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(a few more of the many needed updates to the Shadow and Discipline trees)
 
 
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{{questbox
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{{Classnav}}
 
  +
| name= Vyrin's Revenge
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  +
| faction= Alliance
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While all Priests learn the basic skills, many specialize in a particular area. All of these spiritually gifted casters start from the same basic mold: the disciplined priest accustomed to combat survival, the devout healer, and the dark-minded shadow priest.
 
  +
| level= 20
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  +
| levelreq = 15
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The result is a unique and finely-honed professional. They are capable of everything expected of a Priest, but outstanding in their chosen area; they may bring utility and survivability to others, powerful healing to raids/groups, or respectable amounts of high shadow damage for dps.
 
  +
| category = Loch Modan
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  +
| start = [[Vyrin Swiftwind]]{{co|81|64|Loch Modan}}
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Talent points become available at level 10, and one point is granted every other level onward, to a maximum of 36. These can be used immediately, without a visit to the Trainer, or kept indefinitely until a good talent strategy has been worked out. This allows the Priest to pick areas of their trade that they do often, or enjoy, and become even more proficient at them.
 
  +
| end = [[Daryl the Youngling]]{{co|83|65|Loch Modan}}
−  
  +
| experience = 1550
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Talents should be thought of as bonuses and upgrades to abilities and stats, rather than being required for any given Priest role, and good equipment and skillful use of the standard abilities is usually more important.
 
  +
| previous = {{questlong|Alliance|17|A Hunter's Challenge|A Hunter's Challenge|id=258}}
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  +
| next = {{questlong|Alliance|20|Vyrin's Revenge (2)|Vyrin's Revenge|id=531}}
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Also refer to [[Priest talent analysis]] for a very in-depth analysis of each talent.
 
  +
| id = 271
−  
  +
}}
−
== Early Talent Suggestions ==
 
  +
== Objectives ==
−
:''For full talent builds, see [[Priest builds]].''
 
  +
Kill Ol' Sooty then show your handiwork to [[Daryl the Youngling]] at the [[Farstrider Lodge]].
−
Certain talents are incredibly valuable at lower levels. They include:
 
  +
*[[Ol' Sooty's Head]]
−  
  +
== Description ==
−
*'''Discipline''': [[Twin Disciplines]] improves the already powerful instant cast [[Shadow Word: Pain]] and [[Power Word: Shield]], aiding in both soloing and healing in dungeons.
 
  +
I don't suppose you'd be interested in a little payback for His Boldness? Daryl does have some skill, it pains me to say.
−  
  +
A year ago, a large bear had been the target of the Farstrider Lodge, but none of the hunters had any luck with him. So, Daryl thought he'd try his hand against him. All he had to show for his effort was that ugly scar over his eye.
−
*'''Holy''': [[Divine Fury]] will provide the biggest overall benefit to level while soloing and healing in dungeons. [[Improved Renew]] is also extremely powerful at low levels and can handle almost all of your healing allowing you to focus on damage output.
 
  +
Kill the bear, and I'm sure even Daryl would be speechless for once.
−  
  +
The bear, Ol' Sooty, can be found around his lair in the hills over [[Thelsamar]].
−
*'''Shadow''': [[Improved Shadow Word: Pain]] increases the damage dealt by Shadow Word: Pain by up to 6%, providing a significant boost to damage output. [[Darkness]] increases [[haste]] by up to 3% which will increase the damage of [[Devouring Plague]], [[Vampiric Touch]] and [[Mind Flay]] which are all affected by haste.
 
  +
== Progress ==
−  
  +
Ah, <name>! Back so soon? No doubt you've been at the hunt again? Don't worry if you've had some setbacks, in the long run it will make you better!
−
It is generally accepted that Shadow is the most effective talent build for the grind to 85 simply because it has the highest damage output and efficiency. Many players will spec to full Shadow at Level 29 for [[Shadowform]], though some prefer simply staying full Shadow all the way to be able to access [[Shadowform]] without paying the cost to respec. Discipline is also a viable soloing spec particularly with the benefits received from [[Evangelism]] and [[Archangel]]. Holy is easily the most challenging spec to solo play because of mana inefficient damage spells and the need to heal yourself through every fight.
 
