Arcane Barrage | |
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Properties | |
Class | Mage |
School | Arcane |
Cooldown | 3 secs |
Talents | |
Talent tree | Arcane |
Talent required | 50 points in Arcane talents |
[[Category:mage abilities]][[Category:mage abilities]]
Arcane Barrage is a Mage spell obtained by investing points in the Arcane tree. It was introduced in Patch 3.0.2.
Rank table
Rank | Level | Arcane Damage | Cost |
---|---|---|---|
1 | 60 | 386 to 470 | Talent |
2 | 70 | 709 to 865 | 1 |
3 | 80 | 936 to 1144 | 1 50 |
All ranks of the spell cost 18% of base mana to cast.
Improvements
Talents
Arcane
- [Arcane Subtlety] reduces the threat generated by Arcane spells by 20/40%.
- [Arcane Focus] increases the chance to hit by 1/2/3% and reduces the mana cost of Arcane spells by 1/2/3%.
- [Arcane Concentration] gives you a 2/4/6/8/10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damaging spell by 100%.
- [Magic Attunement] increases the range of Arcane spells by 3/6 yards.
- [Torment the Weak] makes your Frostbolt, Fireball, Frostfire Bolt, Pyroblast, Arcane Missiles, Arcane Blast, and Arcane Barrage abilities deal 4/8/12% more damage to snared or slowed targets.
- [Focus Magic] increases the target's chance to critically hit with all spells by 3%. When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec. Cannot be cast on self.
- [Presence of Mind], when used together with Arcane Potency. Also required for Arcane Instability, Arcane Power and Arcane Flows (see below).
- [Arcane Mind] increases your total Intellect by 3/6/9/12/15% (which boosts your critical strike chance and Mind Mastery, see below).
- [Arcane Potency] increases the critical strike chance of your next damaging spell by 15/30% after gaining Clearcasting or Presence of Mind.
- [Arcane Instability] increases your spell damage and critical strike chance by 1/2/3%
- [Arcane Power] will, when active, cause your spells to deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.
- [Arcane Flows] reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 15/30% and the cooldown of your Evocation spell by 1/2 min.
- [Incanter's Absorption] will turn 5/10/15% of the damage absorbed by your Mana Shield, Frost Ward, Fire Ward, and Ice Barrier into your own temporarily spell power.
- [Arcane Empowerment] increases the damage of all party and raid members within 100 yds by 1/2/3% (among other effects).
- [Mind Mastery] increases spell damage by up to 3/6/9/12/15% of your intellect.
- Spell Power increases critical strike damage bonus of all spells by 25/50%.
Fire
- Impact gives your damaging spells a 4/7/10% chance to cause the next Fire Blast you cast to stun the target for 2 sec.
- [Master of Elements] causes your spell criticals to refund 10/20/30% of their base mana cost.
- [Improved Scorch] increases your chance to critically hit with Scorch, Fireball and Frostfire Bolt and your damaging Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.
- Fire talents further down in the Fire tree beyond Master of Elements and Improved Scorch are impossible to access due to lack of talent points.
Frost
- [Precision] reduces the mana cost of your spells by 1/2/3% and increases your hit rating by 1/2/3%.
- [Shatter] increases the critical strike chance of all your spells against frozen targets by 17/34/50%.
- [Frost Channeling] reduces the mana cost of all spells by 4/7/10% and the threat caused by your Frost spells by 4/7/10%.
- Frost talents further down in the Frost tree beyond Shatter and Frost Channeling are impossible to access due to lack of talent points.
Glyphs
- [Glyph of Arcane Barrage] reduces the mana cost of Arcane Barrage by 20%.
Notes
Even though it has an instant cast time, it has the spell power coefficient of a 2.5 second cast spell, 71%[1].
References
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