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Blackrock Caverns

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*[[Stone Tablet]]
 
*[[Stone Tablet]]
   
=== Bosses/Strategies ===
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=== Bosses ===
''For full strategies, see each boss's page.''
 
 
*{{mob|Rom'ogg Bonecrusher|ah=-1|smallicon=IconSmall_OgreLord.gif}} (''[[Chamber of Incineration]]'')
 
*{{mob|Rom'ogg Bonecrusher|ah=-1|smallicon=IconSmall_OgreLord.gif}} (''[[Chamber of Incineration]]'')
**Normal: Attack Chains of Woe when Rom'ogg summons them, then move at least 12 yards away until he finishes casting The Skullcracker. Move out of Quake spots.
 
**Heroic: AE the Angered Earth that appear from each Quake spot.
 
 
*{{mob|Corla, Herald of Twilight|ah=-1|smallicon=IconSmall_Human Female.gif}} (''[[Halls of Awakening]]'')
 
*{{mob|Corla, Herald of Twilight|ah=-1|smallicon=IconSmall_Human Female.gif}} (''[[Halls of Awakening]]'')
**Normal: Tank Corla between the two kneeling Zealots. Two ranged DPS (or one ranged DPS and the healer) interrupt the beams to the Zealots. When the debuff reaches 80 stacks on you, back out of the beam (perpendicular to the beam, away from Corla). Once the debuff wears off you (15 sec), step back into the beam. Interrupt every Dark Command.
 
**Heroic: There are 3 Zealots instead of 2. If you only have 1 ranged DPS, tank Corla so that a melee DPS can interrupt one of the beams.
 
 
*{{mob|Karsh Steelbender|ah=-1|smallicon=IconSmall_DrakonidBlack.gif}} (''[[Twilight Forge]]'')
 
*{{mob|Karsh Steelbender|ah=-1|smallicon=IconSmall_DrakonidBlack.gif}} (''[[Twilight Forge]]'')
**Normal: Everyone stands on the central platform, inside the circular metal grate. Stay off the grate at all times. Tank drags Karsh through the column of metal until he has 5-7 stacks of the debuff. (Start pulling him out at 4 stacks.) When the debuff wears off, repeat; or, if your group is good enough/geared enough, drag him back in for 1-2 more stacks on each cycle until he dies. AE heal when debuffs are being stacked, as each new stack emits a Heat Wave pulse of (1500 * number of stacks on Karsh).
 
**Heroic: Offtank, kill, or AE the Bound Flames that spawn after the debuff wears off. Add 1-2 stacks instead of letting the debuff wear off to avoid spawning Bound Flames.
 
 
*{{mob|Beauty|ah=-1|smallicon=IconSmall_CoreHound.gif}} (''[[Beauty's Lair]]'')
 
*{{mob|Beauty|ah=-1|smallicon=IconSmall_CoreHound.gif}} (''[[Beauty's Lair]]'')
**Normal: The three pups can be pulled and killed individually without aggroing Beauty. Move out of the Lava Drool spots the pups leave on the floor. Beware of Beauty's knockback/fear abilities sending you to aggro Runty, the fourth pup in the back. Do not kill Runty before Beauty. Try to stay near the cave entrance.
 
**Heroic: Only two pups, but they're linked with Beauty. The pups can be CC'd, though. Move away from players with Magma Spit on them.
 
 
*{{mob|Ascendant Lord Obsidius|ah=-1|smallicon=IconSmall_AscendantEarth.gif}} (''[[Scar of the Worldbreaker (Blackrock Caverns)|Scar of the Worldbreaker]]'')
 
*{{mob|Ascendant Lord Obsidius|ah=-1|smallicon=IconSmall_AscendantEarth.gif}} (''[[Scar of the Worldbreaker (Blackrock Caverns)|Scar of the Worldbreaker]]'')
**Normal: If undergeared/underleveled, one player should aggro the two {{NPC||Shadow of Obsidius||Shadows}} and kite them around. They cannot be harmed, and chase whoever put threat on them last, ignoring normal threat mechanics. Dispel Twilight Corruption (magic) if possible. At 2/3 and 1/3, Obsidius switches places with one of his Shadows.
 
**Heroic: There are three Shadows instead of two. Kiting is less optional in Heroic.
 
   
 
=== NPCs ===
 
=== NPCs ===
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