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(From the Developers)
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=Primary Attributes=
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{{source needed}}
The basic building blocks for your character are your '''[[Attribute]]s'''. They determine your physical and mental aptitude.
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{{for|other types of "statistics"|Statistics}}
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'''Attributes''' are the basic building blocks for a character's combat ability. The five primary attributes are {{Statlink|icon=|AGI|''agility''|link=#Agility}}, {{Statlink|icon=|INT|''intellect''|link=#Intellect}}, {{Statlink|icon=|SPI|''spirit''|link=#Spirit}}, {{Statlink|icon=|STA|''stamina''|link=#Stamina}}, and {{Statlink|icon=|STR|''strength''|link=#Strength}}. These five attributes along with [[armor]] appear on the [[:File:Character_window-Stats_pane_1.png|character info]] under "Attributes". These are often referred to as simply ''stats''.
   
The five attributes that define one's character are listed below. They are primary attributes that influence secondary characteristics.
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A number of secondary attributes affect specific areas of combat more directly, and are often influenced in some way by a primary attribute. Secondary attributes include critical strike rate, damage absorption, attack power, spell power, and many others.
   
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All characters inherently have some amount of each attribute that increases with [[level]] depending mainly on class. For example, a [[mage]] will have more base intellect than a rogue, who will have more base agility. Increasing these attributes is mainly done with [[equipment]], as well as temporary effects such as [[buffs]], [[elixirs]], [[scrolls]], [[aura]]s, and many other means.
   
==Strength==
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Nearly all [[combat]] mechanics rely in some way on one or more character attributes. Increasing the appropriate attribute will increase damage done, reduce damage taken, increase healing done, affect a character's [[mana]] or [[health]], or other benefits. Understanding how these attributes work is important for effective combat.
Abbreviated [[Str]]
 
*Increases your [[Attack Power|attack power]] with [[melee]] [[weapon]]s.
 
*Increases the amount of [[damage]] you can [[block]] with a [[shield]].
 
   
[[Warrior]]s, [[Shaman]]s, [[Druid]]s and [[Paladin]]s gain 2 melee attack power per point of strength. [[Rogue]]s, [[Hunter]]s, [[Mage]]s, [[Priest]]s and [[Warlock]]s gain 1 melee AP per point of strength.
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AddOns such as RatingBuster<ref>[http://wow.curse.com/downloads/wow-addons/details/rating-buster.aspx RatingBuster] AddOn at [http://wow.curse.com/ WoW Curse]</ref> can show you the actual improvements in game to your Secondary attributes which are more directly applied to combat mechanics.
   
Strength does not affect [[critical]] [[hit]] chances at all. Strength does not improve your chance to block, but rather the amount of damage blocked when you succeed. This amount is determined by strength and by the block value of your shield.
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== Base ==
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=== Strength ===
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:''See also: [[Attack power]] and [[Stat comparison#STR vs AGI|STR vs AGI section]] of [[Stat comparison]]''
   
==Agility==
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{{statlink|icononly=|STR|link=#Strength}} Strength (often abbreviated STR) has the following effects:
Abbreviated [[Agi]]
 
*Increases your attack power with [[ranged]] weapons (not including [[Wand]]s).
 
*Increases your [[armor]] by 2 per point.
 
*Increases your chance to score a critical hit with a weapon.
 
*Increases your chance to [[dodge]] attacks.
 
*[[Rogue]]s gain a stronger bonus to dodge from agility than other [[class]]es.
 
* A useful formula for calculating the contribution of agility is [[AEP]] - Agility Equivalence Points.
 
   
[[Warrior]]s, [[Hunter]]s and [[Rogue]]s gain 2 ranged attack power for each point of agility.
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*Increases [[attack power]] with [[melee]] [[weapon]]s:
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**[[Warrior]]s, [[death knight]]s, [[paladin]]s, [[mage]]s, [[priest]]s and [[warlock]]s gain 1 melee attack power per point of strength.
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**[[Druid]]s gain 2 melee attack power per point of strength.
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*<s>Increased [[parry rating]] for [[warrior]]s, [[paladin]]s, and [[death knight]]s by 27% of strength.</s>
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* [[Paladin]] talent [[Touched by the Light]] (Protection, Spec passive) increases spell power by 60% of Strength.
   
[[Hunter]]s, [[Rogue]]s and [[Druid]]s in [[Cat Form]] gain 1 melee attack power per point of agility.
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Strength does not affect the chance to land a [[critical strike]]. Strength does not improve the chance to block.
   
=== From the Developers ===
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=== Agility ===
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{| class="darktable" style="float: right; text-align: center;"
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|-
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! colspan="5" | AGI per 1% Dodge{{fact}}
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|-
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! Class
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! L. 60
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! L. 70
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! L. 80
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! L. 85
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|-
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| Death knight || ? || ? || ? || ?
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|-
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| Druid || ? || 14.7 || 41.59 || 243.58
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|-
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| Hunter || 20 || 26.5 || 75.04 || 440
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|-
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| Mage || 20 || 25 || 51.22 || 300.16
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|-
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| Paladin || ? || ? || ? || ?
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|-
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| Priest || 20 || 25 || 51.98 || 304
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|-
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| Rogue || 14.5 || 20 || 41.57 || 243.52
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|-
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| Shaman || 20 || 25 || 51.98 || 304
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|-
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| Warlock || 20 || 25 || 51.98 || 304.35
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|-
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| Warrior || ? || ? || ? || ?
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|}
   
Agility
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{{statlink|icononly=|AGI|link=#Agility}} Agility (often abbreviated AGI) has the following effects:
*Increases Armor Class by 2 for every point of AGI.
 
*Increases the chance of a critical hit with melee and ranged attacks. The amount of the increase is dependant on both class and level. For most level 60 character classes, approximately 20 points of AGI will increase your critical hit chance by approximately 1%. Rogues require 29 AGI for an additional 1% critical hit chance, and Hunters require 59 AGI for an additional 1% critical hit chance, but both of these classes also gain attack power from agility and the items available to them typically have much higher amounts of AGI.
 
*Increases the chance to dodge an attack. The amount increased is dependant on both class and level. For most level 60 character classes, approximately 20 points of AGI will increase your chance to dodge by approximately 1%. Rogues only require 14.5 AGI for an additional 1% dodge chance. Hunters require 26.5 AGI for an additional 1% dodge chance, but Hunters typically have a high amount of agility, as well as an Aspect spell that further increases their chance to dodge attacks.
 
   
===Burning Crusade: Hunter Agility Changes===
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*Increases [[attack power]] with [[ranged]] weapons (not including [[wand]]s) or [[melee]] weapons for certain classes.
Source: [http://www.worldofwarcraft.com/info/classes/bc-hunter/changes.html]
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**[[Hunter]]s gain 1 ranged attack power for each point of agility.
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**[[Rogue]]s, [[shaman]]s and [[druid]]s in [[Cat Form]] and [[Bear Form]] gain 1 melee attack power per point of agility.
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*Increases chance to [[dodge]] attacks. This is dependent on both class and level, in fact death knights, paladins and warriors don't.
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[[AEP|Agility Equivalence Points]] is a notable formula for calculating the contribution of agility. It might be outdated with regard to hunters.
   
