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An augment is a special enchant-granting item that does not require the services of an enchanter to apply.[citation needed]  Augments are available from a number of sources, including quests, faction quartermasters, blacksmiths, engineers, leatherworkers, and tailors. Blacksmithing augments require the services of a blacksmith to install.

Augments and enchantments do not stack. Applying any enchant, from an augment or enchanter, will overwrite any previous enchantment. Temporary effects like rogue poisons, oils, sharpening stones and shaman spells will not erase a permanent augment or enchantment.

Augments by slot

Click links for details
Type Slots
Armor kit Chest Legs Hands Feets
Spellthread Legs
Lesser Arcanum Head Legs
Arcanum Head Legs
Zul'Gurub Head Legs
Guards Head Legs
Glyphs Head
Mantles Shoulder
Inscriptions Shoulder
Fishing Line Inv fishingpole 02 [Fishing Pole]
Scope Ranged Weapon
Weapon Chains Melee Weapon
Spurs Feet
Shield Spike Shield

Fishing Line

[High Test Eternium Fishing Line] grants +5 Fishing to a fishing rod. It can be acquired by catching [Dezian Queenfish] and completing N [60] Rare Fish - Dezian Queenfish during the Stranglethorn Fishing Extravaganza.

[Spun Truesilver Fishing Line] grants +3 Fishing to a fishing rod. It is one of many possible rewards found in the [Bag of Fishing Treasures] from the 2.4 Daily Fishing quest.

Lesser Arcanum

Lesser arcanum grant an enchant to a head or leg item. They can be acquired from Libram world drops. The libram and various ingredients are turned in to Mathredis Firestar in Burning Steppes.

Each turn-in requires a libram, a [Black Diamond], 30g and a few quest items.

Arcanum Stats Libram Items
[Lesser Arcanum of Tenacity] +125 Armor [Libram of Tenacity] [Crystal Ward] x4 [Eye of Kajal]
[Lesser Arcanum of Resilience] +20 Fire Resistance [Libram of Resilience] [Crystal Spire] x4 [Burning Essence]
[Lesser Arcanum of Constitution] +100 Health [Libram of Constitution] [Lung Juice Cocktail] [Night Dragon's Breath] x4
[Lesser Arcanum of Rumination] +150 Mana [Libram of Rumination] [Gizzard Gum] [Black Blood of the Tormented]
[Lesser Arcanum of Voracity] +8 Agility, Intellect,
Spirit, Stamina or Strength
[Libram of Voracity] [Crystal Force] x4 [Whipper Root Tuber] x4

Arcanum

Like the lesser arcanum, these items grant an enchant to a head or leg item. They can be acquired from Libram drops in Dire Maul. The libram and various ingredients are turned in to Lorekeeper Lydros in the Dire Maul library. Zanza the Restless in Zul'Gurub can upgrade these arcanum into [Savage Guard], which grants +10 Nature Resistance to a head or leg item. Note that you need to be honored with the Zandalar Tribe to speak with Zanza the Restless.

Each turnin requires a libram, a quest item, a [Pristine Black Diamond] and a few [Large Brilliant Shards]

Arcanum Stats Libram Item Shards
[Arcanum of Focus] +8 Healing and Spell damage [Libram of Focus] [Skin of Shadow] x2 4
[Arcanum of Protection] +12 Dodge Rating [Libram of Protection] [Frayed Abomination Stitching] 2
[Arcanum of Rapidity] +10 Haste Rating [Libram of Rapidity] [Blood of Heroes] x2 2

Zul'Gurub

Leg/head class-specific augments are obtainable from Zanza the Restless in Zul'Gurub. Each augment requires:

Enchantment Class Stats
[Animist's Caress] Druid +10 Intellect +10 Stamina +24 Healing
[Falcon's Call] Hunter +10 Stamina +1% Hit +24 Ranged Attack Power
[Presence of Sight] Mage +1% Spell Hit +18 Healing and Spell Damage
[Syncretist's Sigil] Paladin +10 Stamina +7 Defense +24 Healing
[Prophetic Aura] Priest +10 Stamina +24 Healing +4 mana per 5 sec
[Death's Embrace] Rogue +1% Dodge +28 Attack power
[Vodouisant's Vigilant Embrace] Shaman +15 Intellect +13 Healing and Spell Damage
[Hoodoo Hex] Warlock +10 Stamina +18 Healing and Spell Damage
[Presence of Might] Warrior +10 Stamina +10 Defense rating +15 Shield Block Value

Guards

Guards are augments (Ice and Spell shadow antishadow [Shadow Guard] are acquired from Argent Dawn using Scarlet Crusade Insignias) that grant a head or leg enchantment giving +10 resistance to a school of magic.

