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This article is about the strategy for defeating Queen Lana'thel in Icecrown Citadel. For her character biography, see Blood-Queen Lana'thel.

Blood-Queen Lana'thel is the leader of the San'layn and a boss of the Icecrown Citadel raid.

This boss is available since January 19, 2010 on US servers and January 20 on EU servers.

Abilities

10-player mode

Ground phase

  • Spell shadow improvedvampiricembrace  [Blood Mirror]ω ϖ 50,000 yd range—100% of damage done to you is dealt to the linked source. This affects the person closest to the tank.
  • Ability warlock everlastingaffliction  [Delirious Slash]ω ϖ (Heroic modeω ϖ) 10 yd range—Inflicts 50% of weapon damage to an enemy and causes it to bleed for 4500 to 5500 damage per application every 3 sec. for 15 sec. Instant. 75% of weapon damage+6125-7825/3 on Heroic
  • Inv misc monsterfang 01  [Vampiric Bite]ω ϖ (Heroic modeω ϖ) 100 yd range—Deals 12025 to 13975 damage to the target, granting them the Essence of the Vampyr Queen. Instant. 13875 to 16125 on Heroic. Triggers...
    • Ability warlock improvedsoulleech  [Essence of the Blood Queen]ω ϖ (Heroic modeω ϖ) 100 yd range—You are infused with the blood of the Vampyr Queen. Damage done increased by 100%. Attacks heal caster. Instant. 75 second duration. Healed for 10% of all damage inflicted. Attacks cause no threat. As it wears off, triggers...
      • Ability warrior rampage  [Frenzied Bloodthirst]ω ϖ 50,000 yd range—The caster must satiate their need for blood, otherwise they will lose their will to Queen Lana'thel. Instant. 15 second duration. "Vampiric Bite" replaces the caster's action bars. If not sated after 15 seconds...
        • Spell shadow charm  [Uncontrollable Frenzy]ω ϖ 50,000 yd range—Charmed. Increases damage done by 100%. Health increased by 5000%. Increases healing done by 1000%. Instant
  • Spell shadow destructivesoul  [Pact of the Darkfallen]ω ϖ 100 yd range—Deals Shadow damage to you and nearby non-linked allies. This effect expires when all linked targets are within 5 yards of each other. Instant. 5000 Shadow damage every 2 seconds. 2 targets are linked. Triggers...
  • Spell shadow shadesofdarkness  [Shroud of Sorrow]ω ϖ—An aura of sorrow and despair emanates from the caster, inflicting 4500 Shadow damage every 3 sec. to nearby enemies. Instant. 40 yard radius
  • Ability rogue shadowdance  [Swarming Shadows]ω ϖ—A swarming void consumes the target, causing a mass of shadows to appear beneath the target and dealing 2,313 to 2,687 Shadow damage every 2 seconds. This creates a cloud of shadows on the ground that deals damage to players who stand in it.
  • Spell shadow felmending  [Twilight Bloodbolt]ω ϖ—Hurls a bolt of dark blood at the target, dealing 9,250 to 10,750 damage to the target and surrounding allies within 6 yards.

Air phase

  • [Incite Terror]—Magic dispellable four second fear on the entire raid to begin the air phase.
  • Spell nature astralrecal  [Bloodbolt Whirl]ω ϖ—Summons a maelstrom of whirling Bloodbolts every 2 seconds for 6 seconds.
    • Spell shadow bloodboil  [Bloodbolt Whirl]ω ϖ—Hurls a bolt of dark blood at the target, dealing 9,250 to 10750 damage to the target and surrounding allies within 50,000 yards.

