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(blizz update May 31, 5:50 p.m. PDT)
 
(Corrected spelling from "Alchemist's Stone" to "Alchemist Stone")
 
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{{#data:itemtip
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{{Patchbox
 
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|name=Alchemist Stone
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| Patchname = Rage of the Firelands<ref>http://us.battle.net/wow/en/blog/2658256#blog</ref>
 
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|quality=epic
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| Image = [[Image:Patch42.jpg|265px|]]
 
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|icon=spell_holy_pureofheart
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| Caption =
 
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|bind=BoP
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| Release = 2011-05-25 ([[PTR]])
 
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|unique=1
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| Version = 14179
 
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|slot=Trinket
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| toc = 40200
 
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|strength=15
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| Highlights =
 
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|agility=15
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*[[Firelands]] raid
 
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|stamina=15
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*[[Firelands]] daily quest zone
 
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|intellect=15
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| Related =
 
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|spirit=15
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*[http://us.battle.net/wow/en/blog/2685007#blog Firelands quest area and raid video preview]
 
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|prof=Alchemy
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*[http://us.battle.net/wow/en/blog/2682944#blog Firelands raid preview]
 
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|profskill=350
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*[http://us.battle.net/wow/en/blog/2685001#blog Firelands daily quest zone preview]
 
  +
|equip=Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
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*[http://us.battle.net/wow/en/blog/2685003#blog New legendary staff in 4.2]
 
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|ilvl=90
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*[http://us.battle.net/wow/en/blog/2658255#blog Elemental Bonds]
 
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|sellprice=25000
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| Prev = 4.1.0a
 
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|itemid=13503}}
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| Current = 4.2.0
 
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| Next =
 
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}}
 
   
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An '''Alchemist Stone''' is an improved version of the {{item|Philosopher's Stone}}, and despite lacking similar flavour text, it also fulfills the requirement for performing [[Transmute|Transmutations]].
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'''Patch 4.2.0''' will contain the [[Firelands]] raid,<ref>{{ref web|url=http://us.battle.net/wow/en/forum/topic/2179759307?page=1#1|archiveurl=http://blue.mmo-champion.com/topic/161901/patch-41-42-content|author=Bashiok|date=March 4, 2011 1:53:09 AM UTC|archivedate=2011-01-04|title=Patch 4.1/4.2 Content}}</ref> and be the start of [[Season 10 Arena rewards|Arena season 10]].<ref>{{ref web|url=http://us.battle.net/wow/en/forum/topic/2179709321?page=1#7|archiveurl=http://blue.mmo-champion.com/topic/161923/42-justice-point-gear|author=Zarhym|date=March 4, 2011 3:38:00 AM|archivedate=2011-01-06|title=4.2 Justice Point Gear?}}</ref> It will also add a daily quest hub to Hyjal, as well as a two new daily quest zones called [[The Regrowth]] and the [[Molten Front]].<ref>http://us.battle.net/wow/en/blog/2685001</ref> It will continue [[Thrall]]'s story.<ref>{{ref web|url=http://us.battle.net/wow/en/blog/2658255#blog|title=Continuation of Thrall's Story}}</ref> It will also introduce the new [[Dungeon Journal]] feature.
 
   
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There are alternate versions of the Alchemist Stone listed in a related section below.
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'''Last Blizzard Update: May 31, 5:50 p.m. PDT'''
 
   
  +
==Source==
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{{tocright}}
 
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This item is made by [[Alchemy|Alchemists]] with a skill level of 350, and can only be equipped by Alchemists of the same skill level.
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{{Patchnotesbox}}
 
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[[File:Alchemist's Stone TCG.jpg|thumb|In the [[WoW TCG]].]]
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{{Itembox|Materials needed
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==Elemental Bonds==
 
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|q1=1|Philosopher's Stone
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What was to be an auspicious event at the ancient World Tree [[Nordrassil]] has ended in tragedy. There, members of the [[Cenarion Circle]] and [[Earthen Ring]], including former warchief [[Thrall]], had gathered with the noble [[Dragon Aspect]]s to unite their powers and restore Nordrassil for the good of [[Azeroth (world)|Azeroth]]. Yet word has now spread that a shadowy [[Twilight's Hammer]] agent interrupted the ceremony and struck down Thrall with dark magics... casting his spirit into the four domains of the [[Elemental Plane]]. If these terrible rumors hold true, the Earthen Ring--indeed, all of Azeroth--has lost one of its greatest champions.
 
