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This article is about information on how to defeat Anub'arak in the Crusaders' Coliseum instance. For character biography and WCIII appearances, see Anub'arak. For information on how to defeat Anub'arak in Azjol-Nerub, see Anub'arak (tactics).

Anub'arak is the fifth and final boss of the Trial of the Crusader[1], an instance in the Crusaders' Coliseum.He has a 10 minute enrage timer.

Permafrost

Permafrost is created by killing one of the blue orbs floating above the boss. These will spawn infinitely on normal mode and will be limited to a total of six over the fight on heroic mode.

  • Spell frost glacier  [Permafrost]ω ϖ—Freezes the ground in a small area, preventing most creatures from burrowing through it and reducing movement speed over the area by 80%. Instant

25-player abilities

Phase One - Anub'arak melees for roughly 25,000-30,000 on plate.

  • Spell frost frostblast  [Freezing Slash]ω ϖ—Inflicts 25% Froststrike weapon damage (Frost or Physical, whichever will cause more damage to the target) damage to Anub'Arak's target and freezes them in a block of ice for 3 sec. Instant
  • Spell frost coldhearted  [Penetrating Cold]ω ϖ 50,000 yd range—Cast on five random players. 3,500 (Hard mode 6,000) frost damage every 3 seconds for 18 seconds. As this falls off the first five players another five will be afflicted. Instant
  • Ability vanish  [Submerge]ω ϖ—Burrows into the ground. Cast only by Nerubian Burrowers. 2.5 seconds cast
  • - Summon Nerubian Burrower: Summons two (hard mode four) Nerubian Burrowers with Submerge and Expose Weakness which they will stack up to 10. If they are not tanked on permafrost they will submerge and regen to full. 750,000 HP.

Phase Two - Anub'arak burrows.

  • Ability hunter snipershot  [Pursued by Anub'arak]ω ϖ 50,000 yd range—Anub'arak is pursuing you. Instant
  • Trade engineering  [Pursuing Spikes]—Fires a spike through the floor, impaling all targets within 4 yards, dealing 2,828 to 3,172 damage and knocking them up in the air. This attack ignores armor. Instant
  • Spell nature earthquake  [Impale]ω ϖ—When Anub'arak reaches his target he will cast this spell. Fires a spike up through the floor above Anub'arak, inflicting 17672 to 19828 Physical damage to anyone within 6 yards and sending them flying high up in the air (50% fall damage). This attack ignores armor, but cannot penetrate Permafrost. Instant
  • Spell nature wispsplodegreen  [Summon Scarab]ω ϖ—A Swarm Scarab emerges from the ground. Instant

Phase Three - At 30% HP Anub'arak will permanently apply Leeching Swarm to the entire raid.

  • Spell nature insectswarm  [Leeching Swarm]ω ϖ 50,000 yd range—Releases a swarm of insects that attack the caster's enemies, leeching 10% (Hard Mode 30%) of each target's CURRENT (not maximum) health every 1 second. A minimum of 250 health will be leeched. This ability heals Anub'arak 1.5 second cast

Hard Mode Only

  • - Nerubian Burrowers gain shadowstep which they will use to gib random raid members. Interruptable.
  • - Anub'arak will continue summoning Nerubian Burrowers in phase three.

10-player abilities

Phase One - Anub'arak melees for about 17,500-20,000 on a tank.

  • Spell frost frostblast  [Freezing Slash]ω ϖ—Inflicts 25% Froststrike weapon damage (Frost or Physical, whichever will cause more damage to the target) damage to Anub'Arak's target and freezes them in a block of ice for 3 sec. Instant
  • Spell frost coldhearted  [Penetrating Cold]ω ϖ 50,000 yd range—Cast on two random players. 3,500 (Hard mode 6,000) frost damage every 3 seconds for 18 seconds. As this falls off the first two players two more will be afflicted. Instant
  • Ability vanish  [Submerge]ω ϖ—Attempt to burrow into the ground. Cast only by Nerubian Burrowers and cannot be performed successfully on ground frozen by Permafrost. 2.5 seconds cast
  • - Summon Nerubian Burrower: Summons one (hard mode two) Nerubian Burrower with Submerge and Expose Weakness which they will stack infinitely on their tank. If they are not tanked on permafrost, they will submerge and regen to full: 200,000 HP

. Phase Two - Anub'arak burrows.