Attack Power and Crit related changes
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=== Intellect ===
* Hunters now get 1 AP per Agility rather than 2. This change helps us provide more interesting stat distributions on hunter items. Previously, Hunters valued Agi significantly above any other stat, such that it was extremely difficult for us to create variety among Hunter items. For example, before this change, we could have spent 1 stat point on an item to give you either 2 AP or 1 Agi (which gave 2 AP along with a small bonus to crit and a small bonus to dodge... clearly the better choice). However, several changes have been made along with this change in order to offset the AP loss.
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{{statlink|icononly=|INT|link=#Intellect}} Intellect (often abbreviated as INT) has the following effects:
* Hunters now get significantly more crit per point of Agility than before (about 33agi/crit at level 60).
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*Increases [[spell power]] by 1 per point at level 80 or above. Intellect is now the main source of spell power for most cases.
* Hunters now get more dodge per point of Agility than before (about 20agi/dodge at lvl 60).
 
* Ranged weapons have had their damage values significantly increased (and consequently the weapon's dps)... this also helps make weapon upgrades feel more meaningful for Hunters than it did previously (along with the other changes, this change is retroactive).
 
* Most Hunter equipment has been updated to have a better distribution between +Attack Power bonuses and Agility.
 
   
==Stamina==
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==== Intellect in Mists of Pandaria ====
Abbreviated [[Sta]]
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{{Mists-section}}
*Increases [[health]] points. Each point of Stamina gives you an additional 10 HP.
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Intellect will no longer affect (increase) the [[mana]] pool.<ref>{{ref web|work=Official Healing forum (US)|url=http://us.battle.net/wow/en/forum/topic/3566337805?page=3#53|title=#53 - I don't get why the MoP int change is needed|author={{blizz}} Kaivax|date=11-Nov-2011 6:23 PM}}</ref>
   
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=== Stamina ===
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{{statlink|icononly=|STA|link=#Stamina}} Stamina (often abbreviated STA) has the following effects:
   
==Intellect==
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*Stamina provides 1 health per stamina for the first 20 points of stamina, and 60 health per point of stamina thereafter.
Abbreviated [[Int]]
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*Stamina also increases the health of a player's [[pet]] for classes with pets, although not from the player's base stamina (the stamina the player has without any armor or talent bonuses). They gain between 3 and 11 health per point of stamina, depending on the pet's type and the master's talents (see the [[hunter pet]], [[minion]] and [[Risen Ghoul]] articles for details). There are other non-standard adjustments that can be made for stamina:
*Increases the rate at which you learn weapon skills. (Some people claimed here that it also increases the rate at which you learn other skills, including tradeskills, but Blizzard explicitly states "weapon skills" ([http://www.worldofwarcraft.com/info/basics/characters.html source here]). Until a source is given for any other claim, we should stick to Blizzard's words.)
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** [[Death knight]]s -- {{ability|Blood Presence}} provides an 8% bonus to stamina. The {{spec|Death knight|Blood}} talent tree specialization {{ability|Veteran of the Third War}} provides 9% stamina. The death knight-only [[runeforging|runes]] [[Rune of the Stoneskin Gargoyle]] and [[Rune of the Nerubian Carapace]] provide a 2% and 1% bonus to stamina, respectively.
*Increases your [[Mana]] points. Each point of intellect gives you 15 [[Mana]] points.
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<!-- ***A blood death knight tank will thus get 12 health per stamina (12.6 with [[Blessing of Kings]]). math needs to be checked/updated -->
*Increases your chance to score a critical hit with [[spell]]s. For mages, at level 60, 59.5 points of Intellect equal 1% chance to crit with spells, varies depending on class.(See [[Talshuler's Int Research]])
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**[[Druid]]s talent {{ability|Heart of the Wild}} ({{spec|Druid|Restoration}}, tier 1) provides a +2%/4%/6% bonus to stamina.
*A recent post by [[Tseric]] gave the exact figures at level 60 for spell crit for all casters except paladins, they are as follows:
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***{{ability|Bear Form}} provides +10%.
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<!-- *** A bear druid gets 13.5 points of health per point of stamina, 14.9 with [[Blessing of Kings]] math needs to be checked/updated -->
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**[[Hunter]]s — talent {{ability|Hunter vs. Wild}} ({{spec|Hunter|Survival}}, tier 1) provides a +4%/7%/10% bonus to stamina.
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**[[Paladin]]s receive 15% stamina from {{ability|Touched by the Light}} when choosing the {{spec|Paladin|Protection}} talent specialization.
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**[[Priest]]s
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*** 60 minute buff {{ability|Power Word: Fortitude}} provides 584 stamina at level 85.
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**[[Shaman]]s — talent {{ability|Toughness}} ({{spec|Shaman|Enhancement}}, tier 2) provides a +3%/7%/10% bonus to stamina.
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**[[Warlock]]s — talent {{ability|Demonic Embrace}} ({{spec|Warlock|Demonology}}, tier 1) provides a +4%/7%/10% bonus to stamina.
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**[[Warrior]]s receive 15% stamina from {{ability|Sentinel (warrior talent)|Sentinel}} by choosing {{spec|Warrior|Protection}} specialization.
   
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* Stamina is one of the key attributes of [[Tank (game term)|tanks]] (<s>dodge, parry,</s> and block also being very important). It is useful to every class in [[PvP]]. Non-tank PvE characters should not actively seek out stamina, but some of it is found on nearly any piece of gear.
   
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=== Spirit ===
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{{Removedwithlegion}}
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{{main|Spirit#Attribute}}
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{{seealso|Mana regeneration}}
   
{| border="1" cellpadding="2"
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{{statlink|icononly=|SPI|link=#Spirit}} Spirit (often abbreviated SPI) has the following effects:
|-
 
! Class !! Expected Int at 60 !! Int per 1% crit chance
 
|-
 
! Warlock
 
| 200 || 60.6
 
|-
 
! Druid
 
| 192 || 60.0
 
|-
 
! Shaman
 
| 259 || 59.5
 
|-
 
! Mage
 
| 286 || 59.5
 
|-
 
! Priest
 
| 160 || 59.2
 
|-
 
|}
 
   
==Spirit==
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*Increases in-combat [[mana regeneration]] for healers. It's the primary attribute for mana regeneration of healers.
Abbreviated [[Spi]]
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*Adds 1 [[spell hit]] rating per point for shadow priests, elemental shaman and balance druids.{{fact}}
*Also see [[Spirit]] for comparision to mana/ 5 second gear.
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**Paladins who pick up the talent [[Enlightened Judgements]] gain [[spell hit]] equal to 50% spirit (Rank 1) or 100% spirit (Rank 2)
*Increases health and mana [[regeneration]]. Spirit affects all characters' mana and hit point regeneration rates in and out of [[combat]].
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**Retribution Paladins however do not gain anything from spirit.
*By default health will not regenerate in combat unless your race is Troll or you have certain types of spells or [[potion]]s in effect ([[buff]]s).
 
*By default mana will not regenerate in a period of 5 seconds after casting a spell.
 
*A Priest with the appropriate talents can receive a spell damage and healing bonus of up to 25% of their total spirit.
 
*Also see: [[Formulas:Health Regen]], [[Formulas:Mana Regen]]
 
   
=Weapons=
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Spirit is of no use for [[mage]]s and [[warlock]]s due to how their classes' mana regeneration works.
;Attack (AR) : [[Attack Rating]].
 
;Power (AP) : [[Attack Power]].
 
;Damage (DMG) : Weapon [[Damage]].
 
   
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Spirit is made more valuable by abilities that increase other stats based on Spirit.
   
=Armor=
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Some could argue that Spirit is not a base attribute, since [[Blizz]]ard groups it under "Enhancements" on the Stat panel of the character window.<ref name="charStatsGAE">[[:File:Char_window-Stats_panel_General_Attributes_Enhancements-Patch_6_2_3.png|Stats panel]] of the [[character window]] showing General, Attributes, and Enhancements.</ref>
;Defense (AC) : [[Defense]] Rating.
 
;[[Armor]] : Physical Damage Reduction.
 