25-player mode

Ground phase

  • Spell shadow improvedvampiricembrace  [Blood Mirror]ω ϖ 50,000 yd range—100% of damage done to you is dealt to the linked source. This affects the person closest to the tank.
  • Ability warlock everlastingaffliction  [Delirious Slash]ω ϖ (Heroic modeω ϖ) 10 yd range—Inflicts 50% of weapon damage to an enemy and causes it to bleed for 5250 to 6750 damage per application every 3 sec. for 15 sec. Instant. 75% of weapon damage+7000-9000/3 on Heroic
  • Inv misc monsterfang 01  [Vampiric Bite]ω ϖ (Heroic modeω ϖ) 100 yd range—Deals 12025 to 13975 damage to the target, granting them the Essence of the Vampyr Queen. Instant. 13875 to 16125 on Heroic. Triggers...
    • Ability warlock improvedsoulleech  [Essence of the Blood Queen]ω ϖ (Heroic modeω ϖ) 100 yd range—You are infused with the blood of the Vampyr Queen. Damage done increased by 100%. Attacks heal caster. Instant. 60 second duration. Healed for 10% of all damage inflicted. Attacks cause no threat. As it wears off, triggers...
      • Ability warrior rampage  [Frenzied Bloodthirst]ω ϖ 50,000 yd range—The caster must satiate their need for blood, otherwise they will lose their will to Queen Lana'thel. Instant. 10 second duration. "Vampiric Bite" replaces the caster's action bars. If not sated after 15 seconds...
        • Spell shadow charm  [Uncontrollable Frenzy]ω ϖ 50,000 yd range—Charmed. Increases damage done by 100%. Health increased by 5000%. Increases healing done by 1000%. Instant
  • Spell shadow destructivesoul  [Pact of the Darkfallen]ω ϖ 100 yd range—Deals Shadow damage to you and nearby non-linked allies. This effect expires when all linked targets are within 5 yards of each other. Instant. 5000 Shadow damage every 2 seconds. 3 targets are linked. Triggers...
  • Spell shadow shadesofdarkness  [Shroud of Sorrow]ω ϖ—An aura of sorrow and despair emanates from the caster, inflicting 4500 Shadow damage every 3 sec. to nearby enemies. Instant. 40 yard radius
  • Ability rogue shadowdance  [Swarming Shadows]ω ϖ—A swarming void consumes the target, causing a mass of shadows to appear beneath the target and dealing 2,313 to 2,687 Shadow damage every 2 seconds. This creates a cloud of shadows on the ground that deals damage to players who stand in it.
  • Spell shadow felmending  [Twilight Bloodbolt]ω ϖ—Hurls a bolt of dark blood at the target, dealing 9,250 to 10,750 damage to the target and surrounding allies within 6 yards.


Air phase

  • [Incite Terror]—Magic dispellable four second fear on the entire raid to begin the air phase.
  • Spell nature astralrecal  [Bloodbolt Whirl]ω ϖ—Summons a maelstrom of whirling Bloodbolts every 2 seconds for 6 seconds.
    • Spell shadow bloodboil  [Bloodbolt Whirl]ω ϖ—Hurls a bolt of dark blood at the target, dealing 9,250 to 10750 damage to the target and surrounding allies within 50,000 yards.

Strategy

Blood-Queen Lana'thel is an intense, time critical encounter with two phases: a ground phase and a very short air phase. More so than other Icecrown Citadel encounters Blood-Queen Lana'thel is considerably more difficult on 25-player mode. The problems of coordinating much larger numbers of bites and spreading out in the same size room are exacerbated by 15 more players.

Blood-Queen Lana'thel has an aura that does 4500 shadow damage per two seconds. This increases in damage for every Vampire player in the room.

The raid will need to be spread out or Twilight Bloodbolt will wreck multiple players. Especially during her air phase when the whole raid is hit by Bloodbolts.

Random players will be affected by Swarming Shadows which will drop a shadow patch underneath the player every second until it wears off, forcing them to keep moving for its duration.

15 seconds after the start of the encounter Blood-Queen Lana'thel will bite the player highest on her threat list who is not her primary aggro target and does not have the Blood Mirror debuff (I.E. non tank) increasing their damage dealt by 100% and allowing them to heal themselves for part of the damage they deal. Note that as a result of this mechanic if a paladin has righteous fury on or the DPS are particularly low in the first 15 seconds it is possible for a healer to be bitten, severely impacting your ability to complete the encounter.

