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{{ood}}
=General Information=
 
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<onlyinclude>{{Infobox ability
*Level: 61 (Elite)
 
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|name=Moonfire
*[[:Category:Zones|Location]]: [[Temple of Ahn'Qiraj]] in [[Silithus]]
 
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|image=Spell_Nature_StarFall
*[[Creature type|Type]]: [[Creature type#Not specified|Not specified]]
 
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|description=Burns the enemy for X to Y Arcane damage and then an additional Z Arcane damage over 12 sec.
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|class=[[Druid]]
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|type=Offensive
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|school=[[Arcane]]
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|cost=18%-21% of [[base mana]]
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|range=30
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|rangeunit=yd
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|cast_time=Instant
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|improvement=[[Improved Moonfire]], [[Nature's Reach]], [[Nature's Splendor]], [[Vengeance]], [[Moonglow]], [[Moonfury]]
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|ranks=12
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|buff_name=Moonfire
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|buff_type=Magic
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|buff_image=Spell_Nature_StarFall
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|buff_desc=(Z/4) Arcane damage every 3 seconds.
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|buff_dur=12 sec
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|debuff=
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}}</onlyinclude>
   
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:''"In all other things, moderation." <ref>''[[World of Warcraft Trading Card Game]]</ref>
=Background=
 
'''Anubisath Sentinel''' comes in packs of four. There are two packs of these until the first boss, [[The Prophet Skeram]]. The sentinels are the first type of [[Anubisath]] the raid will encounter in the Temple of Ahn'Qiraj.
 
   
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[[Moonfire]] is an instant cast offensive spell that deals direct arcane damage along with a 12 second [[DoT]] that also deals arcane damage. It has become one of the [[Druid]]'s signiture abilities that is most commonly used by Balance and Restoration Druids, however; this unique ability can also be a viable method for pulling [[mobs]] or finishing off fleeing enemies if specced into the Feral Combat tree.
=Attacks and Abilities=
 
Anubisath Sentinels have a normal attack that hits for 600 - 800 damage and one random ability. The abilities are:
 
   
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== Table ==
*'''[[Mending]]''' aka [[Renew]] - Healing for 4752 every 3 seconds. ''Use Mortal Strike''
 
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Moonfire is available at level 4 for {{cost|||93}}.
*'''[[Mortal Strike]]''' - ''~3200 damage to the target.''
 
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{| class="darktable zebra" style="text-align: center"
*'''Periodic [[Knock Away]]''' aka [[Knockback]] - Periodically knock enemies away, reducing their hate. [[Immune]] to [[taunt]].
 
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! Level || Base [[Mana]] Cost || [[Direct damage|DD]] !! [[Damage over Time|DoT]] !! Duration
*'''Periodic [[Mana Burn]]''' - Periodically casts mana burn.
 
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|-
*'''Periodic [[Shadow Storm]]''' - Periodically casts Shadow Storm. ''Targets all players outside of melee range and up to some distance >40 yards.''
 
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! 1
*'''Reflect Arcane and Fire''' - ''[[Detect Magic]] will be reflected back at the caster.''
 
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| - || - || - || -
*'''Reflect Shadow and Frost'''
 
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|-
*'''[[Thorns]]''' - Causes 475 to 525 [[Nature]] damage to attackers. ''Resistable''
 
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! 2
*'''[[Thunderclap]]''' - ''~800 [[Nature]] damage, no debuff, resistable.''
 
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| - || - || - || -
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|-
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! 3
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| - || - || - || -
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|-
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! 4
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| 12% || 8 || 20 || 12 sec.
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|-
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! 5
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| 11% || 9 || 24 || 12 sec.
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|-
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! 6
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| 11% || 9 || 24 || 12 sec.
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|-
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! 7
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| 10% || 10 || 24 || 12 sec.
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|-
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! 8
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| 11% || 10 || 24 || 12 sec.
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|-
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! 9
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| 10% || 10 || 24 || 12 sec.
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|-
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! 10
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| 10% || 10 || 24 || 12 sec.
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|-
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! 11
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| 10% || 11 || 32 || 12 sec.
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|-
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! 12
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| 10% || 11 || 32 || 12 sec.
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|-
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! 13
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| 10% || 12 || 32 || 12 sec.
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|-
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! 14
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| 10% || 12 || 32 || 12 sec.
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|}
   
 
==Notes==
When any one sentinel dies, the remaining sentinels gain the ability of the fallen sentinel and are healed for 50% of their max health. This means the last sentinel will have 4 abilities. Use detect magic as you pull the sentinels so that the most appopriate first target can be selected.
 
