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Overview

Hunters can learn a total of five different Aspects. Only one Aspect can be active at a time and lasts until canceled. Aspects allow a hunter to adapt to the enviornment. The only Aspect that can be shared is Aspect of the Pack.

Aspects

Aspect of the Monkey

File:Hunter aspectOfTheMonkey.png
The Hunter takes on the Aspects of a Monkey, increasing chance to dodge by 8%. (One rank, level 4, 50c to train)

  • The Talent Improved Aspect of the Monkey increases the Dodge bonus of this Aspect by 1% each rank (Requires 5 points in Beast Mastery, 3 ranks)

Aspect of the Hawk

File:Hunter aspectOfTheHawk.png
The hunter takes on the Aspects of a Hawk, increasing Ranged Attack Power by 20 (+15 for each rank up to 3, then +20 for each rank after). (Six ranks, level 10, 3s to train)

  • The Talent Improved Aspect of the Hawk increases the Ranged Attack Power bonus of this Aspect by 4% every rank (No requirements, 5 ranks)

Aspect of the Cheetah

File:Hunter aspectOfTheCheetah.png
The hunter takes on the Aspects of a Cheetah, increasing movement speed by 20%. If the hunter takes damage, he will be dazed for 4 sec. (One rank, level 20, 29s to train)

  • The Talent Pathfinding increases the movement speed of this Aspect by 1% every rank (Requires 10 points in Beast Mastery, 5 ranks)

Aspect of the Beast

File:Hunter aspectOfTheBeast.png
The hunter takes on the Aspects of a Beast, sharing any detection abilities with his/her pet, becoming untrackable and able to track beasts. (One rank, level 30, 80s to train)

Aspect of the Pack

File:Hunter aspectOfThePack.png
The hunter and his/her group take on the Aspects of a pack of Cheetahs, increasing movement speed by 20%. If a pack member takes damage, they will be dazed for 4 sec. (One rank, level 40, 1g 60s to train)

  • The Talent Pathfinding increases the movement speed of this Aspect by 1% every rank (Requires 10 points in Beast Mastery, 5 ranks)



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