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MobAnub'arak
Image of Anub'arak
Race Crypt lord (Undead)
Level ?? (Boss)
Affiliation(s) Scourge
Location The Icy Depths beneath Crusaders' Coliseum
Status Killable
This article is about information on how to defeat Anub'arak in the Crusaders' Coliseum instance. For character biography and WCIII appearances, see Anub'arak. For information on how to defeat Anub'arak in Azjol-Nerub, see Anub'arak (tactics).

Anub'arak is the fifth and final boss of the Trial of the Crusader, an instance in the Crusaders' Coliseum. Azjol-Nerub was merely a setback, as Anub'arak has returned from his freedom of undeath by the Lich Kings power of reanimation. He is now bigger, stronger, deadlier and faster along with being imbuded with frost power to slay the champions that defeat the invading Twin Val'kyr sisters. He has an enrage timer of 10 minutes.

Permafrost

Permafrost is created by killing one of the blue orbs floating above the boss. These will spawn infinitely on normal mode and will be limited to a total of six over the fight on heroic mode. In 10-man regular, the orbs have exactly 3,000 hp, and 9,000 hp in 25-man regular.

  • Spell frost glacier Permafrost — Freezes the ground in a small area, preventing most creatures from burrowing through it and reducing movement speed over the area by 80%. Instant

25-player abilities

Phase One - Anub'arak on the ground.

  • Melee - Anub'arak melees for 25,000 - 30,000 on a tank
  • Spell frost frostblast Freezing Slash — Inflicts 25% Froststrike weapon damage (Frost or Physical, whichever will cause more damage to the target) damage to Anub'Arak's target and freezes them in a block of ice for 3 sec. Instant
  • Spell frost coldhearted Penetrating Cold 50,000 yd range — Cast on five random players. 3,500 (Hard mode 6,000) frost damage every 3 seconds for 18 seconds. As this falls off the first five players another five will be afflicted. Instant
  • Ability vanish Submerge — Burrows into the ground. Cast only by Nerubian Burrowers. 2.5 seconds cast
  • - Summon Nerubian Burrower: Summons two (hard mode four) Nerubian Burrowers with Submerge and Expose Weakness which they will stack up to 10. If they are not tanked on permafrost they will submerge and regen to full. 750,000 HP.

Phase Two - Anub'arak burrows.

  • Ability hunter snipershot Pursued by Anub'arak 50,000 yd range — Anub'arak is pursuing you. Instant
  • Trade engineering Pursuing Spikes — Fires a spike through the floor, impaling all targets within 4 yards, dealing 2,828 to 3,172 damage and knocking them up in the air. This attack ignores armor. Instant
  • Spell nature earthquake Impale — When Anub'arak reaches his target he will cast this spell. Fires a spike up through the floor above Anub'arak, inflicting 17672 to 19828 Physical damage to anyone within 6 yards and sending them flying high up in the air (50% fall damage). This attack ignores armor, but cannot penetrate Permafrost. Instant
  • Spell nature wispsplodegreen Summon Scarab — A Swarm Scarab emerges from the ground. Instant

Phase Three - The leeching swarm.

  • Spell nature insectswarm Leeching Swarm 50,000 yd range — At 30% Anub'arak releases a swarm of insects that attack the caster's enemies, leeching 10% (Hard Mode 30%) of each target's CURRENT (not maximum) health every 1 second. A minimum of 250 health will be leeched. This ability heals Anub'arak 1.5 second cast

Hard Mode Only

  • - There will be four Nerubian Burrowers instead of two.
  • - You will only have 6 permafrost for the entire encounter.
  • - Nerubian Burrowers gain Shadow Strike, which, if not interrupted, will cause them to teleport behind a targeted raid member and cause 40000 Shadow damage. Appears to prioritize ranged attackers.
  • - Anub'arak will continue summoning Nerubian Burrowers in phase three.

10-player abilities

Phase One - Anub'arak on the ground.

