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{{Infobox ability
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{{#data:infobox ability
 
|name=Arcane Missiles
 
|name=Arcane Missiles
  +
|icon=spell_nature_starfall
|image=Spell_Nature_StarFall.png
 
|description=Launches Arcane Missiles at the enemy, causing X Arcane damage each second for Y sec.
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|description=Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of (213.9% of Spell Power) Arcane damage.
|class=[[Mage]]
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|class=Mage
 
|school=Arcane
|type=Offensive
 
 
|cost=15% of Base Mana
|school=[[Arcane]]
 
 
|range=40
|target="Unfriendly"
 
|cost=31% [[Base Mana]] at max rank
 
|range=30 yds.
 
 
|cast_time=Channeled
 
|cast_time=Channeled
  +
|type=talent
|cooldown=None
 
  +
|spec=Arcane
|improvement=[[Improved Arcane Missiles]], [[Empowered Arcane Missiles]], [[Arcane Subtlety]], [[Arcane Focus]], [[Arcane Instability]], [[Arcane Potency]], [[Arcane Power]], [[Spell Power]], [[Playing with Fire]], [[Molten Fury]], [[Shatter]]
 
|ranks=13
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|row=1
 
}}
 
}}
{{AbilityFlavor|As mage spells go, this one isn't the showiest. Nonetheless, you'll find it quite effective.|TCGDP|43}}
 
'''Arcane Missiles''' is a [[channel]]ed [[mage]] spell that shoots a series of missiles at the target, one each second over a period of time, dealing direct [[arcane]] damage.
 
   
 
'''Arcane Missiles''' is an Arcane [[mage]] talent. It shoots a series of missiles at the target, dealing damage.
== Rank table ==
 
{| class="darktable" style="text-align: center;"
 
|-
 
! Rank !! [[Base Mana]] Cost !! DPS !! Seconds !! Total [[Damage]] !! Level !! Cost
 
|-
 
|| 1 || 37% || 24 || 3 || 72 || 8 || {{Cost|s=2}}
 
|-class="alt"
 
|| 2 || 37% || 36 || 4 || 144 || 16 || {{Cost|s=15}}
 
|-
 
|| 3 || 37% || 56 || 5 || 280 || 24 || {{Cost|s=40}}
 
|-class="alt"
 
|| 4 || 37% || 83 || 5 || 415 || 32 || {{Cost|g=1}}
 
|-
 
|| 5 || 37% || 115 || 5 || 575 || 40 || {{Cost|g=1|s=80}}
 
|-class="alt"
 
|| 6 || 37% || 151 || 5 || 755 || 48 || {{Cost|g=2|s=80}}
 
|-
 
|| 7 || 37% || 192 || 5 || 960 || 56 || {{Cost|g=3|s=50}}
 
|-class="alt"
 
|| 8 || 37% || 230 || 5 || 1150 || 60 || {{Cost|g=4|s=20}}<sup>[1]</sup>
 
|-
 
|| 9 || 37% || 240 || 5 || 1200 || 63 || {{Cost|g=5|s=70}}
 
|-class="alt"
 
|| 10 || 31% || 264 || 5 || 1320 || 69 || {{Cost|g=8|s=70}}
 
|-
 
|| 11 || 31% || 280 || 5 || 1400 || 70 || {{Cost|g=10}}
 
|-class="alt"
 
|| 12 || 31% || 320 || 5 || 1600 || 75 || {{Cost|g=15}}
 
|-
 
|| 13 || 31% || 360 || 5 || 1800 || 79 || {{Cost|g=15}}
 
|}
 
*1. Arcane Missiles (Rank&nbsp;8) can also be trained from {{loot|rare|Tome of Arcane Missiles VIII}}, a drop from bosses in the [[Ruins of Ahn'Qiraj]] raid instance.
 
