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{{Stub/Mob}}
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{{distinguish|other=the location, [[The Assembly of Iron]]}}
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{{Wotlk-article}}
 
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{{npcbox
 
|name=The Assembly of Iron
 
|name=The Assembly of Iron
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The '''Assembly of Iron''' is the fifth [[boss|boss encounter]] in [[Ulduar (instance)|Ulduar]] found in [[The Assembly of Iron]]. The encounter consists of [[Steelbreaker]], [[Runemaster Molgeim]], and [[Stormcaller Brundir]]. Killing any one of the three will give a [[enrage|soft enrage]] of +25% [[damage]] to the other two and grant them additional abilities (similar to [[Fathom-Lord Karathress]]). Killing the second of the trio will grant the last with a final stage apart from their usual abilities which must be dealt with in different tactics.
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The '''Assembly of Iron''', known as the '''Iron Council''' during the PTR, is the fifth [[boss|boss encounter]] in [[Ulduar (instance)|Ulduar]] found in [[The Assembly of Iron]]. The encounter consists of {{mob|boss=|Steelbreaker}}, {{mob|boss=|Runemaster Molgeim}}, and {{mob|boss=|Stormcaller Brundir}}. Killing any one of the three will give a [[enrage|soft enrage]] of +25% [[damage]] to the other two and grant them additional abilities (similar to [[Fathom-Lord Karathress]]). Killing the second of the trio will grant the last with a final stage apart from their usual abilities which must be dealt with in different tactics.
   
 
The hard mode of this fight requires players to kill Steelbreaker last.
 
The hard mode of this fight requires players to kill Steelbreaker last.
   
==25-man abilities==
+
==Abilities==
 
*'''Hard Enrage''' - 15 minutes after encounter starts.
 
*'''Hard Enrage''' - 15 minutes after encounter starts.
*[[Image:Spell_Nature_StormReach.png|32px]]  '''[http://thottbot.com/test/s61920 Supercharge]''' - as each boss dies, the others will gain a 25% damage increase and an additional ability.
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*[[Image:Spell_Nature_StormReach.png|32px]]  '''[http://thottbot.com/test/s61920 Supercharge]''' - as each boss dies, the others will gain a 25% damage increase and an additional ability. After the first Assembly member dies the remaining two will gain a 25% increase. When 2 Assembly members die the remaining will gain a 50% increase. Note that all abilities below do not factor the supercharge damage increase into their numbers.
   
 
===Steelbreaker===
 
===Steelbreaker===
*10 Million HP (Heroic) / 3 Million HP (Normal)
+
* 10 million hp on 25-man, 3 million hp on 10-man
*[[Image:Ability_GolemThunderClap.png|32px]]  '''[http://www.wowhead.com/?spell=63493 Fusion Punch]''' - 100% weapon damage plus 17,000 Nature damage per second. Hits tank only.
+
* Melee hits for: ~20k 25-man, ~10k 10-man.
*[[Image:Spell_Nature_WispSplode.png|32px]]  '''[http://www.wowhead.com/?spell=63498 High Voltage]''' - Aura that deals 2500 Nature damage every 3 seconds.
+
*[[Image:Spell_Nature_LightningOverload.png|32px]]  '''[http://www.wowhead.com/?spell=63494 Static Disruption]''' ''(1 dead)'' - Deals 7500 Nature damage to enemies in a 6 yards area and increases Nature damage taken by 75% for 20 sec.
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*[[Image:Ability_GolemThunderClap.png|32px]]  '''[http://www.wowhead.com/?spell=63493 Fusion Punch]''' - Inflicts 18,850 to 21,150 (25-man: 35,000) Nature damage to his target, and deals additional 15,000 (25-man: 20,000) Nature damage every 1 second, for 4 seconds. Hits tank only. The debuff is a magic effect and must be dispelled as quickly as possible.
*[[Image:Spell Shaman AncestralAwakening.png|32px]]  '''[http://www.wowhead.com/?spell=61888 Overwhelming Power]''' ''(2 dead)'' - The target becomes overwhelmed with power increasing damage done by 200% and causes a '''meltdown''' after 30 sec.
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*[[Image:Spell_Nature_WispSplode.png|32px]]  '''[http://www.wowhead.com/?spell=63498 High Voltage]''' - An aura that inflicts 1,500 (25-man: 3,000) to the whole raid every 3 seconds.
**[[Image:Spell_Nature_LightningOverload.png|32px]]  '''[http://www.wowhead.com/?spell=61889 Meltdown]''' ''(2 dead)'' - Causes Steelbreaker's current tank to do 200% more damage for 30 seconds and then explode, killing both the tank and any other player within 20 yards and healing Steelbreaker for 15% of his maximum health (reducible by Wound Poison/Mortal Strike/Aimed Shot) due to electric charge.
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**[[Image:Spell_Nature_LightningOverload.png|32px]]  '''[http://www.wowhead.com/?spell=63494 Static Disruption]''' ''(1 dead)'' - Inflicts 3,500 (25-man: 7,000) Nature damage to enemies in 6 yards radius area. Also increases Nature damage taken by 75% for 20 seconds. Prefers ranged targets, but will choose a player in melee ranged if no ranged targets are available.
* Electric Charge ''(2 Dead)'' - Any time a player dies after Steelbreaker is the only member of the Assembly alive Steelbreaker will heal for 15% of his maximum health and gain 25% extra damage.
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***[[Image:Spell Shaman AncestralAwakening.png|32px]]  '''[http://www.wowhead.com/?spell=61888 Overwhelming Power]''' ''(2 dead)'' - Targets the current tank on Steelbreaker. Causes the affected player to deal 200% more damage, but gain meltdown after the duration of the debuff. 60 second duration 10 man, 30 second duration heroic.
* Melee hits for: ~20k Heroic ~10k normal.
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***[[Image:Spell_Nature_LightningOverload.png|32px]]  '''[http://www.wowhead.com/?spell=61889 Meltdown]''' ''(2 dead)'' - Occurs at the completion of the Overwhelming Power debuff. Kills the tank and causes 29250 to 30750 Nature damage to any players within 15 yards. [[Divine Shield]] does not protect from it.
  +
***[[Image:Spell_Nature_LightningShield.png|32px]]  '''[http://www.wowhead.com/?spell=61902 Electrical Charge]''' ''(2 Dead)'' - Any time a player dies after Steelbreaker is the only member of the Assembly alive Steelbreaker will heal for 20% of his maximum health and gain 25% extra damage (reducible by Wound Poison/Mortal Strike/Aimed Shot.)
   
