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===Feral Spirit===
 
===Feral Spirit===
*?? HP
+
*600k HP
 
*Spawns about 1 minute into the fight
 
*Spawns about 1 minute into the fight
 
*[[Image:INV Jewelcrafting BlackPearlPanther.png|32px]] [http://ptr.wowhead.com/?spell=64455 '''Feral Essence'''] - Each essence increases the damage dealt by the Feral Defender by 50%. The Feral Defender can revive himself at the cost of one of his Feral Essences. This starts out stacked to 9.
 
*[[Image:INV Jewelcrafting BlackPearlPanther.png|32px]] [http://ptr.wowhead.com/?spell=64455 '''Feral Essence'''] - Each essence increases the damage dealt by the Feral Defender by 50%. The Feral Defender can revive himself at the cost of one of his Feral Essences. This starts out stacked to 9.

Revision as of 04:09, 20 April 2009

Auriaya
Image of Auriaya
Race Titan (Humanoid)
Level ?? Boss
Location The Observation Ring
Status Killable

Auriaya is the seventh boss encounter in Ulduar.[1] She roams around the area beyond the Shattered Walkway.

25-man abilities

  • Spell Shadow PsychicScream Horrifying Screech - The screech strikes fear into the hearts of all nearby enemies, causing them to flee in horror for 5 seconds.
  • Spell Shadow FocusedPower Sentinel Blast - Inflicts 5500 Shadow damage and increases Shadow damage taken by 100% for 5 seconds. Stacks 5 times.
  • Ability Vehicle SonicShockwave Sonic Screech - A Sonic Shockwave that deals 185000 to 215000 Shadow damage to all enemies in its path. The Shockwave damage is split between all targets in its path.
  • Trade Engineering Summon Swarming Guardian - Summons a swarm of smaller panthers.

Sanctum Sentry

Feral Spirit

  • 600k HP
  • Spawns about 1 minute into the fight
  • INV Jewelcrafting BlackPearlPanther Feral Essence - Each essence increases the damage dealt by the Feral Defender by 50%. The Feral Defender can revive himself at the cost of one of his Feral Essences. This starts out stacked to 9.
  • Ability Druid PrimalTenacity Feral Pounce - The Feral Defender pounces the target stunning them for 4 seconds and inflicting 602 to 698 Shadow damage every second.
  • File:Ability Druid Mangle.png Feral Rush - Charges an enemy, dealing 1609 to 1691 Physical damage and causing them to bleed for 0 additional damage over 6 seconds. Also interrupts casting.
  • When the Feral Spirit dies, it leaves behind Seeping Feral Essence.
    • Ability Rogue EnvelopingShadows Seeping Feral Essence - The Seeping Essence from the Feral Defender inflicts 9000 Shadow damage every second. This is basically a void zone.

10-man abilities

  • Spell Shadow PsychicScream Horrifying Screech - The screech strikes fear into the hearts of all nearby enemies, causing them to flee in horror for 5 seconds.
  • Spell Shadow FocusedPower Sentinel Blast - Inflicts 5500 Shadow damage and increases Shadow damage taken by 100% for 5 seconds. Stacks 5 times.
  • Ability Vehicle SonicShockwave Sonic Screech - A Sonic Shockwave that deals 74000 to 86000 Shadow damage to all enemies in its path. The Shockwave damage is split between all targets in its path.
  • Trade Engineering Summon Swarming Guardian - Summons a swarm of smaller panthers.

Sanctum Sentry

Feral Spirit

  • 200k HP
  • Spawns about 1 minute into the fight
  • INV Jewelcrafting BlackPearlPanther Feral Essence - Each essence increases the damage dealt by the Feral Defender by 50%. The Feral Defender can revive himself at the cost of one of his Feral Essences. This starts out stacked to 9.
  • Ability Druid PrimalTenacity Feral Pounce - The Feral Defender pounces the target stunning them for 4 secconds and inflicting 417 to 483 Shadow damage every second.
  • File:Ability Druid Mangle.png Feral Rush - Charges an enemy, dealing 927 to 973 Physical damage and causing them to bleed for 0 additional damage over 6 seconds. Also interrupts casting.
  • When the Feral Spirit dies it leaves behind Seeping Feral Essence.
    • Ability Rogue EnvelopingShadows Seeping Feral Essence - The Seeping Essence of the Feral Defender Inflicts 6500 Shadow damage every second. This is basically a void zone.

Strategy

10-man

  • Positioning

Have your offtank stand atleast 20 yards away from where Auriaya will be tanked. The rest of the raid except for the two tanks and a hunter should stand out of line of sight of Auriaya to ensure the sentries don't pounce them. After the add's are both under control, the raid should move between them, staying grouped up for Sonic Screech. After a fear always group back up.

  • The Pull

The goal is to not have the 2 adds Pounce anyone. Pounce works much like a warriors charge, on whoever has aggro. It's highly adviced that the tanks that pull and thus have initial aggro manage to keep the adds out of LoS until they are in melee range, since they will not be able to use pounce then. Same goes if any OT is having an add misdirected, keep out of LoS until the add is in melee range. The adds also buff themselves if they're within close range to eachother so splitting them up is crucial in 25 man, in 10 man a well geared tank can tank them both if they can avoid any Pounces at the pull. Have your offtank stand atleast 20 yards away from where Auriaya will be tanked. As Auriaya finishes her patrol and begins to turn around, Misdirect one of the Sanctum Sentries onto the offtank. As the second Sentry and Auriaya run up the stairs, the Main Tank grabs them both.

  • The Fight

Kill the misdirected Sentry, then the remaining one. Once the adds are dead, focus on Auriaya until she summons the Feral Spirit. Always be sure to have the ranged grouped up, and have the Main Tank facing the boss towards the raid. That way, melee behind the boss are the only ones that need to move for Sonic Screech. A well placed tremor totem can cover the raid group, main tank, and possibly the melee with this setup.

Have your Off tank ready for once the Feral Spirit spawns. It's difficult to control, and will jump around all over the place. Killing it gives you 30 seconds or so to focus solely on Auriaya, but creates a void zone that can cause issues when people are feared through it at low health. Always make sure to kill the Feral Spirit outside of where your raid is standing to minimize the risk of people running through it while feared.

Alternating between killing the Feral Spirit and Killing Auriaya will let you kill her with plenty of time left. If you're going for the achievement Nine Lives, simply repeat this sequence without doing too much DPS to Auriaya while waiting for the Feral Spirit to repop.

Quotes

Aggro:

  • Some things are better left alone!

Killing a player:

  • The secret dies with you!
  • There is no escape!

Berserk:

  • You waste my time!

Death:

  • <Screams in agony>

Drops

10-man
25-man

Related achievements

Hard mode achievements

Auriaya does not have a hard mode.[2]

Videos

10-man encounter

25-man encounter

Auriaya 25man - Ulduar PTR 3.1.0
More PTR movies here]

References

 
  1. ^ Daelo 2009-10-03. World of Warcraft - English (NA) Forums -> Updated Ulduar Test Schedule (Mar 11). Retrieved on 2009-10-03.
  2. ^ Error on call to Template:ref web: Parameters url and title must be specifiedDaelo "3-24-2009" is not a valid date.. . Retrieved on "4-17-2009" is not a valid date..

External links