   
  +
While Arcane Missiles may be cast at any time, its intended use revolves around gaining and consuming [[Clearcasting (mage ability)]] procs, which removes its mana cost.
==Talent improvements==
 
Arcane Missiles' full potential in PvE is only fully achieved when used by an Arcane Mage under the effect of [[Missile Barrage]]. The buff triggered by this talent halves AM's cast time, making it the Arcane Mage's highest DPS spell temporarily.
 
   
  +
==Improvements==
The [[Improved Arcane Missiles]] talent will reduce the chance that damage taken will [[interrupt]] channeling. At max rank, Arcane Missiles will never be interrupted by damage.
 
  +
;Class talents
  +
*[[Time Manipulation]]
   
  +
;Arcane talents
The [[Empowered Arcane Missiles]] talent will increase the amount of spell damage that applies to Arcane Missiles.
 
  +
*[[Amplification]]
  +
*[[Clearcasting (mage ability)]]
  +
*[[Improved Arcane Missiles]]
  +
*[[Rule of Threes]]
  +
*[[Slipstream]]
  +
*[[Arcane Harmony]]
   
  +
==Trivia==
The [[Arcane Subtlety]] talent will reduce the amount of threat caused by Arcane Missiles, and [[Arcane Focus]] will reduce the chance that the spell is resisted.
 
  +
* This spell may be based on [https://www.dndbeyond.com/spells/magic-missile Magic Missile], a classic spell in ''{{wp|Dungeons & Dragons}}''.
  +
* Arcane Missiles is...
  +
**A [[Arcane Missiles (Through the Dark Portal)|common mage ability]] in the ''[[Trading Card Game]]''. Its flavor text reads: ''"As mage spells go, this one isn't the showiest. Nonetheless, you'll find it quite effective."''
  +
**A {{hs|Arcane Missiles|basic mage spell}} in ''[[Hearthstone (game)|Hearthstone]]''. Its flavor text reads: ''"You'd think you'd be able to control your missiles a little better since you're a powerful mage and all."''
  +
*This ability was mentioned in the April Fools' Day [[7.8.0 Patch Notes|7.8.0 patch notes]]: ''"Arcane Missiles and [[:Arcane Explosion]] have been given a visual update! They're now slightly more purple."''
   
 
==Patch changes==
As with all mage spells capable of critical hits [[Arcane Instability]], [[Arcane Potency]], [[Arcane Power]], [[Spell Power]], [[Molten Fury]], [[Playing with Fire]] and [[Shatter]] can increase the effective damage output of this spell.
 
  +
* {{Hotfix|date=2023-07-24|bluenote=Damage increased by 12% in PvP Combat (was 5%).}}
 
  +
* {{Patch 10.1.5|note=Now the row 1 Arcane talent (was row 2).}}
[[Impact]] from the Fire talent tree now works with Arcane Missiles. Each tick of damage is capable of [[stun]]ning its target, and with 5 ticks of damage per cast, the proc has a good chance of taking effect on a target who receives all ticks of the spell.
 
  +
* {{Patch 10.1.0|note=
 
  +
**Damage increased by 8%.
==Notes==
 
  +
**Damage increased by 5% in PvP combat.}}
While you stand and [[channeling|channel]], Arcane Missiles launches bolts of arcane energy at your target, dealing the given damage each second. Unlike other channeled spells, each second (or "tick") is considered a separate [[direct damage]] missile which passes through the normal direct damage checks ([[crit]], [[resistance]]). Furthermore, both the initial cast of Arcane Missiles and each Missile are considered spell hits, resulting in a maximum amount of 6 hits per cast.
 
  +
* {{Patch 10.0.2|note=No longer deals 15% increased damage in PvP combat.}}
 
  +
* {{Patch 10.0.0|note=Now a row 2 Arcane talent (was a level 13 Arcane ability).}}
Like all channeled spells, the mana is deducted before channeling starts, so the full cost is paid regardless of how many missiles are actually launched or needed before the spell is interrupted or the target is dead.
 
