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==Tips and tactics==
 
==Tips and tactics==
 
*Some [[Mage Talents|frost specialized]] mages will take [[Improved Blizzard]] and [[kite]] whole crowds of [[mobs]] relying on the [[snare]] effect to buy them enough distance to cast again.
 
*Some [[Mage Talents|frost specialized]] mages will take [[Improved Blizzard]] and [[kite]] whole crowds of [[mobs]] relying on the [[snare]] effect to buy them enough distance to cast again.
  +
*A mage who invests in both the [[Mage Talents|Fire]] and [[Mage Talents|Frost]] talent trees can combine [[Improved Blizzard]], [[Frostbite]], [[Permafrost]] and [[Impact]] to produce a Blizzard with a very strong chance of effectively hindering the movement of targets. Blizzard's mutiple ticks of damage give the [[Snare|snare]], [[Root|root]] and [[Stun|stun]] procs several chances to take effect.
 
*Most mages find this spell hard to cast fully in [[PvP]]. Imagine that ice shards start to fall on players' heads: they'd start to look for the robed guy channeling to kill him as fast as they can. Now imagine they are 14 ticked off guys in plate armor. In a confusing enough battle, however, everyone MAY be too busy to look for little ol' you. Alternatively, cast one pulse of rank 1 Imp Blizzard with Permafrost on a choke point in pvp, and you will reveal all stealthed enemies moving with the group, and slow the entire group to 25% for 4.5 seconds.
 
*Most mages find this spell hard to cast fully in [[PvP]]. Imagine that ice shards start to fall on players' heads: they'd start to look for the robed guy channeling to kill him as fast as they can. Now imagine they are 14 ticked off guys in plate armor. In a confusing enough battle, however, everyone MAY be too busy to look for little ol' you. Alternatively, cast one pulse of rank 1 Imp Blizzard with Permafrost on a choke point in pvp, and you will reveal all stealthed enemies moving with the group, and slow the entire group to 25% for 4.5 seconds.
 
*The large radius of this spell makes it an excellent way to find stealthed [[Rogue]]s. Target a Rank 1 Blizzard where you think your enemy might be; if he's there, you'll break his stealth, and if not you haven't used too much mana. [[Arcane Explosion]] is an alternative method that requires you to be very near the [[Rogue]] before you find him.
 
*The large radius of this spell makes it an excellent way to find stealthed [[Rogue]]s. Target a Rank 1 Blizzard where you think your enemy might be; if he's there, you'll break his stealth, and if not you haven't used too much mana. [[Arcane Explosion]] is an alternative method that requires you to be very near the [[Rogue]] before you find him.

Revision as of 04:28, 4 November 2008

For the company named Blizzard, see Blizzard Entertainment.
Blizzard
Inv misc questionmark
  • Blizzard (7 ranks)
  • Mage ability
  • 30 s. yd range
  • 1645 Mana
  • gcd cooldown
  • Channeled
  • Ice shards pelt the target area doing X Frost damage over 8 sec.
Properties
Class Mage
School Frost
Cooldown GCD
Radius 8 yds
Improvements Spell frost icestorm [Improved Blizzard], Elemental Precision, Spell frost frostbolt [Piercing Ice], Spell frost stun [Frost Channeling], Spell shadow darkritual [Arctic Reach], Spell shadow teleport [Arcane Instability], Spell holy greaterheal [Impact], Spell fire masterofelements [Master of Elements], Spell fire playingwithfire [Playing with Fire], Spell fire lavaspawn [Molten Fury]; when Spell frost icestorm [Improved Blizzard] is taken, Achievement zone frostfire [Permafrost], Frostbite

[[Category:mage abilities]][[Category:mage abilities]]

Beware of falling ice.

Those familiar with Warcraft II or Warcraft III will recognize the classic mage ability, Blizzard. It deals its damage over 8 one second long ticks, each doing 1/8th the total damage. Like all channeled spells, the mana cost is deducted before channeling starts, so the full cost is paid regardless of how long you get/need to channel before the spell is interrupted or the target is dead. The spell is best used against crowds of targets that are not able to hit you to interrupt your channeling.

Background

This mage, wizard and sorcerer spell calls freezing sleet, snow and hailstones on foes. The cutting ice shards and hail pound down upon the caster’s enemies and foes, battering them and causing slashing, impact and cold damage.Template:CiteTemplate:Cite

Calling down shards of freezing ice to batter and rend their enemies, Archmagi have been known to rout entire armies using this spell.Template:Cite One of the Alliance’s most feared spells, Blizzard has become even more effective and deadly since its original inception during the First War. Summoning torrential storms from the frozen Mountains of Northeron, this potent spell calls down a fierce tempest of ice to assault the enemies of the Mage with a flurry of cold blades. Blizzard can be cast over large portions of the battlefield, making it an extremely powerful spell when facing legions of Orcish troops.Template:Cite

Table of ranks

Rank Mana Cost Damage per Wave Total Damage Level Cost
1 320 25 200 20 20s
2 520 44 352 28 70s
3 720 65 520 36 1g 30s
4 935 90 720 44 2g 30s
5 1160 117 936 52 3g 50s
6 1400 149 1192 60 4g 20s
7 1645 184 1472 68 9g 60s

Notes

The 5 pc. bonus from the Netherwind Regalia set will increase the radius of the ground-target area by 25%, for a 10 yd radius.

Talent improvements

Spell frost icestorm [Improved Blizzard] adds a chill effect to all targets within the targetted area which reduces their movement speed to 35% of maximum at max rank. This effect lasts for 1.5 seconds after they leave the area or the spell is no longer being channeled. Achievement zone frostfire [Permafrost] increases the effectiveness and the duration of this effect to 25% maximum movement speed for 4.5 seconds at max rank. In addition, investing in Spell frost frostarmor [Frostbite] will give each of Blizzard's damage ticks a chance to snare its targets.