 
===Runemaster Molgeim===
 
===Runemaster Molgeim===
*[[Image:Spell_Arcane_Arcane01.png|32px]]  '''[http://www.wowhead.com/?spell=61974 Rune of Power]''' - A [[GTAoE]] that will buff anyone standing on this rune to do more damage. 5 yd radius
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* 10 million hp on heroic, 3 million hp on normal
*[[Image:Spell_Shadow_AntiMagicShell.png|32px]]  '''[http://www.wowhead.com/?spell=63490 Rune of Death]''' ''(1 dead)'' - 26 yard radius GTAoE which will do 6k damage per second.
 
*[[Image:Spell_Shadow_SealOfKings.png|32px]]  '''[http://www.wowhead.com/?spell=62273 Rune of Summoning]''' ''(2 dead)'' - Summons lightning elementals that will randomly target members of the raid and explode upon touching them.
 
*[[Image:Spell Misc HellifrePVPCombatMorale.png|32px]] '''[http://www.wowhead.com/?spell=63489| Shield of Runes]''' - Shield absorbs up to 50,000 damage. If 50,000 damage is absorbed, the caster's damage is increased by 50% for 15 seconds.
 
 
* Melee hits for: 8-10k against a well geared plate wearer on normal mode.
 
* Melee hits for: 8-10k against a well geared plate wearer on normal mode.
   
====Lightning Elemental adds====
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*[[Image:Spell_Arcane_Arcane01.png|32px]]  '''[http://www.wowhead.com/?spell=61974 Rune of Power]''' - A [[GTAoE]] that will buff anyone standing on this rune to do more damage. Summoned under one of the three assembly members who need to quickly be moved out of it's effect. 5 yd radius
*[[Image:Spell_Nature_LightningOverload.png|32px]]  '''[http://www.wowhead.com/?spell=63491 Lightning Blast]''' - When the add reaches its target, it will deal a 30 yard explosion of 14138 to 15862 Nature damage, but die in the process.
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*[[Image:Spell Misc HellfirePVPCombatMorale.png|32px]] '''[http://www.wowhead.com/?spell=63489| Shield of Runes]''' - Shield absorbs up to 50,000 heroic 20,000 normal damage. If the shield absorbs the total amount this gives Moldeim a 50% damage increase for 15 seconds. Should be purged, dispelled or spellstolen.
* Melee hits for: ?
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**[[Image:Spell_Shadow_AntiMagicShell.png|32px]]  '''[http://www.wowhead.com/?spell=63490 Rune of Death]''' ''(1 dead)'' - 26 yard radius [[GTAoE]] which will do 3500 shadow damage per half second on heroic or 2750 Shadow damage per half second normal.
  +
***[[Image:Spell_Shadow_SealOfKings.png|32px]]  '''[http://www.wowhead.com/?spell=62273 Rune of Summoning]''' ''(2 dead)'' - Creates a rune of summoning which periodically spawns Lightning Elementals. Elementals will charge toward members of the raid and explode on contact.
  +
***[[Image:Spell_Nature_LightningOverload.png|32px]]  '''[http://www.wowhead.com/?spell=63491 Lightning Blast]''' ''(2 dead)'' - When the add reaches its target it will deal a 30 yard explosion of 14138 to 15862 Nature damage on heroic or 9425 to 10575 nature damage on normal killing the add in the process.
   
 
===Stormcaller Brundir===
 
===Stormcaller Brundir===
*[[Image:Spell_Nature_ChainLightning.png|32px]]  '''[http://www.wowhead.com/?spell=63479 Chain Lightning]''' - Nature damage that can jump up to five different targets. Can be slowed and interrupted.
+
* 10 million hp on heroic, 3 million hp on normal
*[[Image:Spell_Nature_WispSplode.png|32px]]  '''[http://www.wowhead.com/?spell=63481 Overload]''' - Similar to [[Loken]] or [[Murmur]], 25000 Nature Damage to everyone within 30 yards of him. Made obvious by an emote ("Stormcaller Brundir begins to Overload!")
 
