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Alliance quests

Valiance Keep

General Arlos begins:

  1. A [10-30] Hero's Call: Northrend! (optional)
  2. A [10-30] Enlistment Day
  3. A [10-30] A Time for Heroes
  4. A [10-30] The Siege
  5. A [10-30] Death From Above
  6. A [10-30] Plug the Sinkholes

Medic Hawthorn, just outside the keep, starts:

  1. A [10-30] A Soldier in Need
  2. A [10-30] Cultists Among Us
  3. A [10-30] Notify Arlos
  4. A [10-30] Enemies of the Light
  5. A [10-30] Further Investigation
  6. A [10-30] The Hunt is On

After Plug the Sinkholes:

  1. A [10-30] Farshire
  2. A [10-30] Military? What Military?
  3. A [10-30] Pernicious Evidence
  4. A [10-30] It's Time for Action
  5. A [10-30] Take No Chances
     1.  A [10-30] Reference Material
     2.  A [10-30] Repurposed Technology
  6. A [10-30] Fruits of Our Labor
  7. A [10-30] One Last Delivery
  8. A [10-30] Weapons for Farshire
  9. A [10-30] Call to Arms!

After Plug the Sinkholes:


  1. A [10-30] Word on the Street
  2. A [10-30] Thassarian, My Brother
  3. A [10-30] The Late William Allerton
  4. A [10-30] Lost and Found
  5. A [10-30] In Wine, Truth
  6. A [10-30] A Deserter
  7. A [10-30] Cowards and Fools
  8. A [10-30] The Son of Karkut
  9. A [10-30] Surrounded!
  10. A [10-30] Thassarian, the Death Knight

Last Rites

  1. A [10-30] Finding the Phylactery
  2. A [10-30] Buying Some Time
  3. A [10-30] Words of Power
  4. A [10-30] Last Rites


Fizzcrank Airstrip

Mordle Cogspinner has:

A [71] King Mrgl-Mrgl
- to Winterfin Retreat

After Plug the Sinkholes:

  1. A [10-30] Distress Call
  2. A [10-30] The Mechagnomes
  3. A [10-30] Re-Cursive
  4. A [10-30] Lefty Loosey, Righty Tighty
  5. A [10-30] The Gearmaster

After The Mechagnomes, Mordle Cogspinner has:

  1. A [10-30] What's the Matter with the Transmatter?
  2. A [10-30] Check in With Bixie
  3. A [10-30] Oh Great... Plagued Magnataur!
  4. A [10-30] There's Something Going On In Those Caves
  5. A [10-30] Rats, Tinky Went into the Necropolis!
    A [10-30] Might As Well Wipe Out the Scourge - (optional)
  6. A [10-30] I'm Stuck in this Damned Cage... But Not For Long!
  7. A [10-30] Let Bixie Know
  8. A [10-30] Back to the Airstrip

After The Mechagnomes, Crafty Wobblesprocket has:

  1. A [10-30] Dirty, Stinkin' Snobolds!
  2. A [10-30] Just a Few More Things...
  3. A [10-30] Hah... You're Not So Big Now!
  4. A [10-30] Plan B
  5. A [10-30] It Was The Orcs, Honest!

While battling gnomish mechs, discover:

  1. A [10-30] The Ultrasonic Screwdriver
  2. A [10-30] Master and Servant

After Recursive, the Tailspin series:

  1. A [10-30] Finding Pilot Tailspin - (optional)
  2. A [10-30] A Little Bit of Spice
  3. A [10-30] Lupus Pupus
  4. A [10-30] Emergency Protocol: Section 8.2, Paragraph C
  5. A [10-30] Emergency Protocol: Section 8.2, Paragraph D
  6. A [10-30] Give Fizzcrank the News

Abner Fizzletorque has:

AllianceScouting the Sinkholes
Start Abner Fizzletorque
End Abner Fizzletorque
Level 10-30
Category Borean Tundra
Experience 20100
Reputation +250 Valiance Expedition
Rewards 9g 40s
Next A [10-30] Fueling the Project
For the Horde version of this quest, see H [10-30] Scouting the Sinkholes.