  +
...You couldn't get much worse, anyway...
−  
−
== Discipline ==
+
== Completion ==
  +
Er... what's this? A bear's head, by the looks at it.
−
{{accuracy}}
 
  +
<He runs a finger along his scar unconsciously.>
−
Discipline is oriented less around raw healing power and more towards blocking damage and single-target healing. Talents such as [[Improved Power Word: Shield]] improve your shields and a number of talents improve [[Flash Heal]].
 
  +
Well, that's quite an interesting kill you have yourself there. Couldn't be that bear from back then...
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  +
<He trails off then starts to visibly shake.>
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{| class="darktable sortable"
 
  +
Oh, take that away take it away! Get that grisly thing out of here!
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  +
== Gains ==
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!width="100px" | Talent !! width="150px" | Requirements !! width="70px" | Ranks !! Description
 
  +
*1550 [[XP]]
−  
  +
== Quest progression ==
−
|- class="alt"
 
−
! [[Improved Power Word: Shield]]
+
# [[Quest:A Hunter's Boast]]
  +
# [[Quest:A Hunter's Challenge]]
−
| align="center" | None || align="center" | 2 || Increase the damage absorbed by your Power Word: Shield by 10/20%.
 
  +
# Quest:Vyrin's Revenge
−  
  +
# [[Quest:Vyrin's Revenge (2)]]
−
|-
 
  +
==External links==
−
! [[Twin Disciplines]]
 
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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| align="center" | None || align="center" | 3 || Increases your Shadow and Holy spell damage and healing by 2/4/6%.
 
  +
Links that do not conform to the rules will be DELETED.
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  +
Repeat violations may result in a BAN.
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|- class="alt"
 
  +
Have a nice day. :) -->
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! [[Mental Agility]]
 
  +
{{Elinks-quest|271}}
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| align="center" | None || align="center" | 3 || Reduces the mana cost of your instant cast spells by 4/7/10%.
 
−  
−
|-
 
−
! [[Evangelism]]
 
−
| align="center" | Discipline 5 || align="center" | 2 || You have a 100% chance when you Smite and a 100% chance when you Mind Flay to gain Evangelism. Stacks up to 5 times. Lasts for 20 sec.
 
−
Evangelism (Smite) - Increasing the damage done by your Smite, Holy Fire, and Penance spells by 4% and reduces the mana cost of those spells by 6%.
 
−  
−
Dark Evangelism (Mind Flay) - Increases the damage done by your Periodic Shadow spells by 2%.
 
−  
−
|- class="alt"
 
−
! [[Archangel]]
 
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| align="center" | Discipline 5 <br>[[Evangelism]] 2 || align="center" | 1 || Consumes your Evangelism effects, causing an effect depending what type of Evangelism effect is consumed:
 
−
Archangel (Evangelism) - Instantly restores 3% of your total mana and increases your healing done by 3% for each stack. Lasts for 18 sec. 30 sec cooldown.
 
−  
−
Dark Archangel (Dark Evangelism) - Instantly restores 5% of your total mana and increases the damage done by your Mind Flay, Mind Spike, Mind Blast and Shadow Word: Death 4% for each stack. Lasts for 18 sec. 90 sec cooldown.
 
−  
−
|-
 
−
! [[Inner Sanctum]]
 
−
| align="center" | Discipline 5 || align="center" | 3 || Your Inner Fire also reduces all spell damage taken by 2/4/6% while it is active, and the movement speed bonus of your Inner Will is increased by 2/4/6%.
 
−  
−
|- class="alt"
 
−
! [[Soul Warding]]
 
−
| align="center" | Discipline 5 || align="center" | 2 || Reduces the cooldown of your Power Word: Shield ability by 1/2 sec.
 