*[[Image:Spell_Nature_WispHeal.png|32px]]  '''[http://www.wowhead.com/?spell=63483 Lightning Whirl]''' ''(1 dead)'' - Lightning bolts at random targets hitting for 6598-7402 Nature damage. Lasts 5 sec. Interruptable.
 
*[[Image:Spell_Nature_LightningOverload.png|32px]]  '''[http://www.wowhead.com/?spell=63485 Lightning Tendrils]''' ''(2 dead)'' - Proceeds to run around the room with a random target very fast (similar to [[Thaladred the Darkener|Thaladred]]) and deals 8000 damage per second to anyone near him. Will periodically come back onto the floor vulnerable to damage. '''Cannot be taunted in this phase.'''
 
 
* Melee hits for: 8-10k, crit for 25k against leather on normal mode.
 
* Melee hits for: 8-10k, crit for 25k against leather on normal mode.
   
==10-man abilities==
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*[[Image:Spell_Nature_ChainLightning.png|32px]]  '''[http://www.wowhead.com/?spell=63479 Chain Lightning]''' - Deals 5550 to 6450 nature damage on heroic or 4163 to 4837 nature damage on normal. Can chain onto an additional target within 10 yards up to five targets. Spread out to avoid chaining this ability. Can be interrupted and is affected by effects which increase casting time.
*''To be announced...''
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*[[Image:Spell_Nature_WispSplode.png|32px]]  '''[http://www.wowhead.com/?spell=63481 Overload]''' - Similar to [[Loken]] or [[Murmur]] this 6 second channeled spell deals 25,000 nature damage on heroic or 20,000 nature damage on normal to all targets within 20 yards of Brundir. Brundir generates the emote "Stormcaller Brundir begins to Overload!" while casting. While casting gains the Stormshield effect which deals 250 nature damage and grants immunity to stun effects.
  +
**[[Image:Spell_Nature_WispHeal.png|32px]]  '''[http://www.wowhead.com/?spell=63483 Lightning Whirl]''' ''(1 dead)'' - Deals 5655 to 6345 nature damage on heroic or 3770 to 4230 nature damage on normal per bolt. Fires multiple bolts per second and needs to be interrupted as quickly as possible.
  +
***[[Image:Spell_Nature_LightningOverload.png|32px]]  '''[http://www.wowhead.com/?spell=63485 Lightning Tendrils]''' ''(2 dead)'' - Brundir lifts off into the air and gains an aoe ability that deals 5000 nature damage per second on heroic or 3000 nature damage per second to all targets in close range. Will randomly switch targets and needs to be kited away from the raid to minimize damage. Raid members should spend this portion of the fight keeping as far away from Brundir as possible. Resets aggro when he lands.
  +
***[[Image:Spell_Nature_LightningShield.png‎|32px]] [http://www.wowhead.com/?spell=64187#comments:id=747074 Stormshield] ''(2 dead)'' Brundir also becomes immune to stun effects once Steelbreaker and Runemaster Molgeim are dead, as he is not previously. Stun effects against him before this are affected by [[diminishing returns]] however.
   
 
==Strategy==
 
==Strategy==
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Molgeim will often put a Rune of Power underneath either Steelbreaker or Brundir so they must be pulled out of the rune far enough to where they're no longer benefiting from the buff and melee or ranged players can bunch up in this rune and output higher damage upon the primary target.
 
Molgeim will often put a Rune of Power underneath either Steelbreaker or Brundir so they must be pulled out of the rune far enough to where they're no longer benefiting from the buff and melee or ranged players can bunch up in this rune and output higher damage upon the primary target.
   
Steelbreaker on occassion will deal a Fusion Punch which the tank must call out for focused healing and a magic dispel of the nature debuff that is inflicted from the punch. Use either a Paladin's [[Cleanse]] or a Priest's [[Dispel Magic]]. If you are killing Steelbreaker first, melee must bunch up to benefit from [[Circle of Healing]], [[Chain Heal]] and [[Wild Growth]] used to counter the nature aura damage.
+
Steelbreaker on occasion will deal a Fusion Punch which the tank must call out for focused healing and a magic dispel of the nature debuff that is inflicted from the punch. Use either a Paladin's [[Cleanse]], a Priest's [[Dispel Magic]], or a Warlock can use their Fel Hunter pet and use [[Devour Magic]] on the tank. If you are killing Steelbreaker first, melee must bunch up to benefit from [[Circle of Healing]], [[Chain Heal]] and [[Wild Growth]] used to counter the nature aura damage.
   
 
===Phase 2: One Boss Dead===
 
===Phase 2: One Boss Dead===
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====Steelbreaker====
 
====Steelbreaker====
Blow Bloodlust/Heroism and hit Steelbreaker with an almost impossible amount of DPS to kill him before you run out of tanks due to Meltdown. The DPS and healing requirements of this achievement are extremely high so it is not reccomended for most groups.
+
Blow Bloodlust/Heroism and hit Steelbreaker with an almost impossible amount of DPS to kill him before you run out of tanks due to Meltdown. The DPS and healing requirements of this achievement are extremely high so it is not recommended for most groups.
  +
  +
With good timing a melee dps could taunt from across the room right before the 2nd boss dies to pick up the damage buff and sacrifice himself. Of course should the tank taunt back immediatly after the buff is taken.
  +
  +
this can be repeated, right before the debuff time runs out to 'sacrifice' the next dps.. this increases the time the raid have for the last boss and puts damage buffs on one dps.
   