  • Melee - Anub'arak melees for 17,500 - 20,00 on a tank
  • Spell frost frostblast Freezing Slash — Inflicts 25% Froststrike weapon damage (Frost or Physical, whichever will cause more damage to the target) damage to Anub'Arak's target and freezes them in a block of ice for 3 sec. Instant
  • Spell frost coldhearted Penetrating Cold 50,000 yd range — Cast on two random players. 3,500 (Hard mode 6,000) frost damage every 3 seconds for 18 seconds. As this falls off the first two players two more will be afflicted. Instant
  • Ability vanish Submerge — Attempt to burrow into the ground. Cast only by Nerubian Burrowers and cannot be performed successfully on ground frozen by Permafrost. 2.5 seconds cast
  • - Summon Nerubian Burrower: Summons one (hard mode two) Nerubian Burrower with Submerge and Expose Weakness which they will stack infinitely on their tank. If they are not tanked on permafrost, they will submerge and regen to full: 200,000 HP

. Phase Two - Anub'arak burrows.

  • Ability hunter snipershot Pursued by Anub'arak 50,000 yd range — Anub'arak is pursuing you. Instant
  • Trade engineering Pursuing Spikes — Fires a spike through the floor, impaling all targets within 4 yards, dealing 2,828 to 3,172 damage and knocking them up in the air. This attack ignores armor. Instant
  • Spell nature earthquake Impale — When Anub'arak reaches his target he will cast this spell. Fires a spike up through the floor above Anub'arak, inflicting 17672 to 19828 Physical damage to anyone within 6 yards and sending them flying high up in the air (50% fall damage). This attack ignores armor, but cannot penetrate Permafrost. Instant
  • Spell nature wispsplodegreen Summon Scarab — A Swarm Scarab emerges from the ground. Instant

Phase Three - The leeching swarm.

  • Spell nature insectswarm Leeching Swarm 50,000 yd range — Releases a swarm of insects that attack the caster's enemies, leeching 10% (Hard Mode 20%) of each target's CURRENT (not maximum) health every 1 second. A minimum of 250 health will be leeched. This ability heals Anub'arak. 1.5 second cast

Hard Mode Only

  • - There will be two Nerubian Burrowers instead of one.
  • - You will only have 6 permafrost for the entire encounter.
  • - Nerubian Burrowers gain shadowstep which they will use to gib random raid members. Interruptable.
  • - Anub'arak will continue summoning Nerubian Burrowers in phase three.

Strategy - Normal

Phase One: Gather up, have one designated ranged DPS shoot down the frost orbs above to form permafrost on the ground.

Nerubian Burrower adds will spawn in phase one and they stack an Expose Armor debuff on their tanks, up to 10 stacks which increases physical damage taken. These need to be tanked on the permafrost or else they will burrow and heal back to full. The raid should have 2 off tanks (on 25 man) to pick these up. By the time Anub'arak burrows, there should only be 4 of them up; 2 on each tank. They should be killed during phase 2, when the raid has nothing else to do. For groups with only one tank for the burrowers it is advisable to just kill them else expose armour will stack to absurd levels (+500% damage taken) with four Burrowers on one tank.

Phase Two: Anub'arak will burrow approximately every 90 seconds, starting phase 2. He will pursue a random target with spikes throughout the phase and when he reaches them he will cast Impale. The spikes will gradually speed up until they hit the target, or hit a patch of permafrost. Standing on the permafrost (or being on the other side of permafrost from the spikes) will enable you to avoid the impale, but the permafrost will despawn. After a few seconds, he will select another target.

Swarm Scarabs will spawn rapidly, scarabs have little hp, seem to ignore most threat but stack the same stacking nature damage debuff on their targets, should be range kited and killed, or killed by melee not being chased by them. It is also possible to drag them across permafrost to gain more distance. After about one minute Anub'arak will surface and begin phase one again. He keeps threat from phase one.

