IctivGoka@legacy41546166 (talk | contribs) No edit summary |
|||
Line 1: | Line 1: | ||
[[File:Anvilmar.jpg|thumb|Anvilmar]] |
[[File:Anvilmar.jpg|thumb|Anvilmar]] |
||
− | '''Anvilmar''' is the first settlement of significance encountered by starting [[dwarves]] and [[gnomes]]. It lies north in [[Coldridge Valley]], and has a set of [[trainers]] and some [[quest giver]]s, as well as a few [[vendor]]s. The central structure of Anvilmar houses a large forge, although there are no tradeskill trainers present. It is named after the great |
+ | '''Anvilmar''' is the first settlement of significance encountered by starting [[dwarves]] and [[gnomes]]. It lies north in [[Coldridge Valley]], and has a set of [[trainers]] and some [[quest giver]]s, as well as a few [[vendor]]s. The central structure of Anvilmar houses a large forge, although there are no tradeskill trainers present. It is named after the great king [[Modimus Anvilmar]], the High King of all dwarves before the [[War of the Three Hammers]]. |
== Notes == |
== Notes == |
Revision as of 11:36, 24 June 2010
Anvilmar is the first settlement of significance encountered by starting dwarves and gnomes. It lies north in Coldridge Valley, and has a set of trainers and some quest givers, as well as a few vendors. The central structure of Anvilmar houses a large forge, although there are no tradeskill trainers present. It is named after the great king Modimus Anvilmar, the High King of all dwarves before the War of the Three Hammers.
Notes
Anvilmar is located southwest of Coldridge Pass, at around [28, 67] on the map.