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{{Hellfire Citadel}}
 
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Revision as of 16:30, 3 May 2008

Template:Hellfire Citadel

MobBroggok
Image of Broggok
Gender Unknown
Race Floating eye (Demon)
Level 63 - 72 Elite
Location Blood Furnace, Hellfire Citadel in Hellfire Peninsula

Broggok is the second boss in The Blood Furnace wing of Hellfire Citadel. Map Location

When first approached, Broggok floats through the air on the far side of a gate with a lever in front of it. The encounter starts when the lever is pulled, releasing four increasingly difficult waves of elite Fel Orcs. Once each wave is defeated (or approximately two minutes has passed since the last wave was released) the next wave will come immediately. Once the fourth wave is defeated*, the gate will open and Broggok will come immediately.

Strategy

The Broggok encounter is fairly difficult and heavily reliant on crowd control to survive the four waves of Fel Orcs that come before Broggok himself. Most players thus far have found it helpful to have Priests or Warlocks use AoE Fear abilities or AoE snares like the Hunter's Frost Trap or Shaman's Earthbind Totem as each wave emerges, to give the group a little more time to prepare.

Once the orcs are dead, Broggok himself will enter the room. He drops rings of poison on the ground directly beneath him that will slowly expand outward: the tank will need to move to avoid taking damage. He also has an AoE poison bolt with a DoT component that will need to be dispelled. The poison rings also persist for a time after his death and can still kill party members at that point.

Bugs

  • Fearing Adds may cause a bug, whereby the mob runs into a cell, and the cell's mobs aggro. These mobs are untargetable if thus aggroed, and will wipe you and your party. This is an acknowledged bug and is being worked on.
  • The non-targetable mobs bug can also be triggered by standing too close to the cages between waves. This can be avoided by fighting all waves near the release lever.
  • These groups of orcs can also be aggroed before you begin the encounter. It has to do with edging into one of the corners as close as possible to the orcs. This can make the encounter easier because you will have time to prepare before you let Broggok himself into the room. However, this has been fixed and will begin the encounter anyway, but the rear door will not close until the boss aggroes. But when the lever IS pulled, the rear door WILL close and will NOT open again until the instance is reset. DO NOT pull the lever if you use this bug. In fact, this bug is pretty much the same as the way the event is supposed to run, so it is best to avoid it.
  • There appears to be a bug when a priest mind controls the last mob in the 4th wave in attempt to get some mana regenerated. Another group of 4 mobs may respawn in their place.
  • There's currently a bug where he will stay in the main room after a wipe. It may occur if the last orc is kept as a sheep, and stays a sheep as the boss comes out and wipes the party. You can then release and run back in to fight just the boss, who is a much, much easier fight by himself.

Helpful hint – Broggok does not seem to be on a timer. He will only come out once the last wave of orcs is dead. If you have a mage, sheep one orc on the last wave and continue to resheep while the healer regains mana and everyone else bandages. However, the mobs are on a timer, and if you take too long - approximately 5 minutes - the next wave of orcs will spawn on you.

Heroic

The boss itself is similar to normal mode, and the waves of mobs prior to this boss are still a test of endurance. You will need very high sustained DPS and/or multiple forms of crowd control to get through this.

In heroic mode each wave and the boss are on a timer to come out. The waves before the boss, all elite, are much harder. On the 3rd and 4th waves, there are 4 mobs in each group. It is helpful to set a raid target to focus fire and to use crowd control to reduce damage taken. Having a hunter trap and/or kite, a warlock kite with fear, and/or a mage to sheep will help. In all but the first group, there will be a fel orc neophyte, who can not be crowd controlled, but can be snared or feared. He should be tanked and die first.

You never leave combat between each wave of mobs so there is no time to stop and drink. The non-stop combat puts a heavy strain on mana so it is best to use potions early and have mana regenerating consumables for the encounter, and if there's time near the end of a wave use bandages to conserve the healer's mana.

Have the tank stand next to the door before it opens and have someone else start the event. This will ensure the tank gets the initial aggro at first. From a tank perspective, moving the mob to the next door prior to it dying easily makes this piece of the dungeon much easier. The door order (when facing Broggok) front left, front right, back left, back right.

After defeating the waves of prisoners, Broggok himself is a relatively easy fight.

Appearance

Broggok looks similar to the floating one-eyed cacodemons in the game Doom (with the notable exception that Broggok has multiple eyes) or the floating multi-eyed tentacled Octobrain from Duke Nukem 3D. He also resembles the beholders from the Dungeons and Dragons universe, and, in fact, his model is named "Beholder".

Loot

Normal Drops
Heroic Drops
Jewels (Heroic Only)

Quotes

  • "Come intruders...."

External links