−  
−
|-
 
−
! [[Renewed Hope]]
 
−
| align="center" | Discipline 10 || align="center" | 2 || Increases the critical effect chance of your Flash Heal, Greater Heal, Heal and Penance (Heal) spells by 5/10% on targets afflicted by the Weakened Soul effect, or blessed with your Grace effect.
 
−  
−
|- class="alt"
 
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! [[Power Infusion]]
 
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| align="center" | Discipline 10 || align="center" | 1 || Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
 
−  
−
|-
 
−
! [[Atonement]]
 
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| align="center" | Discipline 10 || align="center" | 2 || When you deal damage with Smite, you instantly heal a nearby low health friendly party or raid target within 15 yards from the enemy target equal to 50/100% of the damage dealt.
 
−  
−
If the Priest is healed through Atonement, the effect is reduced in half.
 
−  
−
|- class="alt"
 
−
! [[Inner Focus]]
 
−
| align="center" | Discipline 10 || align="center" | 1 || Reduces the mana cost of your next Flash Heal, Heal, Greater Heal or Prayer of Healing by 100% and increases its critical effect chance by 25%.
 
−  
−
|-
 
−
! [[Rapture]]
 
−
| align="center" | Discipline 15 || align="center" | 3 || When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5/2/2.5% of your total mana. This effect can only occur once every 6 sec.
 
−  
−
|- class="alt"
 
−
! [[Borrowed Time]]
 
−
| align="center" | Discipline 15 || align="center" | 2 || Grants 7/14% spell haste for your next spell after casting Power Word: Shield.
 
−  
−
|-
 
−
! [[Reflective Shield]]
 
−
| align="center" | Discipline 15 || align="center" | 2 || Causes 22/45% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
 
−  
−
|- class="alt"
 
−
! [[Strength of Soul]]
 
−
| align="center" | Discipline 20 || align="center" | 2 || When you heal a target with your Heal spell, the duration of the weakened soul debuff on the target is reduced by 2/4 sec.
 
−  
−
|-
 
−
! [[Divine Aegis]]
 
−
| align="center" | Discipline 20 || align="center" | 3 || Critical heals create a protective shield on the target, absorbing 10/20/30% of the amount healed. Lasts 12 sec.
 
−  
−
|- class="alt"
 
−
! [[Pain Suppression]]
 
−
| align="center" | Discipline 20 || align="center" | 1 || Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
 
−
 
−
|-
 
−
! [[Train of Thought]]
 
−
| align="center" | Discipline 20 || align="center" | 2 || You have a 50/100% chance when you heal with Greater Heal to reduce the cooldown of your Inner Focus by 5 sec.
 
−  
−
You have a 50/100% chance when you Smite to reduce the cooldown of your Penance by 0.5 sec.
 
−
 
−
|- class="alt"
 
−
! [[Focused Will]]
 
−
| align="center" | Discipline 25 || align="center" | 2 || Whenever you are victim of an attack equal to damage greater than 10% of your total health, you gain Focused Will reducing all damage taken by 4/6% lasting for 8 sec. Stacks up to 2 times.
 
−  
−
|-
 
−
! [[Grace]]
 
−
| align="center" | Discipline 25 || align="center" | 2 || Your Flash Heal, Greater Heal, Heal and Penance spells bless the target with Grace, increasing all healing received from the Priest by 2/4%. This effect will stack up to 3 times. Effect lasts 15 sec. Grace can only be active on one target at a time.
 
−  
−
|- class="alt"
 
−
! [[Power Word: Barrier]]
 
−
| align="center" | Discipline 30 <br>[[Divine Aegis]] 3 || align="center" | 1 || Summons a holy barrier on the target location that absorbs ((1 + (6 * $SP)) * .20) damage done to friendly targets within it each time they take damage. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 25 sec or until it absorbs (1 + (6 * $SP)) damage.
 