   
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== Bonus attributes ==
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{{sectionstub}}
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Some attributes (like {{text|#0f0|Bonus Armor}}) appear as {{text|#0f0|lime green}} (similar to {{q|uncommon}} color) on tooltips. There is no official explanation for why these attributes are colored this way, but it appears that they are always secondary attributes.  Another possible theory is that the attributes are colored when they receive bonuses from equipment, such as armor or off-hand items.
   
=Other information=
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== <span id="Others">Secondary</span> ==
==[[DPS]]==
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Secondary attributes are player stats that affect combat directly. The four primary attributes only indirectly affect combat, by contributing to these attributes.
The general rule of thumb on how base statistics affect DPS capability is as follows:
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* [[Attributes#Strength|Strength]] will always contribute to the physical melee DPS for all classes.
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=== Mastery ===
* [[Rogue|Rogues]] and [[Hunter|Hunters]] can also use [[Attributes#Agility|Agility]] in addition to [[Attributes#Strength|Strength]] to increase their base physical melee DPS. Each point of [[Attributes#Agility|Agility]] will contribute equally as a point of [[Attributes#Strength|Strength]].
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{{main|Mastery}}
* [[Druid|Druids]] in [[Cat Form]] can also utilize [[Attributes#Agility|Agility]] to increase their base physical melee DPS. However, each point of [[Attributes#Strength|Strength]] contributes twice the amount of DPS as a point of [[Attributes#Agility|Agility]].
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Mastery is a unique secondary attribute that has different effects depending on class and specialization.
* [[Attributes#Agility|Agility]] is the only primary statistic to affect physical ranged DPS (bows, guns, throwing weapons) for all classes capable of using them. This becomes especially important for [[Hunter|Hunters]].
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  +
Listed under "Enhancements" on the Stats panel of the character window.<ref name="charStatsGAE" />
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=== Physical combat ===
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*Weapon damage - Weapon damage is a property of the player's equipped weapon. Melee weapon damage is increased by [[enchant]]s and [[sharpening stone]]s. Ranged damage is increased with [[scope]]s. Listed as Damage under "Attack" on the Stat panel of the character window.<ref name="charStatsASD">[[:File:Char_window-Stats_panel_Attack_Spell_Defense-Patch_6_2_3.png|Stats panel]] of the [[character window]] showing Attack, Spell, and Defense.</ref>
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*<s class="graylink">[[Hit]]</s> - Increased chance to hit with melee weapons by a percentage. Hit chance was increased by [[hit rating]], a [[combat rating]]. Removed in {{Warlords-inline}} Warlords of Draenor.
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*[[Attack power]] - (Abbreviated as AP) Increases damage of an equipped weapon. Attack power is increased directly by gear and buffs with the attack power stat, and indirectly by strength and agility (only for hunters, rogues, shamans, and cat-form druids). Listed under "Attack" on the Stat panel of the character window.<ref name="charStatsASD" />
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**[[PvP Power]] - A [[PvP]] specific property that increases damage against other players added in {{mists-inline}} Mists of Pandaria. It also overcame PvP Resilience which was removed in {{Warlords-inline}} Warlords of Draenor.
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*[[Weapon speed]] - Weapon speed is a property of the player's equipped weapon and determines the time between attacks with that weapon. The stat combine combat speed factors is listed as [[Attack Speed]] under "Attack" on the Stat panel of the character window.<ref name="charStatsASD" />
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*<s class="graylink">[[Attack power#Ranged attack power|Ranged attack power]]</s> - (Abbreviated as RAP) Increased damage of physical ranged weapons like an equipped [[bow]], [[crossbow]] or [[gun]], but not [[wand]]s. Ranged attack power was increased similarly to melee attack power.
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*<s class="graylink">[[Armor penetration]]</s> - Represented the percentage of armor that was ignored by an attack. Removed in {{cata-inline}} Cataclysm.
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==== Enhancements ====
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*[[Critical strike]] - Percentage of attacks that will result in a [[critical strike]]. Crit chance is increased directly by [[critical strike rating]], a [[combat rating]], and indirectly by agility. Listed under "Enhancements" on the Stats panel of the character window.<ref name="charStatsGAE" />
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*[[Haste]] - Decreases the time between attacks. This effectively increases weapon speed, but has no effect on [[cooldown]]s. Haste is increased directly by [[haste rating]], a [[combat rating]]. Listed under "Enhancements" on the Stats panel of the character window.<ref name="charStatsGAE" />
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*<s class="graylink">[[Expertise]]</s> - Reduced the enemy's chance to dodge/parry by .25% per point of expertise. Removed in {{Warlords-inline}} Warlords of Draenor.
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All these stats except Expertise appear in the "Enhancements" section of the Stats panel of the character window.<ref name="charStatsGAE" />
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=== Spell combat ===
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*[[Spell power]] - (Abbreviated as SP) Increases damage and healing of spells. Spell power is increased directly by weapons (was removed from other items in {{cata-inline}} Cataclysm) and buffs with the spell power stat, and indirectly by intellect (only for casters). Listed under "Spell" on the Stat panel of the character window.<ref name="charStatsASD" />
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*<s class="graylink">[[Spell hit]]</s> - Increases the chance spells will hit their target. Spell hit is increased by the same [[hit rating]] used for [[Hit|melee hit]], but the effects differ after that point. Spell hit was collapsed into general hit rating in {{mists-inline}} Mists of Pandaria.
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*<s class="graylink">[[Spell critical strike|Spell crit chance]]</s> - Percentage of spells that will result in a spell critical strike. Spell crit chance is increased by [[critical strike rating]] and intellect. Spell crit chance was collapsed into general critical strike rating in {{mists-inline}} Mists of Pandaria.
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*<s class="graylink">[[Spell penetration]]</s> - Reduced the target's [[resistance]]. Spell penetration was increased directly by gear with the [[spell penetration rating]]. It was useful in PvP, not in PvE. It was removed in {{mists-inline}} Mists of Pandaria.
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*[[Casting speed]] - The rate at which spells can be cast. Increased by [[haste rating]]. Can lower the [[global cooldown]] in cases where spells are cast fast enough to be limited by it.