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*Moonfire is used in most, if not all, [[Druid talents#Balance|balance]] [[druid]] [[DPS]] [[rotation]]s.
   
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== Improvements ==
=Strategies=
 
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=== Talents ===
You must prioritize which abilities will be the worst to have on more than one of the sentinels.
 
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{| class="darktable zebra"
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|-
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! Talent !! Points Needed
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|-
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| [[File:Spell Nature StarFall.png|24px|Improved Moonfire]] [[Improved Moonfire]] (2)
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| Balance (5)
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|-
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| [[File:Spell Nature NatureTouchGrow.png|24px|Nature's Reach]] [[Nature's Reach]] (2)
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| Balance (10)
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|-
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| [[File:Spell Nature NatureGuardian.png|24px|Nature's Splendor]] [[Nature's Splendor]] (1)
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| Balance (10)
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|-
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| [[File:Spell Nature Purge.png|24px|Vengeance]] [[Vengeance (druid talent)|Vengeance]] (5)
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| Balance (15)
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|-
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| [[File:Spell Nature Sentinal.png|24px|Moonglow]] [[Moonglow (talent)|Moonglow]] (3)
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| Balance (20)
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|-
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| [[File:Spell Nature MoonGlow.png|24px|Moonfury]] [[Moonfury]] (5)
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| Balance (25)
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|}
   
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== Related Glyphs ==
*<b>Typically any of them that AoE are ones you don't want to kill early.</b>
 
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[[Glyph of Moonfire]] increases the periodic damage of the [[DoT]] that moonfire applies by 20%. This is considered one of the best prime glyphs for Balance Druids due to the increased damage of this ability as of [[patch 4.0.1]].
   
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==Tips and tactics==
First priority on killing should be either knockback or ones that heal. Mortal strike is pretty mana intensive to heal through on multiple tanks, but in the case of multiple AoE sentinels, this should be killed earlier rather than later. The shadowbolt volley is avoidable if you stand in melee range, so as long as you don't have a mana burn or thunderclap stacked with it, it is easy to deal with if you spread out the mobs so you are either in melee or out of range of the volley. Thunderclap is not difficult if you spread out the sentinels, but if they become stacked on top of each other, it is a raid wiper.
 
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*Generally this ability along with [[Insect Swarm]] add up to a large portion of the overall damage that Balance Druids deal during a fight, especially if both are glyphed. Thus opening with [[Moonfire]] followed by [[Insect Swarm]] or vice versa is the best option, however; [[Faerie Fire]] is also a good opener for longer lasting fights or when facing enimies that can [[Stealth]].
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*It's often considered an excellent choice for pulling, regardless of the druid's spec due to its instant cast and longer lasted [[DoT]].
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*The talent [[Lunar Shower]] is makes [[Moonfire]]'s direct damage increase by 90% AND turns it into one of the cheapest abilities in the druid's arsenal making it cost only 33 mana at level 85 IF three stacks are active. Thus this talent is worth investing in for fights that require lots of movement or if mana becomes an issue. It's also good for [[kiting]] in [[PvP]] or finishing off fleeing enemies.
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*The only disadvantage of this spell, which other [[DoT]] spells face is well is that reapplying it (which is common since moonfire is easy to spam) cancels the periodic damage effect that was put on the target from the initial cast. Thus to increasing overall damage, cast this spell once and let the [[DoT]] do its work. When it wears off reapply then rinse and repeat.
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*The [[DoT]] effect of this spell will not be overwritten by lower ranks of the spell, but the initial damage will still occur.
   
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==References==
=Reward=
 
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{{reflist}}
* 100 Reputation points with [[Brood of Nozdormu]]
 
   
=Notes=
 
The pack of Anubisath Sentinels will respawn 30 minutes after the last one of the pack was killed.
 