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|q2=1|Earthstorm Diamond
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|q3=1|Skyfire Diamond
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==The Regrowth and Molten Front==
 
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|q4=2|Fel Lotus
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Although the night elves and their allies repelled [[Ragnaros]]'s initial invasion of [[Mount Hyjal|Hyjal]], their work on the sacred mount is far from over. Archdruid [[Malfurion Stormrage]] has gathered his comrades at the [[Sanctuary of Malorne]] within the newly healed [[the Regrowth|Regrowth]] to invade Ragnaros's domain: the [[Firelands]]. Once inside the Elemental Plane, Hyjal's defenders hope to establish a permanent stronghold. Yet these plans have come under threat by a ferocious new elemental assault that has swept through the Regrowth. Despite this setback, Hyjal's protectors remain steadfast in their mission, for they know that it is in the molten heart of the Firelands that the fate of Mount Hyjal will be decided.
 
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|q5=5|Primal Might
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}}
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==The Firelands==
 
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The [[recipe]] is sold by [[Almaador]] in [[Shattrath City]] for {{cost|8}}. You need to be {{reputation|revered}} with the [[Sha'tar]].
−
The time to strike at Ragnaros draws near. The battle to protect Mount Hyjal now rages in the depths of Ragnaros's smoldering realm. As territory is gained by Azeroth's defenders and they draw closer to the inner sanctums of the [[Firelands (instance)|Firelands]], a monumental task awaits. Ragnaros's lair--[[Sulfuron Keep]]--is closely guarded by his most loyal servants, including the traitorous [[Druids of the Flame]] and their mysterious leader. Yet the brave heroes who have ventured into this ash-choked domain cannot afford to shy away from any danger. The outcome of the battles that lie ahead will determine the very survival of Azeroth.
 
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−
==Dragonwrath, Tarecgosa's Rest==
 
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Uncertainty looms over the [[blue dragonflight]]'s domain, the [[Nexus]], as its members struggle to appoint a new leader. Split between the two likeliest successors--[[Kalecgos]] and [[Arygos]]--the flight has agreed to meet during a rare celestial event known as the Embrace in the hopes that a new Aspect will finally be chosen. The bronze dragon [[Anachronos]], however, has detected something sinister at work around the Nexus, threatening to compromise the ceremony. If a hero does not rise to investigate these dark forces and uncover their intentions, Anachronos believes that Azeroth's doom is imminent.
 
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−
==General==
 
−
* All character races now have a /roar sound.
 
−
* All existing [[Valor Points]] in the Currency tab have been converted to [[Justice Points]].
 
−
* The [[Keyring]] bag slot has been removed to make room in the user interface for new features.
 
−
** [[Key]]s which no longer serve a purpose in the game will be removed from player inventories. Compensation for the keys will be automatically provided in the form of each key's vendor sell price in gold.
 
−
** Keys which are obsolete [[quest item]]s will be removed from player inventories.
 
−
** Keys which may still be of use to players will be transferred to regular inventory space. If a player's bags are full, these keys will sit in a backlogged inventory until sufficient space is made available. Once space is opened, the keys will appear in regular inventory upon the player logging out or switching zones.
 
−  
−
==Achievements==
 
−
* [[Bear-ly Made It]] (new achievement): Save all four prisoners before they are sacrificed in [[Zul'Aman]] on Heroic difficulty.
 
−  
−
==Classes==
 
−
===General===
 
−
*All [[spell critical strike|healing critical strikes]] now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
 
−
*Players are once again free to [[dancing|dance]] in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.
 
−
*Buffs
 
−
**All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like [[Mark of the Wild]] and [[Power Word: Fortitude]], as well as triggered effects such as [[Blessed Resilience]] or [[Fingers of Frost]], and single-target buffs like [[Dark Intent]] and [[Hysteria]]. The exception is buffs which directly cause healing or damage, such as [[Thorns]] or [[Renew]]. Abilities such as these still generate normal threat.
 
−
*Crowd Control
 
−
**Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: [[Hibernate]], [[Entangling Roots]], [[Wyvern Sting]] (will still cause hostility when it begins to deal damage), [[Freezing Trap]], [[Polymorph]], [[Repentance]], [[Shackle Undead]], [[Blind]], [[Hex]], [[Bind Elemental]], [[Banish]], [[Seduction]].
 
−
*Pets
 
−
**The [[Aggressive]] pet stance has been removed and replaced with the [[Assist]] stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.
 
−
** The [[Defensive]] pet stance will now only cause the player's pet to attack enemies which attack the pet or the master.
 
−
* Spell Interrupts
 
−
** When [[interrupt]]ed while casting a single-school spell such as [[Mind Flay]] or [[Frostbolt]], players will now be able to cast dual-school spells such as [[Mind Spike]] (Frost and Shadow schools) or [[Frostfire Bolt]] (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.
 
−
* Stats
 
−
** [[Death knight]]s, [[paladin]]s, and [[warrior]]s no longer receive any bonus to their chance to [[dodge]] from [[Agility]]. Their base chance to dodge is now a fixed 5%.
 