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*[[PvP Power]] - A [[PvP]] specific property that increases spell damage against other players (and overcame their PvP Resilience before it was removed) and healing in PvP zones ([[arena]]s and [[battleground]]s) added in {{mists-inline}} Mists of Pandaria.
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=== Defense ===
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*<s class="graylink">[[Defense]]</s> - Helped prevent physical damage by reducing the chance to be hit or critically hit. Additionally, it also increased block, dodge and parry. Removed in {{cata-inline}} Cataclysm.
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*[[Dodge]] - Increased by {{statlink|icon=|Agility|link=#Agility}}, it is the chance to dodge incoming melee attacks. Ranged attacks cannot be dodged. Listed under "Defense" on the Stat panel of the character window.<ref name="charStatsASD" /> Dodge was increased by [[dodge rating]], but it was removed from itemization.
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** <s class="graylink">[[Dodge rating]]</s> - Removed from itemization in {{Warlords-inline}} Warlords of Draenor.
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*[[Parry]] - Increased by {{statlink|icon=|Strength|link=#Strength}}, it is the chance to parry melee attacks with a melee weapon. Ranged attacks cannot be parried. Listed under "Defense" on the Stat panel of the character window.<ref name="charStatsASD" /> Parry was increased by [[parry rating]], but it was removed from itemization.
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** <s class="graylink">[[Parry rating]]</s> - Removed from itemization in {{Warlords-inline}} Warlords of Draenor. Only (non-druid) tanks should have used gear with parry rating.
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*[[Block]] - Chance to block melee and ranged attacks with a shield. Warrior and paladin tanks receive additional block chance through their respective [[mastery]] and abilities such as {{ability|Shield Block}}. Listed under "Defense" on the Stat panel of the character window.<ref name="charStatsASD" />
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** <s class="graylink">[[Block rating]]</s> - Improved your chance to block an attack. Removed in {{cata-inline}} Cataclysm.
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** <s class="graylink">[[Block value]]</s> - A value usually only on shields that represented the fixed amount of damage absorbed. Removed in {{cata-inline}} Cataclysm.
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*[[Armor]] - Decreases physical damage received. Increases your [[pet]]'s Armor. Armor is always present on equippable items, such as chest pieces and shields. Shields and plate items generally have the most armor, while cloth items have the least. The base armor of an item is determined directly by its type (cloth, leather, mail or plate), [[item level]] and slot (chest, head, legs, etc.). Some items have extra armor, which is indicated by the total amount of armor appearing in green on the tooltip. Rings, weapons, amulets and trinkets have no base armor, but may have bonus armor. Listed under "Defense" on the Stat panel of the character window.<ref name="charStatsASD" />
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* [[Bonus Armor]] - Initially just extra {{statlink|icon=|Armor|link=#Armor}} on defensive items, it transitioned to a replacement for Dodge and Parry in {{warlords-inline}} Warlords of Draenor. Listed under "Enhancements" on the Stats panel of the character window.<ref name="charStatsGAE" />
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*<s class="graylink">[[Resistance]]</s> - Decreased the damage taken from magical attacks. Effectively removed in {{mists-inline}} Mists of Pandaria.
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*<s class="graylink">[[PvP Resilience]]</s> (was <s>Resilience</s>) - Decreases the damage taken from enemy players, {{mists-inline}} but is overcome by PvP Power. Resilience is increased through equipment with [[resilience]] which is found on PvP gear. Resilience does not have any effect against an [[NPC]]. Changed to "PvP Resilience" in {{mists-inline}} Mists of Pandaria which was removed in {{Warlords-inline}} Warlords of Draenor..
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== Tertiary ==
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{{Warlords-section}}
  +
Warlords of Draenor adds random and rare "tertiary" attributes to some items. These are not truly attributes in the sense that they boost some characteristic of the player during combat, but more like [[ability|abilities]] attached to items like {{ability|Drain Life}} being able to [[proc]] ([[Leech]]).
  +
  +
* [[Indestructible]] rating - Not a value, but indicates the item won't take durability damage.<ref name="wowheadForumItemChangesWarlords" />
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* [[Multistrike]] rating - Not so rare.{{fact}} Grants two chances for damage and healing effects to occur an additional time, each at 30% effectiveness.<ref name="wowheadForumItemChangesWarlords" />
  +
* [[Leech]] rating - Causes you to be healed for a portion of all damage and healing done.<ref name="wowheadForumItemChangesWarlords" />
  +
* [[Versatility]] rating - Not so rare.{{fact}} Increases damage, increases healing, and reduces damage taken.<ref name="wowheadForumItemChangesWarlords" />
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  +
All these stats except Indestructible appear in the "Enhancements" section of the Stats panel of the character window.<ref name="charStatsGAE" />
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=== Did not make it out of Beta ===
  +
{{Rfg-section}}
  +
* <s class="graylink">[[Amplify (rating)|Amplify]] rating</s> - Scrapped before release.<ref name="wowheadForumItemChangesWarlords">{{ref web|work=[[Wowhead]] guides|url=http://www.wowhead.com/guides/gear/item-changes-in-warlords-of-draenor|title=Item Changes in Warlords of Draenor|author=[http://www.wowhead.com/user=perculia perculia]|date=16-May-2014 3:53 PM}}</ref>
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* <s class="graylink">[[Cleave (rating)|Cleave]] rating</s> - Scrapped before release.<ref name="wowheadForumItemChangesWarlords" />
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* <s class="graylink">[[Readiness (rating)|Readiness]] rating</s> - Scrapped before release.<ref name="wowheadForumItemChangesWarlords" />
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== Other information ==
  +
=== Attack power ===
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{{seealso|Attack power}}
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  +
Base statistics affect attack power (which contributes to [[DPS]]) as follows:
  +
  +
* [[#Strength|Strength]] will always contribute to the physical melee attack power for all classes.
  +
* [[Rogue]]s, [[hunter]]s and [[shaman]]s can also use [[#Agility|Agility]] in addition to Strength to increase their base physical melee attack power. <!-- ood: Each point of Agility contributes the same as a point of Strength.-->
  +
* [[Druid]]s in [[Cat Form]] can also use Agility to increase their base physical melee attack power. However, Agility also affects critical strike percentage which directly affects Cat Form abilities such as [[Primal Fury]]. This gives an added ''attack power equivalence''.
  +
* Agility is the only primary statistic to affect physical ranged attack power (bows and crossbows, guns, throwing weapons) for all classes capable of using them. This is especially important for hunters.
 