  • Ability hunter snipershot  [Pursued by Anub'arak]ω ϖ 50,000 yd range—Anub'arak is pursuing you. Instant
  • Trade engineering  [Pursuing Spikes]—Fires a spike through the floor, impaling all targets within 4 yards, dealing 2,828 to 3,172 damage and knocking them up in the air. This attack ignores armor. Instant
  • Spell nature earthquake  [Impale]ω ϖ—When Anub'arak reaches his target he will cast this spell. Fires a spike up through the floor above Anub'arak, inflicting 17672 to 19828 Physical damage to anyone within 6 yards and sending them flying high up in the air (50% fall damage). This attack ignores armor, but cannot penetrate Permafrost. Instant
  • Spell nature wispsplodegreen  [Summon Scarab]ω ϖ—A Swarm Scarab emerges from the ground. Instant

Phase Three - At 30% HP Anub'arak will permanently apply Leeching Swarm to the entire raid.

  • Spell nature insectswarm  [Leeching Swarm]ω ϖ 50,000 yd range—Releases a swarm of insects that attack the caster's enemies, leeching 10% (Hard Mode 20%) of each target's CURRENT (not maximum) health every 1 second. A minimum of 250 health will be leeched. This ability heals Anub'arak. 1.5 second cast

Hard Mode Only

  • - There will be two Nerubian Burrowers instead of one.
  • - You will only have 6 permafrost for the entire encounter.
  • - Nerubian Burrowers gain shadowstep which they will use to gib random raid members. Interruptable.
  • - Anub'arak will continue summoning Nerubian Burrowers in phase three.

Strategy - Normal

Phase One: Gather up, have one designated ranged DPS shoot down the frost orbs above to form permafrost on the ground.

Nerubian Burrower adds will spawn in phase one and they stack an Expose Armor debuff on their tanks, up to 10 stacks which increases physical damage taken. These need to be tanked on the permafrost or else they will burrow and heal back to full. The raid should have 2 off tanks (on 25 man) to pick these up. By the time Anub'arak burrows, there should only be 4 of them up; 2 on each tank. They should be killed during phase 2, when the raid has nothing else to do. For groups with only one tank for the burrowers it is advisable to just kill them else expose armour will stack to absurd levels (+500% damage taken) with four Burrowers on one tank.

Phase Two: Anub'arak will burrow approximately every 90 seconds, starting phase 2. He will pursue a random target with spikes throughout the phase and when he reaches them he will cast Impale. The spikes will gradually speed up until they hit the target, or hit a patch of permafrost. Standing on the permafrost (or being on the other side of permafrost from the spikes) will enable you to avoid the impale, but the permafrost will despawn. After a few seconds, he will select another target.

Swarm Scarabs will spawn rapidly, scarabs have little hp, seem to ignore most threat but stack the same stacking nature damage debuff on their targets, should be range kited and killed, or killed by melee not being chased by them. It is also possible to drag them across permafrost to gain more distance. After about one minute Anub'arak will surface and begin phase one again. He keeps threat from phase one.

Phase Three: It is advisable to kill off any adds currently active before pushing Anub'arak over 30%. He will not submerge or summon any more adds at this point. Anub'arak needs to die very quickly after hitting 30% as you will not last long under the effects of leeching swarm. It is not ideal to top off raid members as they will then be taking full damage from the leeching swarm, healing Anub'arak and prolonging the phase. Instead you will want to keep people at ~5,000 HP (Hard mode ~9,000) so that they do not get gibbed by penetrating cold while also minimizing the amount Anub'arak heals (Anub'arak will be being healed for ~60,000 HP a second if the entire raid is at full HP on 25-man mode). Tanks and people with penetrating cold will need spam healing. Anub'arak does not have any other tricks and will die upon reaching 0% HP.

Strategy - 10 man Heroic

Phase One: Designate one ranged dps to bring down permafrost. Placement of permafrost is esential to this fight. Try to get one to the left and one to the right of Anub so that his spikes can easily travel through them in pursuit of a person while in phase two. Also shoot down a third one in the back of the room. The main tank should position him so that his rear is near enough to the permafrost that melee can hit adds that will be tanked there. The off tank's job is usually very difficult during this phase. The off tank must get agro on both adds as they appear from the other side of the room. Then the adds must be dragged into the permafrost near the back side of the boss. Have people designated to interrupts (preferably not the off tank). While tanking these adds the off tank needs to position themselves off the permafrost so that movement is not slowed when phase two starts. It is best to single target dps these down one at a time as quickly as possible while still doing as much damage to Anub as one can.