 
====Runemaster Molgeim====
 
====Runemaster Molgeim====
   
Molgeim will open up a Rune of Summoning (purple voidzone spawn akin to the voidwalkers in TBC) which will spawn lightning elemental adds which will explode for a high amount of damage to anyone within 30 yards when they reach their aggro target. They spawn one at a time, but up to 8 or 9 adds total will be spawned rapidly. They are not tauntable, and will race after the random players. Improved Blizzard and Earthbind Totem DO work on the lightning elementals. All players should move as far from the zone as possible, dropping AoEs in prep for the add arrivals. All AoE helps, however every effort should be made to avoid meeting the adds in melee. If an add bolts free of the AoE, targeted members should run while ranged helps dps down the loose add. Good communication and proper reaction to the add spawns is essential.
+
Molgeim will open up a Rune of Summoning (purple void zone spawn akin to the voidwalkers in TBC) which will spawn lightning elemental adds which will explode for a high amount of damage to anyone within 30 yards when they reach their aggro target. They spawn one at a time, but up to 8 or 9 adds total will be spawned rapidly. They are tauntable and will race after the random players, but they can be taunted by tanks for an emergency target switch. Improved Blizzard and Earthbind Totem DO work on the lightning elementals. All players should move as far from the zone as possible, dropping AoEs in prep for the add arrivals. All AoE helps, however every effort should be made to avoid meeting the adds in melee. If an add bolts free of the AoE, targeted members should run while ranged helps dps down the loose add. Good communication and proper reaction to the add spawns is essential. Also to note, while not necessarily safe, melee dps can help kill the adds as long as one is not chasing them, although it is preferred to let ranged dps take down the spawns.
   
 
====Stormcaller Brundir====
 
====Stormcaller Brundir====
Brundir will lift up into the air and gain Lightning Tendrils. Anybody within a 10 yd range of Brundir will get hit by these tendrils for high nature damage; standing near him for more than a couple of seconds will prove fatal if you are not a tank. He is tauntable, but will clear aggro every time he lifts up into the air. The three tanks can work out a rotation to keep him in the same area of the room while ranged players nuke him down. Occasionally he will fall to the ground and melee can move in to attack, but he will lift again without warning and hit them with his tendrils.
+
Brundir will lift up into the air and gain Lightning Tendrils. Anybody within a 10 yd range of Brundir will get hit by these tendrils for high nature damage; standing near him for more than a couple of seconds will prove fatal if you are not a tank. He is tauntable, but will clear aggro every time he lifts up into the air, and taunting during Lightning Tendrils will not change his target or course. Occasionally he will fall to the ground and melee can move in to attack, but he will lift again without warning and hit them with his tendrils.
   
 
==Quotes==
 
==Quotes==
 
===Steelbreaker===
 
===Steelbreaker===
Aggro:
+
;Aggro
*You will not defeat the Assembly of Iron so easily, invaders!
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*{{text|yell|You will not defeat the Assembly of Iron so easily, invaders!}}
Killing a player:
+
*So fragile and weak!
+
;Special
*Flesh... such a hindrance.
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*{{text|yell|You seek the secrets of Ulduar? Then take them!}}
Special:
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*You seek the secrets of Ulduar? Then take them!
+
;Killing a player
Berserk:
+
*{{text|yell|So fragile and weak!}}
*This meeting of the Assembly of Iron is adjourned!
+
*{{text|yell|Flesh... such a hindrance.}}
Death:
+
*My death only serves to hasten your demise.
+
;Berserk
*Impossible!
+
*{{text|yell|This meeting of the Assembly of Iron is adjourned!}}
  +
  +
;Death
  +
*{{text|yell|My death only serves to hasten your demise.}}
  +
*{{text|yell|Impossible!}}
   
 
===Runemaster Molgeim===
 
===Runemaster Molgeim===
Aggro:
+
;Aggro
*Nothing short of total decimation will suffice.
+
*{{text|yell|Nothing short of total decimation will suffice.}}
Killing a player:
+
*The world suffers yet another insignificant loss.
+
;Rune of Death
*Death is the price of your arrogance.
+
*{{text|yell|Decipher this!}}
Rune of Death:
+
*Decipher this!
+
;Summon adds
Summon Adds:
+
*{{text|yell|Face the lightning surge!}}
*Face the lightning surge!
+
Berserk:
+
;Killing a player
*This meeting of the Assembly of Iron is adjourned!
+
*{{text|yell|The world suffers yet another insignificant loss.}}
Death:
+
*{{text|yell|Death is the price of your arrogance.}}
*The legacy of storms shall not be undone.
+
*What have you gained from my defeat? You are no less doomed, mortals!
+
;Berserk
  +
*{{text|yell|This meeting of the Assembly of Iron is adjourned!}}
  +
  +
;Death
  +
*{{text|yell|The legacy of storms shall not be undone.}}
  +
*{{text|yell|What have you gained from my defeat? You are no less doomed, mortals!}}
   