Phase Three: It is advisable to kill off any adds currently active before pushing Anub'arak over 30%. He will not submerge or summon any more adds at this point. Anub'arak needs to die very quickly after hitting 30% as you will not last long under the effects of leeching swarm. It is not ideal to top off raid members as they will then be taking full damage from the leeching swarm, healing Anub'arak and prolonging the phase. Instead you will want to keep people at ~5,000 HP (Hard mode ~9,000) so that they do not get gibbed by penetrating cold while also minimizing the amount Anub'arak heals (Anub'arak will be being healed for ~60,000 HP a second if the entire raid is at full HP on 25-man mode). Tanks and people with penetrating cold will need spam healing. Anub'arak does not have any other tricks and will die upon reaching 0% HP.

Strategy - 10 man Heroic

Phase One: Designate one ranged dps to bring down permafrost. Placement of permafrost is esential to this fight. Try to get one to the left and one to the right of Anub so that his spikes can easily travel through them in pursuit of a person while in phase two. Also shoot down a third one in the back of the room. The main tank should position him so that his rear is near enough to the permafrost that melee can hit adds that will be tanked there. The off tank's job is usually very difficult during this phase. The off tank must get agro on both adds as they appear from the other side of the room. Then the adds must be dragged into the permafrost near the back side of the boss. Have people designated to interrupts (preferably not the off tank). While tanking these adds the off tank needs to position themselves off the permafrost so that movement is not slowed when phase two starts. It is best to single target dps these down one at a time as quickly as possible while still doing as much damage to Anub as one can.

Phase Two: During this phase Anub will burrow. As all of the following is being done everyone NOT currently involved in running away from Anub will need to kill adds before the adds become enraged and do extra damage as well as watch their positioning in case they are the next target. The adds cannot be taunted. The objective of phase two is to let the Pursuing Spikes follow someone as long as possible while making sure that that person is alive. The spikes will continue to gain speed until they eventually hit a permafrost. Just before Anub burrows Everyone will need to be in LOS of the spikes in between the front two permafrost as to not waste one of them early. Once someone is targeted everyone will need to get away from the space in between the spikes and the pursued person. Rogues can vanish from the spikes, hunters feign death, and mages go invisible from the spikes, however, doing so will not reset their speed, and thus doing so must be done very carefully. Pally bubbles can allow you to extend the time that the spikes would be chasing you. A good strategy is to have whoever is getting chased run directly back towards the permafrost in the back of the room. Then simply stand in front of it and get bubbled by a paladin. when 2 or 3 seconds are left on the bubble that person must then jump into the permafrost and Anub will begin chasing another victim. (Note: although he seems to favor changing targets It has occurred where Anub will chase the same target for a second time and it is recommended to run as far away after Anub hits permafrost.) Communication is key here as using too much permafrost too quickly is a definite wipe. Rogues and hunters are great at evading the spikes and at the last possible second losing agro. If you can drag this out long enough you should have at least 1 or maybe even 2 permafrost still up. Once Anub surfaces the rest of the adds must be killed quickly and permafrost must be set back up as was in phase 1. The two Burrowers will spawn within 3 to 8 seconds so the off tank must be read again.

Phase Three: Anub casts Leeching Swarm. The raid will be taking a lot of damage from this ability and it is not uncommon to see wipes during this phase. The Burrowers do NOT stop spawning and therefor must continue being tanked like normal even while taking 20% damage every 1 second and must be killed as usual. It is advisable for the off tank to use cooldowns and armor pots in order to stay alive. Max damage during this part of the fight is necessary or it WILL be a wipe. Heroism and trinkets should be popped just as the boss casts this ability and all AOE healing abilities and cooldowns should be used and spread out during the duration of the 3rd phase.

Quotes

Intro:

Highlord Tirion Fordring yells: A mighty blow has been dealt to the Lich King! You have proven yourselves able bodied champions of the Argent Crusade. Together we will strike at Icecrown Citadel and destroy what remains of the Scourge! There is no challenge that we cannot face united!
The Lich King suddenly appears.
The Lich King yells: You will have your challenge, Fordring.
Highlord Tirion Fordring yells: Arthas! You are hopelessly outnumbered! Lay down Frostmourne and I will grant you a just death.
The Lich King laughs.
The Lich King yells: The Nerubians built an empire beneath the frozen wastes of Northrend. An empire that you so foolishly built your structures upon. MY EMPIRE.
The Lich King yells: The souls of your fallen champions will be mine, Fordring.
The Lich King destroys the floor of the arena, causing the players to fall down into the Icy Depths.
Anub'arak yells: Ahhh... Our guests arrived, just as the master promised.

