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A '''bandage''' is an [[item]] that can be applied to the using character or a [[friendly]] target ([[player]] character or their [[pet]]) that restores [[health]] over a period of time depending on the type of bandage. |
A '''bandage''' is an [[item]] that can be applied to the using character or a [[friendly]] target ([[player]] character or their [[pet]]) that restores [[health]] over a period of time depending on the type of bandage. |
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Additional info: |
Additional info: |
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− | * Bandaging has a [[cooldown]] timer after you use it before you can use it again. |
+ | * Bandaging has a [[cooldown]] timer of 60 seconds after you use it before you can use it again. |
* Bandaging is a [[channel]]ing effect. Taking damage while bandaging, be it from a direct attack or a [[DoT]], will severely reduce the amount healed by interrupting the application of a bandage. However, unlike other channeled effects, damages absorbed by a shield '''will''' cancel it. |
* Bandaging is a [[channel]]ing effect. Taking damage while bandaging, be it from a direct attack or a [[DoT]], will severely reduce the amount healed by interrupting the application of a bandage. However, unlike other channeled effects, damages absorbed by a shield '''will''' cancel it. |
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| align="center" | 40 || |
| align="center" | 40 || |
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* 20 |
* 20 |
||
− | || 114 over 6 |
+ | || 114 over 6 sec |
|| Trainer |
|| Trainer |
||
Line 31: | Line 29: | ||
| align="center" | 80 || |
| align="center" | 80 || |
||
* 50 |
* 50 |
||
− | || 161 over 7 |
+ | || 161 over 7 sec |
|| Trainer |
|| Trainer |
||
Line 38: | Line 36: | ||
| align="center" | 115 || |
| align="center" | 115 || |
||
* 75 |
* 75 |
||
− | || 301 over 7 |
+ | || 301 over 7 sec |
|| Trainer |
|| Trainer |
||
Line 45: | Line 43: | ||
| align="center" | 150 || |
| align="center" | 150 || |
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* 100 |
* 100 |
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− | || 400 over 8 |
+ | || 400 over 8 sec |
|| Trainer |
|| Trainer |
||
Line 52: | Line 50: | ||
| align="center" | 180 || |
| align="center" | 180 || |
||
* 125 |
* 125 |
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− | || 640 over 8 |
+ | || 640 over 8 sec |
|| Vendor - Book |
|| Vendor - Book |
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|- |
|- |
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− | | align="left" | [[Warsong Gulch Silk Bandage]]<br>[[Highlander's Silk Bandage]]<br>[[Arathi Basin Silk Bandage]]<br>[[Defiler's Silk Bandage]] |
+ | | align="left" | [[Warsong Gulch Silk Bandage]]<br />[[Highlander's Silk Bandage]]<br />[[Arathi Basin Silk Bandage]]<br />[[Defiler's Silk Bandage]] |
| align="center" | - || |
| align="center" | - || |
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* 125 |
* 125 |
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− | || 640 over 8 |
+ | || 640 over 8 sec |
|| Vendor |
|| Vendor |
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| align="center" | 210 || |
| align="center" | 210 || |
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* 150 |
* 150 |
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− | || 800 over 8 |
+ | || 800 over 8 sec |
|| Vendor - Book |
|| Vendor - Book |
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|- |
|- |
||
− | | align="left" | [[Warsong Gulch Mageweave Bandage]]<br>[[Highlander's Mageweave Bandage]]<br>[[Arathi Basin Mageweave Bandage]]<br>[[Defiler's Mageweave Bandage]] |
+ | | align="left" | [[Warsong Gulch Mageweave Bandage]]<br />[[Highlander's Mageweave Bandage]]<br />[[Arathi Basin Mageweave Bandage]]<br />[[Defiler's Mageweave Bandage]] |
| align="center" | - || |
| align="center" | - || |
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* 150 |
* 150 |
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− | || 800 over 8 |
+ | || 800 over 8 sec |
|| Vendor |
|| Vendor |
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| align="center" | 240 || |
| align="center" | 240 || |
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* 175 |
* 175 |
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− | || 1104 over 8 |
+ | || 1104 over 8 sec |
|| Quest |
|| Quest |
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Line 87: | Line 85: | ||
| align="center" | 260 || |
| align="center" | 260 || |
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* 200 |
* 200 |
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− | || 1306 over 8 |
+ | || 1306 over 8 sec |
|| Quest |
|| Quest |
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| align="center" | 290 || |
| align="center" | 290 || |
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* 225 |
* 225 |
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− | || 2000 over 8 |
+ | || 2000 over 8 sec |
|| Quest |
|| Quest |
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|- |
|- |