−
** Death knights, paladins, and warriors now receive 27% of their [[Strength]] bonuses as [[parry rating]], up from 25%. This conversion still only applies to Strength above and beyond their base Strength.
 
−  
−
==={{ClassIcon|Death Knight|Large}} Death Knights===
 
−
* [[Obliterate]] base damage has been reduced to 150% weapon damage, down from 160%.
 
−
* Talent Specializations
 
−
** Frost
 
−
*** [[Hungering Cold]] now has a 1.5-second cast time.
 
−
** Unholy
 
−
*** [[Unholy Might]] now increases Strength by 10%, up from 5%.
 
−
* Glyphs
 
−
** [[Glyph of Dark Succor]] has been redesigned. Rather than placing a 15% maximum health floor on [[Death Strike]] healing while in [[Frost Presence|Frost]] or [[Unholy Presence]], it causes the next Death Strike within 15 seconds after killing a foe that yields [[experience]] or [[Honor Points]] to heal for at least 20% of the death knight's maximum health (still requires Frost or Unholy Presence).
 
−  
−
==={{ClassIcon|Druid|Large}} Druids===
 
−
* Druids now gain 1 [[attack power]] per point of [[Strength]], down from 2. They continue to gain 2 attack power per point of [[Agility]] while in [[Cat Form]] or [[Bear Form]].
 
−
* [[Entangling Roots]] and the equivalent spell triggered by [[Nature's Grasp]] no longer deal damage.
 
−
* [[Ferocious Bite]] damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
 
−
* [[Innervate]] now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.
 
−
*[[Mangle (Cat Form)]] (Cat) damage at level 80 and above has been increased to 530% weapon damage, up from 460%.
 
−
*[[Omen of Clarity]] clearcasting buff from now lasts 15 seconds, up from 8 seconds.
 
−
*[[Ravage]] damage at level 80 and above has been increased to 975% weapon damage, up from 850%.
 
−
*[[Shred]] damage at level 80 and above has been increased to 520% weapon damage, up from 450%.
 
−
*[[Swipe (Cat Form)]] (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.
 
−
* Talent Specializations
 
−
**[[Balance]]
 
−
***[[Earth and Moon]]'s duration has been increased to 15 seconds, up from 12.
 
−
***[[Fungal Growth]] spell visual effect has been updated to be less visually intrusive and more aesthetic.
 
−
***[[Lunar Shower]] has been redesigned. When casting [[Moonfire]], the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and [[Sunfire]] generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an [[Eclipse]] state should now cast the one of their two basic attacks which will not move the Eclipse bar (either [[Starfire]] or [[Wrath]]).
 
−
***[[Solar Beam]] has a new spell effect.
 
−
***[[Wild Mushroom: Detonate]] can now also trigger Earth and Moon, in addition to Starfire and Wrath.
 
−
** Feral
 
−
*** Bear damage abilities were scaling too fast with higher gear levels compared to other tanks, so the following balance changes have been made. All the numbers cited are for level 85 characters; numbers will be lower for lower-level characters.
 
−
**** [[Faerie Fire (Feral)]] base damage has been raised to 2950, up from 679. Attack power scaling has been decreased to 10.8%, down from 15%.
 
−
**** [[Maul]] base damage has been raised to 35, up from 8. Attack power scaling has been decreased to 19%, down from 26.4%.
 
−
**** [[Pulverize]] weapon damage percent has been decreased to 60%, down from 80%. Damage per Lacerate application has been increased to 1623, up from 361.
 
−
**** [[Mangle (Bear Form)]] (Bear) weapon damage percent has been decreased to 190%, down from 260%. Bonus damage has been increased to 3306, down from 754.
 
−
**** [[Swipe]] base damage has been increased to 929, up from 215. Attack power scaling has been decreased to 12.3%, down from 17.1%.
 
−
**** [[Thrash]] initial base damage has been increased to 1042, up from 339. Initial damage attack power scaling has been decreased to 9.82%, down from 19.2%. Periodic base damage has been increased to 581, up from 189. Periodic damage attack power scaling has been decreased to 1.67%, down from 3.26%. In addition, a bug was corrected where armor decreased the periodic damage done by this ability.
 
−
**** [[Lacerate]] initial base damage has been increased to 3608, up from 2089. Initial damage attack power scaling has been decreased to 5.52%, down from 7.66%. Periodic base damage has been increased to 69, up from 16. Periodic damage attack power scaling has been decreased to 0.369%, down from 0.512%.
 
−
*** [[Natural Reaction]] damage reduction has been increased to 9/18%, up from 6/12%.
 
