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'''Arcane Missiles''' is a [[mage]] spell that shoots a series of missiles at the target, one each second over a period of time, dealing direct [[arcane]] damage. It is a [[channel|channeled]] spell.
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'''Arcane Missiles''' is a [[channel]]ed [[mage]] spell that shoots a series of missiles at the target, one each second over a period of time, dealing direct [[arcane]] damage.
   
 
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! | Rank || [[Mana]] Cost || DPS || Seconds || Total Damage || Level || Cost
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! | Rank || [[Mana]] Cost || DPS || Seconds || Total [[Damage]] || Level || Cost
 
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! | 1 || 85 || 24 || 3 || 72 || 8 || {{Cost|s=2}}
 
! | 1 || 85 || 24 || 3 || 72 || 8 || {{Cost|s=2}}

Revision as of 04:20, 15 May 2007

Arcane Missiles
Inv misc questionmark
  • Arcane Missiles (10 ranks)
  • Mage ability
  • 30 s. yd range
  • 785 Mana at max rank
  • Channeled sec cast
  • Launches Arcane Missiles at the enemy, causing X Arcane damage each second for Y sec.
Properties
Class Mage
School Arcane
Cooldown None
Improvements Spell nature starfall [Improved Arcane Missiles], Spell nature starfall [Empowered Arcane Missiles], Spell holy dispelmagic [Arcane Subtlety], Spell holy devotion [Arcane Focus]

[[Category:mage abilities]][[Category:mage abilities]]

Arcane Missiles is a channeled mage spell that shoots a series of missiles at the target, one each second over a period of time, dealing direct arcane damage.

Rank Mana Cost DPS Seconds Total Damage Level Cost
1 85 24 3 72 8 2s
2 140 36 4 144 16 15s
3 235 56 5 280 24 40s
4 320 83 5 415 32 1g
5 410 115 5 575 40 1g 80s
6 500 151 5 755 48 2g 80s
7 595 192 5 960 56 3g 50s
8 655 230 5 1150 60 4g 20s[1]
9 685 240 5 1200 63 5g 70s
10 740 264 5 1320 69 8g 70s

Talent improvements

The Spell nature starfall [Improved Arcane Missiles] talent will reduce the chance that damage taken will interrupt channeling. At max rank, Arcane Missiles will never be interrupted by damage.

The Spell nature starfall [Empowered Arcane Missiles] talent will increase the amount of spell damage that applies to Arcane Missiles, but increases its mana cost.

The Spell holy dispelmagic [Arcane Subtlety] talent will reduce the amount of threat caused by Arcane Missiles, and Spell holy devotion [Arcane Focus] will reduce the chance that the spell is resisted.

Notes

While you stand and channel, Arcane Missiles launches bolts of arcane energy at your target, dealing the given damage each second. Unlike other channeled spells, each second (or "tick") is considered a separate direct damage missile which passes through the normal direct damage checks (crit, resistance). Hence every missile can crit or miss on its own.

Like all channeled spells, the mana is deducted before channeling starts, so the full cost is paid regardless of how many missiles are actually launched or needed before the spell is interrupted or the target is dead.

Tips and tactics

This is the mage's best DPS single-target spell. The long channeling time makes it prone to interruption, especially in PvP, but a full talent upgrade makes it uninterruptable by regular damage, though abilities like Ability kick [Kick] and Ability warrior shieldbash [Shield Bash] will still stop the casting. When fully upgraded, this is a way to do fast (albeit expensive) damage to something that is trying to kill you with melee weapons.

It is very powerful against enemy casters, as it slows casting with every missile.

A helpful talent here is Spell shadow manaburn [Arcane Concentration]. A common tactic in groups when so talented is to cast a fast, cheap spell (like Spell fire soulburn [Scorch] or an upgraded Spell frost frostbolt02 [Frostbolt]) until clearcasting is achieved, then cast a free Arcane Missiles.

Known bugs

There is a bug that prevents base mana regeneration when using the Clearcasting effect for Arcane Missiles.

Occasionally, Arcane Missiles will launch an inconsistent number of missiles.[2]