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== Weapon Chains == |
== Weapon Chains == |
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− | Weapon chains are weapon augmentations that decrease the duration of disarm effects on the wielder as well as, in one case, increase parry chance. Weapon chains are created |
+ | Weapon chains are weapon augmentations that decrease the duration of disarm effects on the wielder as well as, in one case, increase parry chance. Weapon chains are created by blacksmiths, similarly to shield spikes and spurs. |
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== Spurs == |
== Spurs == |
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− | Spurs are augmentations that are attached to feet items and increase mounted speed. At this time, there is only one form of spur; {{Loot|uncommon|Mithril Spurs}}, which increases mounted speed by 3%. These are made by blacksmiths and |
+ | Spurs are augmentations that are attached to feet items and increase mounted speed. At this time, there is only one form of spur; {{Loot|uncommon|Mithril Spurs}}, which increases mounted speed by 3%. These are made by blacksmiths and since 2.4.2, do not need to be attached by blacksmiths. |
== See also == |
== See also == |
Revision as of 16:00, 19 May 2008
An augment is a special enchant-granting item that does not require the services of an enchanter to apply.[citation needed] Augments are available from a number of sources, including quests, faction quartermasters, blacksmiths, engineers, leatherworkers, and tailors. Blacksmithing augments require the services of a blacksmith to install.
Augments and enchantments do not stack. Applying any enchant, from an augment or enchanter, will overwrite any previous enchantment. Temporary effects like rogue poisons, oils, sharpening stones and shaman spells will not erase a permanent augment or enchantment.
Augments by slot
Type | Slots | |||||
---|---|---|---|---|---|---|
Armor kit | Legs | Feet | Hands | Chest | Head | Shoulder |
Spellthread | Legs | |||||
Lesser Arcanum | Head | Legs | ||||
Arcanum | Head | Legs | ||||
Zul'Gurub | Head | Legs | ||||
Guards | Head | Legs | ||||
Glyphs | Head | |||||
Mantles | Shoulder | |||||
Inscriptions | Shoulder | |||||
Fishing Line | [Fishing Pole] | |||||
Scope | Ranged Weapon | |||||
Weapon Chains | Melee Weapon | |||||
Spurs | Feet | |||||
Shield Spike | Shield |
Fishing Line
[High Test Eternium Fishing Line] grants +5 Fishing to a fishing rod. It can be acquired by catching [Dezian Queenfish] and completing [60] Rare Fish - Dezian Queenfish during the Stranglethorn Fishing Extravaganza.
[Spun Truesilver Fishing Line] grants +3 Fishing to a fishing rod. It is one of many possible rewards found in the [Bag of Fishing Treasures] from the 2.4 Daily Fishing quest.
Lesser Arcanum
Lesser arcanum grant an enchant to a head or leg item. They can be acquired from Libram world drops. The libram and various ingredients are turned in to Mathredis Firestar in Burning Steppes.
Each turn-in requires a libram, a [Black Diamond], 30 and a few quest items.
Arcanum | Stats | Libram | Items | |
---|---|---|---|---|
[Lesser Arcanum of Tenacity] | +125 Armor | [Libram of Tenacity] | [Crystal Ward] x4 | [Eye of Kajal] |
[Lesser Arcanum of Resilience] | +20 Fire Resistance | [Libram of Resilience] | [Crystal Spire] x4 | [Burning Essence] |
[Lesser Arcanum of Constitution] | +100 Health | [Libram of Constitution] | [Lung Juice Cocktail] | [Night Dragon's Breath] x4 |
[Lesser Arcanum of Rumination] | +150 Mana | [Libram of Rumination] | [Gizzard Gum] | [Black Blood of the Tormented] |
[Lesser Arcanum of Voracity] | +8 Agility, Intellect, Spirit, Stamina or Strength |
[Libram of Voracity] | [Crystal Force] x4 | [Whipper Root Tuber] x4 |
Arcanum
Like the lesser arcanum, these items grant an enchant to a head or leg item. They can be acquired from Libram drops in Dire Maul. The libram and various ingredients are turned in to Lorekeeper Lydros in the Dire Maul library. Zanza the Restless in Zul'Gurub can upgrade these arcanum into [Savage Guard], which grants +10 Nature Resistance to a head or leg item. Note that you need to be honored with the Zandalar Tribe to speak with Zanza the Restless.
