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<onlyinclude>{{Infobox ability
 
<onlyinclude>{{Infobox ability
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| name = Replenishment
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|name=Horn of Winter
 
  +
| image = Spell_Magic_ManaGain
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|image=INV_Misc_Horn_02‎
 
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|description=The Death Knight blows the Horn of Winter, which generates 10 runic power and increases total Strength and Agility of all party or raid members within 30 yards by X. Lasts 2 min.
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| description = Grants up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 10 sec. Lasts for 15 sec.
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| type = Magic
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|class=[[Death knight]]
 
  +
| range = 100 yards
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|type=Utility
 
 
| cast_time = Instant
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|school=Physical
 
 
| cooldown = None
|cast_time=Instant
 
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| talented = Yes
|cooldown=20 seconds
 
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| talent_tree = Frost(Mage), Retribution, Restoration(Druid), Shadow(Priest), Destruction(Warlock)
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|ranks=2
 
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| talent_req = Varies
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|image=INV_Misc_Horn_02
 
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| points_req = Varies
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|buff_desc=Increases your total Strength and Agility by X.
 
  +
| buff_name = Replenishment
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|buff_dur=2 minutes
 
  +
| buff_type = Magic
  +
| buff_image = Spell_Magic_ManaGain
  +
| buff_desc = Replenishes 1% of maximum mana per 10 sec.
  +
| buff_dur = 15 seconds
 
}}</onlyinclude>
 
}}</onlyinclude>
   
  +
'''Replenishment''' is a buff implemented in [[patch 3.0.2]], triggered by some abilities and talents. It gives 10 party or raid members (with the lowest mana left) 1% of their maximum mana every 10 second for 15 seconds, or 1.5% over the full duration. Each time it is triggered, the 10 most needy members are recalculated, and those people either receive the buff, or have it refreshed on them.
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'''Horn of Winter''' is a group [[buff]] that [[Death Knight]]s can cast, increasing [[strength]] and [[agility]]. The ability also generates a small amount of [[runic power]] when used. The buff should be kept up at all times, as the [[attack power]] gained from the strength and the [[critical strike]] chance gained from the agility will increase your damage done significantly. As a [[tank]], the extra strength will increase your damage (and therefore threat), as well as your chance to [[parry]] through [[Forceful Deflection]], while the agility will boost your [[armor]] and chance to [[dodge]].
 
   
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;Passive talents
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== Rank table ==
 
  +
*[[Enduring Winter]] (Mage, Tier 4 Frost): Gives [[Frostbolt]] a 33/66/100% chance to grant Replenishment.
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{| class="darktable" style="text-align: center;"
 
  +
*[[Soul Leech]] (Warlock, Tier 4 Destruction): Causes [[Shadowburn]], [[Soul Fire]] and [[Chaos Bolt]] to grant Replenishment.
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|-
 
  +
*[[Communion]] (Paladin, Tier 3 Retribution): Causes [[Judgement]] to grant Replenishment.
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! Rank !! Level !! Stat increase !! Runic Power generated !! Cost
 
  +
*[[Revitalize]] (Druid, Tier 3 Restoration): Casting or refreshing [[Lifebloom]] grants Replenishment.
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|-
 
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| 1 || 65 || 86 || 10 || {{Cost|10}}
 
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|-class="alt"
 
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| 2 || 75 || 155 || 10 || {{Cost|10}}
 
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|}
 
   
  +
;Talented abilities
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== Improvement ==
 
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*[[Vampiric Touch]] (Priest, Tier 5 Shadow): Causes Shadow damage over time and enables the Replenishment effect to be triggered by [[Mind Blast]].
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{{:Glyph of Horn of Winter}}
 
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{{clrl}}
 
   
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== Notes ==
 
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* Horn of Winter does not stack with [[shaman]]s' [[Strength of Earth Totem]], nor does it stack with scrolls that increase strength or agility. It does however stack with [[Mark of the Wild]] and all effects that increase strength and/or agility by a percentage, such as [[Blessing of Kings]]. The extra attack power gained from the strength is also affected by effects such as [[Abomination's Might]].
 
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* The spell grants runic power to you even if you have a more powerful effect already on you preventing the buff from being applied (such as a shaman with talents to improve their Strength of Earth Totem).
 
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* Horn of Winter is one of the death knight's three abilities that generate runic power at no rune cost, the others being [[Blood Tap]] and [[Empower Rune Weapon]].
 
   
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== Tips and tactics ==
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== Patch changes ==
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* {{Patch 4.0.1|note=Replenishment now grants .1% total mana every second over 15 seconds. Can now be triggered by Druids' [[Revitalize]].}}
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* Horn of Winter should be used before every pull for the free runic power. It should also be used any time you have a spare [[global cooldown]] to generate some extra runic power and to make sure the buff does not fall off. This applies even if a shaman in the group is using Strength of Earth Totem, as the extra runic power is always useful.
 