She will only bite one player per encounter ever even if you lose this member. Keep in mind that your attacks cause no threat. However, you must pay close attention to this as you will gain Frenzied Bloodthirst when the bonuses fade, forcing you to bite another player within 10 seconds or become mind controlled. Players mind controlled by Blood-Queen Lana'thel are immune to CC but can be taunted. You refresh your vampire buff by biting so eventually the entire raid will be mind controlled when there is no one to bite. It is advised that you bite your best DPS first.

She will also link the tank with the closest person to them with Blood Mirror, causing the linked person to take shadow damage equal to the damage the tank takes. She also places a dot called Delirious Slash on both tanks.

Finally, she has an ability similar to Yogg-Saron (basically a reverse of Mother Shahraz) she links players with Pact of the Darkfallen and they must run to each other to remove it. The entire raid (needs live confirmation) will take shadow damage each second until all linked players are standing next to eachother.

Blood Queen Lana'thel has a huge number of hit points (59,400,000!) and you will quickly run out of people to bite, making this encounter short and requiring huge DPS. Only DPS should be bitten until there are no DPS left to bite and bloodlust/heroism should only be used when the majority of the DPS are vampires. More than any other encounter in Icecrown to this point Lana'thel will require DPS to be outputting everything their class can output. Assuming two tanks doing a consistent 2000 dps, with 5 healers doing none, the 18 dps will need a consistent 9711 dps per player to beat enrage on 25 man. Or 7806 per player with 5 dps in ten man.

Every two minutes Blood-Queen Lana'thel will fear the raid and fly into the air launching three bloodbolts at every player. If the entire raid is not spread out it is likely there will be deaths.

Blood-Queen Lana'thel will berserk after 5 minutes 30 seconds of combat.

Dealing with 25-player complications

One of the most obvious ways to reduce confusion in this encounter is to establish a bite order. You can control who gets the vampiric bite 100% of the time by letting a rogue or arcane mage use all their cooldowns while the other DPS wait a few seconds since she will bite the target highest on her threat list who isn't a tank. If you keep 8 players dps-ing in melee range a bite order can then go as follows, replace the generic names with the names of DPS in your raid:

0'15"
  • Bite 1
    • Melee 1 gets bitten
1'18"
  • Bite 2
    • Melee 1 bites Ranged 1 who comes into melee to get bitten then moves back to range
2'21"
  • Bite 3 melee
    • Melee 1 bites melee 2
  • Bite 3 ranged
    • Ranged 1 bites ranged 2
3'24"
  • Bite 4 melee
    • Melee 1 bites melee 3
    • Melee 2 bites melee 4
  • Bite 4 ranged
    • Ranged 1 bites ranged 3
    • Ranged 2 bites ranged 4
4'27"
  • Bite 5 melee
    • Melee 1 bites melee 5
    • Melee 2 bites melee 6
    • Melee 3 bites melee 7
    • Melee 4 bites melee 8
  • Bite 5 ranged
    • Ranged 1 bites ranged 5
    • Ranged 2 bites ranged 6
    • Ranged 3 bites ranged 7
    • Ranged 4 bites ranged 8

16 vampires are out, Bloodlust or Heroism now. Note that Bite 3 will coincide with Lana'thel's incite terror and air phase. The two players biting and the two players bitten should either be classes who can break magical fears or should have fear ward on them from priests.

You will not need any more bites after the fifth round because Blood-Queen Lana'thel will berserk at 5:30 and kill your raid. With this organization no one should ever get mind controlled as long as they memorize their targets before the encounter begins. Healers should keep in mind that when a bite round is occuring, especially the final bite round people will absolutely have to bite their targets even if they have Pact of the Darkfallen or Swarming Shadows, divine sacrifice or aura mastery shadow can mitigate this slightly if used at the right time, assuming you have one available since it's also very useful to use them in the air phase.