Each turnin requires a libram, a quest item, a [Pristine Black Diamond] and a few [Large Brilliant Shards]
Arcanum | Stats | Libram | Item | Shards |
---|---|---|---|---|
[Arcanum of Focus] | +8 Healing and Spell damage | [Libram of Focus] | [Skin of Shadow] x2 | 4 |
[Arcanum of Protection] | +12 Dodge Rating | [Libram of Protection] | [Frayed Abomination Stitching] | 2 |
[Arcanum of Rapidity] | +10 Haste Rating | [Libram of Rapidity] | [Blood of Heroes] x2 | 2 |
Zul'Gurub
Leg/head class-specific augments are obtainable from Zanza the Restless in Zul'Gurub. Each augment requires:
- [Primal Hakkari Idol] - dropped by Bloodlord Mandokir and/or Jin'do the Hexxer
- [Punctured Voodoo Doll] - Class-specific, found in Jinxed Hoodoo Piles scattered about in Zul'Gurub
Enchantment | Class | Stats | ||
---|---|---|---|---|
[Animist's Caress] | Druid | +10 Intellect | +10 Stamina | +24 Healing |
[Falcon's Call] | Hunter | +10 Stamina | +1% Hit | +24 Ranged Attack Power |
[Presence of Sight] | Mage | +1% Spell Hit | +18 Healing and Spell Damage | |
[Syncretist's Sigil] | Paladin | +10 Stamina | +7 Defense | +24 Healing |
[Prophetic Aura] | Priest | +10 Stamina | +24 Healing | +4 mana per 5 sec |
[Death's Embrace] | Rogue | +1% Dodge | +28 Attack power | |
[Vodouisant's Vigilant Embrace] | Shaman | +15 Intellect | +13 Healing and Spell Damage | |
[Hoodoo Hex] | Warlock | +10 Stamina | +18 Healing and Spell Damage | |
[Presence of Might] | Warrior | +10 Stamina | +10 Defense rating | +15 Shield Block Value |
Guards
Guards are augments (Ice and [Shadow Guard] are acquired from Argent Dawn using Scarlet Crusade Insignias) that grant a head or leg enchantment giving +10 resistance to a school of magic.
Item | Stats |
---|---|
[Savage Guard] | +10 Nature Resistance |
[Ice Guard] | +10 Frost Resistance |
[Shadow Guard] | +10 Shadow Resistance |
Mantles
Mantles are augments that grant a shoulder enchantment giving +5 resistance to a school of magic. Nearly all of them can be purchased for 10 after becoming Revered with the Argent Dawn and turning in 10 Valor Tokens; the exception is the Chromatic Mantle, which costs 40 and requires Exalted and 25 Valor Tokens. Mantles can only be placed on items you own, and placing one on a non-soulbound item will bind it to you.
Item | Stats |
---|---|
[Nature Mantle of the Dawn] | +5 Nature Resistance |
[Frost Mantle of the Dawn] | +5 Frost Resistance |
[Shadow Mantle of the Dawn] | +5 Shadow Resistance |
[Arcane Mantle of the Dawn] | +5 Arcane Resistance |
[Flame Mantle of the Dawn] | +5 Fire Resistance |
[Chromatic Mantle of the Dawn] | +5 Resist All |
Inscriptions
This section is not related to the inscription profession
Inscriptions grant enchants to shoulder armor. They are purchased from Aldor and Scryer vendors in their respective banks in Shattrath City. [Inscription of Endurance] is also available from Apprentice Darius outside Karazhan through The Violet Eye reputation. For the Aldor/Scryer inscriptions, uncommon inscriptions can be purchased for 2 tokens, rare greater inscriptions cost 8 tokens. Tokens are obtained by turning in [Fel Armament] (Aldor) or [Arcane Tome] (Scryer) to the corresponding NPC in Shattrath. Inscriptions require level 64 and Template:Honored reputation with their respective faction, and greater inscriptions require level 70 and Template:Exalted. Inscriptions can only be placed on items you own (they cannot be applied through the Trade window), and will soulbind any items that are not already soulbound if applied.
