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{| border="0" cellpadding="3"
 
{| border="0" cellpadding="3"
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! Rank !! Level !! Mana !! Cast !! Description !! Cost
 
! Rank !! Level !! Mana !! Cast !! Description !! Cost
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|-bgcolor=#303030
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|| 1 || 8 || 85 || 3s channel || Launches missiles for 24 damage/sec. || {{s|2}}
 
|| 1 || 8 || 85 || 3s channel || Launches missiles for 24 damage/sec. || {{s|2}}
 
|-
 
|-
 
|| 2 || 16 || 140 || 4s channel || Launches missiles for 36 damage/sec. || {{s|18}}
 
|| 2 || 16 || 140 || 4s channel || Launches missiles for 36 damage/sec. || {{s|18}}
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|-bgcolor=#303030
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|| 3 || 24 || 235 || 5s channel || Launches missiles for 56 damage/sec. || {{s|53}}
 
|| 3 || 24 || 235 || 5s channel || Launches missiles for 56 damage/sec. || {{s|53}}
 
|-
 
|-
 
|| 4 || 32 || 320 || 5s channel || Launches missiles for 83 damage/sec. || {{g|1}}{{s|10}}
 
|| 4 || 32 || 320 || 5s channel || Launches missiles for 83 damage/sec. || {{g|1}}{{s|10}}
  +
|-bgcolor=#303030
|-
 
 
|| 5 || 40 || 410 || 5s channel || Launches missiles for 115 damage/sec. || {{g|1}}{{s|10}}
 
|| 5 || 40 || 410 || 5s channel || Launches missiles for 115 damage/sec. || {{g|1}}{{s|10}}
 
|-
 
|-
 
|| 6 || 48 || 500 || 5s channel || Launches missiles for 151 damage/sec. || {{g|2}}{{s|79}}
 
|| 6 || 48 || 500 || 5s channel || Launches missiles for 151 damage/sec. || {{g|2}}{{s|79}}
  +
|-bgcolor=#303030
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|| 7 || 56 || 595 || 5s channel || Launches missiles for 192 damage/sec. || {{g|4}}{{s|32}}
 
|| 7 || 56 || 595 || 5s channel || Launches missiles for 192 damage/sec. || {{g|4}}{{s|32}}
 
|}
 
|}

Revision as of 20:38, 3 March 2005

http://i14.thottbot.com/Interface/Icons/Spell_Nature_StarFall.jpg

Overview

Arcane Missiles is a a channeled Damage over Time spell in the Arcane School. It deals arcane damage to a single target within 30 yards. It can be enhanced by spending talent points on Spell nature starfall [Improved Arcane Missiles].

Functionality

While you stand and channel, Arcane Missiles launches bolts of arcane energy at your target, dealing the given damage each second. Like all channeled spells, the mana is deducted before channeling starts, so the full cost is paid regardless of how many missiles are actually launched or needed before the spell is interrupted or the target is dead.

Rank Level Mana Cast Description Cost
1 8 85 3s channel Launches missiles for 24 damage/sec. 2
2 16 140 4s channel Launches missiles for 36 damage/sec. 18
3 24 235 5s channel Launches missiles for 56 damage/sec. 53
4 32 320 5s channel Launches missiles for 83 damage/sec. 110
5 40 410 5s channel Launches missiles for 115 damage/sec. 110
6 48 500 5s channel Launches missiles for 151 damage/sec. 279
7 56 595 5s channel Launches missiles for 192 damage/sec. 432

Tactics Notes

This is the mage's best DPS single-target spell. The long channeling time makes it prone to interruption, especially in PvP, but a full talent upgrade makes it uninterruptable by regular damage, though abilities like Ability kick [Kick] and shield bash will still stop the casting. When fully upgraded, this is a way to do fast (albiet expensive) damage to something that is trying to kill you with melee weapons. Another helpful talent is Spell shadow manaburn [Arcane Concentration]. A common tactic with this talent in groups is to cast a fast, cheap spell (like Spell fire soulburn [Scorch] or an upgraded Spell frost frostbolt02 [Frostbolt]) until clearcasting is achieved, then cast a free Arcane missiles.


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