Aggro:

  • This place will serve as your tomb!

Submerge:

  • Auum na-l ak-k-k-k, isshhh. Rise, minions. Devour...

Leeching Swarm:

  • The swarm shall overtake you!

Killing a player:

  • F-lakkh shir!
  • Another soul to sate the host.

Death:

  • I have failed you, master...

Outro:

  • Highlord Tirion Fordring yells: Champions, you're alive! Not only have you defeated every challenge of the Trial of the Crusader, but thwarted Arthas directly! Your skill and cunning will prove to be a powerful weapon against the Scourge. Well done! Allow one of my mages to transport you back to the surface!

Loot

As with the other bosses in the instances, there are separate versions of each item for Alliance raids and for Horde raids.

10-man

Alliance Alliance Horde Horde Description Alliance Alliance Heroic Horde Horde Heroic
[The Lion's Maw] [Frostblade Hatchet] One-handed axe The Lion's Maw (heroic) Frostblade Hatchet (heroic)
[Baelgun's Heavy Crossbow] [Darkmaw Crossbow] Crossbow Baelgun's Heavy Crossbow (heroic) Darkmaw Crossbow (heroic)
[The Grinder] [Blackhorn Bludgeon] One-handed mace The Grinder (heroic) Blackhorn Bludgeon (heroic)
[Argent Resolve] [Mace of the Earthborn Chieftain] One-handed mace Argent Resolve (heroic) Mace of the Earthborn Chieftain (heroic)
[Fordragon Blades] Anguish Polearm Fordragon Blades (heroic) Anguish (heroic)
[Vigilant Ward] [Pride of the Kor'kron] Shield Vigilant Ward (heroic) Pride of the Kor'kron (heroic)
[Bulwark of the Royal Guard] [Aegis of the Coliseum] Shield Bulwark of the Royal Guard (heroic) Aegis of the Coliseum (heroic)
[Cold Convergence] [Perdition] Staff Cold Convergence (heroic) Perdition (heroic)
[Westfall Saber] [Forsaken Bonecarver] One-handed sword Westfall Saber (heroic) Forsaken Bonecarver (heroic)
[Crusader's Glory] [Ardent Guard] One-handed sword Crusader's Glory (heroic) Ardent Guard (heroic)
[Legplates of the Silver Hand] [Legplates of Redeemed Blood] Plate legs Legplates of the Silver Hand (heroic) Legplates of Redeemed Blood (heroic)
[Legplates of the Immortal Spider] [Sunwalker Legguards] Plate legs Legplates of the Immortal Spider (heroic) Sunwalker Legguards (heroic)
[Chestguard of the Warden] [Stoneskin Chestplate] Plate chest Chestguard of the Warden (heroic) Stoneskin Chestplate (heroic)
[Pauldrons of the Timeless Hunter] [Pauldrons of the Shadow Hunter] Mail shoulders Pauldrons of the Timeless Hunter (heroic) Pauldrons of the Shadow Hunter (heroic)
[Helmet of the Crypt Lord] [Helm of the Crypt Lord] Mail helm Helmet of the Crypt Lord (heroic) Helm of the Crypt Lord (heroic)
[Spaulders of the Snow Bandit] [Shoulderpads of the Snow Bandit] Leather shoulders Spaulders of the Snow Bandit (heroic) Shoulderpads of the Snow Bandit (heroic)
[Vestments of the Sleepless] [Robes of the Sleepless] Cloth chest Vestments of the Sleepless (heroic) Robes of the Sleepless (heroic)
[Cinch of the Undying] [Belt of the Eternal] Cloth belt Cinch of the Undying (heroic) Belt of the Eternal (heroic)
[Emblem of Triumph] [Emblem of Triumph] [Emblem of Triumph] [Emblem of Triumph]

