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Breath is a stat that comes into play when the player is [[swim|swimming]] and goes underwater. It is a [[Breath Status Bar|blue meter]] that has a duration of 60 seconds. Players must be careful to return to the surface and replenish their breath before their breath meter runs out, especially if combat is initiated, or they will begin to take [[health]] [[damage]], and eventually drown. Also, if the character swims too far into open water, [[Fatigue]] will also apply whether they are on the surface or underwater. If the fatigue bar runs out, the player will die.
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Breath is a stat that comes into play when the player is [[swim|swimming]] and goes underwater. It is a [[Breath Status Bar|blue meter]] that has a duration of 60 seconds. Players must be careful to return to the surface and replenish their breath before their breath meter runs out, especially if combat is initiated, or they will begin to take large chunks of [[health]] [[damage]] every second, and eventually drown. Also, if the character swims too far into open water, [[Fatigue]] will also apply whether they are on the surface or underwater. If the fatigue bar runs out, the player will die.
   
 
While it is imperative that a player recover his breath, it can be a viable PvP tactic to [[stun]] or [[root]] players in place while underwater and allow them to drown.
 
While it is imperative that a player recover his breath, it can be a viable PvP tactic to [[stun]] or [[root]] players in place while underwater and allow them to drown.

Revision as of 13:55, 21 June 2008

Breath is a stat that comes into play when the player is swimming and goes underwater. It is a blue meter that has a duration of 60 seconds. Players must be careful to return to the surface and replenish their breath before their breath meter runs out, especially if combat is initiated, or they will begin to take large chunks of health damage every second, and eventually drown. Also, if the character swims too far into open water, Fatigue will also apply whether they are on the surface or underwater. If the fatigue bar runs out, the player will die.

While it is imperative that a player recover his breath, it can be a viable PvP tactic to stun or root players in place while underwater and allow them to drown.

Though the breath meter lasts one minute, there are ways to counter the drowning mechanic: