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== The Dark Iron Highway == |
== The Dark Iron Highway == |
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− | The Dark Iron Highway is a crowded place, and an interesting gauntlet for any non stealth class. The first mobs you'll encounter are 5 Elite dwarves and 1 dog on each side. These bloodhounds can detect stealth, so you need to stealth past by almost hugging the dwarves. Go past by staying 1-2 feet away from the dwarves and the dog should ignore you. Generally the dog on the left is furthest away from the |
+ | The Dark Iron Highway is a crowded place, and an interesting gauntlet for any non stealth class. The first mobs you'll encounter are 5 Elite dwarves and 1 dog on each side. These bloodhounds can detect stealth, so you need to stealth past by almost hugging the dwarves. Go past by staying 1-2 feet away from the dwarves and the dog should ignore you. Generally the dog on the left is furthest away from the dwarves so he is easiest to get past. No improved stealth skill or distract ability required, though it never hurts to have it either. Alternatively the first 2 dogs are each solo pullable. Turn directly left and look for the green nodes on the map. If none show up then probably node #2 has spawned, which is safe to mine. |
=== Mobs === |
=== Mobs === |
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* Bloodhound pack : 2-3 non elites |
* Bloodhound pack : 2-3 non elites |
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− | * Dwarf Pack : 5 Elites. Usually a |
+ | * Dwarf Pack : 5 Elites. Usually a level 54 Commander, 2 Priests, 2 Warriors. |
* [[Bael'Gar]] : Elite boss. Avoid at all cost, because he spawns adds like crazy. |
* [[Bael'Gar]] : Elite boss. Avoid at all cost, because he spawns adds like crazy. |
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=== The Green Nodes === |
=== The Green Nodes === |
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# Guarded by 5 Elite Dwarves, these guys however appear to be on a 5 Minute (estimate, but sometimes longer) patrol time, meaning every 5 minutes or so they'll leave their post and stand elsewhere, allowing you to grab the dark iron quickly. If you have [[Improved Sap]] you can knock out the closest dwarf and mine with ease. |
# Guarded by 5 Elite Dwarves, these guys however appear to be on a 5 Minute (estimate, but sometimes longer) patrol time, meaning every 5 minutes or so they'll leave their post and stand elsewhere, allowing you to grab the dark iron quickly. If you have [[Improved Sap]] you can knock out the closest dwarf and mine with ease. |
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− | # Obtainable without a fight. Note that this one will not show up on your |
+ | # Obtainable without a fight. Note that this one will not show up on your map though. |
− | # Guarded by 5 Elite Dwarves. Under the right circumstances. The second guy along has to be lvl 51 or lower, and if you |
+ | # Guarded by 5 Elite Dwarves. Under the right circumstances. The second guy along has to be lvl 51 or lower, and if you improved sap the guy closest to the vein you are free to mine it. If this is not the case, or you dont have the skill, forget this node. |
# Guarded by 2 non Elite dogs, These are an easy kill. But, watch out for the patrolling fire elemental. |
# Guarded by 2 non Elite dogs, These are an easy kill. But, watch out for the patrolling fire elemental. |
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=== The Red Nodes === |
=== The Red Nodes === |
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− | # This node is in the center of the '''T''' crossing and constantly guarded by a pack of 5 Elite |
+ | # This node is in the center of the '''T''' crossing and constantly guarded by a pack of 5 Elite Dwarves. Thus, unreachable. |
# At level 60: Unless the nearest mob to the node is lvl 53, this node is usually safe to mine ( else you will need [[Improved Sap]] ), just make sure you are as far from the dwarves as you can be. If you are a lower level player, these 5 Elite dwarves are also on a 5 minute patrol timer, so if you are patient they will walk away. |
# At level 60: Unless the nearest mob to the node is lvl 53, this node is usually safe to mine ( else you will need [[Improved Sap]] ), just make sure you are as far from the dwarves as you can be. If you are a lower level player, these 5 Elite dwarves are also on a 5 minute patrol timer, so if you are patient they will walk away. |
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− | # Guarded by 2-3 dogs "and" 5 |
+ | # Guarded by 2-3 dogs "and" 5 dwarves which are also on a 5 Minute patrol time. Wait for the dwarves to move then pull the dogs away from the node. The dwarves won't aggro once the puppies are dead. |
# Guarded by 3 dogs, easy to kill. But again watch out for the patrolling fire elemental. |
# Guarded by 3 dogs, easy to kill. But again watch out for the patrolling fire elemental. |
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Revision as of 07:40, 20 October 2006
Introduction
Since the only other guide i could find hasn't been updated in a long time, I thought it'd be a nice idea to expand and update on this.
