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== Rank table ==
 
== Rank table ==
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{| {| class="darktable zebra" style="text-align:center"
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! | Rank || Level || Mana Cost || Cost
 
 
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! Rank || Level || Cost
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|| 70 || 8% of Base Mana || {{Cost|g=11|s=70}}
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| 1 || 70 || {{Cost|11|70}}
 
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Revision as of 13:30, 19 July 2010

Avenging Wrath
Inv misc questionmark
  • Avenging Wrath (1 rank)
  • Paladin ability
  • 8% of Base Mana
  • 3 min cooldown
  • Instant
  • Increases all damage and healing caused by 20% for 20 sec. Cannot be used within 30 sec of being the target of Divine Shield, Divine Protection, or Hand of Protection, or of using Lay on Hands on oneself.
Properties
Class Paladin
School Retribution
Cooldown 3 Minutes
Related buff
Inv misc questionmark
  • Magic
  • Avenging Wrath
  • All damage and healing caused increased by 20%.
  • Duration: 20 Seconds.

[[Category:paladin abilities]][[Category:paladin abilities]]

Rank table

Rank Level Cost
1 70 11g 70s

Improvements

Talents

Holy

Protection

  • Spell holy stoicismAbility paladin lightofthemartyr [Stoicism] reduces all stun effects by 10/20/30% and the chance your helpful spells and damage over time effects will be dispelled by an additional 10/20/30%.

Retribution

  • Spell frost windwalkon[Benediction] reduces the mana cost of instant spells by 1/2/3/4/5%.
  • Ability paladin sanctifiedwrathAbility paladin sanctifiedwrath [Sanctified Wrath] reduces the cooldown of Avenging Wrath by 30/60 seconds and while affected by Avenging Wrath 25/50% of all damage caused bypasses damage reduction effects.

Glyphs

Tips and Tactics

This ability essentially places the Paladin at a higher DPS bracket for the duration. It suits Retribution Paladins best due to their already relatively heightened damage abilities, but is useful in PvP and PvE alike as a way of causing huge burst damage in a small amount of time. This spell itself does not trigger Global Cooldown, but is, unlike Judgement, affected by it. Also, Protection specced Paladins also make much use of this skill to gain a high lead in threat or reinforce their threat lead over the DPS.

Notes

  • Is dispellable and easily recognized by enemy players due to the giant golden wings protruding from the Paladin's back, and thus should be used with caution around Shamans (Spell nature purge [Purge]), Priests (Spell nature nullifydisease [Dispel Magic] or even Spell arcane massdispel [Mass Dispel]), Warlock's Felhunters (Spell nature purge [Devour Magic]), Warriors (Inv shield 05 [Shield Slam] - in the off chance they manage to pull out a shield within the duration and even happen to carry one in their bag), Hunters Spell nature drowsy [Tranquilizing Shot], and worst of all, Mages (whose Spell arcane arcane02 [Spellsteal] can give them the great benefits of this spell, making them even more powerful). Therefore, think before you use this spell, and time it correctly. If you are fighting a Shaman, Mage or Priest one-on-one, make sure you cast it the right time (could be when the target is affected by Spell holy sealofmight [Hammer of Justice]. Make sure the target has used any stunbreaking cooldowns or trinkets etc. The result, when timed right, can be deadly).
  • Because of its powerful boost and well-known visual effect, Avenging Wrath of often just referred to as a paladin's "wings". For example; "he used his wings, so the other guy was killed in two seconds".

Patch changes

External links