−
|}
 
−  
−
== Holy ==
 
−
Holy priests are flexible healers due to multiple group healing spells such as [[Holy Nova]], [[Circle of Healing]] and [[Prayer of Healing]], with [[Chakra]] allowing the priest to focus specifically upon direct healing, area of effect healing, or even dealing damage. As well as [[Chakra]], Holy priests gain access to unique abilities such as [[Spirit of Redemption]] and [[Lightwell]]. The Holy talent tree primarily focuses on improving the potency and mana efficiency of healing spells, with a few utility talents.
 
−  
−
{| class="darktable sortable"
 
−  
−
!width="100px" | Talent !! width="150px" | Requirements !! width="70px" | Ranks !! Description
 
−  
−
|- class="alt"
 
−
! [[Improved Renew]]
 
−
| align="center" | None || align="center" | 2 || Increases the amount healed by your Renew spell by 5/10%.
 
−  
−
|-
 
−
! [[Empowered Healing]]
 
−
| align="center" | None || align="center" | 3 || Increases the healing done by your Flash Heal, Heal, Binding Heal and Greater Heal by 5/10/15%.
 
−  
−
|- class="alt"
 
−
! [[Divine Fury]]
 
−
| align="center" | None || align="center" | 3 || Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.15/0.35/0.50 sec.
 
−  
−
|-
 
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! [[Desperate Prayer]]
 
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| align="center" | Holy 5 || align="center" | 1 || Instantly heals the caster for 30% of their total health.
 
−  
−
|- class="alt"
 
−
! [[Surge of Light]]
 
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| align="center" | Holy 5 || align="center" | 2 || You have a 3/6% chance when you Smite, Heal, Flash Heal or Greater Heal to cause your next Flash Heal to be instant cast and cost no mana.
 
−  
−
|-
 
−
! [[Inspiration]]
 
−
| align="center" | Holy 5 || align="center" | 2 || Reduces your target's physical damage taken by 5/10% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Mending, Prayer of Healing, or Circle of Healing spell.
 
−  
−
|- class="alt"
 
−
! [[Divine Touch]]
 
−
| align="center" | Holy 10 <br>[[Improved Renew]] 2 || align="center" | 2 || Your Renew will instantly heal the target for 5/10% of the total periodic effect.
 
−  
−
|-
 
−
! [[Holy Concentration]]
 
−
| align="center" | Holy 10 || align="center" | 2 || Increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%.
 
−  
−
|- class="alt"
 
−
! [[Lightwell]]
 
−
| align="center" | Holy 10 || align="center" | 1 || Creates a Holy Lightwell. Friendly players can click the Lightwell to restore (((1 + ($SP * .308)) * 3) * 1.25) health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 10 charges.
 
−  
−
|-
 
−
! [[Tome of Light]]
 
−
| align="center" | Holy 10 || align="center" | 2 || Reduces the cooldown of your Holy Word spells by 15/30%.
 
−  
−
|- class="alt"
 
−
! [[Rapid Renewal]]
 
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| align="center" | Holy 15 <br> [[Divine Touch]] 2 || align="center" | 1 || Reduces the global cooldown of your Renew by 1 sec.
 
−  
−
|-
 
−
! [[Spirit of Redemption]]
 
−
| align="center" | Holy 15 || align="center" | 1 || Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
 
−  
−
|- class="alt"
 
−
! [[Serendipity]]
 
−
| align="center" | Holy 15 || align="center" | 2 || When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 10/20% and mana cost reduced by 5/10%. Stacks up to 2 times. Lasts 20 sec.
 
−  
−
|-
 
−
! [[Body and Soul]]
 
−
| align="center" | Holy 20 || align="center" | 2 || When you cast Power Word: Shield or Leap of Faith, you increase the target's movement speed by 30/60% for 4 sec, and you have a 50/100% chance when you cast Cure Disease on yourself to also cleanse 1 poison effect in addition to diseases.
 
−  
−
|- class="alt"
 
−
! [[Chakra]]
 
−
| align="center" | Holy 20 <br>[[Holy Concentration]] 2 || align="center" | 1 || When activated, your next Heal, Flash Heal, Greater Heal, Binding Heal, Prayer of Healing, Prayer of Mending, Mind Spike or Smite will put you into a Chakra state for 1 min.
 