* [[Wand]] damage is not affected by a primary statistic.
 
* [[Wand]] damage is not affected by a primary statistic.
   
See also: [[Formulas:Attack Power]] for exact calculations.
+
=== Avoidance ===
  +
{{main|Avoidance (attack table)}}
  +
  +
Not specifically an attribute, but more of an [[attack table]] cumulative rating. Represents chance to avoid an attack with a combination of dodge, parry, and chance to miss (which is a fixed percentage depending on the target). Avoidance should not be confused with [[mitigation]] which reduces damage from an attack.
  +
  +
Listed under "Enhancements" on the Stats panel of the character window.<ref name="charStatsGAE" />
  +
  +
=== Critical strikes ===
  +
* [[#Agility|Agility]] will increase the chance to score a critical strike with both physical ranged and melee damage for all classes. The amount needed per point varies by class.
  +
* [[#Intellect|Intellect]] will increase the chance to score a critical strike with spells. For a mage at level 60, the rate is 1% per 59.5 points of intellect.
  +
* [[Critical strike rating]] increases the chance for both spell and physical affects to score a critical strike.
  +
  +
=== Dodge ===
  +
* [[#Agility|Agility]] will determine a character's chance to dodge an attack. Rogues and druids (as of 2.03) gain a much stronger bonus to dodge than other classes.
  +
  +
=== Fighting with two weapons, using off-hand, two-handed ===
  +
:''See the [[Combat#Physical_Combat|Physical Combat]] section of [[Combat]].''
  +
  +
=== Mana regeneration ===
  +
{{main|Mana regeneration}}
  +
Although this stat was removed from itemization in {{cata-inline}} Cataclysm, it is still a key player stat for spell casters to track. It is now primarily based on {{statlink|icon=|Spirit|link=#Spirit}}. Listed under "Spell" on the Stat panel of the character window.<ref name="charStatsASD" />
  +
  +
== Random attributes on items ==
  +
{{Sectionstub/Generic}}
  +
On many {{q|uncommon}}, {{q|rare}} and on some {{q|epic}} items you can get random attributes.
  +
*...of the Bandit - Agility, Stamina, Critical Strike Rating
  +
*...of the Bear - Stamina, Strength
  +
*...of the Beast - Hit Rating, Critical Strike Rating, Stamina
  +
*...of the Bedrock - Stamina, Strength, Mastery Rating, Parry Rating
  +
*...of the Bouldercrag - Stamina, Strength, Dodge Rating, Parry Rating
  +
*...of the Champion - Strength, Stamina, Dodge Rating
  +
*...of the Eagle - Intellect, Stamina
  +
*...of the Earthbreaker - Stamina, Strength, Critical Strike Rating, Mastery Rating
  +
*...of the Earthfall - Stamina, Strength, Critical Strike Rating, Haste Rating
  +
*...of the Earthshaker - Stamina, Strength, Hit Rating, Critical Strike Rating
  +
*...of the Elder - Stamina, Spirit, Intellect
  +
*...of the Faultline - Stamina, Strength, Haste Rating, Mastery Rating
  +
*...of the Feverflare - Stamina, Intellect, Haste Rating, Mastery Rating
  +
*...of the Fireflash - Stamina, Intellect, Critical Strike Rating, Haste Rating
  +
*...of the Flameblaze - Stamina, Intellect, Mastery Rating, Hit Rating
  +
*...of the Galeburst - Stamina, Agility, Hit Rating, Expertise Rating
  +
*...of the Invoker - Intellect, Critical Strike Rating
  +
*...of the Landslide - Stamina, Strength, Hit Rating, Expertise Rating
  +
*...of the Marksman - Stamina, Agility, Hit Rating
  +
*...of the Mercenary - Stamina, Strength, Haste Rating
  +
*...of the Monkey - Agility, Stamina
  +
*...of the Mountainbed - Stamina, Strength, Mastery Rating, Expertise Rating
  +
*...of the Rockslab - Stamina, Strength, Mastery Rating, Dodge Rating
  +
*...of the Seer - Stamina, Intellect, Critical Strike Rating
  +
*...of the Soldier - Strength, Stamina, Critical Strike Rating
  +
*...of the Sorcerer - Stamina, Intellect, Haste Rating
  +
*...of the Stormblast - Stamina, Agility, Hit Rating, Critical Strike Rating
  +
*...of the Tiger - Agility, Hit Rating
  +
*...of the Undertow - Stamina, Intellect, Haste Rating, Spirit
  +
*...of the Wavecrest - Stamina, Intellect, Mastery Rating, Spirit
  +
*...of the Whale - Spirit, Stamina
  +
*...of the Wildfire - Stamina, Intellect, Hit Rating, Critical Strike Rating
  +
*...of the Windflurry - Stamina, Agility, Critical Strike Rating, Haste Rating
  +
*...of the Windstorm - Stamina, Agility, Critical Strike Rating, Mastery Rating
  +
*...of the Zephyr - Stamina, Agility, Haste Rating, Mastery Rating
  +
  +
== Attributes removed in Warlords of Draenor ==
  +
{{warlords-section}}
  +
  +
{{sectionstub}}
  +
Attributes that were removed from itemization in {{warlords-inline}} Warlords of Draenor:<ref name="wowheadWoD">{{ref web|work=[[Wowhead]]|url=http://www.wowhead.com/wod|title=Warlords of Draenor Recap (from BlizzCon 2013)|author=[[Wowhead]]|accessdate=27-Jan-2013}}</ref>
  +
{| class="darktable"
  +
|style="padding-right:10px;"|
  +
* [[Avoidance]]{{texttip|<sup>*</sup>|Still a mechanic, but a very rare stat on items.}}
  +
* [[Expertise]]
  +
* [[Dodge]]
  +
* [[Hit rating|Hit]]
  +
* [[Parry]]
  +
|}
  +
  +
<sup>*</sup> Was supposed to be removed from itemization, but appears on {{loot|epic|Mark of Supreme Doom}} and has been seen as a bonus stat on some [[Baleful]] items.
  +
  +
== Attributes removed in Mists of Pandaria ==
  +
{{mists-section}}
  +
{{sectionstub}}
  +
Attributes that were removed from itemization in {{mists-inline}} Mists of Pandaria:
  +
{| class="darktable"
  +
|style="padding-right:10px;"|
  +
* [[Spell critical strike|Spell crit chance]]
  +
* [[Spell hit]]
  +
|}
  +
  +
== Attributes removed in Cataclysm ==
  +
{{cata-section}}
  +
Attributes that were removed from itemization in {{cata-inline}} Cataclysm:
  +
{| class="darktable"
  +
|style="padding-right:10px;"|
  +
* [[Armor penetration]]
  +
* [[Attack power]]{{texttip|<sup>**</sup>|Still occurs on weapons.}}
  +
* [[Block rating]]
  +
* [[Block value]]
  +
* [[Defense rating]]
  +
* [[MP5]]
  +
* [[Spell power]]{{texttip|<sup>**</sup>|Still occurs on weapons.}}
  +
|}
  +
  +
<sup>**</sup> Note: Spell Power and Attack Power can still occur on weapons, and are still present on some pre-existing items such as {{item|icon=|Abracadaver}}.
  +
  +
== Patch changes ==
  +
=== In Warlords of Draenor ===
  +
{{warlords-section}}
  +
  +
{{sectionstub}}
  +
  +
=== In Mists of Pandaria ===
  +
{{mists-section}}
  +
{{sectionstub}}
  +
* {{Patch 5.0.1|note=Spell hit rolled into hit rating. Spell crit chance rolled into Critical strike rating.}}
  +
  +
=== In Cataclysm ===
  +
{{cata-section}}
  +
* {{Patch 4.2.0|note=
  +
** '''[[Agility]]''': Death knights, paladins and warriors no longer gain dodge from agility.
  +
** '''[[Strength]]''': Death knights, paladins and warriors now gain [[parry rating]] equal to 27% of their extra strength (up from 25%)}}
  +
* {{Patch 4.0.1|note=
  +
** '''[[Strength]]''': Now gives 0.25 parry ratting per point to plate wearing classes.
  +
** '''[[Stamina]]''': Now gives 14 health per point (up from 10).
  +
** '''[[Agility]]''': Now provides 2 melee attack power per point to [[rogue]]s, [[shaman]]s and [[druid]]s and no longer increases armor.
  +
** '''[[Intellect]]''': Now provides Spell power.
  +
** '''[[Spirit#Attribute|Spirit]]''': No longer increases Health regeneration.
  +
** '''[[Defense]]''': Stat has been removed from gear. <!-- Now just always pegged to level max, with crit "immunity" to level+3 and boss mobs provided through talents. Attack tables are still using 'weapon skill versus defense skill' attack table (you can confirm this as a tank versus level+4 mobs). -->
  +
** '''[[Block value]]''': Stat has been removed.
  +
** '''[[Armor Penetration]]''': Stat has been removed from gear, all previous items with ArP have had it converted to Crit or Haste depending on which stats was not present in the item. (Still exists in skills, debuffs, etc.)
  +
** '''[[mp5|Mana Regeneration]]''': Stat has been removed, all previous items with MP5 have had it converted to [[Spirit#Attribute|Spirit]].
  +
** '''[[Spell power]]''': Has been removed on most items. (Usually found only on weapons now.)
  +
** '''[[Resilience]]''': No longer reduces chance of receiving a critical hit and is now a flat reduction on damage taken from other players.
  +
** '''[[Mastery]]''': New stat has been introduced.}}
  +
  +
=== In Wrath of the Lich King ===
  +
{{wotlk-section}}
  +
* {{Patch 3.2.0|note=
  +
** '''[[Agility]]''': The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
  +
** '''[[Block rating]]''': The amount of bonus block value on all items has been doubled. This does not affect the base [[block value]] on shields or block value derived from strength.
  +
** '''[[Dodge Rating]]''': The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
  +
** '''[[mp5|Mana Regeneration]]''': All items that provide "X [[MP5|mana per five seconds]]" have had the amount of [[mana regeneration|mana they regenerate]] increased by approximately 25%.
  +
** '''[[Parry Rating]]''': The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
  +
** '''[[Resilience]]''': No longer reduces the amount of damage done by [[Damage over Time|damage-over-time]] spells, but instead reduces the amount of all damage done by players by the same proportion. The other effects of resilience (reducing critical chance, critical damage and mana drain effects) have not changed.}}
   
(Note - This is a generalization for base DPS only. Damage modifiers such as critical chance is not considered.)
+
== References ==
  +
{{Reflist}}
   
==Critical Hits==
+
== Sources ==
* [[Attributes#Agility|Agility]] will increase the chance to score a critical hit with both phsyical ranged and melee damage for all classes. See the [[Attributes#Agility|Agility]] section for specifics.
+
* {{Wowpedia credit|date=13-Nov-2011}}
* [[Attributes#Intellect|Intellect]] will increase the chance to score a critical hit with a spell. For a Mage at level 60 the rate is 1% per 59.5 points in intelligence.
 