  +
* {{Patch 9.2.5a|note=Arcane Missile damage increased by 15% in PvP combat.}}
 
  +
* {{Patch 9.2.5|note=Arcane Missiles damage increased by 8%.}}
==Tips and tactics==
 
  +
* {{Patch 9.0.1|note=Now learned at level 13 (was 12).}}
Though a powerful spell, Arcane Missiles is often overlooked by many players due to its many weaknesses. Primarily, it is very mana-inefficient and unlike all other mage spells, the full mana cost is used at the beginning of the spell, as opposed to when the spell is actually cast. Thus, if you cancel the spell halfway through or are silenced or counter spelled, you pay for the full cost of the spell, despite the fact that you only output a fraction of the damage. Another large disadvantage of the spell is that it requires you to stay in one space for the 5 second duration, making you a sitting duck in PvP situations (A sitting duck that happens to be shooting magic missiles at foes, anyways) and keeping you from gaining space between you and your enemies.
 
  +
* {{Hotfix|date=2018-07-18|bluenote=When Arcane Missiles activate [[Clearcasting (mage ability)]], the subsequent (free) Missiles will correctly have reduced channel time and be affected by [[Slipstream]].}}
 
  +
* {{Patch 8.0.1|note=Redesigned. Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of (250% of Spell power) Arcane damage.|comment=Old: Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of (221.5% of spell power) Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge.}}
With the right talents, however, Arcane Missiles can be somewhat useful. With [[Arcane Subtlety]], it also has a very generous damage to threat ratio. A full talent upgrade makes it immune to [[pushback]] by regular damage, though abilities like [[Kick]] and [[Shield Bash]] will still stop the casting. It also receives 142% of your bonus spelldamage (and as high as 188% with Empowered Arcane Missiles).
 
  +
* {{Hotfix|date=2017-01-23|bluenote=Increased the damage of Arcane Missiles by 8%.}}
 
  +
* {{Patch 7.1.5|note=Increased the damage of Arcane Missiles by 12%.}}
Arcane Missiles' full potential in PvE is only fully achieved when used by an Arcane Mage under the effect of [[Missile Barrage]]. The buff triggered by this talent halves AM's cast time, making it the Arcane Mage's highest DPS spell temporarily.
 
  +
* {{Patch 7.1.0|note=Damage increased by 17%. Now learned at level 12 (was level 14).}}
 
  +
* {{Hotfix|date=2016-09-23|bluenote=Arcane Missiles damage increased by 9%.}}
An often overlooked PvP benefit is the rapid speed with which it hits opponents causes regular spell interruption. Between this and [[Slow]], an Arcane mage can make it exceedingly difficult for an enemy player to get off spells with a cast time.
 
  +
* {{Patch 7.0.3|note=Damage per wave increased by 22.8%, and deals 50% more damage per Arcane Charge (was 60%). Activation chance reduced to 15% (wa 40%). Now learend at level 14 (was 24).}}
 
  +
* {{Patch 6.2.0|note=Now deals 10% more damage.}}
Another helpful talent is [[Arcane Concentration]]. A common tactic in groups when so talented is to cast a fast, cheap spell (like [[Scorch]] or an upgraded [[Frostbolt]]) until [[clearcasting]] is achieved, then cast a free Arcane Missiles.
 
  +
* {{Hotfix|date=2014-12-08|bluenote=Damage has increased by 16%.}}
 
  +
* {{Hotfix|date=2014-10-30|bluenote=Resolved an issue where notifications for Arcane Missiles charges may sometimes not display properly.}}
A notable effect of the fact is that "on spell hit" abilities, such as [[Mark of Defiance]], can proc off each missile, similar to "on spell crit" abilities. However, "on spell cast" abilities, such as [[Mystical Skyfire Diamond]], only have a chance to proc on each casting of the spell, ''not'' on each bolt.
 
