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===Feral Spirit=== |
===Feral Spirit=== |
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− | * |
+ | *600k HP |
*Spawns about 1 minute into the fight |
*Spawns about 1 minute into the fight |
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*[[Image:INV Jewelcrafting BlackPearlPanther.png|32px]] [http://ptr.wowhead.com/?spell=64455 '''Feral Essence'''] - Each essence increases the damage dealt by the Feral Defender by 50%. The Feral Defender can revive himself at the cost of one of his Feral Essences. This starts out stacked to 9. |
*[[Image:INV Jewelcrafting BlackPearlPanther.png|32px]] [http://ptr.wowhead.com/?spell=64455 '''Feral Essence'''] - Each essence increases the damage dealt by the Feral Defender by 50%. The Feral Defender can revive himself at the cost of one of his Feral Essences. This starts out stacked to 9. |
Revision as of 04:09, 20 April 2009
Auriaya | |||||||||||||||||||||||||||
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Race | Titan (Humanoid) | ||||||||||||||||||||||||||
Level | ?? Boss | ||||||||||||||||||||||||||
Location | The Observation Ring | ||||||||||||||||||||||||||
Status | Killable | ||||||||||||||||||||||||||
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Auriaya is the seventh boss encounter in Ulduar.[1] She roams around the area beyond the Shattered Walkway.
25-man abilities
- Horrifying Screech - The screech strikes fear into the hearts of all nearby enemies, causing them to flee in horror for 5 seconds.
- Sentinel Blast - Inflicts 5500 Shadow damage and increases Shadow damage taken by 100% for 5 seconds. Stacks 5 times.
- Sonic Screech - A Sonic Shockwave that deals 185000 to 215000 Shadow damage to all enemies in its path. The Shockwave damage is split between all targets in its path.
- Summon Swarming Guardian - Summons a swarm of smaller panthers.
Sanctum Sentry
- 4 adds
- 558k HP
- File:Ability Druid FerociousBite.png Savage Pounce - A savage pounce that inflicts 13875 to 16125 Physical damage and an additional 7400 to 8600 Physical damage every second for 5 seconds.
- Strength of the Pack - The presence of other members of the pack increases damage done by 50% to all members of the pack within 20 yards.
Feral Spirit
- 600k HP
- Spawns about 1 minute into the fight
- Feral Essence - Each essence increases the damage dealt by the Feral Defender by 50%. The Feral Defender can revive himself at the cost of one of his Feral Essences. This starts out stacked to 9.
- Feral Pounce - The Feral Defender pounces the target stunning them for 4 seconds and inflicting 602 to 698 Shadow damage every second.
- File:Ability Druid Mangle.png Feral Rush - Charges an enemy, dealing 1609 to 1691 Physical damage and causing them to bleed for 0 additional damage over 6 seconds. Also interrupts casting.
- When the Feral Spirit dies, it leaves behind Seeping Feral Essence.
- Seeping Feral Essence - The Seeping Essence from the Feral Defender inflicts 9000 Shadow damage every second. This is basically a void zone.
10-man abilities
- Horrifying Screech - The screech strikes fear into the hearts of all nearby enemies, causing them to flee in horror for 5 seconds.
- Sentinel Blast - Inflicts 5500 Shadow damage and increases Shadow damage taken by 100% for 5 seconds. Stacks 5 times.
- Sonic Screech - A Sonic Shockwave that deals 74000 to 86000 Shadow damage to all enemies in its path. The Shockwave damage is split between all targets in its path.
- Summon Swarming Guardian - Summons a swarm of smaller panthers.
Sanctum Sentry
- 2 adds
- 335k HP
- File:Ability Druid FerociousBite.png Savage Pounce - A savage pounce that inflicts 9250 to 10750 Physical damage and an additional 4625 to 5375 Physical damage every second for 5 second.
- Strength of the Pack - The presence of other members of the pack increases damage done by 50% to all members of the pack within 20 yards.
Feral Spirit
- 200k HP
- Spawns about 1 minute into the fight
- Feral Essence - Each essence increases the damage dealt by the Feral Defender by 50%. The Feral Defender can revive himself at the cost of one of his Feral Essences. This starts out stacked to 9.
- Feral Pounce - The Feral Defender pounces the target stunning them for 4 secconds and inflicting 417 to 483 Shadow damage every second.
- File:Ability Druid Mangle.png Feral Rush - Charges an enemy, dealing 927 to 973 Physical damage and causing them to bleed for 0 additional damage over 6 seconds. Also interrupts casting.
- When the Feral Spirit dies it leaves behind Seeping Feral Essence.
- Seeping Feral Essence - The Seeping Essence of the Feral Defender Inflicts 6500 Shadow damage every second. This is basically a void zone.
Strategy
10-man
- Positioning
Have your offtank stand atleast 20 yards away from where Auriaya will be tanked. The rest of the raid except for the two tanks and a hunter should stand out of line of sight of Auriaya to ensure the sentries don't pounce them. After the add's are both under control, the raid should move between them, staying grouped up for Sonic Screech. After a fear always group back up.
- The Pull
The goal is to not have the 2 adds Pounce anyone. Pounce works much like a warriors charge, on whoever has aggro. It's highly adviced that the tanks that pull and thus have initial aggro manage to keep the adds out of LoS until they are in melee range, since they will not be able to use pounce then. Same goes if any OT is having an add misdirected, keep out of LoS until the add is in melee range. The adds also buff themselves if they're within close range to eachother so splitting them up is crucial in 25 man, in 10 man a well geared tank can tank them both if they can avoid any Pounces at the pull. Have your offtank stand atleast 20 yards away from where Auriaya will be tanked. As Auriaya finishes her patrol and begins to turn around, Misdirect one of the Sanctum Sentries onto the offtank. As the second Sentry and Auriaya run up the stairs, the Main Tank grabs them both.
- The Fight
Kill the misdirected Sentry, then the remaining one. Once the adds are dead, focus on Auriaya until she summons the Feral Spirit. Always be sure to have the ranged grouped up, and have the Main Tank facing the boss towards the raid. That way, melee behind the boss are the only ones that need to move for Sonic Screech. A well placed tremor totem can cover the raid group, main tank, and possibly the melee with this setup.
Have your Off tank ready for once the Feral Spirit spawns. It's difficult to control, and will jump around all over the place. Killing it gives you 30 seconds or so to focus solely on Auriaya, but creates a void zone that can cause issues when people are feared through it at low health. Always make sure to kill the Feral Spirit outside of where your raid is standing to minimize the risk of people running through it while feared.
Alternating between killing the Feral Spirit and Killing Auriaya will let you kill her with plenty of time left. If you're going for the achievement Nine Lives, simply repeat this sequence without doing too much DPS to Auriaya while waiting for the Feral Spirit to repop.
Quotes
Aggro:
- Some things are better left alone!
Killing a player:
- The secret dies with you!
- There is no escape!
Berserk:
- You waste my time!
Death:
- <Screams in agony>
Drops
Related achievements
Hard mode achievements
Auriaya does not have a hard mode.[2]
Videos
10-man encounter
25-man encounter
Auriaya 25man - Ulduar PTR 3.1.0 |
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More PTR movies here] |
References
- ^ Daelo 2009-10-03. World of Warcraft - English (NA) Forums -> Updated Ulduar Test Schedule (Mar 11). Retrieved on 2009-10-03.
- ^ Error on call to Template:ref web: Parameters url and title must be specifiedDaelo "3-24-2009" is not a valid date.. . Retrieved on "4-17-2009" is not a valid date..