   
==Dodge==
+
== External links ==
* [[Attributes#Agility|Agility]] will determine a character's chance to dodge an attack. Rogues gain a much stronger bonus to dodge than other classes.
+
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
  +
Links that do not conform to the rules will be DELETED.
  +
Repeat violations may result in a BAN.
  +
Have a nice day. :) -->
  +
{{elink|type=wowinsider|link=http://wow.joystiq.com/2009/10/28/wow-rookie-primary-stats-for-beginners/|desc=WoW Rookie: Primary stats for beginners|bydate=by [http://wow.joystiq.com/bloggers/lisa-poisso/ Lisa Poisso] Oct 28th 2009 at 2:00PM}}
   
  +
;{{Warlords-inline}} News
  +
{{elink|type=wowinsider|link=http://wow.joystiq.com/2014/02/05/tertiary-stats-and-that-pesky-bag-space-problem/|desc=Tertiary stats and that pesky bag space problem|bydate=by {{wowinsider|Allison Robert}} Feb 5th 2014 8:00PM}}
  +
{{elink|type=wowinsider|link=http://wow.joystiq.com/2013/12/02/warlords-of-draenor-all-health-will-come-from-stamina/|desc=Warlords of Draenor: All health will come from Stamina|bydate=by {{wowinsider|Olivia Grace}} Dec 2nd 2013 at 5:00PM}}
   
== Fighting with two weapons, using off-hand, two-handed ==
 
See the "[[Combat#Physical_Combat|Physical Combat]]" section of [[Combat]].
 
   
  +
{{Attack table}}
  +
[[de:Attribute]]
  +
[[Category:Attributes| ]]
  +
[[Category:Formulas and game mechanics]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Newbies]]
 
[[Category:Newbies]]

Latest revision as of 19:28, April 16, 2018

For other types of "statistics", see Statistics.

Attributes are the basic building blocks for a character's combat ability. The five primary attributes are Spell holy blessingofagility agility, Spell holy magicalsentry intellect, Spell shadow burningspirit spirit, Spell nature unyeildingstamina stamina, and Spell nature strength strength. These five attributes along with armor appear on the character info under "Attributes". These are often referred to as simply stats.

A number of secondary attributes affect specific areas of combat more directly, and are often influenced in some way by a primary attribute. Secondary attributes include critical strike rate, damage absorption, attack power, spell power, and many others.

All characters inherently have some amount of each attribute that increases with level depending mainly on class. For example, a mage will have more base intellect than a rogue, who will have more base agility. Increasing these attributes is mainly done with equipment, as well as temporary effects such as buffs, elixirs, scrolls, auras, and many other means.

Nearly all combat mechanics rely in some way on one or more character attributes. Increasing the appropriate attribute will increase damage done, reduce damage taken, increase healing done, affect a character's mana or health, or other benefits. Understanding how these attributes work is important for effective combat.

AddOns such as RatingBuster[1] can show you the actual improvements in game to your Secondary attributes which are more directly applied to combat mechanics.

Base Edit

Strength Edit

See also: Attack power and STR vs AGI section of Stat comparison

Spell nature strength Strength (often abbreviated STR) has the following effects:

Strength does not affect the chance to land a critical strike. Strength does not improve the chance to block.

Agility Edit

AGI per 1% Dodge[citation needed]
Class L. 60 L. 70 L. 80 L. 85
Death knight  ?  ?  ?  ?
Druid  ? 14.7 41.59 243.58
Hunter 20 26.5 75.04 440
Mage 20 25 51.22 300.16
Paladin  ?  ?  ?  ?
Priest 20 25 51.98 304
Rogue 14.5 20 41.57 243.52
Shaman 20 25 51.98 304
Warlock 20 25 51.98 304.35
Warrior  ?  ?  ?  ?

Spell holy blessingofagility Agility (often abbreviated AGI) has the following effects:

  • Increases attack power with ranged weapons (not including wands) or melee weapons for certain classes.
  • Increases chance to dodge attacks. This is dependent on both class and level, in fact death knights, paladins and warriors don't.

Agility Equivalence Points is a notable formula for calculating the contribution of agility. It might be outdated with regard to hunters.

Intellect Edit

Spell holy magicalsentry Intellect (often abbreviated as INT) has the following effects:

  • Increases spell power by 1 per point at level 80 or above. Intellect is now the main source of spell power for most cases.

Intellect in Mists of Pandaria Edit

Mists-Logo-Small This section concerns content exclusive to Mists of Pandaria.

Intellect will no longer affect (increase) the mana pool.[2]

Stamina Edit

Spell nature unyeildingstamina Stamina (often abbreviated STA) has the following effects:

  • Stamina is one of the key attributes of tanks (dodge, parry, and block also being very important). It is useful to every class in PvP. Non-tank PvE characters should not actively seek out stamina, but some of it is found on nearly any piece of gear.

Spirit Edit

Main article: Spirit#Attribute
See also: Mana regeneration

Spell shadow burningspirit Spirit (often abbreviated SPI) has the following effects:

  • Increases in-combat mana regeneration for healers. It's the primary attribute for mana regeneration of healers.
  • Adds 1 spell hit rating per point for shadow priests, elemental shaman and balance druids.[citation needed]
    • Paladins who pick up the talent Enlightened Judgements gain spell hit equal to 50% spirit (Rank 1) or 100% spirit (Rank 2)
    • Retribution Paladins however do not gain anything from spirit.

Spirit is of no use for mages and warlocks due to how their classes' mana regeneration works.

Spirit is made more valuable by abilities that increase other stats based on Spirit.

Some could argue that Spirit is not a base attribute, since Blizzard groups it under "Enhancements" on the Stat panel of the character window.[3]

Bonus attributes Edit

Icon-edit-22x22
Note: This is a generic section stub. You can help expand it by clicking Sprite-monaco-pencil Edit to the right of the section title.

Some attributes (like Bonus Armor) appear as lime green (similar to uncommon color) on tooltips. There is no official explanation for why these attributes are colored this way, but it appears that they are always secondary attributes.  Another possible theory is that the attributes are colored when they receive bonuses from equipment, such as armor or off-hand items.

Secondary Edit

Secondary attributes are player stats that affect combat directly. The four primary attributes only indirectly affect combat, by contributing to these attributes.

Mastery Edit

Main article: Mastery

Mastery is a unique secondary attribute that has different effects depending on class and specialization.

