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Hunters can learn a total of five different aspects. Only one aspect can be activated at a time and last until canceled. Aspects allow a hunter to adapt to the enviornment. The only aspect that can be shared is Aspect of the Pack.

Aspect of the Beast
The hunter takes on the aspects of a beast, sharing any detection abilities with his/her pet, becoming untrackable and able to track beasts. (One rank, level 30, 80s to train)
Aspect of the Cheetah
The hunter takes on the aspects of the cheetah, increasing movement speed by 20%. If the hunter takes damage, he will be dazed for 4 sec. (One rank, level 20, 29s to train)
  • The Talent Pathfinding increases the movement speed of this aspect by 1% every rank (Requires 10 points in Beast Mastery, 5 ranks)
Aspect of the Hawk
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20 (+15 for each rank up to 3, then +20 for each rank after). (Six ranks, level 10, 3s to train)
  • The Talent Improved Aspect of the Hawk increases the Ranged Attack Power bonus of this aspect by 4% every rank (No requirements, 5 ranks)
Aspect of the Monkey
The hunter takes on teh aspects of a monkey, increasing chance to dodge by 8%. (One rank, level 4, 50c to train)
  • The Talent Improved Aspect of the Monkey increases the Dodge bonus of this aspect by 1% each rank (Requires 5 points in Beast Mastery, 3 ranks)
Aspect of the Pack
The hunter and his/her group take on the aspects of a pack of cheetahs, increasing movement speed by 20%. If a pack member takes damage, they will be dazed for 4 sec. (One rank, level 40, 1g 60s to train)
  • The Talent Pathfinding increases the movement speed of this aspect by 1% every rank (Requires 10 points in Beast Mastery, 5 ranks)



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