Hunters can learn a total of five different aspects. Only one aspect can be activated at a time and last until canceled. Aspects allow a hunter to adapt to the enviornment. The only aspect that can be shared is Aspect of the Pack.
- Aspect of the Beast
- The hunter takes on the aspects of a beast, sharing any detection abilities with his/her pet, becoming untrackable and able to track beasts. (One rank, level 30, 80s to train)
- Aspect of the Cheetah
- The hunter takes on the aspects of the cheetah, increasing movement speed by 20%. If the hunter takes damage, he will be dazed for 4 sec. (One rank, level 20, 29s to train)
- The Talent Pathfinding increases the movement speed of this aspect by 1% every rank (Requires 10 points in Beast Mastery, 5 ranks)
- Aspect of the Hawk
- The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20 (+15 for each rank up to 3, then +20 for each rank after). (Six ranks, level 10, 3s to train)
- The Talent Improved Aspect of the Hawk increases the Ranged Attack Power bonus of this aspect by 4% every rank (No requirements, 5 ranks)
- Aspect of the Monkey
- The hunter takes on teh aspects of a monkey, increasing chance to dodge by 8%. (One rank, level 4, 50c to train)
- The Talent Improved Aspect of the Monkey increases the Dodge bonus of this aspect by 1% each rank (Requires 5 points in Beast Mastery, 3 ranks)
- Aspect of the Pack
- The hunter and his/her group take on the aspects of a pack of cheetahs, increasing movement speed by 20%. If a pack member takes damage, they will be dazed for 4 sec. (One rank, level 40, 1g 60s to train)
- The Talent Pathfinding increases the movement speed of this aspect by 1% every rank (Requires 10 points in Beast Mastery, 5 ranks)
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