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− | | align="left" | [[Defiler's Runecloth Bandage]]<br>[[Warsong Gulch Runecloth Bandage]]<br>[[Alterac Heavy Runecloth Bandage]]<br>[[Arathi Basin Runecloth Bandage]]<br>[[Highlander's Runecloth Bandage]] |
+ | | align="left" | [[Defiler's Runecloth Bandage]]<br />[[Warsong Gulch Runecloth Bandage]]<br />[[Alterac Heavy Runecloth Bandage]]<br />[[Arathi Basin Runecloth Bandage]]<br />[[Highlander's Runecloth Bandage]] |
| align="center" | - || |
| align="center" | - || |
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* 225 |
* 225 |
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− | || 2000 over 8 |
+ | || 2000 over 8 sec |
|| Vendor |
|| Vendor |
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|| n/a |
|| n/a |
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|| ([[Quest]] item) |
|| ([[Quest]] item) |
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+ | |||
+ | |- |
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+ | | align="left" | [[Frostweave Bandage]] |
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+ | | align="center" | 350 || |
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+ | * 350 |
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+ | || 4800 over 8 sec |
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+ | || Trainer |
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+ | |||
+ | |- |
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+ | | align="left" | [[Heavy Frostweave Bandage]] |
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+ | | align="center" | 400 || |
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+ | * 400 |
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+ | || 5800 over 8 sec |
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+ | || Drop - Book |
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|} |
|} |
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* Beware, [[DoT]]s will interrupt a bandaging attempt, so don't use while under a DoT because it will still start the cooldown timer for bandaging and prevent you from using it if you need it soon after. |
* Beware, [[DoT]]s will interrupt a bandaging attempt, so don't use while under a DoT because it will still start the cooldown timer for bandaging and prevent you from using it if you need it soon after. |
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* Although wasteful, with good timing (and practice) you can bandage even while being attacked. The few hundred precious hps from a tick or two can turn the tide of a very close battle. |
* Although wasteful, with good timing (and practice) you can bandage even while being attacked. The few hundred precious hps from a tick or two can turn the tide of a very close battle. |
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+ | * Several bandages vendor for more than the cloth used to make them, so rather than vendor the cloth, make bandages and sell them instead. |
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+ | ==Patch changes== |
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⚫ | |||
+ | *{{Patch 1.7.0|note=Effects that make players immune to physical will no longer be immune to the "Recently Bandaged" effect from First Aid.}} |
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[[Category:Bandages| ]] |
[[Category:Bandages| ]] |
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− | [[Category:Game |
+ | [[Category:Game terms]] |
Revision as of 00:59, 5 September 2010
A bandage is an item that can be applied to the using character or a friendly target (player character or their pet) that restores health over a period of time depending on the type of bandage.
Additional info:
- Bandaging has a cooldown timer of 60 seconds after you use it before you can use it again.
- Bandaging is a channeling effect. Taking damage while bandaging, be it from a direct attack or a DoT, will severely reduce the amount healed by interrupting the application of a bandage. However, unlike other channeled effects, damages absorbed by a shield will cancel it.
Most bandages are made using the First Aid profession. Some bandages are quest items.
Tips
These tips are mostly for classes without any other healing ability.
- Its a close fight. Health is low and healing potions are not an option. You need healing or you're going to die. Your escape path is blocked. What do you do? stun/root/sheep or otherwise render your enemy unable to attack you and then bandage.
- Beware, DoTs will interrupt a bandaging attempt, so don't use while under a DoT because it will still start the cooldown timer for bandaging and prevent you from using it if you need it soon after.
- Although wasteful, with good timing (and practice) you can bandage even while being attacked. The few hundred precious hps from a tick or two can turn the tide of a very close battle.
- Several bandages vendor for more than the cloth used to make them, so rather than vendor the cloth, make bandages and sell them instead.
Patch changes
- Patch 1.7.0 (2005-09-13): Effects that make players immune to physical will no longer be immune to the "Recently Bandaged" effect from First Aid.
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