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<onlyinclude>{{{{{tpl|tooltip}}}
{{npcbox
 
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|mode={{{mode|}}}
|name=Anubisath Sentinel
 
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|arg={{{arg|}}}
|image=Anubisath Sentinel.jpg
 
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|icon=INV_Misc_Drum_06
|race=Anubisath
 
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|name=Drums of Panic
|creature=Uncategorized
 
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|quality=Uncommon
|level=61
 
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|prof=Leatherworking (350)
|type=Elite
 
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|cast=1 sec
|faction=Combat
 
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|cooldown=2 min
|aggro={{aggro|-1|-1}}
 
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|charges=50
|health=110,000
 
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|effect=Use: Unearthly rhythms cause 5 enemies within 8 yds to flee in terror for 2 sec. &nbsp;Drums can be used while shapeshifted.
|location=[[Temple of Ahn'Qiraj]]
 
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|ilvl=73
}}
 
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}}</onlyinclude>
   
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==Source==
'''Anubisath Sentinel''' comes in packs of four. There are two packs of these before the first boss, [[The Prophet Skeram]]. The sentinels are the first type of [[Anubisath]] the raid will encounter in the Temple of Ahn'Qiraj.
 
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These drums need a [[leatherworking]] skill of 350 or more to use. The receipe is sold by [[Alurmi]], requires honored [[faction]] with the [[Keepers of Time]] and a leatherworking skill of 370 to learn.
   
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The components are:
==Abilities==
 
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*6x {{loot|common|Heavy Knothide Leather}}
Anubisath Sentinels have a normal attack that hits for 600 - 800 damage and one random ability. The abilities are:
 
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*4x {{loot|common|Fel Hide}}
 
*'''[[Mending]]''' aka [[Renew]] - Healing for 4752 every 3 seconds. ''Use Mortal Strike''
 
*'''[[Mortal Strike]]''' - ''~3200 damage to the target.''
 
*'''Periodic [[Knock Away]]''' aka [[Knockback]] - Periodically knock enemies away, reducing their hate. [[Immune]] to [[taunt]].
 
*'''Periodic [[Mana Burn]]''' - Periodically casts mana burn.
 
*'''Periodic [[Shadow Storm]]''' - Periodically casts Shadow Storm. ''Targets all players outside of melee range and up to some distance >40 yards.''
 
*'''Reflect Arcane and Fire'''
 
*'''Reflect Shadow and Frost'''
 
*'''[[Thorns]]''' - Causes 475 to 525 [[Nature]] damage to attackers. ''Resistible''
 
*'''[[Thunderclap]]''' - ''~800 [[Nature]] damage, no debuff, resistible.''
 
 
When any one sentinel dies, the remaining sentinels gain the ability of the fallen sentinel and are healed for 50% of their max health. This means the last sentinel will have 4 abilities.
 
 
==Strategies==
 
You must prioritize which abilities will be the worst to have on more than one of the sentinels.
 
 
*'''Typically any of them that AoE are ones you don't want to kill early.'''
 
 
First priority on killing should be either knockback or ones that heal. Mortal strike is pretty mana intensive to heal through on multiple tanks, but in the case of multiple AoE sentinels, this should be killed earlier rather than later. The shadowbolt volley is avoidable if you stand in melee range, so as long as you don't have a mana burn or thunderclap stacked with it, it is easy to deal with if you spread out the mobs so you are either in melee or out of range of the volley. Thunderclap is not difficult if you spread out the sentinels, but if they become stacked on top of each other, it is a raid wiper.
 
 
==Reward==
 
* 100 Reputation points with [[Brood of Nozdormu]]
 
   
 
==Notes==
 
==Notes==
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The "terror" effect is essentially the same as [[Fear]], but the movement speed of affected targets is increased by 25%. This can make the drums very useful for gaining distance.
The pack of Anubisath Sentinels will respawn 30 minutes after the last one of the pack was killed.
 
   
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==Background==
==Patches and hotfixes==
 
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{{RPG-section}}
{{Patch 1.9.0|note=Added}}
 
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These kettle drums are orc creations, played from the mighty shoulders of the kodo beast. They are always created in pairs, and are sometimes made of leather cured from high elf skin; the warlocks who make the drums claim the elves' addiction to magic makes their skins highly magically malleable. Other races use animal leather and see no difference in power.{{Cite|MM&M|139}}
   
 
==External links==
 
==External links==
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{{elinks-NPC|15264}}
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{{elinks-item|29532}}
   
[[Category:Qiraji]]
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[[Category:World of Warcraft uncommon items]]
[[Category:Temple of Ahn'Qiraj mobs]]
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[[Category:World of Warcraft leatherworking crafted items]]
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{{DEFAULTSORT:Drums Of Panic}}

Revision as of 15:06, 22 October 2010

Inv misc drum 06
  • Drums of Panic
  • Requires Leatherworking (350)
  • Item Level 73Disenchants into:
    Not disenchantable
  • Use: Unearthly rhythms cause 5 enemies within 8 yds to flee in terror for 2 sec.  Drums can be used while shapeshifted.
  • 50 Charges
  • Cooldown: 2 min
  • 1 sec cast

Source

These drums need a leatherworking skill of 350 or more to use. The receipe is sold by Alurmi, requires honored faction with the Keepers of Time and a leatherworking skill of 370 to learn.

The components are:

Notes

The "terror" effect is essentially the same as Spell shadow possession [Fear], but the movement speed of affected targets is increased by 25%. This can make the drums very useful for gaining distance.

Background

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

These kettle drums are orc creations, played from the mighty shoulders of the kodo beast. They are always created in pairs, and are sometimes made of leather cured from high elf skin; the warlocks who make the drums claim the elves' addiction to magic makes their skins highly magically malleable. Other races use animal leather and see no difference in power.Template:Cite

External links