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===Casting Time=== |
===Casting Time=== |
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+ | 0.5 seconds. This is important to keep it in mind because using another special ability can and will cancel out this casting time to reset Auto Shoot. |
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− | * N/A |
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===Upgrades=== |
===Upgrades=== |
Revision as of 03:21, 21 August 2007
Overview
Auto Shot is a basic attack ability that allows Hunters to fire their ranged weapons repeatedly until cancelled. This will automatically activate when a Hunter uses any offensive ranged ability (with the exception of [Scatter Shot]).
Functionality
Uses
- This is the bread and butter attack for Hunters. Generally a Hunter will pull the mob and then just turn on Auto Shot and use whatever shots he chooses ( [Arcane Shot], [Serpent Sting], [Concussive Shot], etc) until the mob gets in closer than 8 yards where Auto Shot will not work.
Limitations
- Cannot be used when the target is closer than 8 yards.
- The auto-activation when used with any ranged offensive ability can cause you to generate more aggro than you wanted or to break an effect.
- Since it is a spell in itself, attempting to use a macro which activates multiple abilities will prevent one or possibly more than one of the abilities from being activated (in other words, you will receive the error message "Another Action is in Progress").
Range
- 8-35 yards
Cooldown
- Weapon Speed
Casting Time
0.5 seconds. This is important to keep it in mind because using another special ability can and will cancel out this casting time to reset Auto Shoot.
Upgrades
- Survival Talent [Hawk Eye]: Increases the maximum range
Rank Table
- This skill is inherently available to all Hunters at level 1 and costs no mana to activate.
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