  +
* {{Patch 6.0.2|note=Stacks up to 3 charges (up from 2).}}
 
  +
* {{Patch 5.2.0|note=Damage has been reduced by 22.1%. Now deals 50% more damage per Arcane Charge (up from 25%).}}
This spell can also be useful against rare enemies who are immune/resistant to both Fire and Frost damage. One example of those is the Boiling and Scalding elementals in Thousand Needles, immune to Frost and highly resistant to Fire.
 
  +
* {{Patch 5.1.0|note=Now deals 25% more damage per Arcane Charge (up from 22%).}}
 
  +
* {{Hotfix|date=2012-09-20|bluenote=Arcane Missiles damage has been reduced by approximately 3.5%.}}
==Known bugs==
 
  +
* {{Patch 5.0.4|note=Redesigned as a level 24 Arcane specialization ability (was a level 3 ability for all mages). Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (29.5% of Spell power) Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 22% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges.}}
There is a bug that prevents base mana regeneration when using the [[Arcane Concentration|Clearcasting]] effect for Arcane Missiles.
 
  +
* {{Patch 4.1.0|note=Damage has been increased by 13%.}}
 
  +
* {{Patch 4.0.3a|note=Damage has been increased by 5%.}}
==Past changes==
 
  +
* {{Patch 4.0.1|note=Redesigned. Launches three waves of Arcane Missiles at the enemy over 2 sec, causing Arcane damage per wave. Each offensive spell you cast has a 40% chance to activate Arcane Missiles. Range increased from 30 to 40 yd. Now trainable at level 3 (was 8).|comment=Old: Launches Arcane Missiles at the enemy, causing Arcane damage every 1 sec for 3 sec.}}
* {{Patch 3.2.2|note=Casting this spell while both Missile Barrage and Clearcasting are active will cause only Missile Barrage to be consumed.}}
 
  +
* {{Patch 3.2.2|note=
* {{Patch 2.2.0|note=A bug was fixed where some procs such as the [[Eye of Magtheridon]] would not trigger properly.}}
 
 
**Casting this spell while both [[Missile Barrage]] and [[Clearcasting (mage ability)]] are active will cause only Missile Barrage to be consumed.
* {{Patch 2.1.0|note=[[Spell haste]] now affects channeled spells such as Arcane Missiles, reducing the overall channeling time but still doing the same amount of damage, thus increasing the DPS.}}
 
  +
**Ranks 12 and 13 will now properly cause players to enter combat.}}
* {{Patch 2.1.0|note=A bug was fixed where Arcane Missiles would fire an inconsistent number of missiles. This was fixed so that ranks 3-11 would always fire 5 pulses.}}
 
  +
* {{Patch 3.0.8|note=This spell now only has one chance to trigger [[Arcane Concentration]].}}
  +
* {{Patch 3.0.3|note=Reduced the mana cost of Arcane Missiles.}}
  +
* {{Patch 2.3.0|note=Players will no longer get strange error messages when casting this spell at evading targets. The spell will simply fail.}}
  +
* {{Patch 2.2.0|note=Some procs were not triggered by this spell and now will be (such as [[Eye of Magtheridon]]). The tooltip for this spell will now update correctly when a Mage is affected by spell haste.}}
  +
* {{Patch 2.1.0|note=
 
**[[Spell haste]] now affects channeled spells such as Arcane Missiles, reducing the overall channeling time but still doing the same amount of damage, thus increasing the DPS.
 
**A bug was fixed where Arcane Missiles would fire an inconsistent number of missiles. This was fixed so that ranks 3-11 would always fire 5 pulses.}}
  +
* {{Patch 2.0.3|note=
  +
**Mages will no longer see line of sight errors if the target moves behind an obstacle after the spell Arcane Missiles has begun casting.
  +
**Mages using [[Molten Armor]] on themselves and being hit while casting Arcane Missiles will no longer cancel the spell.
  +
**Will no longer continue to channel after the target is dead.
  +
**Now does 25% less damage and costs 15% less mana.}}
  +
* {{Patch 1.12.0|note=It is no longer possible to cast this spell on an evading mob. In addition, the animation will now stop when the target is dead.}}
  +
* {{Patch 1.9.0|note=Will now be able to trigger procs based on dealing damage.}}
  +
* {{Patch 1.8.0|note=Should now properly report the correct "out of range" indicator on the action bar.}}
  +
* {{Patch 1.3.0|note=Fixed a bug where the spell would not function properly against spell-reflecting targets.}}
  +
* {{Patch 0.9.1|note=Arcane missiles will now only get a chance at the free cast on the first missile instead of every missile}}
  +
* {{Patch 0.9|note=Can no longer be cast if silenced.}}
  +
* {{Patch 0.7|note=Mana cost and damage increased.}}
   
