 100% chance to grant Replenishment @ max rank.
- [Vampiric Touch]: Tier 9 Shadow talent ability, while active, causes the priest's [Mind Blast] spell to grant Replenishment.
- [Improved Soul Leech]: Tier 7 Destruction talent, 2 ranks, requires 3 ranks of [Soul Leech], causes [Conflagrate], [Incinerate], [Shadow Bolt], [Shadowburn] and [Soul Fire] to grant Replenishment when they trigger Soul Leech.
- Resistance
- [Mark of the Wild] / [Gift of the Wild]: +54 to all resistances at max rank (75.6 fully talented with [Improved Mark of the Wild]).
- [Aspect of the Wild]: Nature (130 @ max rank), each hunter can only have one aspect active at a time.
- [Fire Resistance Aura]: Fire (130 @ max rank), each paladin can only have one aura active at a time.
- [Frost Resistance Aura]: Frost (130 @ max rank), each paladin can only have one aura active at a time.
- [Shadow Resistance Aura]: Shadow (130 @ max rank), each paladin can only have one aura active at a time.
- [Shadow Protection] / [Prayer of Shadow Protection]: Shadow (130 @ max rank).
- [Fire Resistance Totem]: Fire (130 @ max rank), each shaman can only have one active Water Totem at a time.
- [Frost Resistance Totem]: Frost (130 @ max rank), each shaman can only have one active Fire Totem at a time.
- [Nature Resistance Totem]: Nature (130 @ max rank), each shaman can only have one active Air Totem at a time.
- Fire Shield: Fire (63 @ max rank, ~81.9 fully talented with [Improved Imp], a tier 1 Demonology talent with 3 ranks), Imp ability.
- [Gift of the Wild] (from [Drums of the Wild]) - Identical to druids' untalented max rank [Gift of the Wild], item is crafted by leatherworkers and usable by any level 80 character.
- Spell power
- [Improved Moonkin Form]: Tier 7 Balance talent, 3 ranks, requires [Moonkin Form], causes [Moonkin Aura] to grant spell damage equal to 15% of the druid's spirit @ max rank.
- [Flametongue Totem]: +144 (~165.6 fully talented with [Enhancing Totems], a tier 1 Enhancement totem with 3 ranks), each shaman can only have one active Fire Totem at a time.
- [Totem of Wrath]: Tier 9 Elemental talent ability, +280 @ max rank, each shaman can only have one active Fire Totem at a time.
- [Demonic Pact]: Tier 10 Demonology talent, 5 ranks. Causes the demon's criticals to grant the party or raid 10% of the warlock's spell power for 12 seconds @ max rank.
- Miscellaneous sustainable shared buffs
- Falling speed decrease
- Slow Fall: Requires a reagent unless glyphed.
- [Levitate]: Also allows water walking, requires a reagent unless glyphed (ends in combat).
- Speed increase
- [Aspect of the Pack]: +30% run speed, dazed when hit.
- [Crusader Aura]: Increases mounted speed by 20%. Each paladin can only have one aura active at a time.
- Water breathing
- [Water Breathing]: Requires a reagent unless glyphed.
- [Unending Breath]: No reagent cost.
- Water walking (ends in combat)
- [Path of Frost]: No reagent cost.
- [Levitate]: Also slows falling speed, requires a reagent unless glyphed.
- [Water Walking]: Requires a reagent unless glyphed.
- Miscellaneous sustainable exclusive buffs
- [Leader of the Pack]: Tier 7 Feral Combat talent, 2 ranks, causes [Leader of the Pack] aura to cause those affected to heal themselves for 4% of their maximum health @ max rank whenever their attacks crit.
- Amplify Magic: Increases spell damage taken and spell healing received, mutually exclusive with Dampen Magic.
- [Dampen Magic]: Decreases spell damage taken and spell healing received, mutually exclusive with Amplify Magic.
- [Blessing of Sanctuary] / [Greater Blessing of Sanctuary]: Tier 5 Protection talent. Reduces damage taken by 3%, restores 2% of the target's maximum mana whenever the target blocks, dodges or parries a melee atttack, increases strength and stamina by 10%, each paladin can only have one active blessing per target.
- [Concentration Aura]: Grants a 35% chance to ignore pushback (50% with 3 ranks of Improved Concentration Aura, a Tier 4 Holy talent). Each paladin can only have one aura active at a time.
- [Improved Concentration Aura]: Tier 4 Holy talent, 3 ranks, causes all of the paladin's auras to reduce Silence and Interrupt effects' duration by 30% at max rank.
- [Earth Shield]: Tier 9 Restoration talent. Causes incoming attacks to heal the target (consuming 1 change per heal, healing has an internal cooldown) and reduces pushback by 30%. Improved by various Restoration talents. Each shaman can only have one Earth Shield at a time, and each character can only benefit from one Elemental Shield at a time.
- [Healing Stream Totem]: HoT, each shaman can only have one active Water Totem at a time.
- [Detect Invisibility]: Invisibility detection.
- [Soulstone]: Gives the target a self-rez.