If you are a Miner, [Dark Iron Ore] can be obtained if you have 230 mining skill. Dark iron veins spawn mainly in Blackrock Depths, Molten Core and as of a recent patch in Searing Gorge, and the Burning Steppes.
Dark Iron veins can produce:
- [Dark Iron Ore] 2-4 per deposit.
- [Black Diamond] +- 0.5% drop chance
- [Blood of the Mountain] +- 0.5% drop chance
- [Black Vitriol] +- 1% drop chance
Requirements
To successfully farm Dark Iron you need the following :
- Character Level 60.
- 230+ Mining skill. (or 225 + Enchanted gloves [1] )
- [Stealth] or [Prowl] skill. (MoD or [Feral Instinct], not required)
- Gear, weapons and skill enough to take out a pack of 2-3 non elite lvl 54 dogs.
Recommended
As an extra you could get the following items to speed up your farming :
- [Shadowforge Key] or Lockpicking skill.
- [Crippling Poison], to prevent runners at the Teal nodes.
- [Flash Powder] and the [Vanish] skill if you intend to mine the teal nodes ( listed below ).
- Grenades. with a 2-3 second stun.
Resetting the Instance
As of 1.11 you can reset the instance by right-clicking your portrait while outside the instance, then clicking the "reset all instances" option.
Limitations
As of Patch 1.9 or so, you are limited to 5 instances per hour. Meaning that if you start your first run at 13.00, and do 4 more runs before it is 14.00, you will not be able to enter any instance (aside from Battlegrounds) until it is 14.00. Because of this limitation you can either take your time and get as much Dark Iron as you can within those 60 minutes (12 Minutes per run), or rush and mine only close to the instance entrance within 30 minutes, then spend the other 30 minutes farming for Dark Iron in Searing Gorge or Burning Steppes. Try to get CT_Timermod, as it can help you time your runs.
During those 5 instances, you should be able to gather between 30-50 Dark iron, since you can get anywhere from 1-5 nodes successfully per run.
Also see: Instance Limitations
Dark Iron locations
The Ring of Law & The detention block
The main two nodes of interest here do not appear to share spawn points. Most other nodes in these 2 groups are unreachable because of the many Bloodhound patrols that cover this inner area.
Note: The yellow and magenta nodes are not properly analyzed yet, and some can and will spawn at the same time.
Mobs
- Bloodhound pack : 3 non elite dogs
- Fire elementals
- Dwarf patrol + dogs
- Lord Roccor : rare elite mob (soloable)
The Yellow Nodes
- Guarded by 2 elite dwarves ( [Sap] the nearest one, kill the one near the node, then kill the other one or simply vanish and mine it. This can also be mined by standing as far away from the dwarves as possible (if the nearest dwarf is a certain lvl). Look out for patrolling dogs!
- [Improved Sap] needed to mine. 4-5 elites guard this vein but one of them is a patroller. Wait for that one to leave, make sure there are no dogs coming up, and sap the nearest dwarf. Probably the trickiest node to mine.
- Not safe
- Mobs around this node vary. There will always be 2 dwarves and one fireguard plus 0-2 extra random mobs. If there is a fireguard right next to the node you will need to keep him busy with distract while you mine, else it will aggro. Note: this one will not show up on your minimap. Also, it can spawn at the same time as #1, so be sure to check both.
These nodes still need to be analyzed.
- 1 can spawn at the same time as 4
- 1 can spawn at the same time as 2
The Magenta Nodes
- Not safe, This one will not show up on your map.
- Not safe, This one will not show up on your map.
- Not safe
- Not safe
These nodes still need to be analyzed.
- 1 can spawn at the same time as 2
- 2 can spawn at the same time as 4
- 2 can spawn at the same time as 3
The Dark Iron Highway
The Dark Iron Highway is a crowded place, and an interesting gauntlet for any non stealth class. The first mobs you'll encounter are 5 Elite dwarves and 1 dog on each side. These bloodhounds can detect stealth, so you need to stealth past by almost hugging the dwarves. Go past by staying 1-2 feet away from the dwarves and the dog should ignore you. Generally the dog on the left is furthest away from the dwarves so he is easiest to get past. No improved stealth skill or distract ability required, though it never hurts to have it either. Alternatively the first 2 dogs are each solo pullable. Turn directly left and look for the green nodes on the map. If none show up then probably node #2 has spawned, which is safe to mine.
Mobs
- Bloodhound pack : 2-3 non elites
- Dwarf Pack : 5 Elites. Usually a level 54 Commander, 2 Priests, 2 Warriors.
- Bael'Gar : Elite boss. Avoid at all cost, because he spawns adds like crazy.