−
**Restoration
 
−
***[[Symbiosis]] (Mastery) has been removed and replaced with [[Harmony]]. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. [[Healing Touch]], [[Nourish]], [[Swiftmend]], and the initial heal from [[Regrowth]] are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.
 
−
*Glyphs
 
−
**[[Glyph of Berserk]] duration increase is now 10 seconds, up from 5.
 
−
**[[Glyph of Ferocious Bite]] has been redesigned. It now causes [[Ferocious Bite]] to heal the caster for 1% of maximum health for each 10 energy used.
 
−
**[[Glyph of Innervate]] now causes the druid to gain 10% of his or her maximum mana over 10 seconds when [[Innervate]] is used on a friendly target, in addition to Innervate's base effect.
 
−  
−
==={{ClassIcon|Hunter|Large}} Hunters===
 
−
*[[Multi-Shot]] damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
 
−
*[[Hunter trap|Traps]] now scale with hunter stats such as [[hit]], [[expertise]], [[spell penetration]] and [[attack power]] as intended.
 
−
* Talent Specializations
 
−
** Marksmanship
 
−
*** [[Careful Aim]] now grants additional critical strike chance against targets over 90% health, up from 80% health.
 
−
* Pets
 
−
** 8 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame [[Deth'tilac]], the rarest and most powerful of them all? Players will need to [[Firelands Invasion|progress through]] the [[Mount Hyjal|Hyjal]] [[The Regrowth|Regrowth]] and [[Molten Front]] daily questing areas in order to unlock access to the full gamut of taming challenges.
 
−
** [[Intervene (pet)]] (Pet Tenacity) has been redesigned. The pet runs at high speed toward a group member, reducing the damage done by the next melee or ranged attack made against them equal to 50% of the pet's total health.
 
−  
−
==={{ClassIcon|Mage|Large}} Mages===
 
−
* [[Arcane Blast]] damage done has been reduced by 5%.
 
−
* [[Pyroblast]] cast when [[Hot Streak]] is not active was doing slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
 
−
* [[Spellsteal]] mana cost has been increased by 100%.
 
−
* Talent Specializations
 
−
** Fire
 
−
*** When [[Impact]] spreads [[Living Bomb]], it will only be spread to two additional targets. The net effect is that if the mage's most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.
 
−
**Frost
 
−
***[[Deep Freeze]] and [[Ring of Frost]] will cause diminishing returns on each other, in addition to the spells they normally share diminishing returns with.
 
−  
−
==={{ClassIcon|Paladin}} Paladins===
 
−
*[[Divine Light]] mana cost has been increased to 35% of base mana, up from 30%.
 
−
*[[Flash of Light]] mana cost has been increased to 31% of base mana, up from 27%.
 
−
* [[Guardian of Ancient Kings]] uses the new [[Assist]] pet stance functionality.
 
−
*[[Holy Light]] mana cost has been increased to 12% of base mana, up from 10%.
 
−
*[[Rebuke]], [[Divine Shield]] and [[Divine Protection]] have new icons.
 
−
*[[Seal of Righteousness]] now can be activated by any melee ability, not just single target melee abilities. This adds [[Hammer of the Righteous]] (the physical component) and [[Divine Storm]] to the list of abilities that can activate this seal. In addition, Seal of Righteousness procs can now be critical effects.
 
−
*Talent Specializations
 
−
**Holy
 
−
***[[Beacon of Light]] can no longer be dispelled. In addition, it now transfers 100% of the heal from Holy Light, but still 50% of the heal from other spells.
 
−
***[[Denounce]] has been redesigned. It still reduces the mana cost of [[Exorcism]]. However, it no longer has a chance on Holy Shock of making Exorcism free and instant. Instead, it has a 50/100% chance to prevent the Exorcism target from causing critical effects for the next 6 seconds. This effect can be dispelled.
 
−
***[[Holy Shock]] mana cost has been decreased to 7% of base mana, down from 8%.
 
−
***[[Infusion of Light]] can now lower the cast time of Flash of Light by 0.75/1.5 seconds, in addition to Holy Light and [[Divine Light]]. In addition, the old Denounce spell overlay effect has been transferred to Infusion of Light since Denounce is no longer a proc.
 
−
***[[Speed of Light]] now increases movement speed when [[Holy Radiance]] or [[Divine Protection]] are cast. In addition, this talent now reduces the cooldown of [[Holy Radiance]] by 13/26/40 seconds, up from 10/20/30.
 
−
***[[Walk in the Light]] now improves [[Word of Glory]] healing by 30%, in addition to its current effects.
 
−
**Protection
 
−
***[[Ardent Defender]] has a new spell effect.
 
−
***[[Guarded by the Light]] no longer interacts with Holy Shield in any way.
 
−
***[[Hammer of the Righteous]] mana cost has been lowered to 10%, down from 12% to match [[Crusader Strike]].
 
