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{{Hunter Aspects}} |
{{Hunter Aspects}} |
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[[Category:Game Terms]] |
[[Category:Game Terms]] |
Revision as of 06:28, 21 January 2007
An aspect is a self-buff that is modelled after animals. The ability to assume the aspect of an animal is exclusive to Hunters. Hunters can learn a total of seven different Aspects. Only one Aspect can be active at a time and lasts until canceled. The different Aspects give the Hunter the ability to tailor him/herself for the upcoming battle. Two Aspects, [Aspect of the Pack] and [Aspect of the Wild] will be shared among party members.
Aspects
- [Aspect of the Monkey]: The Hunter takes on the characteristics of a monkey, increasing chance to dodge by 8%.
- [Aspect of the Hawk]: The Hunter takes on the characteristics of a hawk, increasing Ranged Attack Power by X.
- [Aspect of the Cheetah]: The hunter takes on the characteristics of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec.
- [Aspect of the Beast]: The hunter takes on the characteristics of a beast, becoming untrackable.
- [Aspect of the Pack]: The hunter and his/her group take on the characteristics of a pack of cheetahs, increasing all their movement speeds by 30%. If a pack member takes damage, they will be dazed for 4 sec.
- [Aspect of the Wild]: The Hunter and his group take on the characteristics of the wilderness, gaining +X resistance to Nature damage.
- [Aspect of the Viper]: The Hunter takes on the characteristics of a viper, regenerating mana equal to 25% of his intellect every 5 seconds.
Template:Hunter Aspects