FANDOM


(Patch changes)
 
(12 intermediate revisions by one user not shown)
Line 2: Line 2:
 
|name=Arcane Missiles
 
|name=Arcane Missiles
 
|image=Spell_Nature_StarFall.png
 
|image=Spell_Nature_StarFall.png
|description=Launches Arcane Missiles at the enemy, causing X Arcane damage each second for Y sec.
+
|description=Launches five waves of Arcane Missiles at the enemy over 2 sec, causing X Arcane damage per wave. Generates an Arcane Charge.<br><br>Arcane Missiles' damage is increased by 50% per Arcane Charge.<br><br>Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges.
 
|class=[[Mage]]
 
|class=[[Mage]]
 
|type=Offensive
 
|type=Offensive
 
|school=[[Arcane]]
 
|school=[[Arcane]]
|target="Unfriendly"
+
|range=40 yd
|cost=Free
 
|range=30 yds.
 
 
|cast_time=Channeled
 
|cast_time=Channeled
|cooldown=None
+
|cooldown=
|improvement= [[Arcane Potency]], [[Arcane Power]], [[Spell Power]], [[Molten Fury]], [[Shatter]], [[Piercing Ice]], [[Improved Arcane Missiles]], [[Invocation]], [[Arcane Specialization]]
+
|gcd=1.5 sec
  +
|specialization=Arcane
  +
|level=24
  +
|tcg=ArcaneMissilesTCG.jpg
 
}}</onlyinclude>
 
}}</onlyinclude>
{{AbilityFlavor|As mage spells go, this one isn't the showiest. Nonetheless, you'll find it quite effective.|TCG Through the Dark Portal|43}}
+
[[File:ArcaneMissiles1TCG.jpg|thumb|More TCG art]]
'''Arcane Missiles''' is a [[channel]]ed [[mage]] spell that shoots a series of missiles at the target, one each second over a period of time, dealing direct [[arcane]] damage.
+
{{Quotation|[[TCG Through the Dark Portal]]|As mage spells go, this one isn't the showiest. Nonetheless, you'll find it quite effective.}}
   
== Cataclysm table ==
+
'''Arcane Missiles''' is a [[mage]] ability learned at level 24 for those who have chosen the Arcane specialization. It is a [[channel]]ed spell that shoots a series of missiles at the target, one wave each second over a period of time, dealing direct [[arcane]] damage.
Launches three waves of Arcane Missiles at the enemy over X sec, causing Y Arcane damage per wave. Each offensive spell you cast has a 40% chance to Activate Arcane Missiles.
 
{| class="darktable" style="text-align: center;"
 
|-
 
! Level !! Duration !! Damage per wave
 
|-
 
|| 1 || - || -
 
|-
 
|| 2 || - || -
 
|-
 
|| 3 || 2.25 || 14
 
|-
 
|| 4 || 2.25 || 14
 
|-
 
|| 5 || 2.25 || 15
 
|-
 
|| 6 || 2.25 || 15
 
|-
 
|| 7 || 2.25 || 15
 
|-
 
|| 8 || 2.25 || 15
 
|-
 
|| 9 || 2.25 || 16
 
|-
 
|| 10 || 2.25 || 16
 
|}
 
   
==Talent improvements==
+
== Modified by ==
Arcane Missiles' full potential in PvE is only fully achieved when used by an Arcane Mage under the effect of [[Missile Barrage]]. The buff triggered by this talent halves AM's cast time, making it the Arcane Mage's highest DPS spell temporarily.
+
{{SpecIcon|Arcane}} Arcane specialization talent
  +
*{{wowhead tooltip|spell|155147|Overpowered (mage talent)}}
   
  +
{{SpecIcon|Arcane}} Arcane specialization ability
  +
*{{wowhead tooltip|spell|12042|Arcane Power}}
  +
*{{wowhead tooltip|spell|76547|Mastery: Mana Adept}}
   
  +
== Notes ==
  +
*Arcane Missiles has a chance to be activated after every damaging spell cast.
  +
*It will generate an {{ability|Arcane Charge}}; while at least one charge is available, it will increase Arcane Missiles' damage.
  +
*Unlike other channeled spells, each second (or "tick") is considered a separate [[direct damage]] missile which passes through the normal direct damage checks ([[crit]], [[resistance]]).
  +
*An often overlooked PvP benefit is the rapid speed with which it hits opponents causes regular spell interruption. Between this and {{ability|Slow (mage)|Slow}}, an Arcane mage can make it exceedingly difficult for an enemy player to get off spells with a cast time.
  +
*A notable effect of the fact is that "on spell hit" abilities, such as [[Mark of Defiance]], can proc off each missile, similar to "on spell crit" abilities. However, "on spell cast" abilities, such as [[Mystical Skyfire Diamond]], only have a chance to proc on each casting of the spell, ''not'' on each bolt.
  +
*This spell can also be useful against rare enemies who are immune/resistant to both Fire and Frost damage. One example of those is the Boiling and Scalding elementals in Thousand Needles, immune to Frost and highly resistant to Fire.
   
