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(→‎Agility: - Added notes from devs)
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==Critical Hits==
 
==Critical Hits==
* [[Attributes#Agility|Agility]] will increase the chance to score a critical melee hit for all classes.
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* [[Attributes#Agility|Agility]] will increase the chance to score a critical melee hit for all classes. See the [[Attributes#Agility|Agility]] section for specifics.
* [[Attributes#Agility|Agility]] ''greatly'' enhances the chance to score a critical melee hit for [[Rogue|Rogues]].
 
 
* [[Attributes#Intellect|Intellect]] will increase the chance to score a critical hit with a spell.
 
* [[Attributes#Intellect|Intellect]] will increase the chance to score a critical hit with a spell.
   

Revision as of 20:36, 15 April 2005

Primary Attributes

The basic building blocks for your character are your Attributes. They determine your physical and mental apptitude.

The five attributes that define one's character are listed below. They are primary attributes that influence secondary characteristics.

Strength

  • Increases your attack power with melee weapons.
  • Increases the amount of damage you can block with a shield.

Strength does not affect critical hit chances at all. Strength does not improve your chance to block, but rather the amount of damage blocked when you succeed. This amount is determined in part by Strength (and the other part by your shield). Rogues and Hunters only use a partial value of strength to determine their power.

Agility

  • Increases your attack power with ranged weapons.
  • Increases your armor.
  • Increases your chance to score a critical hit with a weapon.
  • Increases your chance to dodge attacks.
  • Rogues gain a much stronger bonus to dodge from agility than other classes.
  • Hunter & Rogue: Increases your attack power with melee weapons.

From the Developers:

Agility

  • Increases Armor Class by 2 for every point of AGI.
  • Increases the chance of a critical hit with melee and ranged attacks. The amount of the increase is dependant on both class and level. For most level 60 character classes, approximately 20 points of AGI will increase your critical hit chance by approximately 1%. Rogues require 29 AGI for an additional 1% critical hit chance, and Hunters require 53 AGI for an additional 1% critical hit chance, but both of these classes also gain attack power from agility and the items available to them typically have much higher amounts of AGI.
  • Increases the chance to dodge an attack. The amount increased is dependant on both class and level. For most level 60 character classes, approximately 20 points of AGI will increase your chance to dodge by approximately 1%. Rogues only require 14.5 AGI for an additional 1% dodge chance. Hunters require 26.5 AGI for an additional 1% dodge chance, but Hunters typically have a high amount of agility, as well as an Aspect spell that further increases their chance to dodge attacks.

Stamina

  • Increases health points. Each point of Stamina gives you an additional 10 HP.

Intellect

  • Increases the rate at which you learn weapon skills.
  • Increases your Mana points.
  • Increases your chance to score a critical hit with spells.

Spirit

  • Increases health and mana regeneration. Spirit affects all characters' mana and hit point regeneration rates in and out of combat.

Weapons

Attack (AR)
Attack Rating.
Power (AP)
Attack Power.
Damage (DMG)
Weapon Damage.

Armor

Defense (AC)
Defense Rating.
Armor
Physical Damage Reduction.

Other information

DPS

  • Strength will contribute to 100% of the DPS for all classes other than Rogues and Hunters.
  • For Rogues and Hunters, Agility and Strength each contribute 50% of the DPS.

Critical Hits

  • Agility will increase the chance to score a critical melee hit for all classes. See the Agility section for specifics.
  • Intellect will increase the chance to score a critical hit with a spell.

Dodge

  • Agility will determine a character's chance to dodge an attack. Rogues gain a much stronger bonus to dodge than other classes.

Fighting with two weapons, using off-hand, two-handed

See the "Physical Combat" section of Combat.