Blood Presence
Spell deathknight bloodpresence
  • Blood Presence
  • Instant
  • You assume the presence of Blood, increasing Stamina by 20%, and base armor by 30%, and reducing damage taken by 10%. Threat generation is significantly increased.

    Activating a new Presence will cancel this one and consume any stored Runic Power.
Usable by
ClassDeath knight
TypeDefensive, Utility
Casting timeInstant
Cooldown (GCD 1 sec)
Level required57
Related buff
Spell deathknight bloodpresence
  • Blood Presence
  • Stamina increased by 20%.
    Base armor increased by 30%.
    Damage taken reduced by 10%.
    Threat generation significantly increased.
TCG image
Every victorious battle empowers our pursuit of vengeance.

Blood Presence is the death knight tank presence learned at level 57. While active, the death knight receives increased stamina, armor, damage, and threat generation.

Modified by Edit

Blood specialization


In Cataclysm, Blood Presence replaced Frost Presence as the tanking presence.

Patch changesEdit

  • Warlords-Logo-Small Patch 6.0.2 (14-October-2014): Blood Presence now increases Stamina by 20% (down from 25%), and armor by 30% (down from 55%).
  • Mists-Logo-Small Patch 5.2.0 (5-Mar-2013): Death Knights now maintain the same health percentage when switching into and out of Blood Presence.
  • Cataclysm-Logo-Small Patch 4.3.0 (29-Nov-2011): Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%.; Blood Presence now provides an armor bonus of 55%, up from 30%.
  • Cataclysm-Logo-Small Patch 4.0.6 (8-Feb-2011): The tooltip for Blood Presence was giving an incorrect value and has been corrected.
  • Wrath-Logo-Small/ Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): The effects of Blood Presence and Frost Presence have been exchanged.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): Now grants 2/4% instead of 1/2% healing.

External linksEdit

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