 
===Stormcaller Brundir===
 
===Stormcaller Brundir===
Aggro:
+
;Aggro
* Whether the world's greatest gnats or the world's greatest heroes, you're still only mortal!
+
*{{text|yell|Whether the world's greatest gnats or the world's greatest heroes, you're still only mortal!}}
Killing a player:
+
*A merciful kill!
+
;Special
*HAH!
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*{{text|yell|Stand still and stare into the light!}}
Special:
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*Stand still and stare into the light!
+
;Taking flight
Taking flight:
+
*{{text|yell|Let the storm clouds rise and rain down death from above!}}
*Let the storm clouds rise and rain down death from above!
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Berserk:
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;Killing a player
*This meeting of the Assembly of Iron is adjourned!
+
*{{text|yell|A merciful kill!}}
Death:
+
*{{text|yell|HAH!}}
*The power of the storm lives on...
+
*You rush headlong into the maw of madness!
+
;Berserk
  +
*{{text|yell|This meeting of the Assembly of Iron is adjourned!}}
  +
  +
;Death
  +
*{{text|yell|The power of the storm lives on...}}
  +
*{{text|yell|You rush headlong into the maw of madness!}}
  +
  +
=== Sound Files ===
  +
See ''[[PlaySoundFile macros - Ulduar#.C2.A0Assembly of Iron|Sound Files of Ulduar: Assembly of Iron]]''
   
 
==Drops==
 
==Drops==
  +
The {{item|icon=|Archivum Data Disc}} / {{item|icon=|Archivum Data Disc (Heroic)}} also drops if runemaster Molgeim is killed last.
  +
  +
 
{{lootbox|Normal Mode
 
{{lootbox|Normal Mode
 
|Belt of the Iron Servant
 
|Belt of the Iron Servant
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|Rapture_(staff)
 
|Rapture_(staff)
 
|Runed Ironhide Boots
 
|Runed Ironhide Boots
|Rune Edge
 
 
|Runeshaper's Gloves
 
|Runeshaper's Gloves
 
|Steelbreaker's Embrace
 
|Steelbreaker's Embrace
  +
|Stormrune Edge
 
|Unblinking Eye}}
 
|Unblinking Eye}}
   
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==Related achievements==
 
==Related achievements==
* {{achievement|But I'm on Your Side}}
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* {{achievement|But I'm On Your Side (10 player)}}
* {{achievement|Can't Do That While Stunned}}
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* {{achievement|Can't Do That While Stunned (10 player)}}
* {{achievement|I Choose You, Runemaster Molgeim}}
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* {{achievement|I Choose You, Runemaster Molgeim (10 player)}}
* {{achievement|I Choose You, Stormcaller Brundir}}
+
* {{achievement|I Choose You, Stormcaller Brundir (10 player)}}
* {{achievement|Heroic: But I'm on Your Side}}
+
* {{achievement|But I'm On Your Side (25 player)}}
* {{achievement|Heroic: Can't Do That While Stunned}}
+
* {{achievement|Can't Do That While Stunned (25 player)}}
* {{achievement|Heroic: I Choose You, Runemaster Molgeim}}
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* {{achievement|I Choose You, Runemaster Molgeim (25 player)}}
* {{achievement|Heroic: I Choose You, Stormcaller Brundir}}
+
* {{achievement|I Choose You, Stormcaller Brundir (25 player)}}
   
The following achievements are for the encounter's hard-mode.
+
The following achievements are for the encounter's hard mode.
* {{achievement|I Choose You, Steelbreaker}}
+
* {{achievement|I Choose You, Steelbreaker (10 player)}}
* {{achievement|Heroic: I Choose You, Steelbreaker}}
+
* {{achievement|I Choose You, Steelbreaker (25 player)}}
   
 
== Videos ==
 
== Videos ==
  +
=== Solo encounter ===
  +
<gallery captionalign="center" position="center">
  +
File:How to Solo The Assembly of Iron Hard Mode MoP
  +
</gallery>
  +
 
=== 10-man encounter ===
 
=== 10-man encounter ===
<youtube>vBPyfOnf18g</youtube>
+
<gallery captionalign="center" position="center">
  +
File:TankSpot's Guide to Iron Council (Assembly of Iron)
  +
File:Tremor vs. Assembly of Iron (Easy-mode) 10-man
  +
File:Ulduar Iron Council - Beginner's Guide
  +
</gallery>
  +
 
=== 25-man encounter ===
 
=== 25-man encounter ===
<youtube>FPirTY6Qcfg</youtube>
+
<gallery captionalign="center" position="center">
<youtube>mwtD-rrw0jY</youtube>
+
File:Wrath of the Righteous vs Assembly of Iron 25 HD
<youtube>ZURZ3rIfUt0</youtube>
+
File:Ulduar Heroic Assembly of Iron by Rise and Fall(Tank PoV)
  +
File:Assembly of Iron tutorial (Narrated)
  +
File:High Quality Assembly of Iron (incl. Commentary)
  +
</gallery>
  +
  +
=== 25-man Hard mode encounter ===
  +
{{Stub/Section}}
   
 
== Patch changes ==
 
== Patch changes ==
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{{reflist}}
 
{{reflist}}
   
==External Links==
+
== See also ==
  +
* [[Iron Army]]
  +
  +
==External links==
 
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{{Elink|site=Severance Gaming|link=http://www.severancegaming.com/guides/ironcouncil.html|icon=severance|desc=Tactics for the Assembly of Iron based on PTR testing and WWS parsing.}}
 
