Batox5558@legacy41526882 (talk | contribs) (Added Water Breathing (shaman spell)) |
Novawolf42066@legacy41561882 (talk | contribs) m (Some small adjective improvements) |
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− | Breath is a stat that comes into play when the player is [[swim|swimming]] and goes underwater. It is a [[Breath Status Bar|blue meter]] that has a duration of 60 seconds. Players must be careful to return to the surface and replenish their breath before their breath meter runs out, especially if combat is initiated, or they will begin to take [[health]] [[damage]], and eventually drown. Also, if the character swims too far into open water, [[Fatigue]] will also apply whether they are on the surface or underwater. If the fatigue bar runs out, the player will die. |
+ | Breath is a stat that comes into play when the player is [[swim|swimming]] and goes underwater. It is a [[Breath Status Bar|blue meter]] that has a duration of 60 seconds. Players must be careful to return to the surface and replenish their breath before their breath meter runs out, especially if combat is initiated, or they will begin to take large chunks of [[health]] [[damage]] every second, and eventually drown. Also, if the character swims too far into open water, [[Fatigue]] will also apply whether they are on the surface or underwater. If the fatigue bar runs out, the player will die. |
While it is imperative that a player recover his breath, it can be a viable PvP tactic to [[stun]] or [[root]] players in place while underwater and allow them to drown. |
While it is imperative that a player recover his breath, it can be a viable PvP tactic to [[stun]] or [[root]] players in place while underwater and allow them to drown. |
Revision as of 13:55, 21 June 2008
Breath is a stat that comes into play when the player is swimming and goes underwater. It is a blue meter that has a duration of 60 seconds. Players must be careful to return to the surface and replenish their breath before their breath meter runs out, especially if combat is initiated, or they will begin to take large chunks of health damage every second, and eventually drown. Also, if the character swims too far into open water, Fatigue will also apply whether they are on the surface or underwater. If the fatigue bar runs out, the player will die.
While it is imperative that a player recover his breath, it can be a viable PvP tactic to stun or root players in place while underwater and allow them to drown.
Though the breath meter lasts one minute, there are ways to counter the drowning mechanic:
- The Forsaken can hold their breath three times longer than other races. See Forsaken Racial Traits.
- Druids can shapeshift into a Sea Lion type creature with the [Aquatic Form] skill (Level 16), allowing them limitless water breathing. It also grants them +50% swim speed. Although they can fight in this form, the damage is very low compared to any other form except the [Travel Form].(The form looks the same for both Alliance and Horde.)
- [Nagrand Cherry] from a quest in Nagrand.
- [Unending Breath] grants underwater breathing for 10 minutes (level 16 Warlock spell, can be cast on others)
- [Water Breathing] is a 10 minute level 22 Shaman buff, which can also be cast on others
- [Elixir of Water Breathing] allows to breathe underwater for 30 minutes (requires Level 8, crafted by Alchemists), also a quest reward from [20E] Gyromast's Revenge
- [Elixir of Greater Water Breathing] allows to breathe underwater for 60 minutes (requires Level 35, crafted by Alchemists).
- [Band of Icy Depths] from the Scepter of the Shifting Sands quest [60R] The Wrath of Neptulos
- [Hydrocane] from Viscous Fallout in Gnomeregan
- [Deepdive Helmet] allows unlimited underwater breathing (crafted by Engineering skill 230).
- [Hook of the Master Angler] won from the Stranglethorn Fishing Extravaganza in Booty Bay.