−
***[[Holy Shield]] has been redesigned. This talent is now an activated ability off the [[global cooldown]]. It grants 20% increased block amount to a paladin's [[block|shield block]]s for 10 seconds, with a 30-second cooldown.
 
−
***[[Judgements of the Wise]] now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.
 
−
**Retribution
 
−
***The [[Seals of Command]] talent now makes [[Seal of Righteousness]] hit an unlimited number of melee targets, instead of only 2 additional targets.
 
−
***[[Selfless Healer]] can no longer be dispelled and cannot be stolen via [[Spellsteal]]; and, in addition to its current effects, it lowers the cooldown of [[Word of Glory]] by 5/10 seconds.
 
−
*Glyphs
 
−
**[[Glyph of Seal of Truth]] [[expertise]] bonus now also works when [[Seal of Righteousness]] is active.
 
−  
−
==={{ClassIcon|Priest|Large}} Priests===
 
−
*[[Devouring Plague]] damage done has been decreased by 12%.
 
−
*[[Mind Blast]] damage done has been increased by 12%.
 
−
*[[Shadowfiend]] uses the new [[Assist]] pet stance functionality.
 
−
*[[Shadow Word: Death]] damage done has been increased by 12%.
 
−
*[[Shadow Word: Pain]] damage done has been decreased by 12%.
 
−
*Talent Specializations
 
−
**Shadow
 
−
***[[Mind Flay]] damage done has been increased by 12%.
 
−
*** [[Psychic Horror]] no longer has a forward facing requirement, making it consistent with other non-projectile-based crowd control spells.
 
−
***[[Sin and Punishment]]'s [[Vampiric Touch]] backlash fear effect no longer has diminishing returns.
 
−
***[[Vampiric Touch]] damage done has been decreased by 12%.
 
−
*Priest Bug Fixes
 
−
**Players will no longer prematurely cancel a channeled spell when clicking on the [[Lightwell]].
 
−  
−
==={{ClassIcon|Rogue|Large}} Rogues===
 
−
* [[Cloak of Shadows]] cooldown is now 2 minutes, up from 90 seconds. In addition, Cloak of Shadows is no longer on the [[global cooldown]].
 
−
* [[Combat Readiness]] and Cloak of Shadows now share a cooldown.
 
−
* [[Blind]] duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
 
−
* [[Stealth]] now once again begins its cooldown once the rogue leaves Stealth.
 
−
* Talent Specializations
 
−
** Assassination
 
−
*** [[Assassin's Resolve]] damage bonus has been increased to 20%, up from 15%.
 
−
*** [[Vile Poisons]] now increases poison damage by 12/24/36%, up from 7/14/20%.
 
−
** Combat
 
−
*** [[Savage Combat]] now increases attack power by 3/6%, up from 2/4%.
 
−
*** [[Vitality (rogue talent)]] now increases attack power by 30%, up from 25%.
 
−
** Subtlety
 
−
*** [[Elusiveness (rogue talent)]] now reduces the cooldown of Cloak of Shadows by 15/30 seconds, up from 10/20, and now also reduces the cooldown of Combat Readiness by 15/30 seconds.
 
−
*** [[Hemorrhage]] base damage has been increased by 40%.
 
−
*** [[Sanguinary Vein]] damage to bleeding targets has been increased to 8/16%, from 5/10%.
 
−  
−
==={{ClassIcon|Shaman|Large}} Shaman===
 
−
* [[Fire Nova]] damage has been increased by 15%.
 
−
*[[Lightning Shield]] and [[Water Shield]] can no longer be dispelled.
 
−
*[[Unleash Elements]] is now in the [[Magic schools#Nature|Nature]] school, and thus can no longer be used if a shaman's Nature school has been locked out.
 
−
*[[Water Shield]] has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.
 
−
*Talent Specializations
 
−
**Elemental
 
−
*** [[Call of Flame]] now also causes Fire Nova to add 3/6 seconds to the duration of [[Flame Shock]] auras on targets that Fire Nova damages.
 
−
***[[Lava Flows]] now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
 
−
***[[Thunderstorm]] now reduces the movement speed of players it knocks back by 40% for 5 seconds.
 
−
**Restoration
 
−
***[[Improved Water Shield]] has been redesigned and renamed [[Resurgence]]. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a [[Healing Wave]] or [[Greater Healing Wave]] critically hits, and scaled down accordingly for faster or multi-target spells).
 
−
***[[Mana Tide Totem]] now grants 200% of the caster's Spirit, down from 400%.
 
−
*Glyphs
 
−
**[[Glyph of Unleashed Lightning]] (new Prime glyph) allows [[Lightning Bolt]] to be cast while moving.
 