Honored | Exalted | ||||
---|---|---|---|---|---|
Faction | Item | Stats | Item | Stats | |
Aldor | [Inscription of Warding] | +13 Dodge Rating | [Greater Inscription of Warding] | +15 Dodge Rating | +10 Defense Rating |
[Inscription of Faith] | +29 Healing | [Greater Inscription of Faith] | +33 Healing | 4 mana per 5 sec | |
[Inscription of Vengeance] | +26 Attack Power | [Greater Inscription of Vengeance] | +30 Attack Power | +10 Critical Strike Rating | |
[Inscription of Discipline] | +15 Spell Damage and Healing | [Greater Inscription of Discipline] | +18 Spell Damage and Healing | +10 Spell Critical Strike Rating | |
Scryer | [Inscription of the Knight] | +13 Defense Rating | [Greater Inscription of the Knight] | +10 Dodge Rating | +15 Defense Rating |
[Inscription of the Oracle] | 5 mana per 5 sec | [Greater Inscription of the Oracle] | +22 Healing | 6 mana per 5 sec | |
[Inscription of the Blade] | +13 Critical Strike Rating | [Greater Inscription of the Blade] | +20 Attack Power | +15 Critical Strike Rating | |
[Inscription of the Orb] | +13 Spell Critical Strike Rating | [Greater Inscription of the Orb] | +12 Spell Damage and Healing | +15 Spell Critical Strike Rating | |
The Violet Eye | [Inscription of Endurance] | +7 All Resistance |
Glyphs
Glyphs grant enchants to head armor. They are all of uncommon quality and require level 70. The reward for being Honored is +20 resistance to a specific school, while the reward for Revered is a pair of stat enchants. Each glyph is sold for Template:Hovernote. Glyphs can only be placed on items you own (cannot be applied in the trade window), and will also soulbind any items that are not already soulbound if applied.
Faction | Honored | Revered | |||
---|---|---|---|---|---|
Honor Hold/Thrallmar | [Glyph of Fire Warding] | +20 Fire Resistance | [Glyph of Renewal] | +35 Healing | 7 mana per 5 sec |
Cenarion Expedition | [Glyph of Nature Warding] | +20 Nature Resistance | [Glyph of Ferocity] | +34 Attack Power | +16 Hit Rating |
Lower City | [Glyph of Shadow Warding] | +20 Shadow Resistance | [Glyph of the Outcast] | +17 Strength | +16 Intellect |
Sha'tar | [Glyph of Arcane Warding] | +20 Arcane Resistance | [Glyph of Power] | +22 Spell Damage and Healing | +14 Spell Hit Rating |
Keepers of Time | [Glyph of Frost Warding] | +20 Frost Resistance | [Glyph of the Defender] | +16 Defense Rating | +17 Dodge Rating |
Weapon Chains
Weapon chains are weapon augmentations that decrease the duration of disarm effects on the wielder as well as, in one case, increase parry chance. Weapon chains are created by blacksmiths, similarly to shield spikes and spurs.
Item | Stats |
---|---|
[Steel Weapon Chain] | 50% reduced disarm duration |
[Adamantite Weapon Chain] | 50% reduced disarm duration, +15 parry rating |
Spurs
Spurs are augmentations that are attached to feet items and increase mounted speed. At this time, there is only one form of spur; [Mithril Spurs], which increases mounted speed by 3%. These are made by blacksmiths and since 2.4.2, do not need to be attached by blacksmiths.
See also
- Enchantments
- Crafted augments: Armor kits, Spellthread, Scopes, Shield Spikes, Spurs