{{Elink|site=StratFu|link=http://www.stratfu.com/strats/IronCouncil|icon=stratfu|desc=Strategy guide for the Assembly of Iron fight (PTR)}}
 
 
{{Elink|site=World of Raids|link=http://www.worldofraids.com/guides/1-instance/91-the-iron-council.html|desc=Tactics for the Assembly of Iron based on PTR testing.}}
 
{{Elink|site=World of Raids|link=http://www.worldofraids.com/guides/1-instance/91-the-iron-council.html|desc=Tactics for the Assembly of Iron based on PTR testing.}}
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[[Category:Bosses]]
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[[Category:Ulduar mobs]]
 
[[Category:Ulduar mobs]]
[[Category:Bosses]]
 

Latest revision as of 23:01, April 17, 2017

Not to be confused with the location, The Assembly of Iron.
Wrath-Logo-Small This article concerns content exclusive to Wrath of the Lich King.

The Assembly of Iron, known as the Iron Council during the PTR, is the fifth boss encounter in Ulduar found in The Assembly of Iron. The encounter consists of Boss 15 Steelbreaker, Boss 15 Runemaster Molgeim, and Boss 15 Stormcaller Brundir. Killing any one of the three will give a soft enrage of +25% damage to the other two and grant them additional abilities (similar to Fathom-Lord Karathress). Killing the second of the trio will grant the last with a final stage apart from their usual abilities which must be dealt with in different tactics.

The hard mode of this fight requires players to kill Steelbreaker last.

AbilitiesEdit

  • Hard Enrage - 15 minutes after encounter starts.
  • Spell nature stormreach  Supercharge - as each boss dies, the others will gain a 25% damage increase and an additional ability. After the first Assembly member dies the remaining two will gain a 25% increase. When 2 Assembly members die the remaining will gain a 50% increase. Note that all abilities below do not factor the supercharge damage increase into their numbers.

SteelbreakerEdit

  • 10 million hp on 25-man, 3 million hp on 10-man
  • Melee hits for: ~20k 25-man, ~10k 10-man.
  • Ability golemthunderclap  Fusion Punch - Inflicts 18,850 to 21,150 (25-man: 35,000) Nature damage to his target, and deals additional 15,000 (25-man: 20,000) Nature damage every 1 second, for 4 seconds. Hits tank only. The debuff is a magic effect and must be dispelled as quickly as possible.
  • Spell nature wispsplode  High Voltage - An aura that inflicts 1,500 (25-man: 3,000) to the whole raid every 3 seconds.
    • Spell nature lightningoverload  Static Disruption (1 dead) - Inflicts 3,500 (25-man: 7,000) Nature damage to enemies in 6 yards radius area. Also increases Nature damage taken by 75% for 20 seconds. Prefers ranged targets, but will choose a player in melee ranged if no ranged targets are available.
      • Spell shaman ancestralawakening  Overwhelming Power (2 dead) - Targets the current tank on Steelbreaker. Causes the affected player to deal 200% more damage, but gain meltdown after the duration of the debuff. 60 second duration 10 man, 30 second duration heroic.
      • Spell nature lightningoverload  Meltdown (2 dead) - Occurs at the completion of the Overwhelming Power debuff. Kills the tank and causes 29250 to 30750 Nature damage to any players within 15 yards. Divine Shield does not protect from it.
      • Spell nature lightningshield  Electrical Charge (2 Dead) - Any time a player dies after Steelbreaker is the only member of the Assembly alive Steelbreaker will heal for 20% of his maximum health and gain 25% extra damage (reducible by Wound Poison/Mortal Strike/Aimed Shot.)

Runemaster MolgeimEdit

  • 10 million hp on heroic, 3 million hp on normal
  • Melee hits for: 8-10k against a well geared plate wearer on normal mode.
  • Spell arcane arcane01  Rune of Power - A GTAoE that will buff anyone standing on this rune to do more damage. Summoned under one of the three assembly members who need to quickly be moved out of it's effect. 5 yd radius
  • Spell misc hellfirepvpcombatmorale Shield of Runes - Shield absorbs up to 50,000 heroic 20,000 normal damage. If the shield absorbs the total amount this gives Moldeim a 50% damage increase for 15 seconds. Should be purged, dispelled or spellstolen.
    • Spell shadow antimagicshell  Rune of Death (1 dead) - 26 yard radius GTAoE which will do 3500 shadow damage per half second on heroic or 2750 Shadow damage per half second normal.
      • Spell shadow sealofkings  Rune of Summoning (2 dead) - Creates a rune of summoning which periodically spawns Lightning Elementals. Elementals will charge toward members of the raid and explode on contact.
      • Spell nature lightningoverload  Lightning Blast (2 dead) - When the add reaches its target it will deal a 30 yard explosion of 14138 to 15862 Nature damage on heroic or 9425 to 10575 nature damage on normal killing the add in the process.