 
==External links==
 
==External links==
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{{Elinks-spell|5143}}
 
{{Elinks-spell|5143}}
   
 
{{classfooter|Mage}}
   
 
[[Category:Hearthstone cards]]
{{classfooter|Mage}}
 
[[Category:Mage abilities]]
 
[[Category:Arcane spells]]
 

Latest revision as of 07:56, 5 September 2023

Arcane Missiles
Spell nature starfall
  • Arcane Missiles
  • Row 1 Arcane mage talent
  • 40 yd range
  • 15% of Base Mana
  • Channeled
  • Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of (213.9% of Spell Power) Arcane damage.
Properties
Class Mage
School Arcane
Cooldown None/Global Cooldown

Arcane Missiles is an Arcane mage talent. It shoots a series of missiles at the target, dealing damage.

While Arcane Missiles may be cast at any time, its intended use revolves around gaining and consuming Spell shadow manaburn [Clearcasting] procs, which removes its mana cost.

Improvements

Class talents
Arcane talents

Trivia

Patch changes

  • Dragonflight Hotfix (2023-07-24): Damage increased by 12% in PvP Combat (was 5%).
  • Dragonflight Patch 10.1.5 (2023-07-11): Now the row 1 Arcane talent (was row 2).
  • Dragonflight Patch 10.1.0 (2023-05-02):
    • Damage increased by 8%.
    • Damage increased by 5% in PvP combat.
  • Dragonflight Patch 10.0.2 (2022-11-15): No longer deals 15% increased damage in PvP combat.
  • Dragonflight Patch 10.0.0 (2022-10-25): Now a row 2 Arcane talent (was a level 13 Arcane ability).
  • Shadowlands Patch 9.2.5a (2022-08-02): Arcane Missile damage increased by 15% in PvP combat.
  • Shadowlands Patch 9.2.5 (2022-05-31): Arcane Missiles damage increased by 8%.
  • Shadowlands Patch 9.0.1 (2020-10-13): Now learned at level 13 (was 12).
  • Battle for Azeroth Hotfix (2018-07-18): When Arcane Missiles activate Spell shadow manaburn [Clearcasting], the subsequent (free) Missiles will correctly have reduced channel time and be affected by Spell holy mindsooth [Slipstream].
  • Battle for Azeroth Patch 8.0.1 (2018-07-17): Redesigned. Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of (250% of Spell power) Arcane damage.
    Old: Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of (221.5% of spell power) Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge.
  • Legion Hotfix (2017-01-23): Increased the damage of Arcane Missiles by 8%.
  • Legion Patch 7.1.5 (2017-01-10): Increased the damage of Arcane Missiles by 12%.
  • Legion Patch 7.1.0 (2016-10-25): Damage increased by 17%. Now learned at level 12 (was level 14).
  • Legion Hotfix (2016-09-23): Arcane Missiles damage increased by 9%.
  • Legion Patch 7.0.3 (2016-07-19): Damage per wave increased by 22.8%, and deals 50% more damage per Arcane Charge (was 60%). Activation chance reduced to 15% (wa 40%). Now learend at level 14 (was 24).
  • Warlords of Draenor Patch 6.2.0 (2015-06-23): Now deals 10% more damage.
  • Warlords of Draenor Hotfix (2014-12-08): Damage has increased by 16%.
  • Warlords of Draenor Hotfix (2014-10-30): Resolved an issue where notifications for Arcane Missiles charges may sometimes not display properly.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Stacks up to 3 charges (up from 2).
  • Mists of Pandaria Patch 5.2.0 (2013-03-05): Damage has been reduced by 22.1%. Now deals 50% more damage per Arcane Charge (up from 25%).
  • Mists of Pandaria Patch 5.1.0 (2012-11-27): Now deals 25% more damage per Arcane Charge (up from 22%).