On 25-player difficulty spreading out becomes a serious issue, especially during the air phase. To start with Lana'thel should be tanked where she stands and faced away from the raid, while ranged DPS make a semicircle at maximum range, leaving a spot in the centre (the diamond on the floor in the centre of the room works nicely) as the position where all players will run with pact of the darkfallen. During the air phase ranged DPS will run to the walls of the room and melee will use the middle of the room to spread out and avoid deaths. Healers should be in a circle between the melee and ranged. Again, aura mastery and divine sacrifice are very useful here.

This encounter is very demanding for a normal mode boss, if a vampire ever dies you will likely be dangerously close to the berserk timer. If a DPS in the bite order dies and cannot be ressurected you will have issues mid fight. No one can die.

Loot

Normal mode

10 man Type Description Slot 25 man Type Description Slot
Inv weapon shortblade 102 [Bloodsipper] One hand melee Dagger Inv weapon staff 109 [Bloodfall] Two hand Melee Polearm
Inv weapon rifle 39 [Stakethrower] Gun Physical Ranged Inv shield 75 [Icecrown Glacial Wall] Shield Tank Shield
Inv wand 35 [Lana'thel's Bloody Nail] Wand Caster Ranged Inv staff 106 [Dying Light] Two hand Caster Staff
Inv gauntlets 86 [Throatrender Handguards] Plate Melee Hands Inv jewelry necklace 50 [Lana'thel's Chain of Flagellation] Necklace Melee Neck
Inv belt 70 [Tightening Waistband] Plate Healer Waist Inv jewelcrafting crimsonspinel 02 [Blood Queen's Crimson Choker] Necklace Caster Neck
Inv gauntlets 86 [Veincrusher Gauntlets] Plate Tank Hands Inv jewelcrafting gem 28 [Bauble of True Blood] Trinket Healer Trinket
Inv chest mail 15 [Chestguard of Siphoned Elements] Mail Healer Chest Inv misc frostemblem 01 [Emblem of Frost] x2 Currency
Inv pants leather 34 [Ivory-Inlaid Leggings] Leather Melee Legs Ability paladin shieldofthetemplar [Conqueror's Mark of Sanctification] Token Paladin, Priest, Warlock
Inv shoulder 111 [Shoulderpads of the Searing Kiss] Leather Caster Shoulders Ability paladin shieldofthetemplar [Protector's Mark of Sanctification] Token Warrior, Hunter, Shaman
Inv helmet 150purple [Cowl of Malefic Repose] Cloth Caster Head Ability paladin shieldofthetemplar [Vanquisher's Mark of Sanctification] Token Rogue, DK, Mage, Druid
Inv jewelry ring 70 [Seal of the Twilight Queen] Ring Melee Ring Inv enchant shardshadowfrostlarge [Shadowfrost Shard] Quest Item
Inv jewelry necklace 48 [Collar of Haughty Disdain] Necklace Melee Neck Spell fire felflamebreath [Primordial Saronite] Ingredient