Listed under "Enhancements" on the Stats panel of the character window.[3]

Physical combat Edit

  • Weapon damage - Weapon damage is a property of the player's equipped weapon. Melee weapon damage is increased by enchants and sharpening stones. Ranged damage is increased with scopes. Listed as Damage under "Attack" on the Stat panel of the character window.[4]
  • Hit - Increased chance to hit with melee weapons by a percentage. Hit chance was increased by hit rating, a combat rating. Removed in Warlords-Logo-Small Warlords of Draenor.
  • Attack power - (Abbreviated as AP) Increases damage of an equipped weapon. Attack power is increased directly by gear and buffs with the attack power stat, and indirectly by strength and agility (only for hunters, rogues, shamans, and cat-form druids). Listed under "Attack" on the Stat panel of the character window.[4]
    • PvP Power - A PvP specific property that increases damage against other players added in Mists-Logo-Small Mists of Pandaria. It also overcame PvP Resilience which was removed in Warlords-Logo-Small Warlords of Draenor.
  • Weapon speed - Weapon speed is a property of the player's equipped weapon and determines the time between attacks with that weapon. The stat combine combat speed factors is listed as Attack Speed under "Attack" on the Stat panel of the character window.[4]
  • Ranged attack power - (Abbreviated as RAP) Increased damage of physical ranged weapons like an equipped bow, crossbow or gun, but not wands. Ranged attack power was increased similarly to melee attack power.
  • Armor penetration - Represented the percentage of armor that was ignored by an attack. Removed in Cataclysm-Logo-Small Cataclysm.

Enhancements Edit

  • Critical strike - Percentage of attacks that will result in a critical strike. Crit chance is increased directly by critical strike rating, a combat rating, and indirectly by agility. Listed under "Enhancements" on the Stats panel of the character window.[3]
  • Haste - Decreases the time between attacks. This effectively increases weapon speed, but has no effect on cooldowns. Haste is increased directly by haste rating, a combat rating. Listed under "Enhancements" on the Stats panel of the character window.[3]
  • Expertise - Reduced the enemy's chance to dodge/parry by .25% per point of expertise. Removed in Warlords-Logo-Small Warlords of Draenor.

All these stats except Expertise appear in the "Enhancements" section of the Stats panel of the character window.[3]

Spell combat Edit

  • Spell power - (Abbreviated as SP) Increases damage and healing of spells. Spell power is increased directly by weapons (was removed from other items in Cataclysm-Logo-Small Cataclysm) and buffs with the spell power stat, and indirectly by intellect (only for casters). Listed under "Spell" on the Stat panel of the character window.[4]
  • Spell hit - Increases the chance spells will hit their target. Spell hit is increased by the same hit rating used for melee hit, but the effects differ after that point. Spell hit was collapsed into general hit rating in Mists-Logo-Small Mists of Pandaria.
  • Spell crit chance - Percentage of spells that will result in a spell critical strike. Spell crit chance is increased by critical strike rating and intellect. Spell crit chance was collapsed into general critical strike rating in Mists-Logo-Small Mists of Pandaria.
  • Spell penetration - Reduced the target's resistance. Spell penetration was increased directly by gear with the spell penetration rating. It was useful in PvP, not in PvE. It was removed in Mists-Logo-Small Mists of Pandaria.
  • Casting speed - The rate at which spells can be cast. Increased by haste rating. Can lower the global cooldown in cases where spells are cast fast enough to be limited by it.
  • PvP Power - A PvP specific property that increases spell damage against other players (and overcame their PvP Resilience before it was removed) and healing in PvP zones (arenas and battlegrounds) added in Mists-Logo-Small Mists of Pandaria.

Defense Edit

  • Defense - Helped prevent physical damage by reducing the chance to be hit or critically hit. Additionally, it also increased block, dodge and parry. Removed in Cataclysm-Logo-Small Cataclysm.
  • Dodge - Increased by Spell holy blessingofagility Agility, it is the chance to dodge incoming melee attacks. Ranged attacks cannot be dodged. Listed under "Defense" on the Stat panel of the character window.[4] Dodge was increased by dodge rating, but it was removed from itemization.
    • Dodge rating - Removed from itemization in Warlords-Logo-Small Warlords of Draenor.
  • Parry - Increased by Spell nature strength Strength, it is the chance to parry melee attacks with a melee weapon. Ranged attacks cannot be parried. Listed under "Defense" on the Stat panel of the character window.[4] Parry was increased by parry rating, but it was removed from itemization.
    • Parry rating - Removed from itemization in Warlords-Logo-Small Warlords of Draenor. Only (non-druid) tanks should have used gear with parry rating.
  • Block - Chance to block melee and ranged attacks with a shield. Warrior and paladin tanks receive additional block chance through their respective mastery and abilities such as [Shield Block]. Listed under "Defense" on the Stat panel of the character window.[4]
    • Block rating - Improved your chance to block an attack. Removed in Cataclysm-Logo-Small Cataclysm.
    • Block value - A value usually only on shields that represented the fixed amount of damage absorbed. Removed in Cataclysm-Logo-Small Cataclysm.
  • Armor - Decreases physical damage received. Increases your pet's Armor. Armor is always present on equippable items, such as chest pieces and shields. Shields and plate items generally have the most armor, while cloth items have the least. The base armor of an item is determined directly by its type (cloth, leather, mail or plate), item level and slot (chest, head, legs, etc.). Some items have extra armor, which is indicated by the total amount of armor appearing in green on the tooltip. Rings, weapons, amulets and trinkets have no base armor, but may have bonus armor. Listed under "Defense" on the Stat panel of the character window.[4]
  • Bonus Armor - Initially just extra Ability warrior defensivestance Armor on defensive items, it transitioned to a replacement for Dodge and Parry in Warlords-Logo-Small Warlords of Draenor. Listed under "Enhancements" on the Stats panel of the character window.[3]
  • Resistance - Decreased the damage taken from magical attacks. Effectively removed in Mists-Logo-Small Mists of Pandaria.
  • PvP Resilience (was Resilience) - Decreases the damage taken from enemy players, Mists-Logo-Small but is overcome by PvP Power. Resilience is increased through equipment with resilience which is found on PvP gear. Resilience does not have any effect against an NPC. Changed to "PvP Resilience" in Mists-Logo-Small Mists of Pandaria which was removed in Warlords-Logo-Small Warlords of Draenor..

Tertiary Edit

Warlords-Logo-Small This section concerns content exclusive to Warlords of Draenor.

Warlords of Draenor adds random and rare "tertiary" attributes to some items. These are not truly attributes in the sense that they boost some characteristic of the player during combat, but more like abilities attached to items like [Drain Life] being able to proc (Leech).

  • Indestructible rating - Not a value, but indicates the item won't take durability damage.[5]
  • Multistrike rating - Not so rare.[citation needed] Grants two chances for damage and healing effects to occur an additional time, each at 30% effectiveness.[5]
  • Leech rating - Causes you to be healed for a portion of all damage and healing done.[5]
  • Versatility rating - Not so rare.[citation needed] Increases damage, increases healing, and reduces damage taken.[5]

All these stats except Indestructible appear in the "Enhancements" section of the Stats panel of the character window.[3]

Did not make it out of Beta Edit

Icon-stub-22x22 The subject of this section has been removed from World of Warcraft.

Other information Edit

Attack power Edit

See also: Attack power

Base statistics affect attack power (which contributes to DPS) as follows:

  • Strength will always contribute to the physical melee attack power for all classes.
  • Rogues, hunters and shamans can also use Agility in addition to Strength to increase their base physical melee attack power.
  • Druids in Cat Form can also use Agility to increase their base physical melee attack power. However, Agility also affects critical strike percentage which directly affects Cat Form abilities such as Primal Fury. This gives an added attack power equivalence.
  • Agility is the only primary statistic to affect physical ranged attack power (bows and crossbows, guns, throwing weapons) for all classes capable of using them. This is especially important for hunters.
  • Wand damage is not affected by a primary statistic.

Avoidance Edit

Main article: Avoidance (attack table)

Not specifically an attribute, but more of an attack table cumulative rating. Represents chance to avoid an attack with a combination of dodge, parry, and chance to miss (which is a fixed percentage depending on the target). Avoidance should not be confused with mitigation which reduces damage from an attack.