Stormcaller BrundirEdit

  • 10 million hp on heroic, 3 million hp on normal
  • Melee hits for: 8-10k, crit for 25k against leather on normal mode.
  • Spell nature chainlightning  Chain Lightning - Deals 5550 to 6450 nature damage on heroic or 4163 to 4837 nature damage on normal. Can chain onto an additional target within 10 yards up to five targets. Spread out to avoid chaining this ability. Can be interrupted and is affected by effects which increase casting time.
  • Spell nature wispsplode  Overload - Similar to Loken or Murmur this 6 second channeled spell deals 25,000 nature damage on heroic or 20,000 nature damage on normal to all targets within 20 yards of Brundir. Brundir generates the emote "Stormcaller Brundir begins to Overload!" while casting. While casting gains the Stormshield effect which deals 250 nature damage and grants immunity to stun effects.
    • Spell nature wispheal  Lightning Whirl (1 dead) - Deals 5655 to 6345 nature damage on heroic or 3770 to 4230 nature damage on normal per bolt. Fires multiple bolts per second and needs to be interrupted as quickly as possible.
      • Spell nature lightningoverload  Lightning Tendrils (2 dead) - Brundir lifts off into the air and gains an aoe ability that deals 5000 nature damage per second on heroic or 3000 nature damage per second to all targets in close range. Will randomly switch targets and needs to be kited away from the raid to minimize damage. Raid members should spend this portion of the fight keeping as far away from Brundir as possible. Resets aggro when he lands.
      • Spell nature lightningshield Stormshield (2 dead) Brundir also becomes immune to stun effects once Steelbreaker and Runemaster Molgeim are dead, as he is not previously. Stun effects against him before this are affected by diminishing returns however.

StrategyEdit

Phase 1: All three aliveEdit

Players can choose to kill the trio in any order they wish, though the popular and easiest route is Steelbreaker, then Molgeim, then Brundir. Be warned that when you kill a boss, the remaining bosses will return to full health. This prevents the raid from being able to take down multiple bosses at the same time.

Just like Maulgar, Illidari Council, Karathress, etc. all of these bosses have to be pulled and tanked away from each other in precise positions. Molgeim and Steelbreaker can be tanked in the two front corners of the room, but Brundir must be tanked towards the back for his Overload (30 yards) which will deal a lot of damage to anyone that is not a tank (often times killing them). Note that Brundir's tank can simply eat the Overloads, since the tank should have a dedicated healer, otherwise only doing raid healing. If it is an issue, the tank should move away as well, then move right back to Brundir when the channeled cast is over. Any casters and the tank on Stormcaller Brundir that can interrupt should be interrupting Chain Lightnings whenever possible. The healer assigned to Brundir's tank should be close to Steelbreaker's back when the fight begins, 35+ yards away.

Molgeim will often put a Rune of Power underneath either Steelbreaker or Brundir so they must be pulled out of the rune far enough to where they're no longer benefiting from the buff and melee or ranged players can bunch up in this rune and output higher damage upon the primary target.

Steelbreaker on occasion will deal a Fusion Punch which the tank must call out for focused healing and a magic dispel of the nature debuff that is inflicted from the punch. Use either a Paladin's Cleanse, a Priest's Dispel Magic, or a Warlock can use their Fel Hunter pet and use Devour Magic on the tank. If you are killing Steelbreaker first, melee must bunch up to benefit from Circle of Healing, Chain Heal and Wild Growth used to counter the nature aura damage.

Phase 2: One Boss DeadEdit

When one of the Iron Council dies, the other two will gain additional abilities. For the most part, they will be tanked in the same general areas but these new abilities will compensate for the dead boss.

Steelbreaker will gain Static Disruption which will cause a random raid member not in melee to take 75% more nature damage for 20 seconds. The whole raid will need to be spread out as this is an aoe and will be extremely irritating to heal through if it hits more than one player.

Molgeim now has a Rune of Death, which will be cast on a random raid member. It is a big, green rune that is impossible to visually miss. Melee and ranged must bunch up and be ready to move in the same general path to avoid confusion, splitting up, and getting out of range of heals.

Brundir will gain Lightning Whirl, which animates like whirlwind and will shoot random lightning bolts at raid members which will deal a large amount of nature damage to random raid members. It can, and should, be interrupted.

Phase 3: Two bosses deadEdit

When two of the three bosses are dead, the last one will separate into a unique phase different from their usual abilities in the previous phases. Players must be alert during this phase because elements are introduced that will almost instantly wipe the group if they don't coordinate around them.

SteelbreakerEdit

Blow Bloodlust/Heroism and hit Steelbreaker with an almost impossible amount of DPS to kill him before you run out of tanks due to Meltdown. The DPS and healing requirements of this achievement are extremely high so it is not recommended for most groups.

With good timing a melee dps could taunt from across the room right before the 2nd boss dies to pick up the damage buff and sacrifice himself. Of course should the tank taunt back immediatly after the buff is taken.

this can be repeated, right before the debuff time runs out to 'sacrifice' the next dps.. this increases the time the raid have for the last boss and puts damage buffs on one dps.

Runemaster MolgeimEdit

Molgeim will open up a Rune of Summoning (purple void zone spawn akin to the voidwalkers in TBC) which will spawn lightning elemental adds which will explode for a high amount of damage to anyone within 30 yards when they reach their aggro target. They spawn one at a time, but up to 8 or 9 adds total will be spawned rapidly. They are tauntable and will race after the random players, but they can be taunted by tanks for an emergency target switch. Improved Blizzard and Earthbind Totem DO work on the lightning elementals. All players should move as far from the zone as possible, dropping AoEs in prep for the add arrivals. All AoE helps, however every effort should be made to avoid meeting the adds in melee. If an add bolts free of the AoE, targeted members should run while ranged helps dps down the loose add. Good communication and proper reaction to the add spawns is essential. Also to note, while not necessarily safe, melee dps can help kill the adds as long as one is not chasing them, although it is preferred to let ranged dps take down the spawns.

