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* 100 Brood of Nozdurmu Reputation per kill.
 
* 100 Brood of Nozdurmu Reputation per kill.
 
[[Category:Qiraji]]
 
[[Category:Qiraji]]
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= Priority =
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You must prioritize which abilities will be the worst to have on more than one of the sentinels.
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Typically any of them that AoE are ones you don't want to kill early.
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First priority on killing should be either knockback or ones that heal. Mortal strike is pretty mana intensive to heal through on multiple tanks, but in the case of multiple AoE sentinels, this should be killed earlier rather than later. The shadowbolt volley is avoidable if you stand in melee range, so as long as you don't have a mana burn or thunderclap stacked with it, it is easy to deal with if you spread out the mobs so you are either in melee or out of range of the volley. Thunderclap is not difficult if you spread out the sentinels, but if they become stacked on top of each other, it is a raid wiper.

Revision as of 17:28, 10 March 2006

Anubisath Sentinels are packs of 4 mobs inside Ahn'Qiraj. They have a normal attack as well as one of the following abilities:

  • Spell holy renew [Renew] (Heals 4.5K every 3 seconds) (Use Mortal Strike)
  • Ability warrior savageblow [Mortal Strike]
  • Spell shadow manaburn [Mana Burn]
  • Multiple target Shadowbolt (Likely the worst)
  • Knockback [Immune to Taunt
  • Spell nature thorns [Thorns] (500 damage)
  • Thunderclap (no debuffs though, 800 damage)
  • Reflect Fire and Arcane Damage (You can tell since it bounces back detect magic)
  • Reflect Frost and Shadow Damage

When any one sentinel dies, the remaining sentinels gain the ability of the fallen sentinel and are healed for 50% of their max health. This means the last sentinel will have 4 abilities.

Reputation

  • 100 Brood of Nozdurmu Reputation per kill.

Priority

You must prioritize which abilities will be the worst to have on more than one of the sentinels.

Typically any of them that AoE are ones you don't want to kill early.  

First priority on killing should be either knockback or ones that heal. Mortal strike is pretty mana intensive to heal through on multiple tanks, but in the case of multiple AoE sentinels, this should be killed earlier rather than later. The shadowbolt volley is avoidable if you stand in melee range, so as long as you don't have a mana burn or thunderclap stacked with it, it is easy to deal with if you spread out the mobs so you are either in melee or out of range of the volley. Thunderclap is not difficult if you spread out the sentinels, but if they become stacked on top of each other, it is a raid wiper.