−  
−
Serenity (Heal, Flash Heal, Greater Heal, Binding Heal)<br/>
 
−
Increases the critical effect chance of your direct healing spells by 10%, and causes your direct heals to refresh the duration of your Renew on the target.
 
−  
−
Sanctuary (Prayer of Healing, Prayer of Mending)<br/>
 
−
Increases the healing done by your area of effect spells and Renew by 15% and reduces the cooldown of your Circle of Healing by 2 sec.
 
−  
−
Chastise (Mind Spike, Smite<br/>
 
−
Increases your total damage done by Shadow and Holy spells by 15%.
 
−  
−
|-
 
−
! [[Revelations]]
 
−
| align="center" | Holy 20 <br>[[Chakra]] 1 || align="center" | 1 || While within Chakra: Serenity or Chakra: Sanctuary, your Holy Word: Chastise ability will transform into a different ability depending on which state you are in.
 
−  
−
Holy Word: Serenity<br/>
 
−
Instantly heals the target for X, and increases the critical effect chance of your healing spells on the target by 25% for 6 sec. 15 sec cooldown.
 
−  
−
Holy Word: Sanctuary<br/>
 
−
Blesses the ground with Divine light, healing all within it for Y every 2 sec for 18 sec. Only one Sanctuary can be active at any one time. 40 sec cooldown.
 
−
|- class="alt"
 
−
! [[Blessed Resilience]]
 
−
| align="center" | Holy 20 || align="center" | 2 || Whenever you are victim of an attack equal to damage greater than 10% of your total health or critically hit by any attack, you gain Blessed Resilience increasing all healing received by 15/30% lasting for 10 sec.
 
−  
−
|-
 
−
! [[Test of Faith]]
 
−
| align="center" | Holy 25 || align="center" | 3 || Increases healing by 4/8/12% on friendly targets at or below 50% health.
 
−  
−
|- class="alt"
 
−
! [[State of Mind]]
 
−
| align="center" | Holy 25 <br>[[Chakra]] 1 || align="center" | 2 || Reduces the cooldown of your Chakra spell by 3/6 sec.
 
−  
−
|-
 
−
! [[Circle of Healing]]
 
−
| align="center" | Holy 25 || align="center" | 1 || Heals up to 5 friendly party or raid members within 30 yards of the target for X. Prioritizes healing the most injured party members.
 
−  
−
|- class="alt"
 
−
! [[Guardian Spirit]]
 
−
| align="center" | Holy 30 || align="center" | 1 || Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec.
 
−
|}
 
−  
−
== Shadow ==
 
−
{{accuracy}}
 
−
The Shadow Priest brings the highest damage to the table of all the Priest talent builds. [[Mind Flay]] becomes the staple damage-dealing spell, with [[Improved Shadow Word: Pain]] and [[Improved Mind Blast]] significantly augmenting damage between [[Mind Flay]] cycles. [[Vampiric Embrace]] and [[Vampiric Touch]] bring immense utility to a group, as they heal and regenerate mana whilst the Priest deals damage. Shadow Priests also bring the utility of being able to [[Silence]] or fear (using [[Psychic Scream]] their enemies. Furthermore, the use of Shadow talents improve the power of [[Mind Sear]] allowing the Priest to deal immense damage in AoE situations.
 
−  
−
{| class="darktable sortable"
 
−  
−
!width="100px" | Talent !! width="150px" | Requirements !! width="70px" | Ranks !! Description
 
−  
−
|- class="alt"
 
−
! [[Darkness]]
 
−
| align="center" | None || align="center" | 3 || Spell haste increased by 1/2/3%.
 
−  
−
|-
 
−
! [[Improved Shadow Word: Pain]]
 
−
| align="center" | None || align="center" | 2 || Increases the damage of your Shadow Word: Pain spell by 3/6%.
 