As with all mage spells capable of critical hits [[Arcane Potency]], [[Arcane Power]],[[Arcane Specialization]], [[Spell Power]], [[Invocation]], [[Improved Arcane Missiles]], [[Molten Fury]], [[Piercing Ice]] and [[Shatter]] can increase the effective damage output of this spell.
+
== Patch changes ==
+
* {{Patch 6.2.0|note=Arcane Missiles now deals 10% more damage.}}
[[Impact]] from the Fire talent tree now works with Arcane Missiles. Each tick of damage is capable of [[stun]]ning its target, and with 5 ticks of damage per cast, the proc has a good chance of taking effect on a target who receives all ticks of the spell.
+
* {{Patch 6.0.2|note=Arcane Missiles can now accumulate 3 charges (up from 2 charges).}}
+
* {{Patch 5.2.0|note=Arcane Missile's damage has been reduced by 22.1%.}}
==Notes==
+
* {{Patch 4.1.0|note=Arcane Missiles damage has been increased by 13%.}}
While you stand and [[channeling|channel]], Arcane Missiles launches bolts of arcane energy at your target, dealing the given damage each second. Unlike other channeled spells, each second (or "tick") is considered a separate [[direct damage]] missile which passes through the normal direct damage checks ([[crit]], [[resistance]]). Furthermore, both the initial cast of Arcane Missiles and each Missile are considered spell hits, resulting in a maximum amount of 6 hits per cast when talented.
 
 
Like all channeled spells, the mana is deducted before channeling starts, so the full cost is paid regardless of how many missiles are actually launched or needed before the spell is interrupted or the target is dead.
 
 
==Tips and tactics==
 
The spell happens on a proc and costs 0 mana to use. This makes it useless for leveling and keeping up the damage bonus from the Arcane spec mastery. Another large disadvantage of the spell is that it requires you to stay in one space for the 5 second duration, making you a sitting duck in PvP situations (A sitting duck that happens to be shooting magic missiles at foes, anyways) and keeping you from gaining space between you and your enemies.
 
 
With the right talents, however, Arcane Missiles can be somewhat useful. . It also receives 142% of your bonus spelldamage
 
Arcane Missiles' full potential in PvE is only fully achieved when used by an Arcane Mage under the effect of [[Missile Barrage]]. The buff triggered by this talent halves AM's cast time, making it the Arcane Mage's highest DPS spell temporarily.
 
 
An often overlooked PvP benefit is the rapid speed with which it hits opponents causes regular spell interruption. Between this and [[Slow]], an Arcane mage can make it exceedingly difficult for an enemy player to get off spells with a cast time.
 
 
 
A notable effect of the fact is that "on spell hit" abilities, such as [[Mark of Defiance]], can proc off each missile, similar to "on spell crit" abilities. However, "on spell cast" abilities, such as [[Mystical Skyfire Diamond]], only have a chance to proc on each casting of the spell, ''not'' on each bolt.
 
 
This spell can also be useful against rare enemies who are immune/resistant to both Fire and Frost damage. One example of those is the Boiling and Scalding elementals in Thousand Needles, immune to Frost and highly resistant to Fire.
 
 
==Known bugs==
 
There is a bug that prevents base mana regeneration when using the [[Arcane Concentration|Clearcasting]] effect for Arcane Missiles.
 
 
==Patch changes=
 
 
* {{Patch 4.0.1|note=This spell has been changed to proc on a 40% when casting spells. Mana cost removed.}}
 
* {{Patch 4.0.1|note=This spell has been changed to proc on a 40% when casting spells. Mana cost removed.}}
 
* {{Patch 3.2.2|note=Casting this spell while both Missile Barrage and Clearcasting are active will cause only Missile Barrage to be consumed.}}
 
* {{Patch 3.2.2|note=Casting this spell while both Missile Barrage and Clearcasting are active will cause only Missile Barrage to be consumed.}}
  +
* {{Patch 3.0.8|note=This spell now only has one chance to trigger Arcane Concentration.}}
  +
* {{Patch 3.0.3|note=Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.}}
  +
* {{Patch 2.3.0|note=Players will no longer get strange error messages when casting this spell at evading targets. The spell will simply fail.}}
 
* {{Patch 2.2.0|note=A bug was fixed where some procs such as the [[Eye of Magtheridon]] would not trigger properly.}}
 
* {{Patch 2.2.0|note=A bug was fixed where some procs such as the [[Eye of Magtheridon]] would not trigger properly.}}
* {{Patch 2.1.0|note=
+
* {{Patch 2.1.0|note=[[Spell haste]] now affects channeled spells such as Arcane Missiles, reducing the overall channeling time but still doing the same amount of damage, thus increasing the DPS. A bug was fixed where Arcane Missiles would fire an inconsistent number of missiles. This was fixed so that ranks 3-11 would always fire 5 pulses.}}
**[[Spell haste]] now affects channeled spells such as Arcane Missiles, reducing the overall channeling time but still doing the same amount of damage, thus increasing the DPS.
+
* {{Patch 2.0.3|note=Mages will no longer see line of sight errors if the target moves behind an obstacle after the spell "Arcane Missiles" has begun casting.; "Arcane Missiles" will no longer continue to channel after the target is dead.}}
**A bug was fixed where Arcane Missiles would fire an inconsistent number of missiles. This was fixed so that ranks 3-11 would always fire 5 pulses.}}
 
