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* [[Aspect of the Wild]]: The Hunter and his group take on the characteristics of the wilderness, gaining +X resistance to [[Nature]] damage.
 
* [[Aspect of the Wild]]: The Hunter and his group take on the characteristics of the wilderness, gaining +X resistance to [[Nature]] damage.
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* [[Aspect of the Viper]]: The Hunter takes on the characteristics of a viper, regenerating mana equal to 25% of his intellect every 5 seconds.
   
 
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Revision as of 23:08, October 9, 2006

Overview

Hunters can learn a total of six different Aspects. Only one Aspect can be active at a time and lasts until canceled. The different Aspects give the Hunter the ability to tailor him/herself for the upcoming battle. Two Aspects, Aspect of the Pack and Aspect of the Wild will be shared among party members.

Aspects

  • Aspect of the Monkey: The Hunter takes on the characteristics of a monkey, increasing chance to dodge by 8%.
  • Aspect of the Hawk: The Hunter takes on the characteristics of a hawk, increasing Ranged Attack Power by X.
  • Aspect of the Cheetah: The hunter takes on the characteristics of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec.
  • Aspect of the Beast: The hunter takes on the characteristics of a beast, becoming untrackable.
  • Aspect of the Pack: The hunter and his/her group take on the characteristics of a pack of cheetahs, increasing all their movement speeds by 30%. If a pack member takes damage, they will be dazed for 4 sec.
  • Aspect of the Wild: The Hunter and his group take on the characteristics of the wilderness, gaining +X resistance to Nature damage.
  • Aspect of the Viper: The Hunter takes on the characteristics of a viper, regenerating mana equal to 25% of his intellect every 5 seconds.

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