Item Stats
[Savage Guard] +10 Nature Resistance
[Ice Guard] +10 Frost Resistance
[Shadow Guard] +10 Shadow Resistance

Mantles

Mantles are augments that grant a shoulder enchantment giving +5 resistance to a school of magic. Nearly all of them can be purchased for 10g after becoming Revered with the Argent Dawn and turning in 10 Valor Tokens; the exception is the Chromatic Mantle, which costs 40g and requires Exalted and 25 Valor Tokens. Mantles can only be placed on items you own, and placing one on a non-soulbound item will bind it to you.

Item Stats
[Nature Mantle of the Dawn] +5 Nature Resistance
[Frost Mantle of the Dawn] +5 Frost Resistance
[Shadow Mantle of the Dawn] +5 Shadow Resistance
[Arcane Mantle of the Dawn] +5 Arcane Resistance
[Flame Mantle of the Dawn] +5 Fire Resistance
[Chromatic Mantle of the Dawn] +5 Resist All

Inscriptions

Bc icon This section concerns content related to The Burning Crusade.

This section is not related to the inscription profession

Inscriptions grant enchants to shoulder armor. They are purchased from Aldor and Scryer vendors in their respective banks in Shattrath City. [Inscription of Endurance] is also available from Apprentice Darius outside Karazhan through The Violet Eye reputation. For the Aldor/Scryer inscriptions, uncommon inscriptions can be purchased for 2 tokens, rare greater inscriptions cost 8 tokens. Tokens are obtained by turning in [Fel Armament] (Aldor) or [Arcane Tome] (Scryer) to the corresponding NPC in Shattrath. Inscriptions require level 64 and Template:Honored reputation with their respective faction, and greater inscriptions require level 70 and Template:Exalted. Inscriptions can only be placed on items you own (they cannot be applied through the Trade window), and will soulbind any items that are not already soulbound if applied.

Honored Exalted
Faction Item Stats Item Stats
Aldor [Inscription of Warding] +13 Dodge Rating [Greater Inscription of Warding] +15 Dodge Rating +10 Defense Rating
[Inscription of Faith] +29 Healing [Greater Inscription of Faith] +33 Healing 4 mana per 5 sec
[Inscription of Vengeance] +26 Attack Power [Greater Inscription of Vengeance] +30 Attack Power +10 Critical Strike Rating
[Inscription of Discipline] +15 Spell Damage and Healing [Greater Inscription of Discipline] +18 Spell Damage and Healing +10 Spell Critical Strike Rating
Scryer [Inscription of the Knight] +13 Defense Rating [Greater Inscription of the Knight] +10 Dodge Rating +15 Defense Rating
[Inscription of the Oracle] 5 mana per 5 sec [Greater Inscription of the Oracle] +22 Healing 6 mana per 5 sec
[Inscription of the Blade] +13 Critical Strike Rating [Greater Inscription of the Blade] +20 Attack Power +15 Critical Strike Rating
[Inscription of the Orb] +13 Spell Critical Strike Rating [Greater Inscription of the Orb] +12 Spell Damage and Healing +15 Spell Critical Strike Rating
The Violet Eye [Inscription of Endurance] +7 All Resistance

Glyphs

Bc icon This section concerns content related to The Burning Crusade.

Glyphs grant enchants to head armor. They are all of uncommon quality and require level 70. The reward for being Honored is +20 resistance to a specific school, while the reward for Revered is a pair of stat enchants. Each glyph is sold for Template:Hovernote. Glyphs can only be placed on items you own (cannot be applied in the trade window), and will also soulbind any items that are not already soulbound if applied.

Faction Honored Revered
Honor Hold/Thrallmar [Glyph of Fire Warding] +20 Fire Resistance [Glyph of Renewal] +35 Healing 7 mana per 5 sec
Cenarion Expedition [Glyph of Nature Warding] +20 Nature Resistance [Glyph of Ferocity] +34 Attack Power +16 Hit Rating
Lower City [Glyph of Shadow Warding] +20 Shadow Resistance [Glyph of the Outcast] +17 Strength +16 Intellect
Sha'tar [Glyph of Arcane Warding] +20 Arcane Resistance [Glyph of Power] +22 Spell Damage and Healing +14 Spell Hit Rating
Keepers of Time [Glyph of Frost Warding] +20 Frost Resistance [Glyph of the Defender] +16 Defense Rating +17 Dodge Rating
Shattered Sun Offensive N/A N/A [Glyph of the Gladiator] +18 Stamina +20 Resilience Rating

Weapon Chains

Weapon chains are weapon augmentations that decrease the duration of disarm effects on the wielder as well as, in one case, increase parry chance. Weapon chains are created by blacksmiths, similarly to shield spikes and spurs.

Item Stats
[Steel Weapon Chain] 50% reduced disarm duration
[Adamantite Weapon Chain] 50% reduced disarm duration, +15 parry rating

Spurs

Spurs are augmentations that are attached to feet items and increase mounted speed. At this time, there is only one form of spur; [Mithril Spurs], which increases mounted speed by 4%. These are made by blacksmiths and since 2.4.2, do not need to be attached by blacksmiths.

See also

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