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==Aspects== |
==Aspects== |
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− | * [[Aspect of the Monkey]]: The hunter takes on the characteristics of a monkey, increasing chance to dodge by |
+ | * [[Aspect of the Monkey]]: The hunter takes on the characteristics of a monkey, increasing chance to dodge by 18%. |
* [[Aspect of the Hawk]]: The hunter takes on the characteristics of a hawk, increasing Ranged Attack Power by X. |
* [[Aspect of the Hawk]]: The hunter takes on the characteristics of a hawk, increasing Ranged Attack Power by X. |
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* [[Aspect of the Viper]]: The hunter takes on the characteristics of a viper, regenerating a percentage of his/her maximum mana on each ranged attack equal to twice the base speed of his/her weapon. |
* [[Aspect of the Viper]]: The hunter takes on the characteristics of a viper, regenerating a percentage of his/her maximum mana on each ranged attack equal to twice the base speed of his/her weapon. |
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− | * [[Aspect of the Dragonhawk]]: The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by X and chance to dodge by 18%. |
+ | * [[Aspect of the Dragonhawk]]: The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by X and chance to dodge by 18%. |
== Patch changes == |
== Patch changes == |
Revision as of 01:12, 18 January 2010
An Animal Aspect is a self-buff that is modeled after animals. The ability to assume the aspect of an animal is exclusive to Hunters. Hunters can learn a total of seven different Aspects. Only one Aspect can be active at a time, and will last until canceled. The different Aspects give the hunter the ability to tailor him/herself for the upcoming battle. Two Aspects, [Aspect of the Pack] and [Aspect of the Wild], will be shared among party members.
Aspects
- [Aspect of the Monkey]: The hunter takes on the characteristics of a monkey, increasing chance to dodge by 18%.
- [Aspect of the Hawk]: The hunter takes on the characteristics of a hawk, increasing Ranged Attack Power by X.
- [Aspect of the Cheetah]: The hunter takes on the characteristics of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec.
- [Aspect of the Beast]: The hunter takes on the characteristics of a beast, becoming untrackable.
- [Aspect of the Pack]: The hunter and his/her group take on the characteristics of a pack of cheetahs, increasing all their movement speeds by 30%. If a pack member takes damage, they will be dazed for 4 sec.
- [Aspect of the Wild]: The hunter and his/her group take on the characteristics of the wilderness, gaining +X resistance to Nature damage.
- [Aspect of the Viper]: The hunter takes on the characteristics of a viper, regenerating a percentage of his/her maximum mana on each ranged attack equal to twice the base speed of his/her weapon.
- [Aspect of the Dragonhawk]: The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by X and chance to dodge by 18%.
Patch changes
- Patch 3.0.8a (2009-01-27): All Hunter aspects are no longer on the global cooldown that is shared with other Hunter abilities. All hunter aspects are now on a separate 1 second cooldown.
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