  • Mists of Pandaria Hotfix (2012-09-20): Arcane Missiles damage has been reduced by approximately 3.5%.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Redesigned as a level 24 Arcane specialization ability (was a level 3 ability for all mages). Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (29.5% of Spell power) Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 22% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges.
  • Cataclysm Patch 4.1.0 (2011-04-26): Damage has been increased by 13%.
  • Cataclysm Patch 4.0.3a (2010-11-23): Damage has been increased by 5%.
  • Cataclysm Patch 4.0.1 (2010-10-12): Redesigned. Launches three waves of Arcane Missiles at the enemy over 2 sec, causing Arcane damage per wave. Each offensive spell you cast has a 40% chance to activate Arcane Missiles. Range increased from 30 to 40 yd. Now trainable at level 3 (was 8).
    Old: Launches Arcane Missiles at the enemy, causing Arcane damage every 1 sec for 3 sec.
  • Wrath-Logo-Small Patch 3.2.2 (2009-09-22):
    • Casting this spell while both Ability mage missilebarrage [Missile Barrage] and Spell shadow manaburn [Clearcasting] are active will cause only Missile Barrage to be consumed.
    • Ranks 12 and 13 will now properly cause players to enter combat.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): This spell now only has one chance to trigger Spell shadow manaburn [Arcane Concentration].
  • Wrath-Logo-Small Patch 3.0.3 (2008-11-04): Reduced the mana cost of Arcane Missiles.
  • Bc icon Patch 2.3.0 (2007-11-13): Players will no longer get strange error messages when casting this spell at evading targets. The spell will simply fail.
  • Bc icon Patch 2.2.0 (2007-09-25): Some procs were not triggered by this spell and now will be (such as Inv elemental mote life01 [Eye of Magtheridon]). The tooltip for this spell will now update correctly when a Mage is affected by spell haste.
  • Bc icon Patch 2.1.0 (2007-05-22):
    • Spell haste now affects channeled spells such as Arcane Missiles, reducing the overall channeling time but still doing the same amount of damage, thus increasing the DPS.
    • A bug was fixed where Arcane Missiles would fire an inconsistent number of missiles. This was fixed so that ranks 3-11 would always fire 5 pulses.
  • Bc icon Patch 2.0.3 (2007-01-09):
    • Mages will no longer see line of sight errors if the target moves behind an obstacle after the spell Arcane Missiles has begun casting.
    • Mages using Ability mage moltenarmor [Molten Armor] on themselves and being hit while casting Arcane Missiles will no longer cancel the spell.
    • Will no longer continue to channel after the target is dead.
    • Now does 25% less damage and costs 15% less mana.
  • WoW Icon update Patch 1.12.0 (2006-08-22): It is no longer possible to cast this spell on an evading mob. In addition, the animation will now stop when the target is dead.
  • WoW Icon update Patch 1.9.0 (2006-01-03): Will now be able to trigger procs based on dealing damage.
  • WoW Icon update Patch 1.8.0 (2005-10-10): Should now properly report the correct "out of range" indicator on the action bar.
  • WoW Icon update Patch 1.3.0 (2005-03-07): Fixed a bug where the spell would not function properly against spell-reflecting targets.
  • Test-inline Patch 0.9.1 (2004-08-24): Arcane missiles will now only get a chance at the free cast on the first missile instead of every missile
  • Test-inline Patch 0.9 (2004-08-17): Can no longer be cast if silenced.
  • Test-inline Patch 0.7 (2004-06-15): Mana cost and damage increased.

External links