   
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== External links ==
[[Category:NPCs]]
 
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<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
[[Category:Instance Characters]]
 
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Links that do not conform to the rules will be DELETED.
[[Category:Qiraji]]
 
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{elinks-spell|8921}}
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{{Classfooter|Druid}}
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[[es:Fuego lunar]]
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[[ru:Лунный огонь]]
 
[[Category:Druid abilities]]
 
[[Category:Arcane spells]]
 
[[Category:Magic debuffs]]

Revision as of 16:24, 1 January 2011

Moonfire
Spell nature starfall
  • Moonfire (12 ranks)
  • Druid ability
  • 30 yd range
  • 18%-21% of base mana
  • Instant
  • Burns the enemy for X to Y Arcane damage and then an additional Z Arcane damage over 12 sec.
Properties
Class Druid
School Arcane
Cooldown None/Global Cooldown
Improvements Spell nature starfall [Improved Moonfire], Spell nature naturetouchgrow [Nature's Reach], Inv misc bag 27 [Nature's Splendor], Vengeance, Inv potion 20 [Moonglow], Spell nature moonglow [Moonfury]
Related debuff
Spell nature starfall
  • Magic
  • Moonfire
  • (Z/4) Arcane damage every 3 seconds.
  • Duration: 12 sec

[[Category:druid abilities]][[Category:druid abilities]]

"In all other things, moderation." [1]

Spell nature starfall [Moonfire] is an instant cast offensive spell that deals direct arcane damage along with a 12 second DoT that also deals arcane damage. It has become one of the Druid's signiture abilities that is most commonly used by Balance and Restoration Druids, however; this unique ability can also be a viable method for pulling mobs or finishing off fleeing enemies if specced into the Feral Combat tree.

Table

Moonfire is available at level 4 for 93c.

Level Base Mana Cost DD DoT Duration
1 - - - -
2 - - - -
3 - - - -
4 12% 8 20 12 sec.
5 11% 9 24 12 sec.
6 11% 9 24 12 sec.
7 10% 10 24 12 sec.
8 11% 10 24 12 sec.
9 10% 10 24 12 sec.
10 10% 10 24 12 sec.
11 10% 11 32 12 sec.
12 10% 11 32 12 sec.
13 10% 12 32 12 sec.
14 10% 12 32 12 sec.

Notes

Improvements

Talents

Talent Points Needed
Improved Moonfire Spell nature starfall [Improved Moonfire] (2) Balance (5)
Nature's Reach Spell nature naturetouchgrow [Nature's Reach] (2) Balance (10)
Nature's Splendor Inv misc bag 27 [Nature's Splendor] (1) Balance (10)
Vengeance Vengeance (5) Balance (15)
Moonglow Moonglow (3) Balance (20)
Moonfury Spell nature moonglow [Moonfury] (5) Balance (25)

Related Glyphs

Inv glyph primedruid [Glyph of Moonfire] increases the periodic damage of the DoT that moonfire applies by 20%. This is considered one of the best prime glyphs for Balance Druids due to the increased damage of this ability as of patch 4.0.1.

Tips and tactics

  • Generally this ability along with Spell nature insectswarm [Insect Swarm] add up to a large portion of the overall damage that Balance Druids deal during a fight, especially if both are glyphed. Thus opening with Spell nature starfall [Moonfire] followed by Spell nature insectswarm [Insect Swarm] or vice versa is the best option, however; Spell nature faeriefire [Faerie Fire] is also a good opener for longer lasting fights or when facing enimies that can Ability stealth [Stealth].
  • It's often considered an excellent choice for pulling, regardless of the druid's spec due to its instant cast and longer lasted DoT.
  • The talent Achievement worldevent lunar [Lunar Shower] is makes Spell nature starfall [Moonfire]'s direct damage increase by 90% AND turns it into one of the cheapest abilities in the druid's arsenal making it cost only 33 mana at level 85 IF three stacks are active. Thus this talent is worth investing in for fights that require lots of movement or if mana becomes an issue. It's also good for kiting in PvP or finishing off fleeing enemies.
  • The only disadvantage of this spell, which other DoT spells face is well is that reapplying it (which is common since moonfire is easy to spam) cancels the periodic damage effect that was put on the target from the initial cast. Thus to increasing overall damage, cast this spell once and let the DoT do its work. When it wears off reapply then rinse and repeat.
  • The DoT effect of this spell will not be overwritten by lower ranks of the spell, but the initial damage will still occur.

References


External links


ru:Лунный огонь