An aspect is a self-buff that is modelled after animals. The ability to assume the aspect of an animal is exclusive to Hunters. Hunters can learn a total of seven different Aspects. Only one Aspect can be active at a time and lasts until canceled. The different Aspects give the Hunter the ability to tailor him/herself for the upcoming battle. Two Aspects, Aspect of the Pack and Aspect of the Wild will be shared among party members.
Aspect of the Monkey: The Hunter takes on the characteristics of a monkey, increasing chance to dodge by 8%.
Aspect of the Hawk: The Hunter takes on the characteristics of a hawk, increasing Ranged Attack Power by X.
Aspect of the Cheetah: The hunter takes on the characteristics of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec.
Aspect of the Pack: The hunter and his/her group take on the characteristics of a pack of cheetahs, increasing all their movement speeds by 30%. If a pack member takes damage, they will be dazed for 4 sec.
Aspect of the Wild: The Hunter and his group take on the characteristics of the wilderness, gaining +X resistance to Nature damage.
Aspect of the Viper: The Hunter takes on the characteristics of a viper, regenerating a percentage of his/her maximum mana on each ranged attack equal to twice the base speed of his/her weapon.
Aspect of the Dragonhawk: The Hunter takes on the aspects of a dragonhawk, increasing ranged attack power by X and chance to dodge by 18%.