Listed under "Enhancements" on the Stats panel of the character window.[3]

Critical strikes Edit

  • Agility will increase the chance to score a critical strike with both physical ranged and melee damage for all classes. The amount needed per point varies by class.
  • Intellect will increase the chance to score a critical strike with spells. For a mage at level 60, the rate is 1% per 59.5 points of intellect.
  • Critical strike rating increases the chance for both spell and physical affects to score a critical strike.

Dodge Edit

  • Agility will determine a character's chance to dodge an attack. Rogues and druids (as of 2.03) gain a much stronger bonus to dodge than other classes.

Fighting with two weapons, using off-hand, two-handed Edit

See the Physical Combat section of Combat.

Mana regeneration Edit

Main article: Mana regeneration

Although this stat was removed from itemization in Cataclysm-Logo-Small Cataclysm, it is still a key player stat for spell casters to track. It is now primarily based on Spell shadow burningspirit Spirit. Listed under "Spell" on the Stat panel of the character window.[4]

Random attributes on items Edit

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On many uncommon, rare and on some epic items you can get random attributes.

  • ...of the Bandit - Agility, Stamina, Critical Strike Rating
  • ...of the Bear - Stamina, Strength
  • ...of the Beast - Hit Rating, Critical Strike Rating, Stamina
  • ...of the Bedrock - Stamina, Strength, Mastery Rating, Parry Rating
  • ...of the Bouldercrag - Stamina, Strength, Dodge Rating, Parry Rating
  • ...of the Champion - Strength, Stamina, Dodge Rating
  • ...of the Eagle - Intellect, Stamina
  • ...of the Earthbreaker - Stamina, Strength, Critical Strike Rating, Mastery Rating
  • ...of the Earthfall - Stamina, Strength, Critical Strike Rating, Haste Rating
  • ...of the Earthshaker - Stamina, Strength, Hit Rating, Critical Strike Rating
  • ...of the Elder - Stamina, Spirit, Intellect
  • ...of the Faultline - Stamina, Strength, Haste Rating, Mastery Rating
  • ...of the Feverflare - Stamina, Intellect, Haste Rating, Mastery Rating
  • ...of the Fireflash - Stamina, Intellect, Critical Strike Rating, Haste Rating
  • ...of the Flameblaze - Stamina, Intellect, Mastery Rating, Hit Rating
  • ...of the Galeburst - Stamina, Agility, Hit Rating, Expertise Rating
  • ...of the Invoker - Intellect, Critical Strike Rating
  • ...of the Landslide - Stamina, Strength, Hit Rating, Expertise Rating
  • ...of the Marksman - Stamina, Agility, Hit Rating
  • ...of the Mercenary - Stamina, Strength, Haste Rating
  • ...of the Monkey - Agility, Stamina
  • ...of the Mountainbed - Stamina, Strength, Mastery Rating, Expertise Rating
  • ...of the Rockslab - Stamina, Strength, Mastery Rating, Dodge Rating
  • ...of the Seer - Stamina, Intellect, Critical Strike Rating
  • ...of the Soldier - Strength, Stamina, Critical Strike Rating
  • ...of the Sorcerer - Stamina, Intellect, Haste Rating
  • ...of the Stormblast - Stamina, Agility, Hit Rating, Critical Strike Rating
  • ...of the Tiger - Agility, Hit Rating
  • ...of the Undertow - Stamina, Intellect, Haste Rating, Spirit
  • ...of the Wavecrest - Stamina, Intellect, Mastery Rating, Spirit
  • ...of the Whale - Spirit, Stamina
  • ...of the Wildfire - Stamina, Intellect, Hit Rating, Critical Strike Rating
  • ...of the Windflurry - Stamina, Agility, Critical Strike Rating, Haste Rating
  • ...of the Windstorm - Stamina, Agility, Critical Strike Rating, Mastery Rating
  • ...of the Zephyr - Stamina, Agility, Haste Rating, Mastery Rating

Attributes removed in Warlords of Draenor Edit

Warlords-Logo-Small This section concerns content exclusive to Warlords of Draenor.
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Attributes that were removed from itemization in Warlords-Logo-Small Warlords of Draenor:[6]

* Was supposed to be removed from itemization, but appears on [Mark of Supreme Doom] and has been seen as a bonus stat on some Baleful items.

Attributes removed in Mists of Pandaria Edit

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Attributes that were removed from itemization in Mists-Logo-Small Mists of Pandaria:

Attributes removed in Cataclysm Edit

Cataclysm-Logo-Small This section concerns content exclusive to Cataclysm.

Attributes that were removed from itemization in Cataclysm-Logo-Small Cataclysm:

** Note: Spell Power and Attack Power can still occur on weapons, and are still present on some pre-existing items such as Inv staff 107 [Abracadaver].

Patch changes Edit

In Warlords of Draenor Edit

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In Mists of Pandaria Edit

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  • Mists-Logo-Small β Patch 5.0.1 (Beta): Spell hit rolled into hit rating. Spell crit chance rolled into Critical strike rating.

In Cataclysm Edit

Cataclysm-Logo-Small This section concerns content exclusive to Cataclysm.
  • Cataclysm-Logo-Small Patch 4.2.0 (2011-06-28):
    • Agility: Death knights, paladins and warriors no longer gain dodge from agility.
    • Strength: Death knights, paladins and warriors now gain parry rating equal to 27% of their extra strength (up from 25%)
  • Wrath-Logo-Small/ Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010):
    • Strength: Now gives 0.25 parry ratting per point to plate wearing classes.
    • Stamina: Now gives 14 health per point (up from 10).
    • Agility: Now provides 2 melee attack power per point to rogues, shamans and druids and no longer increases armor.
    • Intellect: Now provides Spell power.
    • Spirit: No longer increases Health regeneration.
    • Defense: Stat has been removed from gear.
    • Block value: Stat has been removed.
    • Armor Penetration: Stat has been removed from gear, all previous items with ArP have had it converted to Crit or Haste depending on which stats was not present in the item. (Still exists in skills, debuffs, etc.)
    • Mana Regeneration: Stat has been removed, all previous items with MP5 have had it converted to Spirit.
    • Spell power: Has been removed on most items. (Usually found only on weapons now.)
    • Resilience: No longer reduces chance of receiving a critical hit and is now a flat reduction on damage taken from other players.
    • Mastery: New stat has been introduced.

In Wrath of the Lich King Edit

Wrath-Logo-Small This section concerns content exclusive to Wrath of the Lich King.
  • Wrath-Logo-Small Patch 3.2.0 (04-Aug-2009):
    • Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
    • Block rating: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
    • Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
    • Mana Regeneration: All items that provide "X mana per five seconds" have had the amount of mana they regenerate increased by approximately 25%.
    • Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
    • Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. The other effects of resilience (reducing critical chance, critical damage and mana drain effects) have not changed.

References Edit

  1. ^ RatingBuster AddOn at WoW Curse
  2. ^ Blizz Kaivax 2011-11-11. #53 - I don't get why the MoP int change is needed. Official Healing forum (US).
  3. ^ a b c d e f g h Stats panel of the character window showing General, Attributes, and Enhancements.
  4. ^ a b c d e f g h i Stats panel of the character window showing Attack, Spell, and Defense.
  5. ^ a b c d e f g perculia 2014-05-16. Item Changes in Warlords of Draenor. Wowhead guides.
  6. ^ Wowhead. Warlords of Draenor Recap (from BlizzCon 2013). Wowhead. Retrieved on 2013-01-27.

Sources Edit

External links Edit

Warlords-Logo-Small News


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