Spell holy greaterheal [Impact] from the Fire talent tree now works with Blizzard. Because Blizzard deals damage in several ticks per casting, there is a high chance that targets caught in a Blizzard will be stunned by this talent.

Spell shadow teleport [Arcane Instability], Spell fire lavaspawn [Molten Fury] and Spell fire playingwithfire [Playing with Fire] can increase the effective damage output of this spell.

Obtaining the talents Ability mage wintersgrasp [Fingers of Frost] and/or Spell frost frostarmor [Frostbite], coupled with the talents Spell frost frostshock [Shatter] and Spell frost icestorm [Improved Blizzard], will result in a very high critical strike rate for Blizzard, increasing its AoE potential vastly. Blizzard will apply Winter's Chill.

Elemental Precision and Spell frost stun [Frost Channeling] reduce the mana cost of this spell, while Frost Channeling also lowers its threat. Blizzard deals Frost damage, so the bonuses from Spell frost frostbolt [Piercing Ice], Spell frost ice shards [Ice Shards] and Spell frost arcticwinds [Arctic Winds] apply to the spell. Spell shadow darkritual [Arctic Reach] extends the range to 36 yards at max rank.

The Spell fire masterofelements [Master of Elements] talent will refund mana from Blizzard per tick that critically strikes. However, the returned mana is proportionate only to the tick that critically struck, and not the total amount of mana spent to cast Blizzard.

Tips and tactics

  • Some frost specialized mages will take Spell frost icestorm [Improved Blizzard] and kite whole crowds of mobs relying on the snare effect to buy them enough distance to cast again.
  • A mage who invests in both the Fire and Frost talent trees can combine Spell frost icestorm [Improved Blizzard], Spell frost frostarmor [Frostbite], Achievement zone frostfire [Permafrost] and Spell holy greaterheal [Impact] to produce a Blizzard with a very strong chance of effectively hindering the movement of targets. Blizzard's mutiple ticks of damage give the snare, root and stun procs several chances to take effect.
  • Most mages find this spell hard to cast fully in PvP. Imagine that ice shards start to fall on players' heads: they'd start to look for the robed guy channeling to kill him as fast as they can. Now imagine they are 14 ticked off guys in plate armor. In a confusing enough battle, however, everyone MAY be too busy to look for little ol' you. Alternatively, cast one pulse of rank 1 Imp Blizzard with Permafrost on a choke point in pvp, and you will reveal all stealthed enemies moving with the group, and slow the entire group to 25% for 4.5 seconds.
  • The large radius of this spell makes it an excellent way to find stealthed Rogues. Target a Rank 1 Blizzard where you think your enemy might be; if he's there, you'll break his stealth, and if not you haven't used too much mana. Spell nature wispsplode [Arcane Explosion] is an alternative method that requires you to be very near the Rogue before you find him.

Farming and leveling with Blizzard

The Blizzard spell is - when upgraded through talents - a great tool to rapidly gain experience and to smash whole groups of mobs at once making it a powerful farming spell as well.

  • In contrast to fire-based AoE spells like Spell fire selfdestruct [Flamestrike] Blizzard must be channeled. However it will slow down enemies extremely (namely by 75% if fully upgraded) and often freeze them in place.
  • Blizzard can land critical strikes. When focussing on Blizzard +spell power is very useful. Increasing your spell hit chance will make it less likely that mobs resist single waves of Blizzard and hence reducing the danger of mobs breaking free of the slowing effect. Remember the base miss chance versus spells of mobs which are the same level as your character is 5% and can be negated by sufficient spell hit gear.
  • Taking the talents Ability mage wintersgrasp [Fingers of Frost] and/or Spell frost frostarmor [Frostbite] will make these effects trigger out of Spell frost icestorm [Improved Blizzard]'s snare. When coupled with the Spell frost frostshock [Shatter] critical strike chance, Blizzard has a VERY high chance to critically strike. This is critical for maximizing Blizzard's potential.
  • There are many places in Azeroth and Outland stuffed with stupid melee mobs. These are the perfect targets if you want to excessively make use of Blizzard to farm and/or level quickly. The best target would probably be a melee mob with caster stats meaning low hitpoints and thus less mana required to kill it. Unfortunately these types of enemies are very rare in WoW. An example would be the wrathbringers right after the entrance to Shadowmoon Valley. They have no ranged attack except their long-cooldown firewave and would be perfect targets if they were not mixed with legion smithes that have a lot more hitpoints.

To sum it up: find a region with NO ranged attackers and with enough mobs that can be easily pulled. Example: for level ~49-55 you may consider the graveyard northeast of Chillwind Point in the Western Plaguelands. There are loads of skeletons and ghouls with no ranged attacks.

  • Most important: the more mobs you can kill with one blizzard the more effective you will be. Sounds logical, he? Try to attract at least 5 mobs and if possible increase this number as much as you like.
  • My standard tactic is pulling mobs with Spell frost frostblast [Ice Lance] or rank 1 Frostbolts. Use Spell frost frostblast [Ice Lance] if you want to be more mobile and frostbolt if you wish to spend less mana. Then wait until all mobs are near you, freeze them with your Spell frost frostnova [Frost Nova], Blink away from them and start blizzarding. Repeat this if necessary. From level 50 on you may use your water elemental to freeze them, too. If things become tricky just blast them with Spell nature wispsplode [Arcane Explosion] and/or Spell frost glacier [Cone of Cold].