−  
−
==={{ClassIcon|Warlock|Large}} Warlocks===
 
−
* [[Soul Fire]] is now available at level 20, down from level 54.
 
−
* [[Soul Harvest]] has a new spell effect.
 
−
* Warlock Bug Fixes
 
−
** It is no longer possible to leave combat while channeling [[Drain Soul]].
 
−  
−
==={{ClassIcon|Warrior|Large}} Warriors===
 
−
* [[Overpower]] now has a 1.5-second cooldown and global cooldown ([[Taste for Blood]]'s Overpower cooldown has not changed).
 
−
* [[Recklessness]] and [[Deadly Calm]] can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown.
 
−
* [[Retaliation]], Recklessness and [[Shield Wall]] no longer have stance requirements.
 
−
* Talent Specializations
 
−
** Arms
 
−
*** [[Two-Handed Weapon Specialization]] weapon damage increase has been lowered to 12%, down from 20%.
 
−
** Fury
 
−
*** [[Dual Wield Specialization]] weapon damage increase has been lowered to 5%, down from 10%.
 
−  
−
==Dungeons & Raids==
 
−
*[[Dungeon Journal]] is in the process of being implemented. While some UI elements may exist in the current Public Test Realm build, the feature is not yet complete.
 
−
*The [[Firelands (instance)|Firelands]], a new 10- and 25-player raid, is now available for limited testing. Please visit the [http://us.battle.net/wow/en/forum/1181024/ PTR Discussion forum] for the latest raid testing schedule.
 
−
*The [[Bastion of Twilight]]
 
−
**The damage modifier on normal difficulty has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
 
−
**One of each type of bound elemental in the Ascendant Council chamber has been removed.
 
−
**[[Arion]]
 
−
***Chain Lightning damage has been reduced.
 
−
**[[Cho'gall (tactics)|Cho'gall]]
 
−
***Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage have all been reduced by 20%.
 
−
***Corrupting Crash and Depravity
 
−
****The amount of Corruption they give has been reduced to 5, down from 10.
 
−
***Corrupted Bite effect caused by Blood of the Old God has been reduced.
 
−
***Damage taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
 
−
***Debilitating Beam damage has been reduced by 20%.
 
−
***The duration of Twisted Devotion has been reduced by 25%.
 
−
**[[Dragon Siblings]]
 
−
***Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, and Fabulous Flames damage have all been reduced by 20%.
 
−
**[[Elementium Monstrosity]]
 
−
***Electrical Instability damage has been reduced.
 
−
**[[Feludius]]
 
−
***Damage due to being frozen while Waterlogged has been reduced.
 
−
**[[Halfus]]
 
−
***Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, and Shadow Nova damage have all been reduced by 20%.
 
−
***Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
 
−
***Shadow Nova base cast time has been increased.
 
−
**[[Ignacious]]
 
−
***Rising Flames now increases damage by 3% per stack, down from 5%.
 
−
**[[Terrastra]]
 
−
***Harden Skin now increases physical damage dealt by 20%, down from 100%.
 
−
*[[Blackwing Descent]]
 
−
**[[Atramedes]]
 
−
***Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage have all been reduced by 20%.
 
−
***Modulation no longer causes Sound in normal difficulty.
 
−
***Sound given by Sonar Pulse has been reduced to 3, down from 5.
 
−
**[[Chimaeron]]
 
−
*** Health has been reduced by 20% and melee damage has been reduced by 10%.
 
−
*** Chimaeron will now only cast two caustic slimes per 30-second cycle.
 
−
**Drakeadon Mongrel
 
−
***Time Lapse no longer stuns.
 
−
***Frost Burn silence is now 3 seconds.
 
−
**Dwarven Kings
 
−
***Whirlwind no longer drops threat.
 
−
***Execution Sentence now deals damage only.
 
−
***Shield of Light absorption has been reduced.
 
−
**[[Magmaw]]
 
−
***Damage and hit points have been reduced by 20%.
 
−
***Lava Parasites have been diminished.
 
−
***Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
 
−
***Mangled Lifeless no longer instantly kills, and its damage has been reduced.
 
−
***Parasitic Infection has been decreased.
 
−
**[[Maloriak]]
 
−
***Health, damage, Aberration health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage have all been decreased by 20%.
 
−
***The Aberration stacking damage buff has been decreased.
 
−
***Prime Subjects no longer fixate, and are no longer immune to taunt effects.
 
−
**[[Nefarian (Blackwing Descent tactics)|Nefarian]]
 
−
***Health and melee damage has been reduced by 20%.
 
−
***Animated Bone Warriors take 33 seconds to fall over, down from 50. In addition, fewer Animated Bone Warriors spawn.
 
−
***Blast Nova cast time has been increased.
 
−
***Chromatic Prototype health has been reduced by 20%.
 