25-man

Alliance Alliance Horde Horde Description Alliance Alliance Heroic Horde Horde Heroic
[Stormpike Cleaver] [Hellscream Slicer] One-handed axe Stormpike Cleaver (heroic) Hellscream Slicer (heroic)
[Misery's End] [Suffering's End] One-handed mace Misery's End (heroic) Suffering's End (heroic)
[Archon Glaive] [Hellion Glaive] Polearm Archon Glaive (heroic) Hellion Glaive (heroic)
[Greaves of the 7th Legion] [Greaves of the Saronite Citadel] Plate boots Greaves of the 7th Legion (heroic) Greaves of the Saronite Citadel (heroic)
[Gloves of Bitter Reprisal] [Gauntlets of Bitter Reprisal] Plate gloves Gloves of Bitter Reprisal (heroic) Gauntlets of Bitter Reprisal (heroic)
[Belt of the Forgotten Martyr] [Girdle of the Forgotten Martyr] Plate belt Belt of the Forgotten Martyr (heroic) Girdle of the Forgotten Martyr (heroic)
[Legguards of the Lurking Threat] [Leggings of the Lurking Threat] Mail legs Legguards of the Lurking Threat (heroic) Leggings of the Lurking Threat (heroic)
[Belt of Deathly Dominion] [Waistguard of Deathly Dominion] Mail belt Belt of Deathly Dominion (heroic) Waistguard of Deathly Dominion (heroic)
[Chestguard of Flowing Elements] [Cuirass of Flowing Elements] Mail chest Chestguard of Flowing Elements (heroic) Cuirass of Flowing Elements (heroic)
[Bracers of Dark Determination] [Armbands of Dark Determination] Leather bracers Bracers of Dark Determination (heroic) Armbands of Dark Determination (heroic)
[Legwraps of the Awakening] [Leggings of the Awakening] Leather legs Legwraps of the Awakening (heroic) Leggings of the Awakening (heroic)
[Footpads of the Icy Floe] [Boots of the Icy Floe] Cloth boots Footpads of the Icy Floe (heroic) Boots of the Icy Floe (heroic)
[Leggings of the Deepening Void] [Breeches of the Deepening Void] Cloth legs Leggings of the Deepening Void (heroic) Breeches of the Deepening Void (heroic)
[Gloves of the Lifeless Touch] [Handwraps of the Lifeless Touch] Cloth gloves Gloves of the Lifeless Touch (heroic) Handwraps of the Lifeless Touch (heroic)
[Armbands of the Ashen Saint] [Bindings of the Ashen Saint] Cloth bracers Armbands of the Ashen Saint (heroic) Bindings of the Ashen Saint (heroic)
[Strength of the Nerub] [Might of the Nerub] Cloak Strength of the Nerub (heroic) Might of the Nerub (heroic)
[Maiden's Favor] [Maiden's Adoration] Cloak Maiden's Favor (heroic) Maiden's Adoration (heroic)
[Band of Deplorable Violence] [Lurid Manifestation] Ring Band of Deplorable Violence (heroic) Lurid Manifestation (heroic)
[Signet of the Traitor King] [Band of the Traitor King] Ring Signet of the Traitor King (heroic) Band of the Traitor King (heroic)
[Reign of the Unliving] [Reign of the Dead] Trinket Reign of the Unliving (heroic) Reign of the Dead (heroic)
[Trophy of the Crusade] [Trophy of the Crusade] [Trophy of the Crusade] [Trophy of the Crusade]
[Crusader Orb] [Crusader Orb] [Crusader Orb] [Crusader Orb]
[Emblem of Triumph] [Emblem of Triumph] [Emblem of Triumph] [Emblem of Triumph]

Related achievements

Video

10-player encounter

25-player encounter

10-player Heroic encounter

25-player Heroic encounter

Patch changes

  • Template:Patched
  • Template:Patched

External links

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