Zones | ||
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Classified by | ||
Level | Location | Faction |
Inaccessible | ||
Lore | Future | Closed |
See also | ||
Instance | Maps | Ideas |
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
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There are many closed off zones on Azeroth, but what if they were to be opened? The purpose of this page is to create a fact-based speculative zone ideas, similar to the Future race ideas page.
Important information
Legend
- + Lime green - strongly for.
- + Dark green - for.
- ? White - neutral, could influence either way
- Also used for speculation and comparisons, that may have some support in lore or World of Warcraft game mechanics.
- - Orange - against.
- - Red - strongly against.
- Grey - related info
- Used for speculation or observation.
Qualification factors
If you think something on this page is inaccurate, please check the discussion tab before you change it yourself. Let people know you think it is incorrect, and leave your ideas and sources for your information. Together, we can agree on how feasible it is. Only add verifiable and cited information. Please use your common sense.
Again, it is mandatory that this page only be edited after changes are discussed through peer review here and agreed upon by group consensus. Please discuss ideas on the talk page if you feel there should be changes to the main article, so the page does not become a battle field for clashing ideas. If you do not follow the above, you may be prevented from editing.
Argus
Mac'Aree
- + At least one NPC from the zone
- ? It was said (though before the Sargeras/Eredar retcon) that Eredar had consumed their own homeworld, so Mac'Aree might no longer exist, as whole Argus.
- ? If we are to ever destroy the Legion in WoW, this city might be major stronghold of the Legion, as the capital of Argus, Eredar homeworld and probably man'ari headquarter.
Eastern Kingdoms
Kul Tiras
- + Established place in lore as human nation.
- + Many NPCs in game seems to originate in Kul Tiras.
- + Kul Tiras was said to survive both the Scourge and the Legion mostly untouched. Unless something bad happened after Admiral Daelin Proudmoore's departure, it might still be large and powerful human nation.
Zul'Aman
- + The instance doesn't cover up the entire zone. Many subzones already established in the lore are missing.
- + Tor'Watha, a troll gate in Eversong Woods, could lead to this zone.
- ? Already in-game as an instance.
Emerald Dream
- + The Emerald Dream has already been visited in WoW.
Kalimdor
Barrow Deeps
- + Established place in lore as the location of Druid of the Claw's lair's location and Illidan's prison.
- + Timbermaw Hold has a side tunnel currently blocked by a door that could lead down to this zone.
- ? Possible location for the dark trolls.
Northrend
Azjol-Nerub
- + The instances don't cover up the entire zone. Many subzones already established in the lore are missing.
- ? Already in-game as two instances.
- - Not likely to happen as Northrend has already been played through with World of Warcraft: Wrath of the Lich King.
South Seas
Broken Isles
- ? Location of the Tomb of Sargeras.
Dragon Isles
- + Has concept art already.
- ? Not much known about this place, they (or one of them) may be home of one of the dragonflights.
- ? Group of adventures planned to build a device to raise Nazjatar to the surface of the ocean in RPG book Shadows & Light. If they managed, it may have become the island in the concept art (see above).
- Similarity to the dead old god in Master's Glaive hints too to nagas, since they were allies of Old Gods, who were behind their new form
Maelstrom
- + Established place in lore as naga capital.
- + Established place in lore as makrura capital.
Plunder Isle
- + Established place in lore as Bloodsail Buccaneers' main base.
Tel Abim
- ? Mentioned in-game via items, like [Tel'Abim Banana] and [Message in a Bottle].
Zandalar
- + Established place in lore as troll capital.
- ? Zuldazar may fit well with the Great Sea expansion as a neutral capital, like Shattrath City or Dalaran.
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