The Green Nodes
- Guarded by 5 Elite Dwarves, these guys however appear to be on a 5 Minute (estimate, but sometimes longer) patrol time, meaning every 5 minutes or so they'll leave their post and stand elsewhere, allowing you to grab the dark iron quickly. If you have [Improved Sap] you can knock out the closest dwarf and mine with ease.
- Obtainable without a fight. Note that this one will not show up on your map though.
- Guarded by 5 Elite Dwarves. Under the right circumstances. The second guy along has to be lvl 51 or lower, and if you improved sap the guy closest to the vein you are free to mine it. If this is not the case, or you dont have the skill, forget this node.
- Guarded by 2 non Elite dogs, These are an easy kill. But, watch out for the patrolling fire elemental.
The Red Nodes
- This node is in the center of the T crossing and constantly guarded by a pack of 5 Elite Dwarves. Thus, unreachable.
- At level 60: Unless the nearest mob to the node is lvl 53, this node is usually safe to mine ( else you will need [Improved Sap] ), just make sure you are as far from the dwarves as you can be. If you are a lower level player, these 5 Elite dwarves are also on a 5 minute patrol timer, so if you are patient they will walk away.
- Guarded by 2-3 dogs "and" 5 dwarves which are also on a 5 Minute patrol time. Wait for the dwarves to move then pull the dogs away from the node. The dwarves won't aggro once the puppies are dead.
- Guarded by 3 dogs, easy to kill. But again watch out for the patrolling fire elemental.
The Hall of Crafting
These are in the area behind the dark anvil after Lord Incendius (soloable).
Mobs
- Warbringer Construct : single elite patrolling construct.
- Doomforge Craftsman pack : 3 non elites + 1 elite Warbringer Construct.
- Fineous Darkvire : elite boss mob, avoid at all cost.
The Teal Nodes
- Use the bench to get on top of the node, and you can mine it safely.
- Jump up along the left side of the node and get on top of it, stay far away from the Dwarfes, then mine it.
- [Improved Sap] the closest dwarf, otherwise sap 1, kill 2 dwarves, then vanish, before mining. Keep in mind that this node will not show up on your minimap.
- Kill 3 Dwarfes, then vanish, before mining. You can also kill one of the two closest dwarves, vanish, and then [Improved Sap] the other since both will see you if you go for this node due to LoS restrictions.
- [Improved Sap] the closest dwarf, otherwise sap 1, kill 1-2 dwarves, then vanish, before mining.
- [Improved Sap] the closest dwarf, otherwise sap 1, kill 2 dwarves, then vanish, before mining.
- Requires [Improved Sap] to mine it.. or a fast kill on the closest dwarf, [Vanish], then grab it.
The Black Forge
Mobs
- Fire Elementals
The Dark Blue Nodes
It is a long way to reach, and there is no way to go back to the instance and reset if you go to the Molten Core entrance, but there are two possible spawn points for Dark iron here that you can mine safely. If is recommended to leave these nodes until the end of your run(s) so that you can mine an extra node just before smelting, then hearthing back home. To get to these nodes you will either have to fight through the chamber of the 7 Dwarves (which if you can manage more power to you) or travel along the fiery bottom of Blackrock Depths, as outlined in the guide How_to_solo_Attunement. For a quick overview of the latter course, the best places to jump down are northwest from the Black Anvil (Lord Incendius's chamber) and straight down from Ambassador Flamelash after which you will need to lava-jump until you reach a safe place to stand on the north/northwest wall. Hug the wall towards the Molten Core entrance and fire-jump to get to the small island right before the Black Forge. Watch out for fireguards in the lava and be sure to bring something to mitigate fire damage.
- Safe to mine.
- Safe to mine.
There is probably a linked third node as well, because sometimes neither #1 or #2 spawns.
Recommended path
The fastest way to cover all nodes:
- Yellow: Check out Yellow #1, or #4, and get one if you can.
- Green: Go back and head for the green zone, if you see #3 head for the red area. if you see #4 get it, if #1 is not there, grab #2 because it won't show up on your map.
- Red: If you see #1, head for the Teal zone. or Grab #2 / #4.
- Teal: Check if #1 or #2 are available and grab them. or decide if you are willing to fight for one of the others.
- At the end of your day / runs head towards the Black Forge to grab 1 extra node and kill the one fireguard keeping you from smelting your results for the day.
Uses for Dark iron
Also see: Dark Iron.
- Warlock Epic mount quest.
- Tier 0.5 Armor upgrade quest
- Several Rare and Epic crafting recipes
- Thorium Brotherhood Reputation. Honored > Exalted