−  
−
|- class="alt"
 
−
! [[Veiled Shadows]]
 
−
| align="center" | None || align="center" | 2 || Decreases the cooldown of your Fade ability by 3/6 sec, and reduces the cooldown of your Shadowfiend ability by 1/2 minutes.
 
−  
−
|-
 
−
! [[Improved Psychic Scream]]
 
−
| align="center" | Shadow 5 || align="center" | 2 || Reduces the cooldown of your Psychic Scream spell by 2/4 sec.
 
−  
−
|- class="alt"
 
−
! [[Improved Mind Blast]]
 
−
| align="center" | Shadow 5 || align="center" | 3 || Reduces the cooldown of your Mind Blast spell by .5/1.0/1.5/sec, and while in Shadowform your Mind Blast also has a 100% chance to reduce all healing done to the target by 25% for 10 sec.
 
−  
−
|-
 
−
! [[Improved Devouring Plague]]
 
−
| align="center" | Shadow 5 || align="center" | 2 || Increases the periodic damage done by your Devouring Plague instantly deals damage equal to 15/30% of its total periodic effect.
 
−  
−
|- class="alt"
 
−
! [[Twisted Faith]]
 
−
| align="center" | Shadow 5 || align="center" | 2 || Increases your shadow spell damage by 1/2%, and grants you spell hit rating equal to 50/100% of any Spirit gained from items or effects
 
−  
−
|-
 
−
! [[Shadowform]]
 
−
| align="center" | Shadow 10 || align="center" | 1 || Assume a Shadowform, increasing your Shadow damage by 15%, reducing all damage done to you by 15% and increasing all party and raid members spell haste by 5%. However, you may not cast Holy spells while in this form.
 
−  
−
|- class="alt"
 
−
! [[Phantasm]]
 
−
| align="center" | Shadow 10 || align="center" | 2 || Your Fade ability now has 50/100% chance to remove all movement impairing effects.
 
−  
−
|-
 
−
! [[Harnessed Shadows]]
 
−
| align="center" | Shadow 10 || align="center" | 2 || Increases the chance for you to gain a Shadow Orb when dealing damage with your Mind Flay and Shadow Word: Pain by 4/8%, and you have a 50/100% chance to gain a Shadow Orb when critically hit by any attack.
 
−  
−
|- class="alt"
 
−
! [[Silence]]
 
−
| align="center" | Shadow 15 <br>[[Improved Psychic Scream]] 1 || align="center" | 1 || Silences the target, preventing them from casting spells for 5 sec. Non-player victim spellcasting is also interrupted for 3 sec.
 
−  
−
|-
 
−
! [[Vampiric Embrace]]
 
−
| align="center" | Shadow 15 || align="center" | 1 || Fills you with the embrace of Shadow energy, causing you to be healed for 6% and other party members to be healed for 3% of any single-target Shadow spell damage you deal for 30 min.
 
−  
−
|- class="alt"
 
−
! [[Masochism]]
 
−
| align="center" | Shadow 15 <br> [[Vampiric Embrace]] 1 || align="center" | 2 || When you take a damaging attack equal to or greather than 10% of your total health or damage yourself with your Shadow Word: Death, you instantly gain 4/8% of your total mana.
 
−  
−
|-
 
−
! [[Mind Melt]]
 
−
| align="center" | Shadow 15 || align="center" | 2 || Increases the damage done with your Shadow Word: Death by 15/30% on targets at or below 25% health, and when you deal damage with Mind Spike, the casting time of your next Mind Blast is reduced by 25/50% lasting 6 sec. Mind Melt can Stack up to 2 times.
 
−  
−
|- class="alt"
 
−
! [[Pain and Suffering]]
 
−
| align="center" | Shadow 20 || align="center" | 2 || Your Mind Flay has a 30/60% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by 20/40%.
 
−  
−
|-
 
−
! [[Vampiric Touch]]
 
−
| align="center" | Shadow 20 <br>[[Vampiric Embrace]] 1 || align="center" | 1 || Causes X Shadow damage over 15 sec to your target and causes up to 10 party or raid members to gain 1% of their maximum mana per 10 seconds when you deal damage from Mind Blast.
 