Phase Two: During this phase Anub will burrow. As all of the following is being done everyone NOT currently involved in running away from Anub will need to kill adds before the adds become enraged and do extra damage as well as watch their positioning in case they are the next target. The adds cannot be taunted. The objective of phase two is to let the Pursuing Spikes follow someone as long as possible while making sure that that person is alive. The spikes will continue to gain speed until they eventually hit a permafrost. Just before Anub burrows Everyone will need to be in LOS of the spikes in between the front two permafrost as to not waist one of them early. Once someone is targeted everyone will need to get away from the space in between the spikes and the pursued person. Rogues can vanish from the spikes, hunters and feign death from the spikes. Pally bubbles can allow you to extend the time that the spikes would be chasing you. A good strategy is to have whoever is getting chased run directly back towards the permafrost in the back of the room. Then simply stand in front of it and get bubbled by a paladin. when 2 or 3 seconds are left on the bubble that person must then jump into the permafrost and Anub will begin chasing another victim. (Note: although he seems to favor changing targets It has occured where Anub will chase the same target for a second time and it is recommended to run as far away after Anub hits permafrost.) Communication is key here as using two much permafrost too quickly is a definite wipe. Rogues and hunters are great at evading the spikes and at the last possible second loosing agro. If you can drag this out long enough you should have at least 1 or maybe even 2 permafrost still up. Once Anub surfaces the rest of the adds must be killed quickly and permafrost must be set back up as was in phase 1. The two Burrowers will spawn within 3 to 8 seconds so the off tank must be read again.

Phase Three: Anub casts Leeching Swarm. The raid will be taking a lot of damage from this ability and it is not uncommon to see wipes during this phase. The Burrowers do NOT stop spawning and therefor must continue being tanked like normal even while taking 20% damage every 1 second and must be killed as usual. It is advisable for the off tank to use cooldowns and armor pots in order to stay alive. Max damage during this part of the fight is necessary or it WILL be a wipe. Heroism and trinkets should be popped just as the boss casts this ability and all AOE healing abilities and cooldowns should be used and spread out during the duration of the 3rd phase.

Quotes

Intro:

  • Ahhh... Our guests arrived, just as the master promised.

Aggro:

  • This place will serve as your tomb!

Submerge:

  • Auum na-l ak-k-k-k, isshhh. Rise, minions. Devour...

Leeching Swarm:

  • The swarm shall overtake you!

Killing a player:

  • F-lakkh shir!
  • Another soul to sate the host.

Death:

  • I have failed you, master...

Outro:

  • Highlord Tirion Fordring yells: Champions, you're alive! Not only have you defeated every challenge of the Trial of the Crusader, but thwarted Arthas directly! Your skill and cunning will prove to be a powerful weapon against the Scourge. Well done! Allow one of my mages to transport you back to the surface!

Loot

As with the other bosses in the instances, there are separate versions of each item for Alliance raids and for Horde raids.

10-man

Alliance 15 Alliance Horde 15 Horde Description Alliance 15 Alliance Heroic Horde 15 Horde Heroic
Inv axe 105 [The Lion's Maw] Inv axe 104 [Frostblade Hatchet] One-handed axe
Bael'gun's Heavy Crossbow Inv weapon crossbow 35 [Darkmaw Crossbow] Crossbow
Inv mace 105 [The Grinder] Inv mace 101 [Blackhorn Bludgeon] One-handed mace
Inv mace 107 [Argent Resolve] Inv mace 103 [Mace of the Earthborn Chieftain] One-handed mace
Inv staff 101 [Fordragon Blades] Inv weapon halberd 31 [Anguish] Polearm
Inv shield 69 [Vigilant Ward] Inv shield 70 [Pride of the Kor'kron] Shield
Inv shield 68 [Bulwark of the Royal Guard] Inv shield 71 [Aegis of the Coliseum] Shield
Inv staff 98 [Cold Convergence] Inv staff 102 [Perdition] Staff
Inv sword 145 [Westfall Saber] Inv sword 138 [Forsaken Bonecarver] One-handed sword
Inv sword 145 [Crusader's Glory] Inv sword 137 [Ardent Guard] One-handed sword
Inv pants plate 20 [Legplates of the Silver Hand] Inv pants plate 30 [Legplates of Redeemed Blood] Plate legs
Inv pants plate 23 [Legplates of the Immortal Spider] Inv pants plate 30 [Sunwalker Legguards] Plate legs
Inv chest plate 23 [Chestguard of the Warden] Inv chest plate 23 [Stoneskin Chestplate] Plate chest
Inv shoulder 67 [Pauldrons of the Timeless Hunter] Inv shoulder 100 [Pauldrons of the Shadow Hunter] Mail shoulders
Inv helmet 95 [Helmet of the Crypt Lord] Inv helmet 100 [Helm of the Crypt Lord] Mail helm
Inv shoulder 51 [Spaulders of the Snow Bandit] Inv shoulder 109a [Shoulderpads of the Snow Bandit] Leather shoulders
Inv chest cloth 75 [Vestments of the Sleepless] Inv chest cloth 68 [Robes of the Sleepless] Cloth chest
Inv belt 52 [Cinch of the Undying] Inv belt 52 [Belt of the Eternal] Cloth belt
Spell holy summonchampion [Emblem of Triumph] Spell holy summonchampion [Emblem of Triumph]