−
***Electrocute damage has been reduced by 30%.
 
−
***Magma Stacking debuff effect has been reduced by 75%.
 
−
***Nefarian's Shadowblaze cast frequency cannot increase beyond 1 once every 15 seconds.
 
−
***Onyxia health and melee damage has been reduced by 20%.
 
−
***Shadowflame Barrage damage has been reduced by 20%.
 
−
***Tail Lash damage has been reduced by 50%.
 
−
**[[Omnotron Defense System|Omnotron Council]]
 
−
***Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, and Arcane Annihilator damage have all been reduced by 20%.
 
−
*** Barrier absorb amount has been increased by 100%.
 
−
*** The cooldown on Power Conversion (Converted Power chance) has been increased.
 
−
***Flamethrower damage has been reduced by 40%.
 
−
***Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.
 
−
*[[Deadmines]]
 
−
**[[Vanessa VanCleef (tactics)|Vanessa VanCleef]] (Heroic difficulty) now has a sweet, sweet voice to accompany her dialog.
 
−
*[[Throne of the Four Winds]]
 
−
**[[Al'Akir (tactics)|Al'Akir]]
 
−
***Acid Rain now stacks every 20 seconds, up from 15.
 
−
***Electrocute now pulses every 1 second, up from 0.5.
 
−
***Feedback duration has been increased to 30 seconds, up from 20.
 
−
***Health, damage, and Wind Burst damage have all been reduced by 20%.
 
−
***Lightning and Lightning Rod recast time has been increased.
 
−
***Lightning Strike friendly chain damage has been reduced by 50%.
 
−
***Static Shock will no longer be used on normal difficulty in phase 1 or phase 2.
 
−
**[[Conclave of Wind|Conclave of the Four Winds]]
 
−
***Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage, Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
 
−
***Gathering Strength cast time has been increased.
 
−
***Ice Patch slow effect is now 5% per stack, up to 10 stacks, down from 10% per stack, up to 30 stacks, and damage has been reduced by 20%.
 
−
***Wind Chill damage has been decreased by 20% and now increases damage taken by 5% per stack.
 
−  
−
==Guilds ==
 
−
*The daily guild experience cap has been increased by 25%.
 
−
*The weekly guild reputation cap has been increased by 25%.
 
−
*The guild experience cap is now removed at level 20, down from level 23.
 
−
* The [[Reins of the Dark Phoenix]], purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.
 
   
  +
==Alternate Alchemist's Stones==
−
==Items==
 
−
* If a player wins a Need roll under the [[Need Before Greed]] system on a [[Bind on Equip]] item, the item will become [[Soulbound]] to that player. The item will remain unbound if won via a Greed roll.
 
−
*[[Darkmoon Card: Hurricane]] damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.
 
−
*Set Bonuses
 
−
**The 2-piece [[resilience]] bonus from Cataclysm PvP sets no longer stacks. If a player wears 2 pieces each from 2 different Cataclysm sets, the player will only receive the 400 resilience rating bonus once. This change does not apply to PvP sets from prior expansions.
 
−
**The 2-piece [[Stormrider's Vestments|Restoration druid tier 11]] PvE set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the [[Harmony]] mastery bonus to periodic healing is active.
 
−
**The 4-piece Elemental shaman PvP set bonus ([[Bloodthirsty Gladiator's Thunderfist]] set) has been redesigned. It now causes [[Lightning Shield]] to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the [[Rolling Thunder]] talent).
 
   
  +
* '''350 Alchemy skill''' (converted from a basic Alchemist's Stone)
−
==Professions==
 
  +
** {{item|Assassin's Alchemist Stone}}
−
*[[Skinning]]
 
  +
** {{item|Guardian's Alchemist Stone}}
−
**Players can no longer skin corpses already being actively skinned or looted by other players.
 
  +
** {{item|Sorcerer's Alchemist Stone}}
  +
** {{item|Redeemer's Alchemist Stone}}
   
  +
* '''400 Alchemy skill''' (made separately from lower level Stones)
−
==PvP ==
 
  +
** {{item|Indestructible Alchemist Stone}}
−
*Arenas
 
  +
** {{item|Mercurial Alchemist Stone}}
−
**[[The Ring of Valor]] has been added to the Arena rotation once again. Players no longer start the match on elevators at the center of the map. They now begin the match in starting rooms on opposite sides of the Arena.
 
  +
** {{item|Mighty Alchemist Stone}}
−
*Battlegrounds
 
−
**[[Eye of the Storm]] has been added into the rotation as a 10-man [[Rated Battleground]]. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.
 
−
**War Games
 
−
***Many improvements are being made to the War Games interface, though the changes are not yet fully functional.
 
−
*Conquest Points
 
−
**The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
 
−
**The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.
 