Objectives

Abner Fizzletorque at Fizzcrank Airstrip wants you to use the Map of the Geyser Fields to mark the locations of the South Sinkhole, the Northwest Sinkhole, and the Northeast Sinkhole.

  • Mark Location of South Sinkhole
  • Mark Location of Northeast Sinkhole
  • Mark Location of Northwest Sinkhole
  • Inv misc map 01 [Map of the Geyser Fields] (Provided)

Description

Fizzcrank sent out an aerial surveillance team to map the Nerubian sinkholes in the southern part of the Geyser Fields, but they haven't yet returned. I can't afford to wait any longer for their information, so I'm going to need someone to check out the sinkholes on foot.

I understand the dangers involved, and I'll compensate you accordingly. Take this map with you and record the vital information about each of the sinkholes you encounter out there.

Rewards

You will receive: 9g 40s

Progress

Have you marked the locations of the sinkholes?

Completion

<Abner accepts the map from you, then examines it closely.>

Great! This is all the information we need to begin the operation.

Notes

Progression

  1. A [10-30] Scouting the Sinkholes
  2. A [10-30] Fueling the Project
  3. A [10-30] A Bot in Mammoth's Clothing
  4. A [10-30] Deploy the Shake-n-Quake!

External links

While in Magmoth, rescue Bonker Togglevolt:

A [72] Get Me Outa Here!

Horde quests

Warsong Hold

Warsong Recruitment Officer has:

  1. H [71] Hellscream's Vigil

Saurfang has:

  1. H [71] The Defense of Warsong Hold
  2. H [71] Taking Back Mightstone Quarry
  3. H [71] Cutting Off the Source
  4. H [71] Wind Master To'bor
  5. H [71] Magic Carpet Ride
  6. H [71] Tank Ain't Gonna Fix Itself
    H [71] Mobu's Pneumatic Tank Transjigamarig
    H [71] Super Strong Metal Plates!
8.  H [71] Tanks a lot...
9.  H [71] The Plains of Nasam
10. H [71] Hellscream's Champion

Quartermaster Holgoth has:

  1. H [71] Patience is a Virtue that We Don't Need
  2. H [71] Bury Those Cockroaches!

Shadowstalker Barthus has:

  1. H [71] Untold Truths
  2. H [71] Nerub'ar Secrets
  3. H [71] Message to Hellscream
  4. H [71] Reinforcements Incoming...
  5. H [71] The Warsong Farms
  6. H [71] Get to Getry
  7. H [71] Foolish Endeavors
  8. H [71] Nork Bloodfrenzy's Charge
  9. H [71] Coward Delivery... Under 30 Minutes or it's Free
  10. H [71] Vermin Extermination

Foreman Mortuus has:

  1. H [71] Taken by the Scourge

Probably during The Warsong Farms, Shadowstalker Canarius has:

H [71] Merciful Freedom

At the same time, Farmer Torp has:

  1. H [71] Damned Filthy Swine
  2. H [71] Bring 'Em Back Alive

Ambassador Talonga has:

H [71] Ride to Taunka'le Village

(to be contiuned in Taunka'le Village Quests)

Sauranok the Mystic has:

H [71] To Bor'gorok Outpost, Quickly!

(to be contiuned in Bor'gorok Outpost Quests)

Steeljaw's Caravan

Grunt Ragefist has:

H [71] Put Them to Rest
H [71] The Honored Dead

Longrunner Proudhoof has:

H [72] We Strike!