25-man

Alliance 15 Alliance Horde 15 Horde Description Alliance 15 Alliance Heroic Horde 15 Horde Heroic
Inv axe 105 [Stormpike Cleaver] Inv axe 104 [Hellscream Slicer] One-handed axe
Inv mace 107 [Misery's End] Inv mace 103 [Suffering's End] One-handed mace
Inv staff 101 [Archon Glaive] Inv weapon halberd 31 [Hellion Glaive] Polearm
Inv boots plate 01 [Greaves of the 7th Legion] Inv boots plate 08 [Greaves of the Saronite Citadel] Plate boots
Inv gauntlets 75 [Gloves of Bitter Reprisal] Inv gauntlets 53 [Gauntlets of Bitter Reprisal] Plate gloves
Inv belt 49c [Belt of the Forgotten Martyr] Inv belt 51 [Girdle of the Forgotten Martyr] Plate belt
Inv pants mail 09 [Legguards of the Lurking Threat] Inv pants mail 24 [Leggings of the Lurking Threat] Mail legs
Inv belt 45a [Belt of Deathly Dominion] Inv belt 45a [Waistguard of Deathly Dominion] Mail belt
Inv chest mail 07 [Chestguard of Flowing Elements] Inv chest leather 13 [Cuirass of Flowing Elements] Mail belt
Inv bracer 23b [Bracers of Dark Determination] Inv bracer 36a [Armbands of Dark Determination] Leather bracers
Inv pants leather 28 [Legwraps of the Awakening] Inv pants leather 30a [Leggings of the Awakening] Leather legs
Inv boots cloth 23 [Footpads of the Icy Floe] Inv boots cloth 03 [Boots of the Icy Floe] Cloth boots
Inv pants cloth 33 [Leggings of the Deepening Void] Inv pants cloth 27 [Breeches of the Deepening Void] Cloth legs
Inv gauntlets 79 [Gloves of the Lifeless Touch] Inv gauntlets 56 [Handwraps of the Lifeless Touch] Cloth gloves
Inv bracer 37 [Armbands of the Ashen Saint] Inv bracer 24b [Bindings of the Ashen Saint] Cloth bracers
Inv misc cape 16 [Strength of the Nerub] Inv misc cape 18 [Might of the Nerub] Cloak
Inv misc cape 16 [Maiden's Favor] Inv misc cape 18 [Maiden's Adoration] Cloak
Inv jewelry ring 55 [Band of Deplorable Violence] Inv jewelry ring 55 [Lurid Manifestation] Ring
Inv jewelry ring 57 [Signet of the Traitor King] Inv jewelry ring 57 [Band of the Traitor King] Ring
Inv crown 13 [Reign of the Unliving] Inv crown 13 [Reign of the Dead] Trinket
Inv misc trophy argent [Trophy of the Crusade] Inv misc trophy argent [Trophy of the Crusade]
Spell holy rune [Crusader Orb] Spell holy rune [Crusader Orb]
Spell holy summonchampion [Emblem of Triumph] Spell holy summonchampion [Emblem of Triumph]

Related achievements

Video

10-player encounter




25-player encounter





Anub'arak by <Reckoning> Anachronos EU

25-player Heroic encounter


Patch changes

  • WoW Icon 16x16 Hotfix (2009-09-09): "In the Trial of the Crusader Anub'arak encounter, the frost patches created by destroying frost spheres will now last longer and should disappear only through the encounter's mechanics and not by themselves."
  • WoW Icon 16x16 Hotfix (2009-09-03): "A hotfix has been deployed that will prevent the instance from entering a bugged state where Barrett Ramsey does not spawn after a soft reset. If you haven't gotten to Anub'arak yet, you'll be fine now.

    For those of you already afflicted with this bug in your saved raid, I'm still working on a method to correct the issue via hotfix for everyone so afflicted.

    In the meantime, our customer service staff has been informed how they can resolve the bug for a raid with a bugged instance.
    "

References

External links

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