- [Heroic Presence]: Draenei racial passive, +1% hit/spell hit, only affects party members.
List of notable buffs from environment
Lordaeron's Blessing
Increases stamina by 5%.
Lasts: 30 min
How to get: Take control of the northpass tower in Eastern Plaguelands, click the altar that appears outside the door.
Notes: Persists in Scholomance and Stratholme, and persisted in the original Naxxramas.
Fire Resist
Increases fire resistance by 83.
Lasts: 1 hour
How to get: [Mind Control] (either by the Priest spell or the Engineering device) a Scarshield Spellbinder, found in Blackrock Spire.
Notes: Sometimes the tooltip will say differing amounts of Fire Resistance, but the buff always provides 83 resistance. Stacks with Paladin aura.
[Rallying Cry of the Dragonslayer]
Increases critical chance of spells by 10%, melee and ranged by 5% and grants 140 attack power, for characters below level 61.
Lasts: 2 hours
How to get: When the head of Onyxia or Nefarian is returned the players located in (or nearby) Orgrimmar or Stormwind are buffed with this buff.
[Spirit of Zandalar]
Increases all stats for a value depending on level for 2 hours.
(Old Effect: Increases movement speed by 10% and all stats by 15% for 2 hours.)
Duration: 2 hours (As of 1.11, this buff no longer persists through death)
How to get: When the [Heart of Hakkar] is turned in to Molthor on Yojamba Isle as part of The Heart of Hakkar quest, players on the Isle and in Booty Bay will receive the buff.
[Warchief's Blessing]
Blessing of the Warchief: Increases health by 300. 15% haste to melee attacks. 10 mana regen per tick.
Lasts: 1 hour
How to get: When the head of Rend Blackhand is returned after a player completes "For the Horde!", the end of the first part of the Onyxia prequest chain, all players located in Orgrimmar are buffed with this buff.
Songflower Serenade
Increases critical strike rating and spell critical strike rating by 70 and all attributes by 15.
Lasts: 1 hour
How to get: Cleanse a Corrupted Songflower in Felwood.
Buffs, debuffs, and raid stacking in WotLK
Your comments are desired.
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In the expansion, buff stacking and whether buffs affected the raid versus only the party were significantly changed. Here is the official release of this change from Blizzard on the forums:
2008-08-29 00:20 | Vaneras
Raid composition will still matter to some extent, but without this change, it would have overwhelmed every other aspect of raid planning (as we added new capabilities to each of 30 different talent trees). You no longer need to rigidly control the melee/spellcaster balance of your raid, or make sure every group has all the critical buffing classes, etc. This change has many class balance implications.
IMPORTANT! Before we are done, we will thoroughly test the performance of every class. It should not be assumed that one class' current performance relative to others in beta is final. Some classes (and specializations) will need to be reduced in power and some increased. Many may feel the change has more impact on class X than class Y. We will address all of those concerns via our internal testing and community feedback.
There are thirty or so different categories into which buffs and debuffs fit. Here you will find a comprehensive list of the changes made broken down by category and which spells/talents are in that category.
- Armor Debuff (Major): Acid Spit (exotic Hunter pet), [Expose Armor], [Sunder Armor]
- Armor Debuff (Minor): [Faerie Fire], Sting (Hunter pet), File:Spell Shadow UnholyStrength.png [Curse of Recklessness]
- Physical Vulnerability Debuff: [Blood Frenzy], (2nd Talent Spec TBA)
- Melee Haste Buff: [Improved Icy Talons], [Windfury Totem]
- Melee Critical Strike Chance Buff: [Leader of the Pack], [Rampage]
- Attack Power Buff (Flat Add): [Battle Shout], [Blessing of Might]
- Attack Power Buff (Multiplier): [Abomination's Might], [Trueshot Aura], [Unleashed Rage]
- Ranged Attack Power Buff: [Hunter's Mark] (only Hunters benefit, so no need to exclude against other class abilities)
- Bleed Damage Increase Debuff: [Mangle], [Trauma]
- Spell Haste Buff: [Wrath of Air Totem]
- Spell Critical Strike Chance Buff: [Moonkin Aura], [Elemental Oath]
- Spell Critical Strike Chance Debuff: [Improved Scorch], [Flurry]
- Increased Spell Damage Taken Debuff: [Ebon Plaguebringer], [Earth and Moon], [Curse of the Elements]
- Increased Spell Power Buff: [Focus Magic], [Improved Divine Spirit], [Flametongue Totem], [Totem of Wrath], [Demonic Pact]
- Increased Spell Hit Chance Taken Debuff: [Improved Faerie Fire], Misery
- Percentage Haste Increase (All Types): [Improved Moonkin Form], [Swift Retribution]
- Percentage Damage Increase: [Ferocious Inspiration], [Sanctified Retribution]
- Critical Strike Chance Taken Debuff (All types): [Heart of the Crusader], [Totem of Wrath]
- Melee Attack Speed Slow Debuff: [Icy Touch], [Infected Wounds], [Judgements of the Just], [Thunder Clap]
- Melee Hit Chance Reduction Debuff: [Insect Swarm], [Scorpid Sting]
- Healing Debuff: [Wound Poison], [Aimed Shot], [Mortal Strike], [Furious Attacks]
- Attack Power Debuff: [Demoralizing Roar], [Curse of Weakness], [Demoralizing Shout]
- Stat Multiplier Buff: [Blessing of Kings]
- Stat Add Buff: [Mark of the Wild]
- Agility and Strength Buff: [Strength of Earth Totem], [Horn of Winter]
- Stamina Buff: [Power Word: Fortitude]
- Health Buff: [Commanding Shout], Blood Pact
- Intellect Buff: [Arcane Intellect], Fel Intelligence
- Spirit Buff: [Divine Spirit], Fel Intelligence
- Damage Reduction Percentage Buff: [Grace], [Blessing of Sanctuary]
- Percentage Increase Healing Received Buff: Tree of Life, [Improved Devotion Aura]
- Armor Increase Percentage Buff: Inspiration, [Ancestral Healing]
- Cast Speed Slow: [Curse of Tongues], [Slow], [Mind-Numbing Poison].