   
  +
==Notes==
−
==Quests & Creatures==
 
  +
* Crafting this item requires an [[Alchemy Lab]].
−
*There are no longer oddities in the critical strike and dodge chance of lower-level creatures.
 
  +
* If the alchemist did the transmutes for the diamonds and {{loot|rare|Primal Might}} himself, the item would take seven days to make, due to the 20 hour cooldowns on the Primal Might and the 20 hour cooldown on the two diamonds. Alchemists with the Transmute specialization may be able to make it more quickly, however.
  +
* Note that it is +40% to healing potions and mana potions, not +40% to healing done.
  +
* To save money on {{loot|uncommon|Primal Water}} alchemist can transform {{loot|Uncommon|Recipe: Transmute Primal Earth to Water}}
   
  +
The usefulness of this item becomes more obvious when put into comparison with a regular ''+XX mana every 5 seconds'' bonus effect. Consider a long boss fight where you have to spend several {{loot|common|Super Mana Potion|Super Mana Potions}} each time their cooldown (2 min) allows for. As the mana potion will normally replenish an average of 2400 mana and another 960 more with this Stone equipped, this basically translates into the equivalent of ''+40 mana every 5 seconds''. However, since patch 3.0.2 '''potion cooldown does not start until combat is over''', making the stone considerably less useful.
−
==User Interface ==
 
−
* The order in which characters are listed at the Character Selection screen can now be rearranged and saved.
 
−
*The cast bar can now be moved to display below the Character frame.
 
−
*Move Pad is a mouse-click interface for movement which is now built into the base interface.
 
−
* Raid Profiles have been added which allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.) for future use.
 
   
  +
Using this trinket in conjunction with {{item|Fel Mana Potion}} grants a restoration of 4480 mana over time at the cost of a slight debuff. Also notable is the {{item|Fel Regeneration Potion}} where the debuff will negate the stat bonus of the trinket in exchange for 4480 health restored over time.
−
==References==
 
−
{{Reflist}}
 
   
  +
==External links==
−
{{Patches}}
 
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
−
[[Category:World of Warcraft patches|4.2.0]]
 
  +
Links that do not conform to the rules will be DELETED.
  +
Repeat violations may result in a BAN.
  +
Have a nice day. :) -->
  +
{{elinks-item|13503}}
  +
[[Category:World of Warcraft alchemy crafted items]]
  +
[[Category:World of Warcraft alchemy tool items]]
  +
[[Category:World of Warcraft epic trinkets]]

Revision as of 08:11, 6 June 2011

Spell holy pureofheart

An Alchemist Stone is an improved version of the Inv misc orb 01 [Philosopher's Stone], and despite lacking similar flavour text, it also fulfills the requirement for performing Transmutations.

There are alternate versions of the Alchemist Stone listed in a related section below.

Source

This item is made by Alchemists with a skill level of 350, and can only be equipped by Alchemists of the same skill level.

Alchemist's Stone TCG

In the WoW TCG.

Materials needed
Inv misc orb 01 1x [Philosopher's Stone] Inv misc gem diamond 04 1x [Earthstorm Diamond]
Inv misc gem diamond 05 1x [Skyfire Diamond] Inv misc herb fellotus 2x [Fel Lotus]
Spell nature lightningoverload 5x [Primal Might]

The recipe is sold by Almaador in Shattrath City for 8g. You need to be revered with the Sha'tar.

Alternate Alchemist's Stones

Notes

  • Crafting this item requires an Alchemy Lab.
  • If the alchemist did the transmutes for the diamonds and [Primal Might] himself, the item would take seven days to make, due to the 20 hour cooldowns on the Primal Might and the 20 hour cooldown on the two diamonds. Alchemists with the Transmute specialization may be able to make it more quickly, however.
  • Note that it is +40% to healing potions and mana potions, not +40% to healing done.
  • To save money on [Primal Water] alchemist can transform [Recipe: Transmute Primal Earth to Water]

The usefulness of this item becomes more obvious when put into comparison with a regular +XX mana every 5 seconds bonus effect. Consider a long boss fight where you have to spend several [Super Mana Potions] each time their cooldown (2 min) allows for. As the mana potion will normally replenish an average of 2400 mana and another 960 more with this Stone equipped, this basically translates into the equivalent of +40 mana every 5 seconds. However, since patch 3.0.2 potion cooldown does not start until combat is over, making the stone considerably less useful.

Using this trinket in conjunction with Inv potion 138 [Fel Mana Potion] grants a restoration of 4480 mana over time at the cost of a slight debuff. Also notable is the Inv potion 140 [Fel Regeneration Potion] where the debuff will negate the stat bonus of the trinket in exchange for 4480 health restored over time.

External links