 
* {{Patch 1.8.0|note=Should now properly report the correct "out of range" indicator on the action bar.}}
 
* {{Patch 1.8.0|note=Should now properly report the correct "out of range" indicator on the action bar.}}
 
* {{Patch 1.3.0|note=Fixed a bug where the spell would not function properly against spell-reflecting targets.}}
 
* {{Patch 1.3.0|note=Fixed a bug where the spell would not function properly against spell-reflecting targets.}}
 
==References==
 
{{Reflist}}
 
   
 
==External links==
 
==External links==

Latest revision as of 16:29, June 26, 2015

Arcane Missiles
Spell nature starfall
  • Arcane Missiles
  • 40 yd  range
  • Channeled
  • Launches five waves of Arcane Missiles at the enemy over 2 sec, causing X Arcane damage per wave. Generates an Arcane Charge.

    Arcane Missiles' damage is increased by 50% per Arcane Charge.

    Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges.
Usable by
ClassMage
Properties
TypeOffensive
SchoolArcane
Casting timeChanneled
Cooldown (GCD 1.5 sec)
Talents
SpecializationArcane
Level required24
TCG image
ArcaneMissiles1TCG

More TCG art

As mage spells go, this one isn't the showiest. Nonetheless, you'll find it quite effective.

Arcane Missiles is a mage ability learned at level 24 for those who have chosen the Arcane specialization. It is a channeled spell that shoots a series of missiles at the target, one wave each second over a period of time, dealing direct arcane damage.

Modified by Edit

Spell holy magicalsentry Arcane specialization talent

Spell holy magicalsentry Arcane specialization ability

Notes Edit

  • Arcane Missiles has a chance to be activated after every damaging spell cast.
  • It will generate an [Arcane Charge]; while at least one charge is available, it will increase Arcane Missiles' damage.
  • Unlike other channeled spells, each second (or "tick") is considered a separate direct damage missile which passes through the normal direct damage checks (crit, resistance).
  • An often overlooked PvP benefit is the rapid speed with which it hits opponents causes regular spell interruption. Between this and [Slow], an Arcane mage can make it exceedingly difficult for an enemy player to get off spells with a cast time.
  • A notable effect of the fact is that "on spell hit" abilities, such as Mark of Defiance, can proc off each missile, similar to "on spell crit" abilities. However, "on spell cast" abilities, such as Mystical Skyfire Diamond, only have a chance to proc on each casting of the spell, not on each bolt.
  • This spell can also be useful against rare enemies who are immune/resistant to both Fire and Frost damage. One example of those is the Boiling and Scalding elementals in Thousand Needles, immune to Frost and highly resistant to Fire.

Patch changes Edit

  • Warlords-Logo-Small Patch 6.2.0 (23-Jun-2015): Arcane Missiles now deals 10% more damage.
  • Warlords-Logo-Small Patch 6.0.2 (14-October-2014): Arcane Missiles can now accumulate 3 charges (up from 2 charges).
  • Mists-Logo-Small Patch 5.2.0 (5-Mar-2013): Arcane Missile's damage has been reduced by 22.1%.
  • Cataclysm-Logo-Small Patch 4.1.0 (26-Apr-2011): Arcane Missiles damage has been increased by 13%.
  • Wrath-Logo-Small/ Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): This spell has been changed to proc on a 40% when casting spells. Mana cost removed.
  • Wrath-Logo-Small Patch 3.2.2 (2009-09-22): Casting this spell while both Missile Barrage and Clearcasting are active will cause only Missile Barrage to be consumed.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): This spell now only has one chance to trigger Arcane Concentration.
  • Wrath-Logo-Small Patch 3.0.3 (04-Nov-2008): Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
  • Bc icon Patch 2.3.0 (13-Nov-2007): Players will no longer get strange error messages when casting this spell at evading targets. The spell will simply fail.
  • Bc icon Patch 2.2.0 (25-Sep-2007): A bug was fixed where some procs such as the Eye of Magtheridon would not trigger properly.
  • Bc icon Patch 2.1.0 (22-May-2007): Spell haste now affects channeled spells such as Arcane Missiles, reducing the overall channeling time but still doing the same amount of damage, thus increasing the DPS. A bug was fixed where Arcane Missiles would fire an inconsistent number of missiles. This was fixed so that ranks 3-11 would always fire 5 pulses.
  • Bc icon Patch 2.0.3 (09-Jan-2007): Mages will no longer see line of sight errors if the target moves behind an obstacle after the spell "Arcane Missiles" has begun casting.; "Arcane Missiles" will no longer continue to channel after the target is dead.
  • WoW Icon 16x16 Patch 1.8.0 (10-Oct-2005): Should now properly report the correct "out of range" indicator on the action bar.
  • WoW Icon 16x16 Patch 1.3.0 (07-Mar-2005): Fixed a bug where the spell would not function properly against spell-reflecting targets.

External linksEdit


Community content is available under CC-BY-SA unless otherwise noted.