Bor'gorok Outpost

Spirit Talker Snarlfang has:

  1. H [71] The Sky Will Know

After Return to the Spirit Talker

  1. H [71] Vision of Air
  2. H [71] Farseer Grimwalker's Spirit
    H [71] Revenge Upon Magmoth - (optional, requested by Ortrosh)
  3. H [71] Kaganishu
  4. H [71] Return My Remains

Imperean Has:

After The Sky Will Know

  1. H [72] Boiling Point
  2. H [71] Motes of the Enraged
  3. H [71] Return to the Spirit Talker

Taunka'le Village

Chieftain Wintergale has:

  1. H [71] Shrouds of the Scourge
  2. H [71] The Bad Earth
  3. H [71] Blending In
  4. H [72] Words of Power
  5. H [71] Breaking Through

His advisors will offer these quests after you hand in Blending In:

H [72] A Courageous Strike
H [72] Neutralizing the Cauldrons

While in En'Kilah, discover:

  1. H [72] The Spire of Blood
  2. H [72] Shatter the Orbs!

Greatmother Taiga has:

  1. H [71] Sage Highmesa is Missing
  2. H [71] A Proper Death
  3. H [71] Stop the Plague
  4. H [71] Find Bristlehorn
  5. H [72] The Doctor and the Lich-Lord
  6. H [71] Greatmother Taiga

Also, as was foreshadowed in Weakness to Lightning, she has:

H [71] Souls of the Decursed
H [71] Cleaning Up the Pools (optional, requested by Iron Eyes)

Fezzix Geartwist has:

  1. H [71] Load 'er Up!H [71] Emergency Supplies
  2. H [71] Patching Up

Sage Earth and Sky has:

  1. H [71] What Are They Up To?
  2. H [71] Master the Storm
  3. H [71] Weakness to Lightning
  4. H [71] The Sub-Chieftains

Greatfather Mahan has:

  1. H [71] Scouting the Sinkholes

Following Scouting the Sinkholes Wind Tamer Barah has:

  1. H [71] The Heart of the Elements
  2. H [71] The Horn of Elemental Fury
  3. H [71] The Collapse

Bloodspore Plains

  1. H [10-30] Massive Moth Omelet? - (optional)
  2. H [10-30] The Wondrous Bloodspore
  3. H [10-30] Pollen from the Source
  4. H [10-30] A Suitable Test Subject
  5. H [10-30] The Invasion of Gammoth
  6. H [10-30] Gammothra the Tormentor
  7. H [10-30] Trophies of Gammoth


Coast of Echoes

From Waltor:

  1. H [71] Into the Mist
  2. H [71] Burn in Effigy
  1. H [71] Horn of the Ancient Mariner
  2. H [71] Orabus the Helmsman
2.  H [71] Seek Out Karuk!

During Into the Mist:

H [71] Escaping the Mist

Captured Tuskarr Prisoner - right place, right time:

H [71] Cruelty of the Kvaldir


Neutral quests

Riplash Strand

After Notify Arlos and the Coast of Echoes series:

  1. A [10-30] A Diplomatic Mission / H [10-30] Seek Out Karuk!
  2. N [10-30] Karuk's Oath
  3. N [10-30] Gamel the Cruel
  4. N [10-30] A Father's Words
  5. N [10-30] The Trident of Naz'jan
  6. N [10-30] The Emissary

Amber Ledge

Librarian Garren has:

  1. N [10-30] Monitoring the Rift: Cleftcliff Anomaly
  2. N [10-30] Monitoring the Rift: Sundered Chasm
  3. N [10-30] Monitoring the Rift: Winterfin Cavern

After Plug the Sinkholes:

  1. A [10-30] Nick of Time or H [10-30] Too Close For Comfort
  2. N [10-30] Prison Break
  3. N [10-30] Abduction
  4. N [10-30] The Borean Inquisition
  5. N [10-30] The Art of Persuasion
  6. N [10-30] Sharing Intelligence
  7. N [10-30] A Race Against Time
  8. N [10-30] Reforging the Key
  9. N [10-30] Taking Wing
  10. N [10-30] Rescuing Evanor
  11. N [10-30] Dragonspeak
  12. N [10-30] Traversing the Rift
- to Basic Training

Coldarra

Raelorasz in Transitus Shield starts:

  1. N [10-30] Basic Training
  2. N [10-30] Hatching a Plan
  3. N [10-30] Drake Hunt (daily)
  4. N [10-30] Cracking the Code

The story continues with the recovery of the Inv rod enchantedeternium [Scintillating Fragment] and the quest N [10-30] Puzzling...