−  
−
|- class="alt"
 
−
! [[Paralysis]]
 
−
| align="center" | Shadow 20 || align="center" | 2 || When you critically hit with your Mind Blast, you cause the target to be unable to move for 2/4 sec.
 
−  
−
|-
 
−
! [[Psychic Horror]]
 
−
| align="center" | Shadow 25 || align="center" | 1 || You terrify the target, causing them to tremble in horror for 3 seconds and drop their main hand and ranged weapons for 10 seconds.
 
−  
−
|- class="alt"
 
−
! [[Sin and Punishment]]
 
−
| align="center" | Shadow 25 <br> [[Vampiric Embrace]] 1 <br> [[Vampiric Touch]] 1 || align="center" | 2 || When your Vampiric Touch is dispelled, the dispeller and all nearby enemy targets within 10 yards have a 50/100% chance to be instantly feared in horror for 3 sec.
 
−  
−
When your Mind Flay critically hits, the cooldown of your Shadowfiend is reduced by 5/10 sec.
 
−  
−
|-
 
−
! [[Shadowy Apparition]]
 
−
| align="center" | Shadow 25 || align="center" | 3 || When you deal periodic damage with your Shadow Word: Pain, you have an 4/8/12% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal 446 shadow damage.
 
−  
−
While moving, the chance to summon the shadowy apparation is increased to 20/40/60%.
 
−  
−
|- class="alt"
 
−
! [[Dispersion]]
 
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| align="center" | Shadow 30 || align="center" | 1 || You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement imparing effects when cast, and makes you immune to them while dispersed.
 
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|}
 
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== External links ==
 
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* [http://wowlevelingbuilds.com/index.php?p=priest Priest Leveling Builds at WoW Leveling Builds]
 
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* [http://elitistjerks.com/f77/ Raiding Priest Builds at Elitis Jerks]
 
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* [http://wowtal.com/#k=.a6q.priest Priest Talent Calculator a Sirgie/MMO-Champion powered site]
 
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{{elink|site=World of Warcraft official site|icon=wowus|link=http://www.worldofwarcraft.com/info/classes/priest/talents.html|desc=Priest talent calculator}}
 
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{{Classfooter|Priest}}
 
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[[Category:Priest talents| ]]
 

Revision as of 14:14, 4 December 2011

AllianceVyrin's Revenge
Start Vyrin Swiftwind[81, 64]VZ-Loch ModanBlip
End Daryl the Youngling[83, 65]VZ-Loch ModanBlip
Level 20 (Requires 15)
Category Loch Modan
Experience 1550
Previous A [17] A Hunter's Challenge
Next A [20] Vyrin's Revenge

Objectives

Kill Ol' Sooty then show your handiwork to Daryl the Youngling at the Farstrider Lodge.

Description

I don't suppose you'd be interested in a little payback for His Boldness? Daryl does have some skill, it pains me to say. A year ago, a large bear had been the target of the Farstrider Lodge, but none of the hunters had any luck with him. So, Daryl thought he'd try his hand against him. All he had to show for his effort was that ugly scar over his eye. Kill the bear, and I'm sure even Daryl would be speechless for once. The bear, Ol' Sooty, can be found around his lair in the hills over Thelsamar.

Progress

Ah, <name>! Back so soon? No doubt you've been at the hunt again? Don't worry if you've had some setbacks, in the long run it will make you better! ...You couldn't get much worse, anyway...

Completion

Er... what's this? A bear's head, by the looks at it. <He runs a finger along his scar unconsciously.> Well, that's quite an interesting kill you have yourself there. Couldn't be that bear from back then... <He trails off then starts to visibly shake.> Oh, take that away take it away! Get that grisly thing out of here!

Gains

Quest progression

  1. Quest:A Hunter's Boast
  2. Quest:A Hunter's Challenge
  3. Quest:Vyrin's Revenge
  4. Quest:Vyrin's Revenge (2)

External links