  +
* {{Patch 3.2.0|note=This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment ([[Vampiric Touch]], [[Judgements of the Wise]], [[Hunting Party]], [[Enduring Winter]] [[Frostbolt]]s and [[Soul Leech]]).}}
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* If you are grouped with a shaman, you can ask the shaman to use [[Stoneskin Totem]] instead of Strength of Earth Totem. In addition to granting extra armor to the tank, it will also increase your attack power if you have the [[Bladed Armor]] talent. Note however that Stoneskin Totem does not stack with a [[paladin]]s' [[Devotion Aura]].
 
  +
* {{Patched|date=2009-04-24|bluenote=We are making a hotfix (any minute now probably) so that Replenishment in [[Arena]]s will only affect the character and not the whole team. It will continue to function as it does currently outside of Arenas. <br/><br/> We feel Replenishment is balanced for larger groups, but just makes too much of a difference on smaller Arena teams. Making the rules work differently in [[PvP]] and [[PvE]] isn't a solution we like to use often, but in this case we think it fixes the issue cleanly, while still making the talents in question useful to the character who takes them. Alternatives, such as nerfing the amount returned by Replenishment in Arena or making it not function at all, seem like more punitive choices from which we want to stay away.|link=http://blue.mmo-champion.com/11/16474152841-replenishment-change-for-arenas.html}}
  +
* {{Patch 3.1.0|note=Improved Water Elemental renamed to Enduring Winter, which gives Frost Bolt a 33/66/100% chance to grant Replenishment in addition to its' old effects. Improved Soul Leech gives spells which benefit from Soul Leech a 50/100% chance to proc Replenishment in addition to its' old effects.}}
  +
* {{Patch 3.0.3|note=Players below level 50 can now benefit from this effect.}}
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* {{Patch 3.0.2|note=Added. [[Hunting Party]] and [[Judgements of the Wise]] talents are added. [[Vampiric Touch]]'s old mana gain effect (causing all party members to regain mana equal to 5% of the shadow spell damage you deal) is replaced with Replenishment.}}
   
 
== External links ==
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==Patch changes==
 
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* {{Patch 3.2.0|note=Learning rank 2 of this ability caused players to unlearn rank 1, such that it no longer appears in their spellbook. It is now possible to relearn that rank, and death knights will no longer "forget" rank 1 when they learn rank 2.}}
 
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* {{Patch 3.0.8|note=Now has no cost and grants 10 [[runic power]] in addition to its stat buff, but has a 20 second [[cooldown]].}}
 
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==External links==
 
 
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{{elinks-spell|57330}}
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{{Elinks-spell|57669}}
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[[Category:Magic buffs]]
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{{classfooter|Death knight}}
 
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[[es:Cuerno de invierno]]
 
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{{DEFAULTSORT:Horn Of Winter}}
 
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[[Category:Death knight abilities]]
 

Revision as of 12:33, 22 December 2010

Replenishment
Spell magic managain
  • Replenishment
  • 100 yards yd range
  • Instant
  • Grants up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 10 sec. Lasts for 15 sec.
Properties
Class All
School N/A
Cooldown None
Talents
Talent tree Frost(Mage), Retribution, Restoration(Druid), Shadow(Priest), Destruction(Warlock)
Talent required Varies
Related buff
Spell magic managain
  • Magic
  • Replenishment
  • Replenishes 1% of maximum mana per 10 sec.
  • Duration: 15 seconds

Replenishment is a buff implemented in patch 3.0.2, triggered by some abilities and talents. It gives 10 party or raid members (with the lowest mana left) 1% of their maximum mana every 10 second for 15 seconds, or 1.5% over the full duration. Each time it is triggered, the 10 most needy members are recalculated, and those people either receive the buff, or have it refreshed on them.

Passive talents
Talented abilities
  • Spell holy stoicism [Vampiric Touch] (Priest, Tier 5 Shadow): Causes Shadow damage over time and enables the Replenishment effect to be triggered by Spell shadow unholyfrenzy [Mind Blast].


Patch changes

  • Cataclysm Patch 4.0.1 (2010-10-12): Replenishment now grants .1% total mana every second over 15 seconds. Can now be triggered by Druids' Ability druid empoweredtouch [Revitalize].
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Spell holy stoicism [Vampiric Touch], Ability paladin judgementofthewise [Judgements of the Wise], Ability hunter huntingparty [Hunting Party], Spell frost arcticwinds [Enduring Winter] Frostbolts and Warlock siphonlife [Soul Leech]).
  • Template:Patched
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): Improved Water Elemental renamed to Enduring Winter, which gives Frost Bolt a 33/66/100% chance to grant Replenishment in addition to its' old effects. Improved Soul Leech gives spells which benefit from Soul Leech a 50/100% chance to proc Replenishment in addition to its' old effects.
  • Wrath-Logo-Small Patch 3.0.3 (2008-11-04): Players below level 50 can now benefit from this effect.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Added. Ability hunter huntingparty [Hunting Party] and Ability paladin judgementofthewise [Judgements of the Wise] talents are added. Spell holy stoicism [Vampiric Touch]'s old mana gain effect (causing all party members to regain mana equal to 5% of the shadow spell damage you deal) is replaced with Replenishment.

External links