Librarian Serrah has:

  1. N [10-30] Nuts for Berries
  2. N [10-30] Keep the Secret Safe

Archmage Berinand starts two short chains:

  1. N [10-30] Reading the Meters
  2. N [10-30D] Postponing the Inevitable

and

NeutralSecrets of the Ancients
Start Archmage Berinand
End Archmage Berinand
Level 10-30
Category Coldarra
Experience 20100
Reputation +250 Kirin Tor
Rewards 4g 70s

Objectives

Archmage Berinand in the Transitus Shield wants you to collect 3 Glacial Splinters and 3 Magic-Bound Splinters from the Ancients in Coldarra.

Description

It's become clear that the instability in the region has had an effect on its indigenous creatures.

I've taken a particular interest in the Glacial Ancients and their recent adaptations. I suspect that their transformation into these 'Magic-bound' Ancients may hold clues to our predicament here.

For my studies, I'll need samples from both. Do hurry...

Progress

Have you collected the samples I requested?

Completion

Yes, yes. These shall do nicely.

Thank you, <race>.

Gains

You will receive:

External links

While killing mobs for the other Coldarra quests, find the [Scintillating Fragment] that starts:

  1. N [10-30] Puzzling...
  2. N [10-30] The Cell
    After using the Inv misc discoball 01 [Augmented Arcane Prison] anywhere in Coldarra:
  3. N [10-30] Keristrasza
  4. N [10-30] Bait and Switch
  5. N [10-30] Saragosa's End
  6. N [10-30] Mustering the Reds
  7. N [10-30] Springing the Trap

D.E.H.T.A. Encampment

NeutralA Mission Statement
Start Arch Druid Lathorius
End Arch Druid Lathorius
Level 10-30
Category Borean Tundra
Experience 2050
Reputation +10 Cenarion Expedition

A Mission Statement starts the D.E.H.T.A questline. Completing it opens up the following quests: N [10-30] Ears of Our Enemies, N [10-30] Help Those That Cannot Help Themselves, N [10-30] Happy as a Clam, N [10-30] Unfit for Death, N [10-30G2] Nedar, Lord of Rhinos...

Completion

The demon has many names and each name has held special meaning at one time or another. While the details were sometimes insignificant, the end result was always the same: death.

But it is now, nearly fifty years after it all began, that the details will find the devil and lead to his downfall.

This time, we have him... There will be no escape for Nesingwary.

Northrend will be the battleground for our war. The hunter will become the hunted!

Notes

The start to a rather amusing quest chain...

Progression

External links

Kaskala

Ataika and Utaik have:

  1. N [10-30] Not Without a Fight! & N [10-30 Daily] Preparing for the Worst
  2. N [10-30] Muahit's Wisdom
  3. N [10-30] Spirits Watch Over Us
  4. N [10-30] The Tides Turn
  5. N [15-30] Travel to Moa'ki Harbor

Coldrock Quarry

Etaruk has:

  1. N [10-30] Reclaiming the Quarry
  2. N [10-30] Hampering Their Escape
  3. N [10-30] A Visit to the Curator

The statue of Elder Atkanok outside Coldrock Quarry has:

  1. N [10-30] The Honored Ancestors
  2. N [10-30] The Lost Spirits
  3. N [10-30] Picking Up the Pieces
  4. N [10-30] Leading the Ancestors Home

Winterfin Retreat

  1. B [10-30] King Mrgl-Mrgl
  2. N [10-30] Learning to Communicate
  3. N [10-30] Winterfin Commerce
  4. N [10-30] Oh Noes, the Tadpoles!, N [10-30] Them!, N [10-30] Keymaster Urmgrgl & N [10-30] Escape from the Winterfin Caverns (escort)
  5. N [10-30] I'm Being Blackmailed By My Cleaner
  6. N [10-30] Grmmurggll Mrllggrl Glrggl!!!
  7. N [10-30] Succulent Orca Stew
  8. N [10-30] The Spare Suit
  9. N [10-30] Surrender... Not!
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