In each category, you can only benefit from the most powerful spell granting that effect. For example, Fel Intelligence grants spirit and intellect, both weaker than Arcane Intellect and Divine Spirit. If a player has Fel Intelligence and receives a stronger Arcane Intellect buff, he will gain the intellect value from Arcane Intellect and the spirit value from Fel Intelligence.
In most cases, fully-talented players will have exactly equal power on the strength of these buffs and debuffs. Fel Intelligence is an example of where one ability is weaker than others. The buffs in the "Increased Spell Power Buff" category are also not all the same potency, as they scale and grow in radically different ways. In virtually every other case, however, the buffs are equal. This means, for example, that fully-talented Battle Shout and Blessing of Might now grant the exact same amount of attack power.
In addition to this change, we also needed to address the "mana battery" roles in a raid. The mana regeneration effect they grant is no longer limited to their own party, and it no longer depends on the amount of damage they deal. Each time they trigger the mana regeneration effect, 10 people in their raid group will receive a buff which causes them to regenerate 0.5% of their maximum mana each second. This buff, Replenishment, will be given preferentially to raid members with the lowest mana, but will re-evaluate which raid members receive it each time it is fired. Replenishment is provided by Shadow Priests, Survival Hunters, and Retribution Paladins.
Finally, we have modified Heroism and Bloodlust to affect the entire raid. However, all affected raid members will be unable to cast or benefit from Bloodlust/Heroism for 5 minutes.
Below you will find a list of the changes to abilities which exhibit new behavior regardless of the exclusive categories. The changes usually mean the old behavior was removed and replaced by the new behavior. Numbers listed are for maximally-talented versions. Here is that list of changes:
- [Improved Scorch]: Increases spell critical strike chance against the target.
- [Flurry]: Also increases spell critical strike chance against the target.
- [Elemental Oath]: Grants 5% spell crital strike to raid members.
- [Improved Moonkin Form]: Grants 3% haste of all types.
- [Earth and Moon]: Increases spell damage taken from all schools by 13% on the target.
- Misery: Causes spells cast at the target to have +3% spell hit.
- [Shadow Weaving]: Buffs only self.
- [Improved Shadow Bolt]: Buffs only self.
- [Expose Weakness]: Buffs only self.
- [Shadow Embrace]: Buffs only self.
- Blood Pact: Grants health instead of Stamina.
- Fel Intelligence: Has replacement ranks that grant flat values of Intellect and Spirit.
- [Frost Aura]: Excludes properly against all other resistance buffs.
- [Grace]: Reduces damage taken by target by 3%.
- [Rampage]: Increases melee and ranged critical strike chance by 5% for the raid.
- [Improved Faerie Fire]: No longer benefits melee and ranged hit chance, only spell hit.
- [Hunter's Mark]: No longer increases attack power bonus from attacks against the target.
- [Improved Hunter's Mark]: No longer grants melee attack power.
- Sting (Hunter pet): Now acts as a minor armor debuff.
- [Waylay]: Attack speed reduction changed to 20%.
- [Icy Touch]: Only slows melee attack speed (not ranged or spell).
- Tree of Life: No longer grants healing based on spirit, grants 3% increased healing received to raid.
- [Demonic Pact]: Now buffs raid instead of debuffing monsters.
- [Focus Magic]: Now buffs raid instead of debuffing monsters.
- [Totem of Wrath]: Now grants a flat amount of spell damage, and all enemies in its radius have an increased chance of being struck by criticals.
- [Heroism]: Cannot be recast while caster has Exhausted debuff, and those with Exhausted debuff cannot be affected by it.
- [Bloodlust]: Cannot be recast while caster has Sated debuff, and those with Sated debuff cannot be affected by it.
- [Vampiric Touch]: Grants Replenishment mana regeneration buff to up to 10 raid members on dealing damage.
- [Hunting Party]: Grants Replenishment mana regeneration buff to up to 10 raid members on specified shots.
- [Judgements of the Wise]: Grants Replenishment mana regeneration buff to up to 10 raid members on Judging.