Stormcaller BrundirEdit

Brundir will lift up into the air and gain Lightning Tendrils. Anybody within a 10 yd range of Brundir will get hit by these tendrils for high nature damage; standing near him for more than a couple of seconds will prove fatal if you are not a tank. He is tauntable, but will clear aggro every time he lifts up into the air, and taunting during Lightning Tendrils will not change his target or course. Occasionally he will fall to the ground and melee can move in to attack, but he will lift again without warning and hit them with his tendrils.

QuotesEdit

SteelbreakerEdit

Aggro
  • You will not defeat the Assembly of Iron so easily, invaders!
Special
  • You seek the secrets of Ulduar? Then take them!
Killing a player
  • So fragile and weak!
  • Flesh... such a hindrance.
Berserk
  • This meeting of the Assembly of Iron is adjourned!
Death
  • My death only serves to hasten your demise.
  • Impossible!

Runemaster MolgeimEdit

Aggro
  • Nothing short of total decimation will suffice.
Rune of Death
  • Decipher this!
Summon adds
  • Face the lightning surge!
Killing a player
  • The world suffers yet another insignificant loss.
  • Death is the price of your arrogance.
Berserk
  • This meeting of the Assembly of Iron is adjourned!
Death
  • The legacy of storms shall not be undone.
  • What have you gained from my defeat? You are no less doomed, mortals!

Stormcaller BrundirEdit

Aggro
  • Whether the world's greatest gnats or the world's greatest heroes, you're still only mortal!
Special
  • Stand still and stare into the light!
Taking flight
  • Let the storm clouds rise and rain down death from above!
Killing a player
  • A merciful kill!
  • HAH!
Berserk
  • This meeting of the Assembly of Iron is adjourned!
Death
  • The power of the storm lives on...
  • You rush headlong into the maw of madness!

Sound Files Edit

See Sound Files of Ulduar: Assembly of Iron

DropsEdit

The Inv misc platnumdisks [Archivum Data Disc] / Inv misc platnumdisks [Archivum Data Disc] also drops if runemaster Molgeim is killed last.


Normal Mode
Inv belt 46a
Inv boots leather 02
Inv jewelry ring 73
Inv misc cape 21
Inv boots plate 09
Inv jewelry ring 63
Inv pants leather 27
Inv sword 135
Inv bracer 24b
Inv weapon shortblade 79


Normal Hard Mode
Inv belt 37a
Inv jewelry ring 71
Inv weapon shortblade 77
Inv weapon hand 22
Inv jewelry ring 45


Heroic Mode
Inv helmet 91
Inv misc cape 02
Inv gauntlets 67
  • Handguards of the Enclave
  • Item Level 226
    Disenchants into:
    Not disenchantable
  • Binds when picked up
  • Hands
    "Hands" is not in the list of possible values (Cloth armor, Leather armor, Mail armor, Plate armor, Axe, Dagger, Fishing pole, Fist weapon, Mace, Miscellaneous, Polearm, Staff, Sword, Bag, Enchanting bag, Engineering bag, Gem bag, Herb bag, Leatherworking bag, Mining bag, Soul bag, Arrow, Bow, Bullet, Crossbow, Gun, Idol, Libram (relic), Shield, Sigil, Thrown, Totem (relic), Wand) for this property.
  • Plate
    "Plate" is not in the list of possible values (Back, Chest, Feet, Finger, Hands, Head, Held in off-hand, Legs, Main Hand, Neck, Off Hand, One-Hand, Projectile, Ranged, Relic, Shirt, Shoulder, Tabard, Thrown, Trinket, Two-Hand, Waist, Wrist, Two-Handed) for this property.
  • 1467 Armor
  • +84 Strength
    +127 Stamina
  • Durability 55 / 55
  • Requires level 80
  • Equip: Increases defense rating by 45.
    Equip: Increases your shield block rating by 44.
    Equip: Increases the block value of your shield by 68.
  • Sell Price: 7Gold 75Silver 36Copper
Inv jewelry necklace 33
Inv shoulder 67
Inv pants cloth 28
Inv chest leather 14
Inv jewelry ring 64
Inv chest cloth 65
Inv staff 93
Inv boots cloth 19
Inv gauntlets 50
Inv chest plate20
Inv sword 136
Inv misc gem lionseye 01


Heroic Hard Mode
Inv belt 49c
Inv misc cape 13
Inv weapon shortblade 84
Inv boots chain 07
Inv jewelry necklace 30naxxramas
Inv shoulder 51


Related achievementsEdit

The following achievements are for the encounter's hard mode.

Videos Edit

Solo encounter Edit

10-man encounter Edit

25-man encounter Edit

25-man Hard mode encounter Edit

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Note: This is a generic section stub. You can help expand it by clicking Sprite-monaco-pencil Edit to the right of the section title.

Patch changes Edit

References Edit

  1. ^ a b c d e Blizz Bornakk 2009-04-16. Recent In-Game Fixes - 4/16/09. Retrieved on 2009-05-24.

See also Edit

External linksEdit

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