Heroic mode

10 man Type Description Slot 25 man Type Description Slot
Inv weapon shortblade 102 [Bloodsipper] One hand Melee Dagger Inv weapon staff 109 [Bloodfall] Two hand Melee Polearm
Inv weapon rifle 39 [Stakethrower] Gun Physical Ranged Inv shield 75 [Icecrown Glacial Wall] Shield Tank Shield
Inv wand 35 [Lana'thel's Bloody Nail] Wand Caster Ranged Inv staff 106 [Dying Light] Two hand Caster Staff
Inv gauntlets 87 [Throatrender Handguards] Plate Melee Hands Inv jewelry necklace 50 [Lana'thel's Chain of Flagellation] Necklace Melee Neck
Inv belt 70 [Tightening Waistband] Plate Healer Waist Inv jewelcrafting crimsonspinel 02 [Blood Queen's Crimson Choker] Necklace Caster Neck
Inv gauntlets 87 [Veincrusher Gauntlets] Plate Tank Hands Inv jewelcrafting gem 28 [Bauble of True Blood] Trinket Healer Trinket
Inv chest mail 15 [Chestguard of Siphoned Elements] Mail Healer Chest Inv misc frostemblem 01 [Emblem of Frost] x2 Currency
Inv pants leather 34 [Ivory-Inlaid Leggings] Leather Melee Legs Ability paladin judgementsofthejust [Conqueror's Mark of Sanctification] Token Paladin, Priest, Warlock
Inv shoulder 111 [Shoulderpads of the Searing Kiss] Leather Caster Shoulders Ability paladin judgementsofthejust [Protector's Mark of Sanctification] Token Warrior, Hunter, Shaman
Inv helmet 152 [Cowl of Malefic Repose] Cloth Caster Head Ability paladin judgementsofthejust [Vanquisher's Mark of Sanctification] Token Rogue, DK, Mage, Druid
Inv jewelry ring 70 [Seal of the Twilight Queen] Ring Melee Ring Inv enchant shardshadowfrostlarge [Shadowfrost Shard] Quest Item
Inv jewelry necklace 48 [Collar of Haughty Disdain] Necklace Melee Neck Spell fire felflamebreath [Primordial Saronite] Ingredient
Ability paladin shieldofthetemplar [Conqueror's Mark of Sanctification] Token Paladin, Priest, Warlock
Ability paladin shieldofthetemplar [Protector's Mark of Sanctification] Token Warrior, Hunter, Shaman
Ability paladin shieldofthetemplar [Vanquisher's Mark of Sanctification] Token Rogue, DK, Mage, Druid
Inv misc frostemblem 01 [Emblem of Frost] x2 Currency
Spell fire felflamebreath [Primordial Saronite] Ingredient

Quotes

Aggro
  • You have made an... unwise... decision.
Vampiric Bite
  • Just a taste...
  • Know my hunger!
Swarming Shadows
  • SUFFER!
Pact of the Darkfallen
  • Can you handle this?
Player mind controlled
  • Yes... feed my precious one! You're mine now!
Air Phase
  • Here it comes.
Berserk
  • THIS ENDS NOW!
Death
  • But... we were getting along... so well...

Sound files

See Sound Files of Icecrown Citadel: Blood-Queen Lana'thel

Related achievement

10-player mode 25-player mode Objective
Achievement dungeon crimsonhall [The Crimson Hall] (Money achievement Heroic) Achievement dungeon crimsonhall [The Crimson Hall] (Money achievement Heroic) Defeat the bosses of The Crimson Hall in Icecrown Citadel
Achievement boss lanathel [Once Bitten, Twice Shy] Achievement boss lanathel [Once Bitten, Twice Shy] Defeat the Blood Queen once as a vampire and again without becoming a vampire

Videos

10 player Normal encounter


25 player Normal encounter


Patches and Hotfixes

  • WoW Icon 16x16 Hotfix (2010-01-22): "
    • The Blood-Queen is no longer spawned until the Blood Princes dies. This will prevent any unfortunate entry of her highness while a raid is fighting the Blood Princes. The initial hotfix for this causes the Blood-Queen to not spawn at all in a particular circumstance, but this was also fixed last night.
    • The duration of Essence of the Blood Queen to 60 seconds in 25 player difficulty, and 75 seconds in 10 player difficulty. A strategy developed for managing the Essences throughout the fight that involved intentionally killing a player, and this change addresses that strategy. The new timing does interact with some of her other abilities in new ways, but there are methods that players have to lessen that impact."
  • WoW Icon 16x16 Hotfix (2010-01-21): "
    • Blood Queen Lana’thel will only be available after the Blood Prince Council is defeated.
    • Blood Queen Lana’thel's Essence has a longer duration.
    • Kinetic Bombs no longer aggro Blood Queen Lana’thel during the Blood Princes encounter.
    • Blood Queen Lanathel should no longer cast Vampiric Bite on pets."
  • Wrath-Logo-Small Patch 3.3.0 (08-Dec-2009): Added.

References

Blizz
Icecrown Citadel: The Frozen Throne Blizzard Entertainment
The Crimson Hall contains the leaders of the San'layn, undead blood elves who oversee the Scourge's operations throughout Azeroth. The blood-princes Valanar, Keleseth, and Taldaram were raised into undeath by the Lich King to avenge themselves while protecting their blood-queen, Lana'thel.

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